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Everything posted by Ernestmaxis
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Dear modders, Unfortunately I am not quite getting there, had tried to make some mods from mandelsoft on a prop overhang. Initially I had succeeded with the modeltweaker however since I am also using the current mod for overwriting the maxis lights this will also affect this. This was unfortunately not my approach. What I want is to make an overhang lot on the current ploppable lots. This means I have to duplicate the current models created by Mandelsoft and give them a new range. Thought start with Models & Props.dat to create 1 extra data file called: Models & Props1.dat Models & Props1.dat seems to me that I should change the instance for Exemplar S3D FSH Unfortunately I don't see any logic in the ranges like when creating an MMP. Do I need to request ranges? It is for personal use for now. Where do I start? Greetings Ernest
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Thanks for the detailed explanation. I didn't respond for a few days because I needed some time to try it out. I really appreciate your help with this! Cloning was successful, TGI adjusted, ResourceKeyType4 + ResourceKeyType4XM adjusted. However, I still don't understand what I did wrong that caused the extra items I created not to work. I created the number sequence starting at 1195. This prop is not yet offset, as I cannot see the prop in the Lot Editor yet. I would appreciate being corrected so that I can ensure this mod is completed (on Mandelsoft's behalf, as far as I'm concerned). No need credits for it. If possible could you check? Models & Props test.dat (link) https://1drv.ms/u/c/a308444fab43c4f8/EYE-SbjEAUFMkqrSJmwBvuoBSvtNwNfAChuyhzosDhAD8A?e=9WaS04 Full link: it is my onedrive Gr.Ernest A
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Amazing texture, your doing really amazing work
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It took some puzzling but this was indeed the best option given the amount of models present in the data file. Stil Nos.17 tip was good that way you get to know the basics a little bit. Although I'm still not there yet. What I have done is: Models & Props.dat (original pack) Models & Props extra tile.data <-- named for new personal range Cloned everything so all the TGI (instance) range with + 0x10000000 then I have modified the exemplar file (6534284A C977C536 11ABCA62) Mandelsofts range -> (6534284A C977C536 21ABCA62) my test range The ResourceKeyType4 + ResourceKeyType4xm 0x00000001,0x00000000,0x00000000,0x00000000,0x27812821,0x5AD0E817,0xBADB57F1,0xECB80000,0x00000001,0x00000000,0x00000000,0x00040000,0x27812820,0x5AD0E817,0xBADB57F1,0x5DFF77B2,0x00000000,0x00000000,0x00000000,0x00000000,0x27812821,0x5AD0E817,0xBADB57F1,0xECB80000 New range for the bold above is from 0xDCB80000 now become 0xECB80000. In the original file + 0x10000000 is D has become a letter E However, the lot editor does not recognize the new model (21ABCA62). What have I done wrong?
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Thank you both for the response, but first of course best wishes as well! That is totaly correct, for my it is only needed just for 4 of these models. (lots lights IM1 till lights IM4 (ortho)) But the funny thing is when i open the PIMX, I do not find the model in '' Standard Models '' pane, only a few red boxes. Pictures onedrive See attachment 1 ; https://1drv.ms/i/c/a308444fab43c4f8/ETy6v2F-4udKgLzcj_Nc5DUBSrBBvHTAMRepLwxQsYp6Xw?e=PinhGw In fact, I had expected a model like the attachment 2; https://1drv.ms/i/c/a308444fab43c4f8/EesxSnhI9s1JjPWW_DGI3ucBm2q_WiBgcyJM1ISMgfHndg?e=8b2uZ5 Since I am not very familiar with props thought go ahead and test and I choose 1 of the models (red boxes) and choose the category props -> ordinary prop (no wealth). Therefore I get a desc file for this, the Model Tweaker does not acknowledge this considering it is not a prop or a model. In addition, if I can pull this off I really hope that when I can place the models with the lots that overhang +1 tile then the light at night does get under the model. Sorry for my ignorance, hopefully you can give me another tip. Greetings Ernest
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Anyone?
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Got a quick SC4 question?... Ask here!
Ernestmaxis replied to City_Slider's topic in SimCity 4 General Discussion
For this mod, I want to make my own modification for my own personal use. What I want to do is get the 1x1 lot where the lamppost is also on the lot 1 tile outside it. So theoretically the size of the tile is 2x1 but it is a 1x1 where the lamppost with light is outside the lot (overhanging). Reason is that for regional roads I don't want wealth under the road (grass). How do I get this done? Is it really hard? -
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It took me a while but I have upload my huge project. For those of you working with MMPs, a huge variance to go wild. Hopefully with the 8 clicks, rotating units will be easy. The list is huge though, maybe there is a solution in the DDL menu thing, I don't know about this yet though. Have a great christmass.
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Im totaly agree with you
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Excellent loting!
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Creating images for the MMP
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I made the Girafe with MMP, will share them soon.
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Thank you very much for all the help!
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Ernestmaxis replied to City_Slider's topic in SimCity 4 General Discussion
Is a new item order really needed on every MMP that is made. Even if the range from the index is changing? -
Yeah these where the one's!
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Earlier I knew sc4devotions had some monks props, are does still lost? Cant find them on the site
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