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Ernestmaxis

Recovery Team
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Everything posted by Ernestmaxis

  1. AGC - Rock Cliff 03

    Always amazing.
  2. Lamp + 1 tile

    Dear modders, Unfortunately I am not quite getting there, had tried to make some mods from mandelsoft on a prop overhang. Initially I had succeeded with the modeltweaker however since I am also using the current mod for overwriting the maxis lights this will also affect this. This was unfortunately not my approach. What I want is to make an overhang lot on the current ploppable lots. This means I have to duplicate the current models created by Mandelsoft and give them a new range. Thought start with Models & Props.dat to create 1 extra data file called: Models & Props1.dat Models & Props1.dat seems to me that I should change the instance for Exemplar S3D FSH Unfortunately I don't see any logic in the ranges like when creating an MMP. Do I need to request ranges? It is for personal use for now. Where do I start? Greetings Ernest
  3. Lamp + 1 tile

    Thanks for the detailed explanation. I didn't respond for a few days because I needed some time to try it out. I really appreciate your help with this! Cloning was successful, TGI adjusted, ResourceKeyType4 + ResourceKeyType4XM adjusted. However, I still don't understand what I did wrong that caused the extra items I created not to work. I created the number sequence starting at 1195. This prop is not yet offset, as I cannot see the prop in the Lot Editor yet. I would appreciate being corrected so that I can ensure this mod is completed (on Mandelsoft's behalf, as far as I'm concerned). No need credits for it. If possible could you check? Models & Props test.dat (link) https://1drv.ms/u/c/a308444fab43c4f8/EYE-SbjEAUFMkqrSJmwBvuoBSvtNwNfAChuyhzosDhAD8A?e=9WaS04 Full link: it is my onedrive Gr.Ernest A
  4. SENT - Support & Development

    Amazing texture, your doing really amazing work
  5. Lamp + 1 tile

    It took some puzzling but this was indeed the best option given the amount of models present in the data file. Stil Nos.17 tip was good that way you get to know the basics a little bit. Although I'm still not there yet. What I have done is: Models & Props.dat (original pack) Models & Props extra tile.data <-- named for new personal range Cloned everything so all the TGI (instance) range with + 0x10000000 then I have modified the exemplar file (6534284A C977C536 11ABCA62) Mandelsofts range -> (6534284A C977C536 21ABCA62) my test range The ResourceKeyType4 + ResourceKeyType4xm 0x00000001,0x00000000,0x00000000,0x00000000,0x27812821,0x5AD0E817,0xBADB57F1,0xECB80000,0x00000001,0x00000000,0x00000000,0x00040000,0x27812820,0x5AD0E817,0xBADB57F1,0x5DFF77B2,0x00000000,0x00000000,0x00000000,0x00000000,0x27812821,0x5AD0E817,0xBADB57F1,0xECB80000 New range for the bold above is from 0xDCB80000 now become 0xECB80000. In the original file + 0x10000000 is D has become a letter E However, the lot editor does not recognize the new model (21ABCA62). What have I done wrong?
  6. Lamp + 1 tile

    Thank you both for the response, but first of course best wishes as well! That is totaly correct, for my it is only needed just for 4 of these models. (lots lights IM1 till lights IM4 (ortho)) But the funny thing is when i open the PIMX, I do not find the model in '' Standard Models '' pane, only a few red boxes. Pictures onedrive See attachment 1 ; https://1drv.ms/i/c/a308444fab43c4f8/ETy6v2F-4udKgLzcj_Nc5DUBSrBBvHTAMRepLwxQsYp6Xw?e=PinhGw In fact, I had expected a model like the attachment 2; https://1drv.ms/i/c/a308444fab43c4f8/EesxSnhI9s1JjPWW_DGI3ucBm2q_WiBgcyJM1ISMgfHndg?e=8b2uZ5 Since I am not very familiar with props thought go ahead and test and I choose 1 of the models (red boxes) and choose the category props -> ordinary prop (no wealth). Therefore I get a desc file for this, the Model Tweaker does not acknowledge this considering it is not a prop or a model. In addition, if I can pull this off I really hope that when I can place the models with the lots that overhang +1 tile then the light at night does get under the model. Sorry for my ignorance, hopefully you can give me another tip. Greetings Ernest
  7. Lamp + 1 tile

    Anyone?
  8. Growify Plopped Buildings Cheat - DLL Plugin

    Brilliant and unbelievable!
  9. WestWindStreets SAM 8 - Firenze

    As always lovely! Cant wait to use this
  10. Got a quick SC4 question?... Ask here!

    For this mod, I want to make my own modification for my own personal use. What I want to do is get the 1x1 lot where the lamppost is also on the lot 1 tile outside it. So theoretically the size of the tile is 2x1 but it is a 1x1 where the lamppost with light is outside the lot (overhanging). Reason is that for regional roads I don't want wealth under the road (grass). How do I get this done? Is it really hard?
  11. Scoty Field Paths & Hedges

    Definitly a christmass gift!
  12. Show us What you're Working On

    It took me a while but I have upload my huge project. For those of you working with MMPs, a huge variance to go wild. Hopefully with the 8 clicks, rotating units will be easy. The list is huge though, maybe there is a solution in the DDL menu thing, I don't know about this yet though. Have a great christmass.
  13. Vintage Sign Prop Pack

    Very Cool!
  14. Can't find it?... Ask here!

    I made the Girafe with MMP, will share them soon.
  15. Pre 2000 Car Props Pack

    It would be insane to MMP al of this ! Very nice models
  16. Can't find it?... Ask here!

    Thank you very much for all the help!
  17. Got a quick SC4 question?... Ask here!

    Is a new item order really needed on every MMP that is made. Even if the range from the index is changing?
  18. Can't find it?... Ask here!

    Yeah these where the one's!
  19. Can't find it?... Ask here!

    Earlier I knew sc4devotions had some monks props, are does still lost? Cant find them on the site
  20. BSC-VIP Girafe Carpack vol. 3 remastered

    Always top notch!
  21. BSC-VIP Girafe Carpack vol. 3 remastered

    If this is the remasterd pack, do we need to remove the Carpack vol. 1&2?
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