-
Content Count
226 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Ernestmaxis
-
-
SC4PIM-X 2026 & New Properties Update Out Now!
Ernestmaxis replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
That the extra lay-out is really something else! Nice touch -
Stunning! Alot of work many cool details
- 8 Comments
-
- 2
-
-
-
- simcity 4
- simtropolis
-
(and 1 more)
Tagged with:
-
Your giving it always a special touche. It's really underappreciated to let these details stand out like this with the amount of work your doiing on this. Awesome and thank you very much!
-
-
- 2
-
-
- commercia
- commercial
- (and 4 more)
-
-
Wow, lovely as always!
-
-
- 3
-
-
- commercial
- alpen
- (and 4 more)
-
Advanced Lot Plop - new GUIs with DLLs
Ernestmaxis replied to CasperVg's topic in SC4 Modding - Open Discussion
Hey Casper, Is it also possible to remove textures from lots, just like you can with props? I haven't been able to do it yet, or maybe I'm using the wrong keys... Some older lots have the parking lots not from SKH. I i could replace it does removing the older texture and give it a new one it would me awesome -
-
Scoty's small tinkering
Ernestmaxis replied to hugues aroux's topic in SC4 Modding - Open Discussion
I did say the exact same, after seeing. Holy moly! That i just amazing.- 284 Replies
-
- 3
-
-
- modding
- experiment
-
(and 1 more)
Tagged with:
-
STEX Restoration Tracker: Info & Discussion
Ernestmaxis replied to Cyclone Boom's topic in Simtropolis Recovery Project
Same here, how do i restore? Where can i find the files to upload them?- 45 Replies
-
- simtropolis
- stex
-
(and 6 more)
Tagged with:
-
Advanced Lot Plop - new GUIs with DLLs
Ernestmaxis replied to CasperVg's topic in SC4 Modding - Open Discussion
Cant wait to give this ago! Hope a pre release soon. -
Maybe I was a little too stunned by your images. I was half-blinded, but you’ve just got these right there. How silly of me?! But the MGB content was created by user Catalyst, a Dutch player... Amazing street mod, of course finalized by none other than MGB.
-
Like your work is an understatement. This is awesome. Very well made! The only Sam a am missing is catalyst (MGB bikelanes) Sam 5? But of course, you can't force anyone to make it. It is my most-used sam
-
I'm glad the website is back up and running; it was definitely a real loss not being able to scroll through all the wonderful content that's been created. I can certainly understand the frustration, as it was an insane way to handle things. But let's look ahead and work together to make things right.
- 148 Replies
-
- 4
-
-
- simtropolis
- return
-
(and 3 more)
Tagged with:
-
sign up Calling All Volunteers!
Ernestmaxis replied to Cyclone Boom's topic in Simtropolis Recovery Project
I will help with Role b/c. Before waterpoloseason will start again. Of course, I don't know exactly what I'm capable of, but I'd love to learn and help you out wherever I can- 63 Replies
-
- 3
-
-
-
- simtropolis
- community
-
(and 2 more)
Tagged with:
-
Hi Rick, First of all: absolutely, you’re more than welcome here. Honestly, a lot of longtime SimCity players come back to SimCity 4 exactly where you are now, a Plugins folder full of mystery files, a few chaotic cities, and the feeling that everyone else somehow understands systems you never even knew existed. The good news is that SC4 has an incredible learning curve once things start clicking, and your background in city government will probably make the regional side of the game especially rewarding. What you’re describing a true metropolitan region with specialized cities, integrated transportation, ports, airports, tourism, industry, and realistic growth patterns is exactly the kind of thing SimCity 4 does best. My recommendation would be to start fresh, but keep it simple at first: • Create a new region with just a few connected tiles • Build one strong “core” city first • Then gradually expand outward into specialized neighboring cities • Focus heavily on transportation connections between them (highways, rail, freight, commuter routes, seaports, etc.) One of the biggest “aha” moments in SC4 is realizing the region itself is the real city. As for plugins and tools: don’t worry if you currently have no idea what half of them do. That’s completely normal. The community has produced twenty years’ worth of content, mods, fixes, and utilities, and it can feel overwhelming at first. A few things that will help tremendously: • The Network Addon Mod (NAM) — essentially essential for modern SC4 play • Terrain and water mods (mostly visual) • CAM (Colossus Addon Mod) if you eventually want large-scale realistic growth • Dependency management (probably the biggest source of confusion for newer/returning players) I’d actually suggest avoiding installing “everything” immediately. A clean, organized Plugins folder is worth far more than thousands of random files. A good starting approach is: Install core stability/transportation mods first Add visual mods second Add custom buildings gradually Test frequently before adding more Also, don’t underestimate how helpful the community journals and tutorials are. Many of us learned by watching how experienced players structured regions and managed growth. And thank you for considering supporting the site. Donations genuinely help keep this community and its archives alive. But there’s absolutely no pressure — learning the game and enjoying the community comes first. You already have the most important ingredient: enthusiasm. The rest comes with time, experimentation, and asking questions.
-
Advanced Lot Plop - new GUIs with DLLs
Ernestmaxis replied to CasperVg's topic in SC4 Modding - Open Discussion
Hi Casper, After several evenings of testing, I wanted to share my observations. Stability (major improvement) The new update is extremely stable — honestly impressive with a plugin setup of around 50k props. I was able to play multiple evenings, sometimes up to 2 hours per session, without any crashes. However, for this to work I had to install the following runtimes from Microsoft: Visual C++ 2015–2022 (x86 — important for SC4, since it’s 32-bit) https://aka.ms/vs/17/release/vc_redist.x86.exe Visual C++ 2015–2022 (x64 — also installed) https://aka.ms/vs/17/release/vc_redist.x64.exe After installing these, everything became very stable. Also noticeable: no loading delays anymore a huge improvement. Really great work. Timed props ( @Girafe content) The reason I initially did not see prop previews is because I tested it only with Girafe content. Later, with more content when I made this unfortunaleted observation It appears many of (Girafe and VIP team) props are timed. You only receive a prop preview when the timing conditions are valid. Some cars are seasonal or time-based, and the preview only appears when the correct time/season is active. Some props never show a preview at all. There is also no warning that the prop will be placed directly — you only see that paint mode is active. Sometimes the prop still appears on the map, but often it does not. Since Girafe’s content (and team content) is very unique, this is a very very unfortunate! SC4PlopAndPaint-0.0.6-alpha cache builder I also downloaded SC4PlopAndPaint-0.0.6-alpha-Setup. One thing I noticed: _SC4PlopAndPaintCacheBuilder is not placed in the Plugins folder during installation. Because of this, running RUN_CACHE_BUILDER cannot retrieve data for the .cbor files. Should this file be placed in the Plugins folder? When I manually moved it there, it worked and the .cbor files were generated. Hope this feedback helps. The progress is amazing — I’m really looking forward to the next update! -
- 1 Comment
-
- 1
-
-
- industrial
- rail
-
(and 3 more)
Tagged with:
-
Advanced Lot Plop - new GUIs with DLLs
Ernestmaxis replied to CasperVg's topic in SC4 Modding - Open Discussion
You’re not wrong — normally RUN_CACHE_BUILDER.ps1 should generate lot_configs.cbor and props.cbor. If they don’t appear, the script probably didn’t actually run or stopped with an error. You could try the following: Run PowerShell manually (recommended) Open PowerShell as Administrator How? Press shift + right click on a blanc space in your plugin folder and open Manuely the powershell Navigate to the Pluginfolder with RUN_CACHE_BUILDER.ps1 Run: .\RUN_CACHE_BUILDER.ps1 This way you can see if any errors appear. Check PowerShell execution policy (Windows often blocks scripts): Set-ExecutionPolicy RemoteSigned -Scope CurrentUser Then try again: .\RUN_CACHE_BUILDER.ps1 Make sure you’re running the script in the correct folder The cache files will be created in the working directory, so if the path is wrong they won’t show up where you expert. If the script runs correctly, the .cbor files should be generated automatically. -
Advanced Lot Plop - new GUIs with DLLs
Ernestmaxis replied to CasperVg's topic in SC4 Modding - Open Discussion
Dear Casper, Update — stability testing Quick update after further testing: I did NOT remove any DLLs I have mention earlier. I only installed the recommended Visual C++ runtimes: Visual C++ 2015–2022 (x86 — important for SC4) https://aka.ms/vs/17/release/vc_redist.x86.exe Visual C++ 2015–2022 (x64) https://aka.ms/vs/17/release/vc_redist.x64.exe After installing these, I played for nearly 2 hours and saved once during the session — no crashes so far. The new update feels very stable, with no loading delays at all. This is a huge improvement , really really great work! Of course, one test session is not enough to draw final conclusions. Over the coming period, when I have time, I’ll try to play similar long sessions again and continue testing. Fingers crossed !! I’m very enthusiastic so far -
Advanced Lot Plop - new GUIs with DLLs
Ernestmaxis replied to CasperVg's topic in SC4 Modding - Open Discussion
Hey Casper, First of all — this is a fantastic extension. Really clever design and very useful in practice. Thanks for the work you’re putting into this. I wanted to share some clear observations and feedback from my testing. Prop preview issue I can see the preview for lots, but prop previews do not display correctly for me anymore. Maybe to many plugins.. I will try will less props in my pluginfolder but i dont think that is the problem. Rotation behavior (possible improvement) It might improve usability if the initial rotation/orientation of a prop can be chosen before placing it. At the moment, the orientation only becomes clear once the preview appears, and rotation is only possible after placement. Allowing rotation adjustment before confirming placement could make the workflow smoother. Search functionality The search feature works well overall One potential improvement would be supporting multiple keywords in a more flexible way. For example, searching: AGC sportback does not return this prop: AGC_CAR_Audi_A3_Sportback_2010_Black_V01_45-0x5ad0e817_0x2f261a6b_0x30000 This is a minor usability suggestion rather than a problem. Time props (future idea) You support time props already — perhaps far future scope, but allowing users to configure timing themselves could be interesting. Stability testing / crashes I experience occasional crashes during longer sessions (sometimes after ~10 minutes, sometimes after about an hour). I will do longer test sessions this week (1–1.5 hours) to provide more reliable feedback. From the Exception Reports: Exception address: 0x39937500 Instruction data → appears to be random data. To rule out environment issues: I reinstalled Visual C++ runtimes (x86 + x64) for ImGui. I discovered that SC4CustomServices.dll was previously duplicated in both Documents and the plugin folder — that was my mistake! I am currently testing possible conflicts with other DLLs that use deep memory hooks in combination with the lot/prop painter. Other amazing DDL mostly from @Null 45: SC4ResourceLoadingHooks.log" memo.submenus.dll" memo.submenus.log" memo.thumbnail-fix.dll" memo.thumbnail-fix.log" memo.transparent-texture-fix.dll" memo.transparent-texture-fix.log" Plugins\SC4ClearPollution.dll" SC4ClearPollution.log" SC4CPUOptions.dll" SC4CPUOptions.ini" SC4CPUOptions.log" SC4DBPFLoading.dll" SC4DBPFLoading.log" SC4DisableFpsLimit.log" SC4DisableFpsLimits.dll" SC4Fix.dll" SC4GraphicsOptions.dll" SC4GraphicsOptions.ini" SC4GraphicsOptions.log" SC4Growify.dll" SC4Growify.log" SC4ResourceLoadingHooks.dll" Any recommenings? How to proceed I’ll report back once I have more stable and consistent test results. Hopefully I can pull this off, I not an expert, also hope more users will test. Overall: excellent work — these are mostly small usability observations and testing feedback. The tool is already very impressive. Thanks again! -
Advanced Lot Plop - new GUIs with DLLs
Ernestmaxis replied to CasperVg's topic in SC4 Modding - Open Discussion
Hi Casper, I tested v0.0.4-alpha and have some findings that may help debugging. If I remove SC4CustomServices.dll from the Plugins folder, SC4PlopAndPaint v0.0.4-alpha loads and functions normally. All search filters and search functionality work correctly. Super nice! (So there seems to be a conflict with SC4CustomServices.dll — maybe relevant for your overlay testing.) Issues observed 1. Prop paint preview always shows the first selected prop Paint preview always shows the first prop that was selected, see attachment 1 (in the red box the green car is before entering right object in the red box is the mouse/proppreview object). After pressing ESC and selecting another prop, the preview still shows the previous one (alway the first prop) This preview is then reused for subsequent props. I couldn’t fully capture the preview bug in a screenshot, but see attached example (red box red car is the proppreview, the left green car is before entering the object on the map) 2. Rotation sometimes stuck Sometimes rotation only allows 180° After placing a few props and cancelling with ESC, then selecting another prop, rotation works normally again. Happens quite frequently. 3. ESC / cancel behavior inconsistent Sometimes ESC must be pressed multiple times (2–3x) to exit prop paint mode. Otherwise preview remains visible or leaks into lot plop mode. 4. Lot plop window layout issue The lot plop window does not resize correctly. The results area only fills about half the available space. The props tab resizes correctly, but lots do not. Notes All files replaced as instructed. Cache rebuilt via PowerShell. SC4CustomServices.dll removed → tool works. Hope this helps! Let me know if you want additional logs or testing. Did the test with a amount of 16k props Thanks again for your work on this, gods work
