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Dear friends, if I want to grow a building into a plop or LM building, what tools should I use to do that? How to use it? Thank you
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- simcity 4
- custom content
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Question to anyone who can help.....some of the bats that I've downloaded are quite large. When I try to move them to my PLUGINS folder in order to play SimCity4, I get a message stating "there's not enough memory." Has anyone else had this problem and, if so, is there a suggestion on how to get around this? For the record, I have a computer specifically for this game only, no files, etc. so it has plenty of memory. Thanks in advance to anyone who can help me with this.
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- large bats
- bats
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Hello i am hoping this thread helps me and others in finding BATs for Pop Culture. I cant speak for others but my reasoning for wanting these BATs is that i intend to create a region with multiple cities that focus on something (Example being 1 city being Marvel based another city being GTA based) and have one main city that is a combination of all. So far i've found BATs for the Simpsons (moes tavern, barneys bowlerama, simpsons house, kwik-e-mart, lard lad donuts, springfield tire yard and town hall, plus what i believe to be java the hut and king toots), GTA (found a few things like gas stations, ammu-nation and some vice city stuff) and other fictional plugins like Roxxon from Marvel, Scranton Building from The Office, what i believe to be Monk's Coffee Shop from Seinfeld among others. My wish list is the following but not limited to: Simpsons (Really anything that wasnt mentioned above) GTA (Any and all BATs.. Burger Shot, Cluckin' Bell, Some of the Casino's and Hotels from San Andreas/GTA 5 and Vice City respectively) Marvel (Stark Tower, Stark Industries, Oscorp, Avengers Tower, Avengers Compound to name a few) DC (Anything Batman as well as Daily Planet and LexCorp from Superman to name a few) Fast and Furious Franchise (Torettos Market & Cafe, the Toretto House, various locations from 2 Fast 2 Furious) Pokemon (Would be cool if there were some Gyms, a PokeMart, Professor Labs, Department Stores.. basically anything to go with the Pokemon Center that i can be found here) The Office (Dunder Mifflin and Michael Scott Paper Company to go with the Scranton Building) Yugioh (KaibaCorp, Grampa's Shop, Pegasus' Castle among others) Others like Jurassic Park (InGen), Friends (Central Perk), Seinfeld, Bobs Burgers, Monsters Inc, Suite Life of Zack & Cody (Tipton Hotel), Ghostbusters, Toy Story, Futurama, South Park, Family Guy or Anime versions of actual places (WcDonalds for example). There are a host of other Pop Culture buildings that if found couple always be used somewhere. If anyone has any links or BATs stored of these and others please share them.
- 26 Replies
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- pop culture
- bats
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Does anyone know where I can find these 8 bats? The http://simcityedit.com/oldedit/lev-bbs.cgi?bid=simedit=log1&page=0 (SIMCITYEDIT.COM) site has these images on various pages but only allow for a .jpg download and not the actual item. If you know of where I can find any of these items, and can post links, I would appreciate it. Thank you in advance!
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Hi everyone This is my first post despite being a follower of the community for quite a while. As a brief introduction, I started playing again sc4, one of my favourite games as a child, during COVID pandemic and I ended up discovering and opening the Pandora's box of custom content that kept this game fresh even after more than 20 years. As an architect myself I've been gradually dragged into experimenting with models and modding, so finally I felt like I had to give my humble contribution too. There is one thing in particular fr me that has always had great unexpressed potential: fractional angled networks. I’m European and I always wished to build realistic neighborhoods with w2w blocks following the different orientations of historical roads, or create urban grids with different directions. So, also inspired by this old bat, I worked back and forth in my free time to develop a system of fractional angled w2w buildings that cover most of the possible combinations of the current FA3 road network, in both the mirrored versions. The lots are mostly 1x3 in size, to match the FA3 grid, and I tried to keep the same distance from the road as it is in the orthogonal network. To identify the different types, each fitting a different canfiguration, I gave a code of numbers and letters: "S" for straights, "T" for transitions", "C" or Corners; then the orientaions: "R" for right, "L" for left. The test models are in a classic european style, mostly using as a reference Copenhagen Vesterbro, but I would like to add more variety in height and details. For more realistic proportions I also divided the longer buildings in 2 parts,unfortunately I realized too late that this way the roadside T21 trees of the FAR draggable are exactly in front of the entrance doors, glitching with the facade especially when using a tree replacement mod (should i rethink the models or is there a simple way to move-remove those trees?) Among the various issues that have emerged these made me questioning the most: Buildings, props and lots To create lots I used these blank models and turned my renders as overhanging props in PIM X. Not sure if it is the right approach. I noticed aslo that the nightlight seems not to always function correctly, even with all lots being powered. Is this related to the props which are partially offset, the blank building or is it just random? However if the models are directly set as buildings in PIM-X , instead of props, the nightlight seems to always work. I would need to reshape my carefully thought system of offsets in 3dsmax tho, not to mention the risk of immortal lots. So Which is the best strategy overall? Functionality The way to go i guess is to make the buildings as ploppable landmarks, the new submenus system can then be used to make them easy to find (would be nice too have a specific FA submenu, that maybe could include diagonals too, but never mind). I’d like them to be functional too and the growify plopped building cheat works perfecly to solve that. With commercial is easy, but how should i do if i want them to be also residential? In PIM-X there is no option for residential ploppable and set them as growables is out of discussion as they could randomly appear on normal networks. Apparently i’m not the only one interested in this, is that the way? Sidewalks Testing the growify DLL I noticed one more interesting thing: Usually a full sidewalk does not appear with ploppable lots for density reasons, leaving the grass visible along the road. But the growify DLL updates also the behaviour of the sidewalk according to the building category and density: redrawing the road was enough to show up the full sidewalks after growifying. This is a good way to avoid “no grass” mods, fillers, or the tedious work of making offset sidewalks embedded in the models. In alternative I was using also the old FA3 puzzle pieces, with the NAM facelift mod that shows full sidewalksand has no trees (but no lights either) and easier to build crossroads. Actually I made a custom texture override for the crossroad puzzle pieces to add the zebras, (you might see it in some pictures), but they only work with the puzzle pieces, is that the corresponding draggable textures have a different IDs? Or maybe was just a rought attempt using an old repository... Nightlighting Back to lights I never liked much the fixed night renders coming with bat4max, They have better quality, but i love to play with the sunrise-sunset transitions. Rivit did a great tool in GoFSH to mod lights and nightypes. I did some tests, a bit tricky but it doesn’t seem rocket science. therefore I’m thinking to go this way, render a fixed night with bat4max, then make it adaptable using Gofsh and eventually share that, instead of rendreing and uploading both MN and DN. Does this make sense? It is still a work in progress so suggests and critics are more than welcome Enough for now anyway, cheers, Alessandro
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- fractional angle
- w2w
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Hi, I'm looking for some Dutch style buildings for my latest city, has anyone got any recommendation ?
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Version 1.0.0
1,982 Downloads
Originally planned as a 37-story building, the developer bought an L-shaped building aside original lot and expanded the site. Clad in limestone and granite, the Holabird and Root-designed structure (Andrew Rebori was the associate architect) serves as an office building. When built, the beacon on the top of the building could be seen from as far as 200 miles. As with other buildings in Chicago, the structure is upwardly lit at night with moonlight, and the peak of building is typically lit in cobalt blue. The nights illumination design was a common contemporary Chicago architectural theme, seen also in the Wrigley Building, Tribune Tower, Jewelers Building, Palmolive Building, and Chicago Board of Trade Building. Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original. 2.- The models are not exact replicas of the original building. 3.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not download this file. 4.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 5.- Acknowledgements and all the credits to the original authors of this building. THANKS FOR SUPPORT MY WORK ON DLL MODELS PATREON FOLLOW MYWORK ON INSTAGRAM -
So, it's been a really long time since I've posted anything here. Eventually, I'll be showing some pics of what I'm working on. Also since the LEX is down for an undetermined time, I'll be posting some of my BATS for anyone who wants them. Cheers!
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It's been a very long time since I visited Simtropolis, or indeed played SC4. I've been playing since day one, 2003, and SC4 has been a huge part of my life as I've grown old and boring. I logged on to SC4 Devotion today and was saddened to see the guys are having issues with the site. I can't imagine what it's like to service these amazing sites that are creaking and groaning as time moves on. This got me thinking about a way to ensure the amazing content created over the years can be preserved, almost museum like, and can be accessed in the event of site totally disappearing. I can remember lots of great content over the years (PEG, WM for example) that has had to be rescued or uploaded from plugin folders. I was wondering if anyone has considered an online/offline repository, not unlike the seedbank in Norway, where everyone's superb work can live on for future generations, should these amazing websites finally cease to exist. I'm already aware of the excellent dependency tracker and some excellent forums that already exist, but I'm talking old-fashioned hard storage for the long run. I understand it's likely a minefield, with things like permissions, organisation etc probably an endless task in itself. But then again, maybe just an open Google Drive with folders wouldn't hurt... Feel free to shoot me down or send me to a topic that already exists, but I'd love to be able to ensure amazing SC4 content stays available forever!
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- sc4 content
- bats
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The Ultimate Guide to SimCity 4 Mods for New Players
deezedgod posted a topic in SimCity 4 General Discussion
Welcome to SimCity 4! SimCity 4 by itself is already a pretty great game, but as you probably know, you can take the game so much further by adding mods, buildings, and more to totally re-imagine the game. Maybe you've seen some YouTube videos of the game with crazy mods and you'd like to do the same. There have been other threads with the same goal, but one of the big problems is that SimCity 4 plugins are extremely overwhelming! There's always hundreds or thousands of recommendations. Which ones are the best? If you're a new player, I would recommend not installing a million plugins right off the bat. It takes a long time, there's tons of dependencies to install, and let's be real--you want to play the game, not spend all day downloading files! So in this guide, I'm going to recommend a few must-have mods, some mods to make the game look better, and then a few recommendations for some high-quality buildings with not many dependencies. After that, the sky is the limit! Installation Most mods and buildings can be installed by unzipping the file you download and dragging the files to your My Documents/Simcity4/Plugins folder. Some mods (like the NAM) will have an installer that will automatically do this for you. A readme file will usually be included. Make sure to read this, as it will often contain important installation information. Must-have mods You've probably heard of the NAM, or the Network Addon Mod. It's the most popular mod by far and everyone recommends it. It's basically a fix for the transportation portion of the game, as the AI by default is very simplistic due to technical limitations when the game was first released. Besides the fixes, NAM also adds tons of great features, like smooth road curves, avenue roundabouts, new highway interchanges, and more. There's a lot of content, and it can take a while to wrap your head around it, but it's all essential content! I would also highly recommend installing SC4Fix, which fixes some major bugs and game crashes. Having been victim to all of these bugs before, I can't recommend it enough! Must-have bugfixes The Maxis team had deadlines, so there are still a few bugs left in the game. These are some mods to fix most of them. They're pretty essential, so I recommend downloading all of them! I-HT Jobs fix - There's a bug where no R$$$ sims can work at High-Tech Industry. This fixes it. HippoTank Demand Fix - This fixes missing R$$$ jobs for the Medical Clinic, Solar Power Plant, Nuclear Power Plant, same as above. Opera House Fix - The Maxis Opera House is meant to be a functional educational building with a slider, and not having it causes your education to actually go down. This fixes it. Space Port Fix - The Maxis Space Port claims to raise I-HT demand, but doesn't. This fixes it. For more information, this page has more detail on these bugfixes. Want more money? A popular mod that many want is more money. Maybe you like designing your city without worrying about money. The best way is to download the extra cheats plugin. Now open up the cheat menu in the game (Ctrl+X) and type in moolah 1000000 to set your money to 1,000,000. (Or more!) Want the game to look better? Be careful, changing terrain and tree mods in an already existing region can cause issues. It's advised to start a new region if you plan on changing these. By default, I'm not a big fan of the game's default grass and water textures. You can make them look much better by installing a terrain and water mod. Cori has compiled some great showcases of every possible terrain and water mod so you can choose your favorite. (But if you need help deciding, I recommend Sudden Valley Terrain, which also comes with beach and rock textures, and PEG Brigantine Water!) You may also want a tree mod. They replace the default Maxis god-mode tree brush with some more detailed trees and more variety. But be aware, they usually require downloading a lot of dependencies, so you may want to save it for later. Cori's Terrain Shoppe Cori's Water Shoppe Cori's Side Water Shoppe Cori's Rock Shoppe Cori's Beach Shoppe Cori's Tree Shoppe Want a darker night? By default, the in-game night looks a little unrealistic. It's a little too bright and a little too purple for many people's tastes. If you'd like to have a darker night, I'd recommend the SimFox Day and Nite Mod. Note that if you download this mod, you should select the DarkNite version (DN) when downloading buildings instead of the original Maxis Night (MN) version. Want more buildings? There's a million and one buildings to download. Instead of giving you a ton of different recommendations, I would recommend finding a good creator and downloading a lot of their content for a more uniform look to your custom content. Below is a list of a few of my favorites. (Hint: Sort by Most Viewed to find their most popular content!) When you download a building, make sure to download all the dependencies listed or you may get brown boxes instead of the actual building. If you see this, it means you don't have all dependencies installed. @mattb325 has released literal tons of great content in every category. You can find small houses, mid-rises, high-rises, industry, civics, safety, and more! You can't go wrong downloading any of these, and they usually have only a few common dependencies. Click here for a list of their downloads. @madhatter106 has lots of great small shops and mid-rise office buildings to add more variety. They're also released in packs to save time. Click here for a list of their downloads. @Jasoncw has lots of mid-rises and skyscrapers. Click here for a list of their downloads. @Diego Del Llano has some of the best giant skyscrapers. (But can only be placed from the Landmarks menu and won't grow.) Click here for a list of their downloads. Want more? These creators will already cover a lot for you, but if you want the mother of all building recommendations, check out @Indiana Joe's excellent plugin recommendation thread for even more custom content recommendations in every possible category. Enjoy! Have fun! There's tons of content you can download, but it's just a testament to the game's longevity that there's so much great content. My best recommendation would be to install the essential mods, download a few cool buildings, and start playing! You can always add more buildings as you go along. I've had times before when I got way too obsessed with building up the perfect plugin folder, but the whole point is to have fun with the game!- 18 Replies
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SC4 Garden Masters ! These coming CJ will feature gameplay of three notable SimCity players. Third person, conducting these trials it´s not about excatly reproducing gameplay by these masters. There are three installations of SimCity 4. Each installation got the basic bat´s, lot´s, mod´s, and most of terrain, trees of the respctive master. Mimic some similair use of the growable zoning with most prominent plopable bat´s, i try to create something of a feel like city ! For this CJ i am using the Coastal region by goldngreen here at simtropolis. This relative flat region might be ideal to show the zoning patern as there no real difficult terain to cover. Here a picture of the region, fat unspoilled ! These trials, the main purpose is to explore some of the gameplay enviroment of these masters. Simulation settings unknown, I adopt the principal of a unlimited budget. Zoning wise most of it will be medium to high rise as I except for plopables haven´t worked with large high rise cities. Layout there be the basic rhw or maxis highways, special elements like complicated fly overs will not be used as cross intrchanges are beyond my capebility. More details of these masters will be revealed during coming CJ wich each individualy will cover a master. Later I might aswell play this region with my Mayon Province installation in my own way. This series as it involves a lot of work will be on a two monthly basis except updates posted in Show what you´re working on thread. This project I hope will help me to explore the creations of many known and unkown creators to inspire use in future projects ! Hope you will enjoy these new CJ ! Kschmidt
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How many dependencies/lots/BATS/props/essentials etc can SC4 handle? To be honest i have allot but the game works very well, offcourse its going to work a little bit slower because of al the buildings and the lots/props but i am just surprised the game didn't crash (not yet) For the dependecies with Cleanitol list, i also used that Are there any limits? Thanks
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Since the SUWYWO thread has become a haven for bloated PNG's, off-topic convo, unfinished projects, tutorials and reminiscences about member's childhoods in(insert place), that thread has become unreadable. This thread is for FINISHED projects, not SPAM, long-winded convos, tutorials, etc. There are places elsewhere on the forum, or start your own thread, for that. This is strictly a showcase for game pics, STEX-ready uploads, maps and other completed SC4 projects. Lake Ponchartrain, La.
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I have always been very interested in Art Deco architecture, that's why I invite you to share all the BATs that exist in this style.
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Noob question - Do BATs replace specific buildings in game?
BlueCloud posted a topic in SC4 Modding - Open Discussion
Do downloaded BAT files, added to my plugin folder, act as a replacement for the Maxis default buildings? Say, for example, I add a BAT file into my plugins that requires no dependencies. I play my desired city, and I see the newly added building pop up in my city. Does this newly added BAT then replace a Maxis default building? Also, is there a finite amount of buildings I can have in one map at a time? Hypothetically, if I were to load 4000 BATS into my plugin folder, would these all be able to appear at some point or another? Sorry for the noob question, but this has been bugging me for some time, as I've just started getting into using plugins and modding. Thanks for your help! -
This is a question probably asked throughout time with SC4, but I've recently been interesting into getting back into SimCity again after quite a few years. (Minecraft is one hell of a game). Would anyone know if there's a way to add BATS to the landmarks menu so I don't have to use the building plop tool? After a while, it gets a bit impossible to use if you have to write the command every time you want to plop an new building Thanks.
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What are your favorite high-density growables?
adventurerneil posted a topic in SimCity 4 General Discussion
Hey all - looking for some BAT suggestions to beef up my collection of late-stage growables, specifically R and C and 2X3, 3X3, 2X4, 3X4, 4X4, etc type lots. Towers, tenements, and commercial services, oh my! Mid-rises and other dynamic shapes welcome too. -
I just Played SimCity 4 for the first time in almost 8 years... No mods installed, just the base game, but a wave of nostalgia hit me. It even put tears in my eyes to see it back, but they were tears of joy. Back in 2011, one of the main reasons I quit was that my computer failed, and I couldn't get a backup of my plugins, BAT textures and models files. On top of that, I didn't have a computer that could actually run the game, just a weezy little netbook. I had older backup copies, but they dated back to 2008, that was close to 3 GB of lost content, my own lot edits for my cities, etc. Plus an unknown number of forever lost BATs.It kind of put an end to my enjoyment for a while - but thankfully i turned out i DID have a more recent backup, I found an external hard drive, with a backup that rolled me back a couple months back from the crash, meaning I only lack a couple things. First I plan to just get used to the game and community again, as well all the new content. The hundreds, if not thousands of new buildings, flora, cars, familiarise myself with the new (to me) NAM V.36 etc. There is a ton of groundbreaking things I've never seen, to get used to. To mention some; dynamic weather mods, dynamic water mods, and a slew of things that back then I thought was never going to be possible in SimCity 4. Let me tell you that it is awesome to see this community still at it though, and my plan is to start BATting, uploading, and showcasing city journals again, just like old times!.
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Japanese/Asian BATS not working/growing
~NEKOMASTER~ posted a topic in SC4 Modding - Open Discussion
So I downloaded a handful of Japanese and some Generic Asian styled stuff from here and from other places, but nothing seems to be growing. I tried a bunch of stuff from a guy named Moonlight but only their 1x2 size houses and 3x3 housing lots grow and only the gas station. I've tried removing every other mod in plug in folder other then the asian lots and the maxis lot blocker, but nothing seems to work. If I remove the block maxis lots mod, then all of the maxis stuff builds and none of the asian stuff. I even removed Network Addon Mod and CAM to see if they where conflicting but that didnt help either. I've made sure they had power, water, and provided waste management. I've also tried all kinds of zone sizes from 1x1 to 4x4 and nothing grows. I've basically done everything one would need to make sure that a town grows. I dunno what else to add here to help as this is the first time I've run into an issue of having lots not grow in game. The only other thing I can think of is that either my setup can't handle Japanese/Asian mods with Asian characters in the names of stuff, or that it doesnt like my North American version of SimCity 4. -
I hate installers. Had to say it. I sincerely hope absolutely NO builder will use an installer again.
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HI all, Is there any mod, or way in which I can use the train models for decorative purposes, such as creating full sidings and stations? Either the default Maxis models or custom content? I have looked in the Lot Editor but cannot find any of the models. Thanks for your help.
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Where to find some of the best SimCity 4 content
Haljackey posted a topic in SimCity 4 General Discussion
I get asked all the time about what mods I use and where to get them. I have compiled a list of useful links and I wanted to share them here! Simtropolis Exchange -Most popular: https://community.simtropolis.com/files/category/1-simcity-4/?dosort=1&sort_key=file_downloads&sort_order=desc -Highest rated: https://community.simtropolis.com/files/category/1-simcity-4/?dosort=1&sort_key=file_rating&sort_order=desc SC4 Devotion -Most popular: https://www.sc4devotion.com/csxlex/lex_lotlist.php?orderBY=popular STEX Hall of fame: Toutsimcity -Most popular: http://www.toutsimcities.com/downloads/index/simcity4/sort:Download.downloaded/direction:desc Capital SimCity: http://descargas.capitalsim.net/?sitio=csc Japanese SC4 site links: https://www.sc4devotion.com/forums/index.php?topic=361.0 -SOMY is a great example: http://members3.jcom.home.ne.jp/somy000/index.htm Simtropolis STEX CD/DVDs (costs $ but its easy and helps support the site): https://www.simtropolis.com/stexcollections Strictoaster, a popular SimCity 4 and Cities Skyline streamer and Youtube creator, has a easy to follow spreadsheet for the content he uses: https://docs.google.com/spreadsheets/d/1ya_32tupri4av11zGeX92yVh5L6en8KMi1syZgsf55I/edit#gid=0 Others: https://sites.google.com/site/sc4modds/ ...That's what I've got for what's popular and easy to access. If you have questions or others to add, please do so! -
Anyway, hey! Seems as though that I've just recently been invited by NYBT to join in and do a little New York BATing (which I've been meaning to do for some personal reasons -- namely ME:TMW episode ) Besides that, I've dabbled a bit in New York BATing as you've seen before, and now, I'm just going to be occasionally dropping by here to show you any progresses I make on any NY related BATs I make! Wow, so many projects, I'm going to die soon So without further adieu, here's some stuff I've already got in the works: Note - BAT priority is listed explicitly within any NYBT related works I have. Other projects may take precedence over these depending on what I have going at a given time. Images are also updated when a new post is made. Status in order of priority VERY HIGH HIGH MEDIUM MODERATE LOW UNSURE ABANDONED Status upgrade/downgrade/unchanged symbol key Ⓞ Unchanged ▲ Upgraded ▼ Downgraded Two Times Square Status - ▲ - Low Priority Trump World Tower Status - ▼ - Medium Priority 650 Fifth Avenue (V2.0) Status - Ⓞ - Moderate Priority Solow Building (V2.0) Status - ▲ - High Priority 100 Blecker Street Status - Ⓞ - Very High Priority Hope you guys like it so far. Currently as you can see, Trump Tower will be high on my NYBT priority list, and will just be a simple, first release as a symbolic gesture. Btw, thanks NYBT members for this interesting opportunity (I honestly never thought I'd ever end up being good 'nuff for this lol )
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Hi. I have installed numerous plugins recently, many from this site. Nearly all BATs. Yes, I have unzipped them all, and they were all functioning fine until today when I downloaded some more. Since then when I logged in, all of my previous BATs have turned to brown boxes, the previous items have vanished from my menus and when I look in the plugins folder, there are only a couple of items compared to probably over 100 and other items which were in the plugins folder have now been sent into different folders. I don't know what to do, as I don't know which plugin was responsible for the problem, but it's really frustrating as it has messed up several cities and is obviously hours of time downloading at the BATs and it appears they have vanished. Really need help here. PS I am not a super-whizz kid. My technical knowledge is limited.
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Looking for American themed lots and some other stuff
redbullet93 posted a topic in SC4 - Custom Content
Hello I've recently reinstalled SC4 and I want to fill it up shiny new buildings, in the past I just downloaded stuff at random, w/o thinking too much, but this time I want a theme, going only w/ American(north and south) architecture. I'm not looking for anything in particular, as I reinstalled and only got some basic mods(nam, rtmt and a slope mod), so Residential, Commercial and industrial of all wealths lots are my focus right now, but civic, parks or anything usefull to someone away from the SC community for at least 4 years. Just one condition: I don't want anything that requires CAM, just thinking about installing it sipps away my will to live

