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City-building game(s)

Found 10 results

  1. Version 1.0


    Mod Requirement(s):: Cities XXL Community Patch Mod XL Nation Furniture Dependency Pack Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL Note: This Mod Can't Install Both Files With Traffic Lights Mod For XXL Because it might not work, Make Sure You Removed Traffic Lights Mod For XL/XXL and This Mod is Replacement For Traffic Lights Into Stop Signs Mod For XL/XXL
  2. I came across some highway signs by Spencer and it seems that it has very few downloads and I would like to promote this guy.NOTICE:I'm not trying to boost my popularity by doing this http://steamcommunity.com/sharedfiles/filedetails/?id=881030413&searchtext=Highway
  3. So, I recently finalized my first set of 3d highway signs for cities skylines. Being a new modder, without the extensive knowledge of programming languages, I'm aware that uploading a bunch of individual models with similar images isn't the best way to go about. However, my results so far I assume aren't so bad. Certainly there is some difficulty in getting these into the Steam Workshop in a stress free manor but maybe I'm being overly cautious. Anyway, here are some images of my results so far. At some point over winter break, i'm in college btw, I'd like to release a maritime set with a wake sign and navigational markers.
  4. hi all ,i cant seem to see the labels for streets, water, etc. when i place them. note i dont mean the signes but the labels. i though there was a mod out there to make them bright green. but i cant seem to find it. any help would be appreciated.
  5. I have 0 modding experience with Cities Skylines. I can 3D Model fairly decently but I am not a programmer. Anyway onto my questions. I wanted to eventually make a mod that literally allows users to "plop" custom Highway Signs instead of having to 3D Model them or custom make them for each interchange. It could be completely modular or it could work with the currently existing "Street Name" mod. So lets say for example that you have a stretch of highway and it has an interchange. The mod would do the following things for each interchange: Remove the existing Cities Skylines Highway Sign Prop By default, place a modern / realistic gantry or sign post near the exit ramp. Upon its initial appearance the post will be incomplete and will not have a sign attached to it. The user will select the post and will be brought to an interface to assign the sign's data and other specifications. User will select the type of post. Whether it be an overhead gantry that spans across the entire carriageway, or a post on the side of the road. The street name, route number, herald, exit number, direction, control name can all be set for the sign in this interface If a user has the street name mod, the sign can be set to automatically detect the name of the street at the end of the ramp to pretty much automatically generate a sign. Multiple sign boards on one gantry would be possible. (For example a sign over the main carriage confirming the router number / direction advising that you're traveling in, and another board to the right (or left UK) advising the information for the current exit) Provide the ability to generate approach signs. By default their distances would be set to 1/2 mile and 1 mile (like real life) but they can be altered aswell. Approach signs would also be modifiable to include other information If two approach signs are within 1/4th of a mile of each other, they will automatically be merged to avoid cluttering. The Mechanics: The interface will use pre-fabbed sign boards (so the game will not have to create shapes / 3D models in-game) and will use the data the user enters to determine which sign board is most appropriate according to size. In essence, everything will be built to fit in the smallest board possible, but if a larger board is needed, it will use a larger board. Approach signs will automatically merge if they're too close to each other, however; it will be possible to customize approach signs or de-merge them if necessary. Approach signs will also merge onto the control sign at a previous exit if its within 1/4th of a mile of the previous exit. Signs will avoid spawning under overpasses, but they CAN spawn on bridges. Users can import their own Heralds and define in the game how the route numbers will be placed on those Heralds The mod would be made to support multiple Heralds. The mod would be made to support automatic exit numbering, with an offset number aswell for interstates leading into your city (I.E. the first exit for your city is Exit 50 instead of Exit 1) Can be controlled by mile OR by actual exit. 2 Lane Highways will Generate a Rural Post (on the side) by default. 3 and 4 Lane Highways will Generate an overhead Gantry by default. Basically the idea is to provide a way to generate highway signs for those who don't want to 3D model a sign for every exit they have. Once again this is all still theory. Nothing is in the works yet. This thread is asking if my idea is even possible, and if it is..where would I begin?
  6. And a water treatment needs.

    From the album City Infrastructure

    Supply system in a big city needs a lot of water!!!
  7. Australian Speed Limit Signs RHS

    Version 1.00


    Australian Speed Limit Signs - Right Hand Drive These are speed limit signs that are typically found in Australia. They're a white sign, with a red circle on it containing the speed limit in kilometres per hour. In this sign pack I have included: 40km/h 50km/h Ahead 50km/h 60km/h Ahead 60km/h 70km/h Ahead 70km/h 80km/h 90km/h 100km/h 110km/h 130km/h The speed limit ahead signs are based off those formerly found in New South Wales. Installation Instructions Unzip the file and place the unzipped files inside your SimCity 4 Plugins folder. You will find these signs in your Parks menu. This lot has no dependencies.
  8. Dutch Prop Pack

    Version 1.1


    This is a Dutch themed prop pack. About 100 props, including colour variations and diagonals. You can give your lots or modds a Dutch theme with these. Various stuff like trash cans, paid-parking machines, glass recycle containers and phone booths. I guess the pictures speak for themselves. I intended them to be used in shopping centres, parks, plaza's, parkings, highways, roads, street-modds, busstops, bicycle-paths, rest-area's or residential-lots. Maybe you will even find a different use for them. All models are made by me, and all are in HD. Only a couple of decals are from the internet. Dependencies: None, this is a proppack and can be used as a dependency itself. Installation: Just copy the Was_NL_Props_Vol01.dat file to your plugins folder. For uninstalling, just delete the file again. This file is dorment in your plugins folder unless you explicitly start using it, by modding or lotting. Feel free to make lots or modds with these and upload your work. But there is no need to actually include this file, just list it as a dependency. Well, if anything is wrong with the files in the upload, just leave a comment here or PM me. For more info on my stuff you can also visit here: http://sc4devotion.c...p?topic=14229.0 *** version 1.1 has zoom 3 errors fixed. These errors affected 7 props *** Enjoy!
  9. RHW Sign Pack

    Version 0.1


    This is a basic set of highway signs found on Australian Freeways/Motorways and Highways converted to Right Hand Drive for the Real Highway Mod V5.0 The signs are Lot based and can be placed as per the description tagged on the Lots. The lots can be found in the Health Menu towards the bottom of the list This is my first upload so if you have any queries or suggestions feel free to comment Dependencies: None Enjoy eggman121
  10. Welcome Signs Pack by Nealos101

    Version 1.2


    Coming to your local CJ, San Portello is the fabulous Las Ventura. If any of you have noticed there are a poor amount of casinos around in the STEX, and Im here to change that! Before I move on with my next casino, I have a few requests to fill... ------------------------------------------------------------------------------------------------------------------------------ Included with file: The one and only "Welcome to Fabulous Las Vegas, Nevada" sign The infamous and indeed welcoming "Welcome to Fabulous Las Venturas, San Andreas" sign (Best used with thewolfdog123's San Andreas Reigon) A classified file, look below for further details My very own "Welcome to Fabulous Las Ventura, San Portello" Sign, Update 1.1! Another classified file, look below for further details My very special brand of cake mix made for you lovely people on how to make your very own "Welcome to Fabulous <Insert City Name here>,<Insert state/country name here>" sign! In the forefront of my BAT project I had completed Neyorka Bay Hotel & Casino and was ready to move on to a much bigger and grander casino, Castle Castle. Instead, however, I chose to take requests from that point on until I got back from being educated. Well, not all of them were requests, some were advice on how to improve... I took your advice and your requests, and here it is, as promised (Late Im sure), but here it is... All of these signs have been updated from my very first sign way back when i first started my BAT project, and the texture issue has been resolved. I have also added support pylons onto the 'Welcome' dialouge to make it look attached to the sign and more realistic. Every sign reduces a small amount of air pollution and produces an insignificant amount of water pollution. They require a small amount of power. All the signs are landmarks, so they have an affect on the neighborhood as well as your mayor rating... Hmmmmmm! Trees found on the lots not included, however same result can be acheived if you use the God-Mode Tree Cheat and plant away... Remember my padwan learners, just becuase I have given you permission to create your own signs using my own tuturial doesn't mean you can upload them onto the STEX without my permission or without credit - you know the rules. READ THE README! Thanks for those who saw the errrors in the textures, they are now long gone and the signs are now how they should be! Mwahahaha! ------------------------------

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