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City-building game(s)

Found 8 results

  1. AGC - Rock Cliff 03

    Version 1.0.0

    144 Downloads

    Rock texture replacement, hope you like it. It's an HD texture so it will only look good if you use an HD terrain mod. Installation: Unzip the "AGC Rock Cliff 03.dat" file in your terrain or rock mod folder (Or make sure it's in a zzz_ folder). You can only use one rock mod at a time, remember to delete the one you have to avoid conflicts. If you like my work, you can make a donation to fund my other projects! (I plan to make 3 terrain mods). https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me.
  2. AGC - Rock Cliff 01

    Version 1.0.0

    335 Downloads

    Rock texture replacement, hope you like it. Installation: Unzip the "AGC Rock Cliff 01.dat" file in your terrain or rock mod folder (Or make sure it's in a zzz_ folder). If you like my textures and want to support my terrain/rock/water mod, please consider making a small donation. https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me.
  3. when I jumped into the game to make a map, the weird cliff texture has immediately caught my attention. I play with a couple of mods, not a lot since otherwise the map editor won't load. does someone know whats might have happened, or whats the fix?
  4. Atlantic storm batters Cragmuir

    From the album Photoshop Challenge (S3-05-E)

    An Atlantic storm has reached the small town of Cragmuir on the Isle of Sialia as massive waves splash against the whisky distillery. Motorists have been advised against travel in parts of the Star Isles as the storm sweeps in on the Outer Islands. All ferry services to the Outer Islands have been halted as the storm is bringing heavy wind and rain, and visibility is expected to be reduced to zero. As part of the Photoshop Challenge I added whitecaps to the sea, as well as waves crashing into the rocks and sea mist rising from where the waves crash against the coast. I also added several layers of fog as well as reduced saturation to parts of the scene enveloped in the clouds of the incoming storm. This is my first attempt at adding waves and clouds to a scene, I hope you all enjoy!
  5. Krampa DeSimmia

    Version 1.0

    310 Downloads

    Helloooooooo! This wouldn't have been possible without inspiration from CorinaMarie, a fantastic simtrop member. Her way of using cloud grayscales was how i made this. File includes: Config.bmp Greyscale Sc4mapper file readme on terms of use, and how to put this in SimCity 4 (not just pasting it into folder, theres a process!) History: Krampa DeSimmia is a micronation that archaeologists found to be the site of multiple meteorite, meteor, asteroid, etc. attacks. It is high up in cliffs and is very eroded. mayor (your name if you downloaded this) has taken it upon himself to develop it, Can he do it?! Thing not mentioned in readme: lowkee addons were the cliff addons, transparent water, snow and increases elevation, danke!!!
  6. Runamuck's HD Cliff MOD

    Version 1.0

    1,157 Downloads

    HD Cliff MOD..... Description..... Ahh, more of that default terrain to get rid of for those who look beyond the SimLandfill appearance. And the thrill of it, Rock Climbing, Hang Gliding and Parasailing from those majestic cliffs and peaks! And let's not forget that exciting ride in a Search & Rescue Helicopter and the extended Trama-Center Tour for that complete Get-Away! This MOD has been developed and tested with Windows XP, running SimCity 4 Deluxe. Dependencies..... This MOD has no dependencies other than Hardware Rendering and a total misunderstanding of gravity and/or a complete lack of common sense. You know who we are! Installation..... Place this MOD anywhere in your Plugins Folder. Comments/Help/Information on Runamuck's Creations..... https://community.simtropolis.com/topic/60743-runamucks-creations/ https://sites.google.com/site/runamuckshooch/home - runamucks.hooch@gmail.com
  7. Runamuck's Creations

    Hello all and welcome to my little corner of Simtropolis. I have played SimCity off and on since it's first release and just recently discovered all that can be done with SimCity 4. A lot of you folks have done some amazing things that will keep this game alive for a long, long time! No, it's not a game, it's a platform where everyone can explore and share their creative ideas and projects with fellow hobbyist and even tell a compelling and interesting story through the City Journals. I have down-loaded and used several creations from this site and I would like to add some of my own for all to use and modify as you wish. But bear with me for a bit, I just returned to SimCity 4 during the summer and the entire concept of modding and the tools used are all new to me. I have tested what I have made so far by running SimCity 4 Deluxe on Windows XP and all seems to be OK but, the real test will come from the rest of you in feedback right here. I have the following MODs ready for up-loading to the STEX: 1- Custom Intro-Screen ..............My first experience with iLive's Reader Program. 2- Star-field Background ............Just trying to get a feel for altering the look of game elements. 3- Map Edges MOD ...................The first real Mod to explore more of the Reader Program. 4- Terrain MOD (HD) .................>I played with these for a couple of months and first tried altering the default terrain provided by Maxis, 5- Cliff MOD (HD) .......................>it did not look too bad but could be better. Next, I tried using samples of grass and rock from the internet 6- Shoreline MOD (HD) ..............>and things looked better but I could not get rid of some of the banding and tiling without overly distorting 7- Water MOD (HD) ...................>the original images. I finally ventured into the HD stuff and created all the textures in Photoshop. I think 8- Snow-cap MOD (HD)..............>this is the best I can do and is what I am using in my "Land's End Region". I've learned quite a bit about the Reader Program through these Mods and now I am creating Native American Tepees and other Primitive Shelters with the BAT, LE and PIM. I use TurboCAD for design work, Photoshop for texture and material work and the BAT to apply those materials and generate SC4 files. While I like playing SimCity, I really enjoy the creative side of things. Now, since I have never up-loaded anything to the STEX, I am open to suggestions on getting this right. I have been to the up-load pages and it looks pretty straight forward but there is always some little thing lurking about to screw things up! Any suggestions on image sizes, descriptions, dependencies, zip methods and the like that is most helpful to all of you? Thanks to all for visiting my little corner here and I hope that everything I up-load works as intended..........Runamuck
  8. SHK HD Rock Mods

    Version 1.0.1

    12,026 Downloads

    This is a collection of 5 different rock mods in HD resolution (1024x1024) to be used with any HD terrain mod (e.g. Pyrenean & Appalachian Terrain Mods). They can be used with standard definition terrain mods as well, but any tiling will be more visible. Note - In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop. Installation Unzip to your plugins folder and choose only one of the 5 files, store the others in a safe place. To avoid conflicts ensure you have no other rock mods installed. Dependencies None Credits All textures by shokthrpy. Support If you encounter any problems please visit my BAT thread at (Mod Edit: Link removed, SimPeg is no longer there )... for support, please ask in the SC4 Bugs and Technical Issues thread, where someone should be able to help you.
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