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About this City Journal

Highways & Interchanges, Railways & Infrastructure, Skyscrapers & Skylines, extensive mmp work and custom lots & BAT's.

Entries in this City Journal

TakemeThere
This update marks a return to the original concept I had for the CJ all those years ago: functional transportation improvements. You see Houston, we have a problem... While my region's highway network is already quite extensive, it turns out my constituents think much like Americans—you can never build enough freeways to satisfy them! In Pretoria, one of these issues exists in the Middle East Borough, where Lindin City is located. Overview of the Problem Below is a regional overview of the all the highways...
TakemeThere
Last time I showcased the 3D CAM in the City of Cisco Bay, this time around it's neighbor Lindin City takes the spotlight. Unlike CB Lindin City has undergone some notable changes, but I won't be covering that today because the central theme of this entry is movement; First some still shots of city from new angles. Here's downtown Lindin City with the Mount Royal transmitter overlooking it 3 4 4 5 5 6 7 8 Perspective view of the city Skyline Moving to the largest object in the city, the infamous Spaghetti...
TakemeThere
Wow, it's been so long I don't even know what to say! But I do know where to begin... A few weeks back I happened to come across this in my chrome homepage feed; https://gamerant.com/SimCity-4-change-camera-angle-3d-mod/ Immediately I assumed it was some sort of April Fools' joke due to the timing. I'm guessing most did, after all we've had a few of these in the past, exactly like this if I recall correctly. At first I shrugged the 'news' off, but in the days that followed I found myself thinking more and...
TakemeThere
This entry will cover the east end of the refinery district but before I get to that I'm trying to finalize the texture selection for the hydro pylons I recently created and I would welcome your input. Imo this mod would best be used in either and industrial or suburban settings. It might be interesting to use in areas of higher densities too, but it would be largely be hidden amongst taller buildings so I think its more important to decide on how well it contrasts with development in areas of lower...
TakemeThere
The Dresden GS(Generating Station) is a major coal-fired power plant owned and operated by the PRPA(Pretoria Regional Power Authority) a publicly owned electrical utility company which owns and operates a total of 11 power plants in and around the Pretoria Metropolitan Area. Dresden GS is by far the largest of PRPA's power plants with a total nameplate capacity of 2,240MW. When operating at peck capacity the plant produces almost 50% of Pretoria's electric supply, enough power for 1.2 million people. The...
TakemeThere
Spaghetti Junction was originally showcased in entry 13. I remember that entry quite well because it was perhaps the most time consuming thing I've ever made in SC4. The making of the CJ entry itself took something like 4 days. Making diagrams, GIF's and labeling things all take a lot of time. Though it's still only second to entry 15. That one took me about a week to make because of all those diagrams, the actually in game stuff for 15 probably took an hour or two lol. These days it usually takes me a day...
TakemeThere
Hey guys it's been long time since the last update, a very very long time actually... Hard to believe it's been almost two years since the last entry and tbh, at one point I wasn't sure if there would ever be another one. But after a long gaming and internet hiatus the SC4 itch came back and it came back hard a couple months ago and I've been diligently working towards updating the CJ ever since. So without further ado welcome to Today's entry will cover another one of the regions signature interchanges...
TakemeThere
Industrial sector G is one of 5 large industrial areas built in Pretoria. More than 90% of Dresden's industry is located here and it employs 12,061 people. The map below shows the juxtaposition of each sectors within the region. As seen in entry's 22 & 23, the region's largest power plant is located in this sector. A medium sized traditional port with only a small intermodal facility is also located adjacent to the south shore of Cisco Bay. This entry however will focus on the industrial zone located...
TakemeThere
This entry continues from where I left off last time at Aizen fall's. Here's a couple of wide pano shots to jog your memory in case you forgot where we were on this trip down the Scribosilyn river I spent a lot of time experimenting with mmps and creating different landscapes in the next area. I particularly like how these scenes look up close so as with the last entry the photo are from the closest two zooms. More of the area around the base of Aizen's fall. The first bridge crossing the Scribosilyn river...
TakemeThere
Hello simtropolis, it's been awhile but after a long adjournment I'm finally back with some new content. For those who many not be aware back in October my SC4(and windows) hard drive(SSD) crashed. This eliminated everything I had created after entry 35 on this Journal. Feb 2016 was the last time I backed everything up(plugins, cities, pictures, etc) on a separate hard drive. Foolish, I know. It's not that I overlooked the possibility of a hard drive crash, in fact all my important personal stuff is backed...
TakemeThere
Welcome Back to the Transfer. The highlight of this entry is the animation scenes but I left those for last as there's still a few other interesting things around the interchange that I'd like to show first. Originally I had planned to only have one entry on The Transfer but combined that would've been nearly 100 images which imo is probably a little excessive for a CJ entry, unless of course your name is Korver and your doing an end of the year special, definitely one of the few occasions we're it's...
TakemeThere
Ever thought about working on the railway? If so this entry is for you! This entry detailed one specific but very important facet of the job - the switching of rail cars. CJ entries from time to time be go beyond the bounds of SC4, mostly through the use photoshopping. This is my way of going beyond the bounds of SC4, by using real life information and stands as one of the most informative entry I have made, with that said lets us begin! The objective here is to switch out the Eastgate Intermodal...
TakemeThere
This will be the final entry from the South Shore borough and the Dresden. Dresden was joy to build, modernize(repeatedly) and finally showcase. But now 16 entries(a bit much for a single city right?) and 9 months later its finally time to close this chapter and move on. Much work still needs to be done on my future cities to reach the same level of refinement/detail as seen in Dresden and the pace of CJ entries will most likely slow down from here on. The currently pace of nearly one per week since the...
TakemeThere
This entry will deal with infrastructure related facilities located in Dresden.City Overview (looking north) 1 - D.M Peters Water Treatment Plant Posthumously named after a former mayor of Dresden who authorized the construction of this facility. This medium sized facility is the only water treatment plant located in the South Shore borough. It provides water to Dresden's 102,000 residents plus an additional 25,000 residents from several adjacent towns. The plant was constructed in 1951 replacing a smaller...
TakemeThere
This entry will not be an update of any particular area of my region but rather It'll be about my BAT project. To follow future developments in the project place check out the ToS project BAT thread or the progress report update. I've always had an interest in skyscrapers from the time I was little. It's the reason why I was originally drawn to the city simulation genre in the first place. I'm sure many of you can say the same. However I differ from the norm in that I also have an interest in other tall...
TakemeThere
Continuing on from where I left off last week, we'll now go for a drive southbound on highway 702 from Looper Juction(C) to the city border. But first a short discussion about the numerous safety features commonly seen on 700-series highways in Pretoria; Noise abatement walls in urban areas of the metropolis are a common sight. These walls are between 5m(lubu style) and 6m high. I created a new wall set as in time for this entry as the lubu style was admittedly getting a little repetitive in the city....
TakemeThere
Drseden's city center is the fifth largest commercial in the region, behind downtown & uptown Pretoria, Calgon & Garden City but ahead of both Cisco Bay & Lindin City and a few others. This which makes it the largest city center I've previewed to date. It's more on the generic side and probably has the lowest amount of custom content of any of the high rise nodes. Out of the 32 buildings that I would consider as being highrises in the downtown core, exactly half(16) are custom content and the other half...
TakemeThere
This entry is divided up into 7 sections; Mosaics Close-ups Before & Afters General Info Real World Comparisons User Guide Interchange-wide Pano's I've merged the previous entry with this one, its better having it all together in one entry. Without further delay, here she is; The core section Stats Highway entrance lanes - 24 (3rd of 9) Highway lanes central section - 29 (3rd of 9) Bridge Structures - 10 (2nd of 9) Total Crossings(time a highway ramp crosses another) - 30 (2nd of 9) Tunnels - 1 (T5th of 9)...
TakemeThere
There's some big infrastructure projects that I'm just about ready to present, but before that here's an extensive look at the Trueno river as it winds its way through Gravenhurst, a suburban area of the Middle East borough of Pretoria. Gravenhurst highlighted in red: Overview: The opposite angle: The idea with having white rocks on one side and not on the other is that the rock wall was constructed higher there for added protection since that's where the city is so not all the rocks get covered in algae...
TakemeThere
This entry is quite different then my usual updates. I'm not completely finished with Dresden, but I figured now might be a good time to take a little break from city focused entries. It's been a long while since I made an E2 entry, the last(and first) one I made was over 9 months ago. E2 is short for Encyclopedic Entry and it is a comprehensive analysis/overview of one specific system covering the entire region. Today's E2 will focus on the commuter rail network of Pretoria, named Fastraxx. Since I work...
TakemeThere
Continuing on from where I left off last time, City overview: A - Broadcast Hill B - The Trueno River & related tunnels C - Guardians Gate Bridge D - Port of Isuzu, Supra River & Isuzu (Rail)Jct. E - Highway 709/Astel Rd. Interchange F - Kewston(neighborhood) G - Highway 709/Malkin Blvd. Interchange H - Cagalli (Rail)Jct. I - Downtown J - Highway 709/Crosby Ave. Interchange K - O'Leary Peak L - Fastraxx Cisco Bay M - Highway 700/709 Interchange N - Cisco Bay Beach O - Highway 700/Malkin Blvd. Interchange P...
TakemeThere
This is the last update featuring the Apotex Refinery and the industrial area of Baycole. Parts of the refinery, specifically the hydro corridor, tank farm(s) & associated piping, power plant & incinerator were already seen in entry 38 & 39. This time I'll be showing the central areas of the refinery and mosaics of the whole complex both day and night. This will be the last industrial update for a few. Entry's on landscaping and a major highway interchange are next on the agenda. Central Unit Closeups 2....
TakemeThere
Entry number 2 from the city of Baycole, this time I'll by showcasing the industrial sector of the city which contains an oil production facility - the Apotex Refinery, a small coal power plant, incinerator and the associated docks, rail loading and storage facilities for all of the above. The Apotex Refinery is located on the north shore of Cisco Bay in Baycole, it is owned and operated by the Avalon corporation, one of the largest multi-national conglomerates on planet Azura. It is one of two massive...
TakemeThere
I've been spending a lot of my SC4 time working on this little pet project and now I finally have some results to show for it which I'd like to share with you. And by 'share' I mean release on the ST exchange. Rather than just being known as someone who only showcases his work I want to contribute my little bit to the community as well. These will be the first releases of custom content from the CJ this year and I promise there will be much more. Whether you think these types of structures are cool(like...
TakemeThere
Talk about a complete one-eighty. When last we left Pretoria, I showed you the massive industrial monolith known as the Apotex Refinery. This time however we'll be looking exclusively at a natural landscape - the Rosco Valley. It's been a very long time since I made an entry where the main focus was nature. The last time mmp work was one of the main feature(s) of an update was back in The Ring of Steel(entry 21) and the last time it was the exclusive feature was for Gravenhurst Mosaics(entry 12). That was...
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