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Hi Guys, There is one thing that I accepted so far but, at the same time, have always been wondering about. When building some of my cities, I noticed that some of my residents feel very attached to their jobs... What I mean to say is that they always seem to stick to the jobs they have initially found when moving into the city. That is, even after their EQ rises! As a result, it seems that someone who started to work in CS$$ will refuse to work in CO$$$ or I-HT. My question is if this is the natural way the simulator works or not really? I have also noticed this, unfortunately, when I tried to combat a significant unemployment problem in one of my cities. The residential blocks affected by this trouble seem to always obtain employment in some of the businesses around their homes and then loose their jobs. After a while, however, they resettle the block and get employed at exact same jobs that they didn't like in the first place...
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See these images of my city. The city is small and has no neighboring cities. Why do workers take so long to arrive at work? 50 minutes? It's not that far. I already installed subway, but it does not solve the problem of time to work. Could you help me? Thank you very much!
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Where Should I Place Workplaces in Early Game?
Propfam posted a topic in SimCity 4 General Discussion
Hello, I know I can build a city with just placing residential, commercial, and industry in balanced manner and I get a working city (of course with electricity). We know that NAM has a commute time limit of 600 minutes. We can't visually see the path until we grow some residential and placed a workplace (commercial, industry, or even building we didn't notice, power building). The problem is, if we intend to see the path (especially if we want bigger data), we have to make some of residential buildings abandoned. This is problem to me because I'm experimenting with this thing and my city is just a wasteland (except with some big changes). I want to ask, where should I place workplaces in early game scientifically? How do I optimize the path to bring lots of traffic to the workplace? This is important, especially for commercial because they complained about the customer size. I want the customer size to be high. And bonus question: can I really build a city with only residential and commercial (no industries whatsoever)? And another bonus question, which one is better for early game? I-R or I-D? Thanks. -
A mistaken leader and obedience people – now see what happens: http://www.huffingtonpost.com/entry/belarus-naked-and-work-photos_us_5772e49fe4b0d1f85d47a16c
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From the album SC4 Scraps
A work crew sets up near the wreck of the MV Rivacoma, which had run aground and rusted on the bank of the Slate River for a decade after suffering a rudder malfunction. The wreck will be removed and sold for scrap, along with the remains of several fishing and pleasure vessels that had broken their moorings after a flood. -
Trust me, guys. I've played SimCity 4 before.
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Trust me, guys. I've played SimCity 4 before.
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How to make Sim City 4 Compatible with Modern Computers
PiperRTW posted a topic in SC4 Bugs & Technical Issues
For anyone having trouble getting sim city 4 to work on modern machines, watch this video -
Entry no.15 - A day in the life of a Train Conductor
TakemeThere posted a City Journal entry in Pretoria Metropolitan Area
Ever thought about working on the railway? If so this entry is for you! This entry detailed one specific but very important facet of the job - the switching of rail cars. CJ entries from time to time be go beyond the bounds of SC4, mostly through the use photoshopping. This is my way of going beyond the bounds of SC4, by using real life information and stands as one of the most informative entry I have made, with that said lets us begin! The objective here is to switch out the Eastgate Intermodal Facility(EGI for short) in Mayfield, Middle East District, Pretoria Metroplitan Area. IRL the switching out of a facility such as the one above it can either be done by; A) a crew that works exclusively in the yard itself. That crew would build the train which once completed would be left on a track for a mainline crew to come in and connect to their train. Or alternatively, B) a mainline crew can come into the yard and do the switching themselves before either returning back to their home yard/terminal or moving on to the next terminal down the line. The EGI is a small terminal and as such does not have crews stationed at the terminal itself. Instead what is called a road switcher, a train that switches out industries and or terminals in a localized area around a yard, is employed. The road switcher that switch out the EGI comes from Moncton yard, which is located a few miles east of the metropolitan city limits. Crews reach this facility by first heading west out of Monton yard along the Almera Sub. After about 5 miles the train will have arrived in Lexenborg, the town just south of Mayfield. From there they will transfer onto the Calico sub via the Calico-Almera connecting track. The Calico sub continues northward through Mayfield. EGI can then be reached via the Eastgate spur which in tern branches off the Calico sub. track schematic of Calico Sub within the metropolitan limits Aerial overview The conductors job at this point is largely to make sure the engineer doesn't screw up! i.e obeying track speeds and especially stop signals. As you can imagine, if a train goes by a stop signal without authority there can be serious consequences - i.e. derailment, collision. Even going by a stop signal by as little as 1 foot and therefor there is no real danger, can still result in termination. Therefore you definitely want to memorize exactly where the signals are located. In foggy or snowy conditions they won't be visible to the eye so you can't just operate based on what you see ahead of you like driving a car. The ESL in the image doesn't stand for English as a Second Language but rather an electric switch lock Normally all you'd need to turn a switch is a key to unlock the switch lock. Truth is people do make mistakes from time to time or trespassers come around and mess with the switches, keys can be purchased on the internet IRL. Either way this is extremely dangerous because often by the time a train is able to see that a switch is not properly line its too late to stop or slow down to the safe speed. The electric lock is an additional level of security, it will not release if there is a train in the occupying the signal block, basically if its close by. If a train is outside a signal blocks(normally two) it will release because the signal itself will serve to warn an approaching train that the switch is now "open" and has been turned for a route other than the mainline. Getting back to the task at hand, before you can be a conductor working on the mainline you need to be familiar with and qualified to operate on any specific mainline. Pertinent information can be found in what's called a timetable. The timetable is a document that provides territory specific information that train crews need to be aware of in order to operate over that section of track, such as maximum track speeds. It's important to know these well ahead of time because as we all should know by now, a train cannot speed up or slow down anywhere near as fast as a car or truck, despite what the in game U-drive-it might have you believe Though the UDI is accurate in that going too fast on a section of track will likely lead to a derailment. The most recent Timetable of GWR's Calico Sub In many countries measurements were originally made using the imperial system and remain so to this day despite having since adopted the metric standard. But which ever system is used, kph & mph would never both be referenced in the speeds section as having all those numbers side by side could result in accidentally referring to the wrong number - I did the conversion just for the CJ. GWR's timetable is formatted similar to what the CNR's(Canadian National Railway) uses IRL. A couple of examples As you can see, there is a lot of information to be referenced. Whats important to note is that to get to the EGI facility the train will travel from Noventura Jct. to Le Cuff from mile 31.5 to 30.8 of the Calico sub. The track is signalized, so you have to do what they tell you to do. The maximum speed on the mainline in that section is 25mph/40kph but if your train has dangerous goods you can only do 20mph/32kph. Using the engine horn is prohibited, we don't want to be disturbing the fine people of Mayfield. IRL normally regulations mandate the use of the horn at all road crossings, however its quite common to see local municipalities pass bylaws restricting their use since they are indeed very loud and when you have dozens are trains passing through an area which can have many road crossings, well you can imagine how that might drive people insane. However if the multiplicities passes a bylaw prohibiting the use of the horn/whistle, then they assume the liability for any accidents at that crossing. As mentioned in the last update the EGI has 4 yard tracks numbered from the east E1 to E4. Each track has 320ft of useable space, which is enough for 6 "Azura standard" freight cars. The lead track however is only long enough for a 10 car train. So a train is typically split apart into two sections of 5 cars. On average, 160 freight cars are transferred in/out of the EGI daily. The facility is therefore switched out by 16 trains in a day, which means 32 total train movements(16 northbound 16 southbound). In addition there are other road switchers servicing local industries, plus long haul trains coming to and from Cole Harbor. As you can image that's is quite a bit of rail traffic for a single track, hence the need to signalize the mainline in this particular area, as doing so greatly increased the track capacity. Time for the switching activates to begin. The reasons for not blocking a public crossing is quite obvious - in case emergency personal need to get by. Blocking Howland Rd. must be avoided at all costs as it is a particularly vital road since the area east of the crossing is isolated from the rest of the city due to the rail line and nearby highway. In addition the train may have to wait here for some time for another train to leave the EGI facility. Occasionally the RTC can forget about a specific train as there many be several trains they are monitoring and directing at a particular moment - sometimes a dozen or more! And then there are times when they decide to go out for a smoke break because its only you out there, sometimes they take too long though and keep you hanging for a bit. In-game pic's of the train movement ends here for a while as the UDI train disappears the second it touches the 4 track lot. In game reference of the yard The hand brake is typically located on one end of a freight car and can be applied by simply turning the wheel until it is tight. Trains cars can be separated from each other by lifting up the uncoupling lever Note to any would be vandals out there, you will not be able to lift the lever if the train is bunched in or stretched out. In simple terms the couplers in between each car have a heavy duty spring inside them and can move a little - if the cars are in either squeezed in together or pulled out from one another, the uncoupling lever cannot be lifted, which is how freight cars are usually left. Only when the engine is attached to the train can this arrangement be change. Forgetting to take off a freight car's hand brake can result in flat spots on the wheels due to friction created from the steel wheels sliding along the steel rail. If the rail cars with flat spots are not identified and repaired or replaced, they essentially act as a giant hammer slamming down on the track with each revolution of the wheel. This in term can cause the rail to buckle or break which can then result in a catastrophic derailment. The Railways now use whats called a wheel impact load detector to monitor the amount of force being applied to the rails in this way. A rail car impacting the rails above a set limit will trigger an automated alarm. That train will then be told to stop and inspect the car, if safe to proceed(i.e. the car is not already derailed) it may proceed slowly to the nearest place where the car can be removed from the train. However these detectors are only placed every so often and it's impossible to monitor the entire system. So employee vigilance is still key to preventing mishaps. Since the train will not be split up again there is no point in putting a handbrake on it when the engine brakes will hold the train in place. How do we know that the engine breaks will work? Because the train breaks are tested and inspected every day before it leaves the main yard, which in this case would of been Monton yard. If we were going to add more cars to the train the brakes on those cars would also have to be inspected before we could go on the mainline i.e. travel at high speeds. But in this case no freight cars are being added or removed, we are simply rearranging the order of cars in the train to facilitate loading. Shipping documentation much be kept on the train in case of an accident or derailment. For there it must be given to(if possible) first responders as soon as possible so that they know what exactly it is they are dealing with in case of a leak or fire. ...for a red light at signal 02. Unless he actually goes by it, then its no holds bar. In all: A little bit slower... That concludes the switching job at the Eastgate Intrermodel Facility, which I might add would be considered a relatively easy and straightforward switch IRL. Hopefully I was able to takeyouthere, a day in the life of a train conductor.- 16 Comments
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Why is NO-ONE using the friggin' freeway to get to work?
cromabianca posted a topic in SimCity 4 General Discussion
Yeah: why isn't anyone? I mean: all the workers are either: A) Using the subway/ElRail (a 35% of'em) B) Coming from OUT OF TOWN!!! (the rest of the workforce) I should point out that the freeway is the only thing that connects the city to the industrial zone and only eventually I added the ElRail network: before that, every worker just came from out of town! I did the "drawpaths" thing and everything seems to be in order... Clueless! -
Building Something Awesome (SC2013) Part 9: We Get Some Work Done
CapTon posted a City Journal entry in Building Something Awesome
Part nine: https://www.youtube.com/watch?v=14Maad1JMvs We finally get some actual work done hoorah! -
Great Works bug -- wrong Great Work across multiple cities
Jafar009 posted a topic in SimCity (2013) Technical Help Q&A
Hello all, recently a friend and I decided to build a great works in Rambling Badlands (14 cities, 2 great works). We each built two cities to contribute all the materials/power/workers etc and chose an International Airport. My friend paid the initial $1,000,000 for the Airport and started it, and I began supplying the Oil. However, upon changing to my other city I noticed that the Great Work he chose (there's only 1 GW site our cities can access) was in fact the Arcology. Any Oil I provided from my first city was reported as Alloy from, the second city, matching whatever percent that I'd provided. This bug was replicated when my friend joined his second city, where he saw Arcology instead of International Airport. So, 2 cities saw International Airport and 2 cities saw Arcology, when the starting city chose the Airport. When we finished providing the resources and the construction completed, two continued to see the Airport and two continued to see the Arcology, as if completed. The two Arcology cities had, for all intents and purposes, an Arcology, even though we had never provided the TVs, etc. that are needed for an Arcology. It's a very strange bug that we've never seen before and we can't find anyone else on these or other forums who have the same issue. Any thoughts/insights? -
I have all 5 Advertising Crowns for the region. Do I have to continue to crown my office megatowers with Advertising Crowns, or will they get the 100% boost if I already have other megatowers with the crowns in the region?
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I don't know if this has been asked before, but does SC4 work for Windows 8?
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General Discussion For Getting SC4 to Work on New PC's
Beholden posted a topic in SC4 Bugs & Technical Issues
HI this discussion is for those who are having problems getting SC4 to work properly on new PC's. This really helped me to get SC4 to work perfectly on my system so I hope it can help some one else too! First off a big problem is getting the game to render in hardware mode. This greately increases the speed of the game on more powerful systems(I reccomend duing this anyway as it increases stability). You need to add your card to the list of "fast cards" in the video cards.sgr To start go to your sc4 installation directory and locate the video cards.sgr Open it in notepad and locate your card vendor (example i have a radeon HD 7850 so my card would be under ati) **NOTE** All AMD cards regardless of manufactuer EX Gigabyte,msi...ect... go here Nvidia cards go under Nvidia again regardeless of manufacturer.** Open your video card control center (for me it is CCC) and find the device id. Mine is 6819 ** For AMD users this is under info/hardware in CCC** In the file at the end of the list of cards from your vendor add your card type in card 0x then your device id and then your card name for example mine looks like this card 0x5655 "Mach 64" card 0x5656 "Mach 64" card 0x6819 "Radeon HD 7800 Series" <======== this is my card=== end vendor "3D Labs" 0x104c 0x10ba 0x3d3d 0x1048 card 0x0001 "GLiNT 300SX" card 0x0002 "GLiNT 500TX" This enables hardware rendering for your card and should fix most errors associated with that problem. 2 more issues are setting custom resolutions as well as more stability. An amazing program I found that does these 2 things beautifully is sc4 launcher as this program allows you to set custom resolutions as well as greatly improve stability on multi core systems. It allows you to edit the graphics rules.sgr file, set the # of cores to use, and open it in a window or custom resolution.(Its great this program REALLY HELPED and fixed most all of the CTD that I was experiencing) * NOTE sometimes the region screen will flash/flicker but entering into a city fixes it. I saw another post somewhere a few months back that also taught how to edit the config file but now I cant find it anywhere so if anyone finds it I will give credit where credit is due. My PC's Specs (I'm not bragging I'm just showing that this works perfectly on a higher powered system) AMD FX 4170 HD 7850OC Gigabyte 990FX-ud3 I'm kind of new to the whole posting thing so feedback is appreciated. -
Will SimCity work on Windows 8.1
former_member 638788 posted a topic in SimCity (2013) Technical Help Q&A
I just got the Windows 8.1 Preview. I was wondering if it will work on Windows 8.1? -
Join me on the Antarctica server, in my region.
Member358742 posted a topic in SimCity (2013) Region Games
Join me on the Antarctica server. It is pretty sad that I have no one to play with, even with this supposed multiplier aspect.- 12 Replies
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