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Showing results for tags 'areas'.
Found 3 results
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I am making a region that "embraces the grid," I suppose. I am using for my residential neighborhood an improved version of the neighborhood design I described in a post called "new neighborhood design a few years back. In a 2x2 city, I get 4 residential areas, and in a 4x4k city, I get 16 residential areas. The commercial areas surround the residential areas, and the industrial area follows a ring around the entire city. The reward buildings in a 2x2 city are interspersed in the commercial areas (except the churches and private schools which go into the residential areas). The reward buildings in the 4x4 cities are in the blank 10x10 areas, which I will describe more in the next paragraph. Between my neighborhoods, there are 10squarex10square areas between the residential areas. In a 2kx2k city, I get 1 of these, which I use as a "technology center" that has the advanced university, the advanced research center, the advanced medical research center, and the spaceport. In the 4kx4k areas, I get 9 such 10x10 areas, one of which is the "technology center," 3 have the reward buildings, and the remaining 5 currently are just blank. Here is a picture I made in a 2kx2k city which might help visualize what I did: As you can see, in a 2x2 city, there is a 10/10 area in the "middle" that has my "Technology center". I am not certain if you can make out the "civic centers" that I put in the middle of my residential areas. I can't, and I know exactly what I did when I built the city, but they are near the signs that indicate where my residential areas are. In 4x4 cities, there are 9 such areas, 4 of which are filled in as described above, and the remaining 5 are just empty right now. I do not want to zone any of them because even though I have a fairly powerful computer in relation to a 20-yr old game, it still has so much zoning as to slow it down a whole bunch and I just don't want to add any more. These are a few ideas I have for the empty areas: Make an "approximation" to central park. Some of the museums around central park are in the landmarks menu, and I think I found some others in the STEX, and I can put these around the edge of the park. I also found the "Paeng's Free Waters" lake making set and some other mods that I can at least approximate what is contained in the park. Also with the NAM I can put the trails in it, thought they would have to be straight and not meandering like in the real park. I downloaded the mod for making golf courses (PEG, I think) and the Marriot hotel/stadium and could use those to make a sort of sports center. I downloaded a mod (don't remember the name) that plonks down fancier trees than the vanilla game does, and I could just fill one of the areas with trees That would take care of 3 of the areas, and leave 2 remaining. I guess I am looking for some feedback on my ideas, and perhaps some suggestions on what I can do with the remaining 2. Brian Christiansen
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Hi! I have a problem with the tram: residential or commercial areas do not connect with the tram on avenue. Can anybody help me? Thanks!
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Hello. 1. If I start a region that has 14 spots for cities.....are there only 4 tiles per area? Is there not the option to have more that 4? 2. Does a hwy or rail connect all 14 in the region? 3. I though disasters were a no-go in sandbox mode? 4. can i get rid of disasters in sandbox mode? 5. I have been hearing a lot of talk about the recycling centers being buggy? 6. If i build lets say a R tile, industrial tile, academic tile and a gambling tile.....will people from the other lets say 10 tiles (that might be connected only by rail) come to my cities? 7. CAn someone link me to the following pls: Industry Mod by Nikola BoC by Procskalone thx

