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City-building game(s)

Found 6 results

  1. Little Yosemite

    From the album Nature Scenes (S3-19-E)

    The Little Yosemite National Park (the real name is "Palomino national park") take his name from the canyon where cliffs look like Yosemite valley in USA. But there are not too huge ! This exceptional place is just at 5km of Great Falls, in the middle of Ax Mountains.
  2. Devilspine Canyon

    Version 1.0


    Devilspine Canyon is a map with many elevation challenges but also a few areas for a rather large sprawl. It has beautiful vistas, waterfalls, creek beds, towering bridges, lush forest land, tons of resources, long winding freeways and rail, all built with painstaking detail. Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=445766639 IMPORTANT! If you use the Steam version of the map, you will need to subscribe to these tree assets for the full effect. http://steamcommunity.com/sharedfiles/filedetails/?id=429084748 http://steamcommunity.com/sharedfiles/filedetails/?id=418579973 http://steamcommunity.com/sharedfiles/filedetails/?id=418579675 If you choose not to, you will have a pretty barren landscape with just a few patches of default trees. Credit to Djelle on Steam workshop for making these. There are 232,086 placed trees on this map.. To install the map: 1. Download the zip file. 2. Unzip the contents to the folder: AppData\Local\Colossal Order\Cities_Skylines\Maps To install the tree assets: 1. Download the zip file. 2. Unzip the contents of the folder, copy the 3 .crp tree files and place them in: AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets 3. Play! For those new to the game. There are several areas that have highway off ramps acting as roads. These are just placeholders to show where the roads can go. You can choose to upgrade them where they are to any other type of road or just bulldoze and make your own. This color correction http://steamcommunity.com/sharedfiles/filedetails/?id=417935657 is used in a few screenshots. All of my maps are hand crafted with loving care and designed with the city builder in mind. Let me know if you spot any issues and I would love to see any cities made on this map so shoot me a link or leave it in the comments. Enjoy!
  3. Valles Marineris V2



    Hello simtropolians. This is my second upload to ST, and is the version number two of the first map of Valles Marineris, with a better resolution and more accurate to the reality. As everbody knows, Valles Marineris is a system of faults and canyons located near the equator of Mars, at the east of Tharsis. Unlike its predecesor, this map is more accurate to the reality. It was made from a grayscale map extracted from a site of the USGS, Map-a-planet, with a topographic map made by MOLA, Mars Orbiter Laser Altimeter. About the region. It has 160 cities, 55 big cities, 32 medium cities and 73 small cities. The zip files contains two folders: Valles_Marineris_V2 (root): Valles Marineris Aereal: a look from the SC4Terraformer, this will give you an idea of the cities distribution and the sea level. Valles Marineris Mars Terrain: this is an look of the region from the standard of SC4, with the Terraformer 1000 Mod in Sand Desert Terrain. Readme: the readme file, is the same description as here. >Grayscale folder: config.bmp: the standard region config. vallesmarineris.png: the grayscale map. >Terraformer folder: config.bmp: the standard region config. vallesmarineris.SC4M: the map for the SC4Terraformer. about.html: a single html file for SC4Terraformer. Installing the region There are two ways to install the region, using SimCity4 or SC4Terraformer: Classic way, using SimCity4: Create a folder in Regions with the name Valles Marineris, or another name. Copy the config.bmp and the grayscale map, vallesmarineris.png, located in the folder Grayscale. Then run SC4, open the region and then load the grayscale with ctrl+alt+shift+r. This is the suitable way if you want it for SimMars. Using SC4Terraformer: create a folder in Regions with the name Valles Marineris, or another name. Copy the config.bmp, vallesmarineris.SC4M and about.html. Then run SC4Terraformer and load the region folder, go to Global Tools and select Import image, select the file vallesmarineris.SC4M in the folder region and load it. Modify it as you want and save it. Notes The sea level is too high, this will not look well in a terraformed enviroment (using an Earth terrain) and the region will be more water than land. Since there are no seas on Mars, the default level is a datum based in the triple point of the water, at 610,5 Pa of presion and 273.16 K, this is probably the level 0 of the map. With SC4 Terraformer is possible to raise the terrain and give to the region a more balanced look, just go to Global Tools > Raise Terran and write a value, reccomended between 100 and 170. A value lower than 100 will show more water, a value over 170 will show more land. Also, for Linux users using SC4 with Wine on Gnome Shell or Cinnamon is recomended to disable screencast of the desktop, that is activated with the combination ctrl+alt+shift+r and interferes with the game, that doesn't allow to load the grayscale map. You can disable screencast with the keyboard settings under System Settings > Keyboard > Shortcuts. Enjoy!
  4. Tyrria Raw

    Version 1.0


    I uploaded this a little while ago after I'd put it up on Reddit and gotten some positive feedback. It was originally taken down from here because I didn't have everything in the proper format. I've attached a .sc4m file and the corresponding config.bmp now so hopefully that's what everyone needs in order to get the map to work properly now. Please let me know if I'm missing something and I'll try to get it as fast as I can.
  5. Sisters and Madras, OR



    Sisters/Madras, Oregon. a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Another map from central Oregon, the Sisters/Madras area is just north of bend and downstream on the Deschutes river. Map features the canyonlands on the deschutes near madras, the flatlands of Oregons high plains, and the crest of the cascade mountains. Volcanoes on this map are Mt. Jefferson, Mt. Washington, Three Fingered Jack, and Belknap Crater. This map is 64km x 60km and made from satellite data. Terrain is scale accurate but has been lowered to give a snowline i like and to flood the lower part of the Deschutes river. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  6. Jockton Plains



    Jockton Plains by Samerton Another totally fictional map I made. It includes a river estuary at the west of the map and a canyon runs through the middle. Apart from that, it is rather flat. The map size is 16x16 pixels, all large tiles. Dependencies: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2880 SC4 Mapper Or you can use Terraformer if you have it. A larger picture: http://img84.imageshack.us/img84/8596/picture1um.jpg If you'd like to request a fictional map, just PM with me with some ideas of what you want and I'll try to make it for you! Thanks, Sam

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