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midwestcoast

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About midwestcoast

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  1. McCall, Idaho

    Version 1.0

    724 Downloads

    McCall, Idaho This region is based on DEM data with small alterations for playability. The region is focused on McCall, Idaho and Payette Lake, with the surrounding Lick Creek Range. The image has been rendered with CPT’s Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and I highly recommend it. You can, of course, use any terrain mod you please with this region. (NOTE: Higher elevations have been left rougher, as this makes more snow visible with the Olympic Terrain Mod, if you use a different terrain mod that makes this roughness undesirable, it is easily smoothed either in Terraformer or in game.) Installing the Region SC4 Terraformer 1. Unzip the file. 2. Create a new region folder in your SimCity 4\Region directory. 3. Replace the config.bmp file with the config.bmp file you downloaded with this region 4. Open the new region in Terraformer 5. Click 'Import Image' in the Global Tools Menu and browse to the unzipped folder and select the map file for this region. 6. When the file loads choose 'File' and click 'Save'. (The region is now saved to SC4). 7. Load your region and play, the cities will take on whatever terrain mod you have (or the default SC4 terrain if you have no mod) as soon as you open them. Thanks for downloading my region, enjoy ! -midwestcoast
  2. Bellingham, Washington

    Version 1.0

    1,051 Downloads

    Bellingham, WA. This region is based on DEM data with small alterations for playability. This is most evident in the courses of the rivers and the lakes, as these areas had to be adjusted in terms of elevation in order to appear as water. This region focuses on the city of Bellingham, WA and Lake Whatcom. The image has been rendered with CPT's Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and highly recommend it. You can, of course, use any terrain mod you please with this region. Installing the Region You need SC4 terraformer in order to install this region. 1. Unzip the file. 2. Create a new region folder in your SimCity 4\Region directory. 3. Replace the config.bmp file with the config.bmp file you downloaded with this region 4. Open the new region in Terraformer 5. Click 'Import Image' in the Global Tools Menu and browse to the unzipped folder and select the map file for this region. 6. When the file loads choose 'File' and click 'Save'. (The region is now saved to SC4). 7. Load your region and play, the cities will take on whatever terrain mod you have (or the default SC4 terrain if you have no mod) as soon as you open them. Many thanks to: drunkapple and Izidor44 - for lending their superior knowledge in helping with various questions. c.p. - for the wonderful Olympic Terrain Mod. rybolton and the7trumpets - for their map-making knowledge on the Omnibus. wouanagaine - for making the installation of these region possibly through SC4 terraformer Thanks for downloading my region, enjoy ! -midwestcoast
  3. Isumi District (Otaki), Chiba Prefecture, Japan

    Back to reality !  Finally some (good) real life maps again. Stick around !
  4. Weldon,California

    This is my all time favorite map.  Someday I'm going to fill up all those damn cities.
  5. Simcity 4 isnt that great...

    I like SC4 because I don't enjoy playing games all that much in truth, and I am able to treat it more as a design project. I like to create large regions that look good on a macro level, even though I still like to do work on a micro level in my cities. I don't "play" the game, I use cheats so that I can build the city on an endless budget and don't look at it as though I'm creating a city through time but rather constructing a recreation of a city at a static point in time, which in turn is part of the region I am creating at a static point in time. I like to create final products rather than play through the process of an ever-evolving city. I realize this is certainly not what most people like to do with SC4 which is probably why 2013 is really attractive to people who actually like to use the game as intended in a simulation fashion. For me it's about the region and that's why 2013 just won't cut it for me.
  6. North Cascades

    Version 1.0

    589 Downloads

    North Cascades. This region is based on DEM data with small alterations forplayability. This is most evident in the courses of the rivers and the footprint of the lakes, as these areas had to be adjusted in terms of elevation in order to appear as water. The region is focused on the North Cascades of Washington State. The map is bounded on the north by the 49th parallel and the border with British Columbia. Mount Baker is the large volcano in the NW of the map. Baker lake is the large boomerang shaped lake to the east, which feeds the smaller Lake Shannon below, which ultimately drains into the Skagit River, which runs through the SW corner of the region. The northeast portion of the map contains the smaller Diablo Lake, and larger Ross Lake, which extends north into Canada. Most of this region is wilderness located in the Mt. Baker-Snoqualmie National Forest or North Cascades National Park. The image has been rendered with CPT's Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and I highly recommend it. You can, of course, use any terrain mod you please with this region. Installing the Region You need SC4 terraformer in order to install this region. 1. Unzip the file. 2. Create a new region folder in your SimCity 4\Region directory. 3. Replace the config.bmp file with the config.bmp file you downloaded with this region 4. Open the new region in Terraformer 5. Click 'Import Image' in the Global Tools Menu and browse to the unzipped folder and select the map file for this region. 6. When the file loads choose 'File' and click 'Save'. (The region is now saved to SC4). 7. Load your region and play, the cities will take on whatever terrain mod you have (or the default SC4 terrain if you have no mod) as soon as you open them. Many thanks to: drunkapple and Izidor44 - for lending their superior knowledge in helping with various questions. c.p. - for the wonderful Olympic Terrain Mod. rybolton and the7trumpets - for their map-making knowledge on the Omnibus. wouanagaine - for making the installation of these region possibly through SC4 terraformer Thanks for downloading my region, enjoy ! -midwestcoast
  7. Idaho Panhandle

    correct.  Once you've saved the region with SC4 terraformer (directions included in the readme) and open the cities for the first time in game, they will take on whatever terrain/water mods you have, and the default terrain/water if you don't have any.  I certainly recommend the Olympic Terrain mod as the map was created with those textures/rock/snow levels, etc. in mind.  Any mod will work though and I'm sure there are plenty of others that would look good as well.
  8. Idaho Panhandle

      hmm,where do you get the error message ?  I downloaded the file and installed it through terraformer to check for any issues and it worked for me.
  9. Idaho Panhandle

    Version 1.0

    873 Downloads

    Idaho Panhandle. This region is based on DEM data with small alterations for playability. This is most evident in the courses of the rivers and the lake in the NW corner, as these areas had to be adjusted in terms of elevation in order to appear as water. The region is focused on the Panhandle of Idaho. The map is bounded on the north by the 49th parallel and the border with British Columbia, to the west by the border with Washington state and to the east by the border with Montana. The large lake dominating the map is Lake Pend Oreille, fed by the Clark Fork entering from the east. The town of Sandpoint sits on the lakes northern shore. The lake in the northwest of the map is Priest Lake. The river flowing through the prime farmland to north is the Kootenai, the town of Bonners Ferry sits on its banks. The image has been rendered with CPT's Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and highly recommend it. You can, of course, use any terrain mod you please with this region. Installing the Region You need SC4 terraformer in order to install this region. 1. Unzip the file. 2. Create a new region folder in your SimCity 4\Region directory. 3. Replace the config.bmp file with the config.bmp file you downloaded with this region 4. Open the new region in Terraformer 5. Click 'Import Image' in the Global Tools Menu and browse to the unzipped folder and select the map file for this region. 6. When the file loads choose 'File' and click 'Save'. (The region is now saved to SC4). 7. Load your region and play, the cities will take on whatever terrain mod you have (or the default SC4 terrain if you have no mod) as soon as you open them. Many thanks to: drunkapple and Izidor44 - for lending their superior knowledge in helping with various questions. c.p. - for the wonderful Olympic Terrain Mod. rybolton and the7trumpets - for their map-making knowledge on the Omnibus. wouanagaine - for making the installation of these region possibly through SC4 terraformer Thanks for downloading my region, enjoy ! -midwestcoast
  10. Bishop, California

    [quote name='CityBuildingMaster' timestamp='1359779649'] How does one download regions into the game? [/quote] There is a readme file included with the download that walks you through the process. You will need [url="https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=731"]Wouanagaine's SC4 Terraformer[/url]
  11. Bishop, California

    Version 1.0

    617 Downloads

    This region is based on DEM data with small alterations for playability. The region is focused on Bishop, California and the surrounding mountains and valleys. The image has been rendered with CPT’s Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and I highly recommend it. You can, of course, use any terrain mod you please with this region. A desert mod would probably be a good choice if you would like to create a realistic version of the region. (NOTE: Higher elevations have been left rougher, as this makes more snow visible with the Olympic Terrain Mod. If you use a different terrain mod that makes this roughness undesirable, it is easily smoothed either in Terraformer or in game.) This is a larger region at 16 x 12 large city tiles. Be warned.
  12. Beaverhead Mountains

    Version 1.0

    497 Downloads

    This region is based on DEM data with small alterations for playability. The region is focused on the Beaverhead Mountains of Southwest Montana. The range marks the border between Montana and Idaho and it's crest forms a portion of the continental divide. The only city of any note that lies within this maps borders is Salmon, Id. Salmon sits at the confluence of the two valleys in the southwest corner of the region. The image has been rendered with CPT’s Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and highly recommend it. You can, of course, use any terrain mod you please with this region.
  13. Bends of the Clark Fork, Montana

    Version 1.0

    1,160 Downloads

    A region based on the Clark Fork of northwestern Montana. The region includes the river Clark Fork, the St. Regis River entering from the west, and the Flathead River entering from the east. Where the Clark Fork enters at the bottom of the region, to where the St. Regis enters from the west is the route of Interstate 90. Superior, MT is located on the southern end of this portion while St. Regis is located at the confluence. The map also includes the town of Paradise, to the north of the confluence of the Clark Fork and Flathead rivers, and Patrick's Knob, the high peak directly to the west of the confluence. The region size is 9 x 8 large cities. The region photo was rendered with CPT's Olympic Terrain Mod, and I highly recommend it. The map was created based on DEM data, but alterations were made for playability, most notably the course of the rivers. Thanks, -midwestcoast
  14. San Juan Mountains, Colorado

    Version 1.0

    492 Downloads

    This region is based on a portion of the San Juan Mountains in southwestern Colorado. The region covers towns such as Telluride, Silverton and Ouray. The large set of valleys running right up the center of the map is the route of US 550, 'The Million Dollar Highway'. It is a rugged region with few flat spots and large changes in elevations. The region photo was rendered with CPT's Olympic Terrain Mod, I highly recommend it. Thanks! -midwestcoast
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