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Found 19 results

  1. A new solar power plant in Datong, China, however, decided to have a little fun with its design. China Merchants New Energy Group, one of the country’s largest clean energy operators, built a 248-acre solar farm in the shape of a giant panda. Read more at https://www.businessinsider.com/china-panda-solar-power-plant-2017-7#Yg5oo5duVXb8yUB4.99 EDIT: Another Link https://www.stuff.co.nz/business/world/94516170/chinas-builds-a-100hectare-solar-farm-shape-like-a-giant-panda Not sure what it actually looks like as the pictures are artists impressions
  2. Hello to everybody. This is my problem: for power I used 3 coal power plants for an amount of 18,000 MWh/Month and power request was 13,000 MWh/Month about (I saw the graph). After obtaining the reward, I deleted one of them and put a solar power plant. Now the total amount of power is 14,000 MWh/Month, and power request is the same. How it is possible? Theoretically I should have a total amount of 17,000 MWh/Month ( 6,000 x 2 + 5,000 x 1). Does solar power plant produce less than 5,000 MWh/Month? P.S. I do not use mods and it is ever day (no transition between day and night). I play SimCity 4 Deluxe version on Win 7 64-bits Thanks in advance and and forgive me if I am wrong to post here. Frank G
  3. Solar Powerlot

    Version 1.1

    1,256 Downloads

    Note: updated - 1x1 can now be built too (hopefully!) Have you ever needed just a little more energy for the city, and the power plant simply takes up too much space? I present... THE SOLAR POWERLOT! It can take up just one tile, half as much as a wind power plant, and make 100 MWh a month! There is also a 2x2 version if you have enough space. Great for small spaces which you don't know how to fill (e.g. roundabouts, empty spaces within zones etc.) and remote settlements, small villages, toll booths and so. No dependencies. This is my first upload so correct me if i did anything wrong. But most important: Enjoy!
  4. Version 1.0

    13,360 Downloads

    Hey all This mod adds a brand new module to your solar power plant; solar storage batteries! These batteries can store up to 50 MWh and matches the daily power output of the plant itself. The module can be bulldozed and can be found in the solar power plant's module menu. It will be the last icon. A video will be posted here soon. How to install: 1. Unzip the file. 2. Install the .package file into your SimCityData folder. I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600 Enjoy! More mods and buildings are coming!
  5. 10.Energy

    ENERGY 12th March 2006, The rapid growth and new infrastructure have squeezed the most of the energy potential of coal plants. In addition there are the pressures of environmentalists groups to stop the pollution of these focus , and the high cost of exporting the mineral. Cala Des Foscos, One of the main industrial places in Ses Isles, choosed to build the new energy central Renewable energy plan, which seeks to permanently stop these aging plants starts: wind energy fields virtually every population will be created, and La Cala Des Foscos is building a solar power plant ultramodern. Solar Energy Plant Ïn Ses Foscos The Governor said: 'It is absurd that we have so many hours of sunshine throughout the year, and we are not taking advantage of the energy potential of the same' It is estimated that the plant will be completed in 2007, and coal plants are closing will gradually since late 2006. SES ISLES GENERAL MAP AND OVERVIEW LINK
  6. Green roofs mod

    Version 2.0103

    5,234 Downloads

    This mod will change most of the Maxis and some non-Maxis buildings to have green roofs, it took alot of time to modify the buildings and add a nice rooftop garden to each one of them. Now you can build your own green city in Simcity4, something we have been missing for a long time. Installation: Please read the readme file after your download. More to come APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL APRIL FOOL
  7. Somewhere..

    The city's coasts are full of the sea wonders and natural wild life, with clear beaches all along the way wich made the city almost unique. The city makes sure that those reefs are kept safe, and that people can enjoy discovering this environement and learning about it, and taking advandage from the sunny beaches. The city also try to get the most possible use of these refes and waters, without damaging them. Those are some wave power plants, they collect power from the waves and the sun, to power the nearby tower. The sims enjoy these reefs and aqua environement, and have respect for it. Some sims like to spend their nights on the beache. Oh look, some turtules are doing each other underwater near the rocks, isn't nature beautifull? (If you know what I mean.) The city have many aqua institutions, and aqua farms, it is the future of agriculture. The city aqua agriculture provide many goods, like different kinds of fish, marine alage, and many others, all that without affecting the native environement. The principal of the city, is live with nature, not against nature. It also brings alot of money and tourism... The other side of the bay doesnt have much of reefs or wild life, so it used for industrual purposes.
  8. Sky garden

    Version

    3,289 Downloads

    SimCity 4 miss those type of buildings, and many modern and futuristic cities' builders would love to find things like these, esspecially for who wants to make a futuristic ecological city. This is my first BAT with an obvious roof top garden, also it doesnt use too much energy. I think many players will find this pleasant. One bad part about it, is that it's not a very big building, so it will not very much, noticed from far way views or inside dense cities. So there will be more of this, bigger and better. When you download this file, you will have a subway station version, and a park version (for that small building in the pictures below), also a functional landmark version (that sadly provides only 10 jobs, but it's functional), and a growable commercial offices ($$) version. You can delete all the files that you don't want (say you don't want a growable or park version), you can find every category of lots, in a file named for that matter (example: "Tn/Sky-garden/subway station". Further more, if you like to use the BAT for other purposes, or to use it as you like, you can find it in SC4 plug-in Manager as "sg0" for the small part of the building, and "sky-garden" for the whole building.. For more information pleas see the file "Tn/Sky-Garden/DATA". No dependencies are required. This file is by SBT You can visiti the team website here: http://simmania.darkbb.com/h8-sm3portal I hope you enjoy it.
  9. Tn house pack

    Version

    6,855 Downloads

    By Simmania BAT Team (SBT) A new version avaible: Now the file are better orgenised so anyone can understand, the stats are realistic (according to SimCity 4) instead of the high population stats. More errors have been fixed, now the buildings do cast shadows, and you can see them in all zooms (in the previous version, you can only see the lots' tiles of the houses in the furthest zoom (zoom 1 I suppose). Now it also have 10 BATs (just an extra one from the archive) If the buildings are too repetitive in your city, or pop out too much, and invading your city, just go to the houses' files, and delete some of the .SC4LOT files (make sure that you keep at least one in each file, or you will not get that building and you will have to download this pack, again.) The file called (Tn house Z 1x2 and 2x2) contains the lots that are clearly (1x2) and (2x2). Just delete what you don't want. If you like the high stats (each house have around 150-200 population...) you can download the first version. This pack have numerous urban w2w residential BATs (9 BATs). The houses that have solar panels on their roofs have no or little power consumption, they also have no or very little air pollution, I really don't know how does some small urban residential houses can cause air pollution. They all grow in low density residential zones, except that appartement building (the highest building in the set) that belongs to the medium residential density zone. The BATs that are included are the ones with the black background (9 BATs). These houses are all growable, and if you like to use them anytime, you will also find them in the parks menu. If you feel that you don't like to have them in your parks menue, just delete the file named "Park plopable version" (SimCity 4\Plugins\Tn\Tn residential pack\Park plopable version), the growable version is in the file named "Growable $$ low density residential lots" (SimCity 4\Plugins\Tn\Tn residential pack\Growable $$ low density residential lots). No dependencies are required. Tree models are made by kd5rax http://community.sim...5-forest-props/ If you are interresed in the other BATs that you see in the ingame shots, see my other BATs. In case you wanted to modify to add these BATs to more lots, or to other lots with higher density, you can find them as props (just search "Tn", and you will find them), or as buildings (also search by "tn"), if the building that is 1x1 doesnt fit in one tile, just place the building named "000000000000" for the small house, or "0000002121..." for the bigger houses, and just place the prop on top of it. More packs will follow. Any problem or error pelas tell me.
  10. Tn appartement

    Version

    683 Downloads

    This is a traditional Tunisian(North African; Medeterranian) appartement it's also self surfficient and don't use much water, it doesnt needs much energy since it's self powered, and as all the old houses, it have it's own water collector, when it rains, all the water that falls on the roof, go to a water reservoir that is under the building. This bat is a landmark, it needs no power or water, it also have a great landmark effect. & I will make more of those kind of appartements soemtime (not having ot be traditional or whatever..) I entered some updates on the bat (wich are actually correcting errors) the new picture of the bat is the picture that there's "new" written on it dependencies are: cp proppack vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 cp proppack vol02 http://community.simtropolis.com/files/file/15796-bsc-cp-proppack-vol02/ bsc cp mega prop pack vol01 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC textures vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 BSC textures vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC mega props swi21 vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=405
  11. Tn house 3

    Version

    1,768 Downloads

    This is my third release of the Tn house series. This BAT comes with a park version, for the very flexible uses, and growable version as a $$ house. Don't forget to comment and sign. If there is any problem pleas don't hesitate. (To download the other Tn houses pleas check my other files) (To lot the file, or use the building in new lot, you can find the tn houses as props, called tn house 3, tn-house 2, and etc.., just trype tn and search, if you don't find it, change the size of the lot to for example 2x2 or 3x3, then find the prop...) Dependencies: BSC MEGA PROP pack cp vol01 http://sc4devotion.c...php?lotGET=1180
  12. Tn house 2

    Version

    1,685 Downloads

    This is my second residential BAT, it is a wall to wall urban house. You will find in the file that you will download, two version, the first is growable. & the second is a park version, for a very flexible use, so you can use it where ever, and when ever you want. I hope that you like it No dependencies. & don't forget to comment and criticize if needed. if you have any problem pleas don't hesitate to tell me. Pleas be my guest to relot the growable version
  13. Version

    939 Downloads

    This appartement building is avaible both as a landmark and a residential building. It's a wall to wall building, that's why it lacks to windows on the sides. Pollution: low Landmark effect: medium Sims capacity: medium No dependencies needed.
  14. Version

    1,732 Downloads

    This is my new office building.As you see it have many arches in it, and also a small roof garden. This file is avaible as a growing high wealth commercial building (average of 300-250 capacity) in the midrise commercial zones, you'll also find two versions of it, in the landmark menu (with a high landmark effect) , one with gardens, and one without any gardens, ( I prefer the one that have no gardens around it, it already have a small roof garden ) , in case you wanted to place it somewhere. The only dependencies that you'll need is : BSC MEGA PROP pack - CP Vol01 http://sc4devotion.c...php?lotGET=1180 http://community.simtropolis.com/files/file/26375-tn-office-building/
  15. Maxlion's Modular Solar Farm

    Version 1.0

    9,185 Downloads

    A modular set of solar panels to create a 'power farm' of any size, suitable for rural and suburban areas. Each module produces a certain amount of power according to its size (1 to 6 panels). LIST OF MODULES 1x1 - 1 panel / 50 KWh 1x1 - 2 panels / 100 3x1 - 3 panels / 150 3x1 - 6 panels / 300 1x1 - Control Unit, Eyecandy 1x1 - 2 panels, Eyecandy DEPENDENCIES SPAM Super Resource Pack SPOT DEVELOPER NOTES The additional 2-panel module can be used to shape the 'farm' without producing additional power. Find the items at or near the end of the 'Utilities | Power' menu with custom icons. CREDITS Maxlion: Idea, concept and original lots Murimk: BATs Paeng: Additional modding and lotting SUPPORT If you have questions or need support on this product please visit the Support Forum
  16. Tn police post

    Version

    2,127 Downloads

    The maxis police kioske is boring, and it's lot is bad so, why not a new one instead? this police post is self powered, and have a capacity of 10 prisoners just if they needed to. there are two versions of this BAT, as usual the difference is the base texture. [ This BAT do have a nighlight, but my game is not updated, so i couldnt make pictures for the night version, but, it's nothing special, at night, all the windows ligh up, (effcorse not the frame) ] Dependencies are: Network addon mod (NAM) props so you'll need to have NAM you can download it from here: http://sc4devotion.c....php?lotGET=851 (for windows) http://sc4devotion.c....php?lotGET=852 (for mac) and bsc mega prop back - cp vol01 http://sc4devotion.c...php?lotGET=1180 I hope you like it
  17. PEG Solar Plant 3

    Version

    18,966 Downloads

    The Solar Collector 3 combines 10 solar collectors into a single facility producing 5,000 MWh/month of clean and efficient power for your cities. Unlike the game's default solar plant, which employs the Concentrated Solar Power principle of using mirrors to focus heat that is converted to electricity, these true solar collectors use Photo-voltaic cells, which convert sunlight directly into electricity. The plop cost, power produced, and maintenance costs for this facility are the same as building 10, single solar collector plants. This combined facility merely saves a little space with the added convenience of a single plop and budget item. This is a conditional reward power plant. It will become available in the game after you have met the same conditions required to make the game's default solar plant available. (High Wealth Residential Population - 3000 Mayor Rating - 55) The office/warehouse is part of a 2 structure building prop family to add a little variety. When plopped, one of the two structures will be randomly selected for the lot. The lot is transit enabled and should be connected by street to your traffic network. * Special thanks to Pegadyne Industries for their development of the new photo-electric collectors used in these plants that produce a viable amount of power from a relatively small collection surface. ** This lot requires the installation of the PEG Solar Collector 2 power plant. ** This lot requires PEG Lakeside Resort (PEG_Resort-Pack_205.dat) **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  18. PEG Solar Collector 2

    Version

    15,489 Downloads

    The Solar Collector 2 is a modified version of the original Solar Collector. It is virtually identical to the updated original in all regards except appearance. For reality buffs, the comical AA batteries have been replaced with a more real-world look. This lot does not replace either the original or the updated original version. Both lots can be used at the same time with separate icons appearing for both in the Utilities Power menu. Both versions have identical properties but will be listed in your budget window as separate power plant types. The parking lot on the lot is transit enabled. You may have to manually connect it. However, like the windmills, the lot does not have to have road access. * Special thanks to Pegadyne Industries for their development of the new photo-electric collectors used in these plants that produce a viable amount of power from a relatively small collection surface. ** This lot uses props from the following files: Peg Trail Parks III Peg Lakeside Resort **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  19. PEG Solar Collector 1

    Version

    6,261 Downloads

    Finally... solar power comes of age with this innovative solution for providing power at night time as well. While traditional solar power stations stop giving up the juice after sunset, this baby is (BOOM! BOOM! BOOM!) Still Going!! Okay, Okay... I don't take this seriously either. But it was fun to make and actually rather fun to use. It has all the properties of a solar power plant in a small 1x2 tile lot that will fit almost anywhere. The power output is reduced correspondingly to 500MWh per month. It produces 250% more power than a windmill at double the cost... making it a realistic addition to your cities power & cost-wise. Like an ideal girlfriend, it costs a bit less and puts out a bit more. ** Send all rebuffs and hate mail to deadletters@aol.com The parking lot on the lot is transit enabled. You may have to manually connect it. However, like the windmills, the lot does not have to have road access. ** This lot has no dependencies. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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