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[Mod Development] Solar Stirling Dish
RaptorHunter replied to RaptorHunter's topic in Cities: Skylines Modding - Open Discussion
I will try to keep tris arround 6000, I think it's reasonable. -
[Mod Development] Solar Stirling Dish
RaptorHunter replied to RaptorHunter's topic in Cities: Skylines Modding - Open Discussion
At the moment too many, but I am working on reducing them bellow 3000, I can't find an answer for a optimal number. -
[Mod Development] Solar Stirling Dish
RaptorHunter posted a topic in Cities: Skylines Modding - Open Discussion
This is my first attempt creating a mod for Cities Skylines, most of the modeling is done, still low poly model and textures to make. So what do you think. -
Cities: Skylines - Community Modding Requests
RaptorHunter replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
Gravity Dams. Please make Gravity Dams. Please. -
SimCity (2013) Official Mod Request Thread
RaptorHunter replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
OmegaCO reduce air and ground pollution. -
SimCity (2013) Official Mod Request Thread
RaptorHunter replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
Fictional Landmarks, I don't like the idea of using real world landmarks on fictional cities. Increased number of ploppable modules. -
How to create flat roads?
RaptorHunter replied to RaptorHunter's topic in SimCity (2013) General Discussion
Yes. -
Can someone explain me how to make flat streches of road that don't go up or down with the terrain?
