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Showing results for tags 'solar power'.
Found 4 results
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Hello to everybody. This is my problem: for power I used 3 coal power plants for an amount of 18,000 MWh/Month and power request was 13,000 MWh/Month about (I saw the graph). After obtaining the reward, I deleted one of them and put a solar power plant. Now the total amount of power is 14,000 MWh/Month, and power request is the same. How it is possible? Theoretically I should have a total amount of 17,000 MWh/Month ( 6,000 x 2 + 5,000 x 1). Does solar power plant produce less than 5,000 MWh/Month? P.S. I do not use mods and it is ever day (no transition between day and night). I play SimCity 4 Deluxe version on Win 7 64-bits Thanks in advance and and forgive me if I am wrong to post here. Frank G
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City Lost All Power Overnight! (After Dark)
SilentMage posted a topic in Cities: Skylines General Discussion
I successfully managed to load my vanilla city (the first city I built, mod-free) and decided to not do anything - just sit and watch the game play out until the nighttime transition. Once the sun set, I suddenly saw a wave of "no power" icons over just about every neighborhood! I panicked at first and thought it was a bug - but then I realized that I had only wind power and solar power plants generating all of the energy for my city, the majority of which was solar. When I queried one of the plants, it said that no power was generated at night... which means I'll have to seriously rethink my power generation strategy for the future! I didn't fully explore electricity options, but industrial batteries for storing solar power better exist! Barring that... we need more dirty and nuclear energy options!- 7 Replies
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- solar power
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Version 1.1
16,630 Downloads
The Solar Collector 2 is a modified version of the original Solar Collector. It is virtually identical to the updated original in all regards except appearance. For reality buffs, the comical AA batteries have been replaced with a more real-world look. This lot does not replace either the original or the updated original version. Both lots can be used at the same time with separate icons appearing for both in the Utilities Power menu. Both versions have identical properties but will be listed in your budget window as separate power plant types. The parking lot on the lot is transit enabled. You may have to manually connect it. However, like the windmills, the lot does not have to have road access. * Special thanks to Pegadyne Industries for their development of the new photo-electric collectors used in these plants that produce a viable amount of power from a relatively small collection surface. ** This lot uses props from the following files: Peg Trail Parks III Peg Lakeside Resort All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. -
Version 1.1
6,999 Downloads
Finally... solar power comes of age with this innovative solution for providing power at night time as well. While traditional solar power stations stop giving up the juice after sunset, this baby is (BOOM! BOOM! BOOM!) Still Going!! Okay, Okay... I don't take this seriously either. But it was fun to make and actually rather fun to use. It has all the properties of a solar power plant in a small 1x2 tile lot that will fit almost anywhere. The power output is reduced correspondingly to 500MWh per month. It produces 250% more power than a windmill at double the cost... making it a realistic addition to your cities power & cost-wise. Like an ideal girlfriend, it costs a bit less and puts out a bit more. ** Send all rebuffs and hate mail to deadletters@aol.com The parking lot on the lot is transit enabled. You may have to manually connect it. However, like the windmills, the lot does not have to have road access. ** This lot has no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

