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harishna last won the day on
May 30 2012
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I am still alive, its just life that has kept me very busy, will see how things look in a couple of months! Cheers
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I think you still need to play a bit more with the bump map, are you using the a fractal noise map? The church roof needs some attention the tiles are stretched, and the main roof texture is way too reflective. I also agree that the scene looks under-saturated. The trees/bushes and grass are way too dark, the red bricks should have a bit more saturation, I think you should compare your scene with some maxis buildings that you consider to fit your scene. Simply get a screenshot and compare them in photoshop or gimp. Cheers.
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I love the interiors would you mind giving a bit of insight about them? sorry for the accidental double post feel free to delete it
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I love the interiors would you mind giving a bit of insight about them?
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Looks really good but you need to work a bit more on those textures. Overall it looks too saturated and some areas too clean, specially the roofs of the old buildings. The black roof on the red building almost look like a black hole. The concrete or roof texture looks like an inkblot from a Rorschach test (what I mean is that it is clearly tiling and that you mirroring it, a better approach would be to create individually customized textures for each section (I think Simhottoddy has a small tutorial on how to do this on his thread). Finally as previously mention you need to work a bit more on the glass, at least you need to add a bump map. Keep up the good job!
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It looks pretty good but I share some of the concerns expressed bu Vlasky I guess using the random modifier will help creating the effect of diversity but you will still have to make a few of these to avoid too much repetition. I am also not sure about two of the maps you are showing as an example, the ones at the edges give the impression that those two floors are empty.
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Interesting use of the floor plan!
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looking better not sure if the dimensions for the doors in the first house are a bit disproportionate. From your renders looks to me as you have to fix the LODs and re-center your models.
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It looks really nice but I will insist that the reds blues and oranges are way too saturated...
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My antivirus is blocking your images, it says that the link has a Trojan...
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looks lovely
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It is looking really nice, I will de-saturate the orange and blue on ht first floor so that it matches better with the game.
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It is looking really nice, I will de-saturate the orange and blue on ht first floor so that it matches better with the game.
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