Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'texas'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 25 results

  1. El Paso, TX

    Version 1.0.0

    330 Downloads

    I don't know exactly how accurate this map in compared to the SC4 roads, but the map itself is accurate. This is my first attempt at a real city map. *** Please rate. Included in the download are two zip files. One file is for use with SC4Mapper to install. The other file is for use with the In-Game Render function. Download whichever file works for you. I hope you find it useful. Thanks for looking.
  2. Corpus Christi

    Version 1.0.0

    826 Downloads

    1 more and I'll stop for a bit. This time it's the town I grew up in, Corpus Christi, TX. Here the challenge is the large bay that splits the region in two. Yes, it is supposed to be this flat, Corpus is on a coastal plain and is dead level. Locals will see I took some liberties with the ship channel; it actually cuts into the land, but that wouldn't work out realistically with the rendering of the greyscale. Ahh well, it's still pretty true to reality out for the most part. Another smallish region, 2x3 large tiles. Happy Simming!
  3. Version 1.0.0

    1,956 Downloads

    Functional Cul-de-sacs, VOL2, by Mattb325. --------------------------------------- Following on from the Functional Cul-de-sac (Vol1 release), I present another type of cul-de-sac: the housing estate, or master-planned community. In these sorts developments, a developer will purchase a large tract of land and provide all of the services: roads, curbs, gutters, water, sewerage, street trees, street paving and street lights. The developer will then subdivide the land, build the houses to a specific set of designs and then sell off these individual homes and allotments to buyers. The result is a ready-made community with HOA, uniform streets, houses and street-scapes. They are supposed to look different from the surrounding neighborhoods and prove very popular with young families and first-time home buyers. The growable lots contained in this download mimic these sorts of developments: each lot is 6.5 acres with many cul-de-sacs, curving and diagonal streets, decorative ponds and open community spaces all with brand new houses aligned to these streets. The houses all come from real house plans from a Texas home builder who builds many such estates. Surprisingly, no such lots exist in SC4 and these streets are all network enabled. The two 10x10 lots contained within this download will provide sufficient variety to give an homogenous new suburb look. They can be zoned together or spaced apart with grass & park areas between the 10x10 lots to mimic the sort of community facilities many of these housing estates provide. --------------------------------------- WHAT THIS DOWNLOAD DOES: This download provides two new growable lots of a 10x10 size. Each of the lots is network enabled in various spots to connect seamlessly to the surrounding streets and roads. Each lot is restricted to grow ONLY on low-density zoning on the Houston and Euro tilesets and will not grow on medium or high density zones. Each lot has a different arrangement of medium wealth houses and a uniformity of street trees and plantings. Both of the lots have identical stats meaning that the game will not favour one type over the other. The population numbers of the lots conform roughly to Maxis' low-density formulae of approximately 12-20 residents per house. These lots cannot accidentally grow; you must use the CTRL key while zoning. --------------------------------------- HOW TO USE THIS DOWNLOAD: There is nothing especially tricky to get this to work. Just make sure you have the dependencies, unzip and install to your plugins and then use the CTRL key while zoning low density residential to get a lot that is 10 tiles wide and 10 tiles deep. --------------------------------------- WHAT THIS DOWNLOAD DOES NOT DO: This is not a mod, so it will not alter the standard street ends that either come with the base game, are installed with the NAM or are installed with any other cul-de-sac mod. This will not interfere with, nor conform to, SAM street types. These lots use CPs textures (which differ from the base game) to ensure that these housing estates have their own unique look, right down to the street textures. --------------------------------------- IMPORTANT NOTES - READ!!!!!: With anything new, it is important to spell out a few caveats: * Because these lots are network enabled, these lots will never upgrade. I recommend using them in conjunction with standard zoning to achieve vibrant, realistic suburbs that are sustainable. * Because these lots are network enabled, if they abandon, they will not recover: you will need to correct the issues that caused abandonment (crime, jobs, commute, demand), bulldoze the lot and let a new one grow. * I have chosen the 10x10 lot size deliberately to be a unique lot size that doesn't compete with other custom lots, but if you have other 10x10 low-density medium residential lots in your plugins, they may grow instead of these. * I have chosen the 10x10 lot size deliberately to ensure that the network enabling doesn't interfere with the NAM drag patterns for creating curves, fractional angles and so on. My testing so far has indicated that this is unlikely to happen, however, in certain situations and placements you may find that the game attemts to draw FAR or curved streets. In the highly unlikely event event that it occurs, it's not a big deal, just bulldoze the surrounding streets to alter the pattern. * Once the lot has grown, if you don't see cars, automata, etc using the lot, just drag the street tool through the lot (be sure to use the pre-planned streets as your guide) and the automata will soon follow. --------------------------------------- Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below. --------------------------------------- STATS R$$: Lot size : 10x10 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $40 Capacity Satisfied: R$ 684, R$$ 432 Pollution: 18 (Air)/ 15 (Water)/ 34 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 36 Mwh Water Consumed: 60 Gal/Month Building Style: Houston and Euro Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This file contains a series of lots only. However, some of the dependencies will require you to select either a maxis nite version or a dark nite version. If you use the dark nite models, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins. Please note that while most dependencies are very common-place and most folks will have these already, a few are brand new, or have been updated. Make sure you get them all! TEXTURE PACKS *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) PROP PACKS *Mattb325 Aliana Estate Model Files - (https://community.simtropolis.com/files/file/34468-aliana-estate-prop-pack/) Choose either Dark Nite or Maxis Nite *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Mattb325 Prop Pack Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  4. Version 1.0.0

    2,145 Downloads

    Aliana Estates Growable Houses, by Mattb325. --------------------------------------- A set of eight new homes based on real house plan designs for 50'lots by a texas home builder. These houses, both orthogonal and diagonal are all on 1x1, 1x2 and 2x2 lots. These are designed to complement the large 10x10 cul-de-sac mega-lots, but I have released them seperately as many folks would prefer to just zone in the traditional manner. All lots grow between stages 1 and 4 and each house has identical stats with occupant values in line with Maxis homes. These are restricted to the Houston Tileset only. Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below. --------------------------------------- STATS R$$: Lot size : 1x1, 1x2 and 2x2 Growth Stage: 1-4 (Low, Medium and High Density Zoning) Bulldoze Cost: $143 Capacity Satisfied: R$ 19, R$$ 12 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 2 Gal/Month Building Style: Houston Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This file contains a series of lots only. However, some of the dependencies will require you to select either a maxis nite version or a dark nite version. If you use the dark nite models, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins. Please note that while most dependencies are very common-place and most folks will have these already, a few are brand new, or have been updated. Make sure you get them all! TEXTURE PACKS *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) PROP PACKS *Mattb325 Aliana Estate Model Files - (https://community.simtropolis.com/files/file/34468-aliana-estate-prop-pack/) Choose either Dark Nite or Maxis Nite *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Mattb325 Prop Pack Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  5. Reliant Stadium

    Version 1.0.1

    57,488 Downloads

    This is Teemu_om's Reliant Stadium. The original building can be located in Huston, Texas. Disclaimer: The original upload(s) due to technical limitations back in the time, when they were hosted at the first time, had to be split into 3 parts and had to be uploaded as 3 separate entries. These limitations are no longer applying, so the decision was made (with the support of the admins: @CorinaMarie and @Cyclone Boom), that the three separate uploads will be merged as it was intended originally for easier access to the files. Also a new readme is now attached to the upload with the relevant LOT stats. The only small difference, comparing to the original upload(s), that the model files now packed together into the: Reliant Models.dat Note: The download and view counts have been merged from the original 3 files, along with reviews and comments too. Dependencies: Reliant Models.dat (included) BSC Textures Vol 01 Installation: Unzip the whole bundle, or COPY the "Teemu_om" folder from the *.zip into your plugin folder. You don't need to keep the "_Documents" folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Credit: All credit goes to Teemu_om for creating these models and the lot. Support: This Teemu_om creation is now considered as legacy content and therefore their support is very limited, however support from the wider community can be requested in the STEX Custodian General Support Topic. Best include a screen-shot illustrating the problem.
  6. Version 1.0.0

    316 Downloads

    My rendering of the real World building and hotel, la Mansion del Rio of San Antonio, Texas. 3x3 tiles Format: .bld Intended zone type: Residential Place into SimCity 3000 Unlimited/Buildings/ to install.
  7. Version 1.0.0

    387 Downloads

    This is my rendering of the real World Doubletree Guest Suites at the Galleria in Houston, Texas. Format: .bld Intended zone type: Residential Place into SimCity 3000 Unlimited/Buildings/ to install.
  8. Bass Hall Opera House

    Version 1.0

    4,708 Downloads

    Bass Hall Opera House, by Mattb325. --------------------------------------- This was done as a request for a fellow SC4 player. The Bass Performance Hall is in Fort Worth Texas. It seats 2,056 people. Built as a multi-purpose facility, the Hall is able to house symphony, ballet, opera, stage, musicals, and rock concerts. It is also now the permanent home to the Fort Worth Symphony Orchestra, Texas Ballet Theatre, Fort Worth Opera, the Van Cliburn International Piano Competition, and Cliburn Concerts. The building is reminiscent of the classic European Opera Houses: the building is constructed of limestone and was built in 1998. In game, this is offered as a non-conditional Opera House Reward. Therefore it is: * Offered as a reward without needing to meet pre-existing conditions. * Located in the REWARD Menu * Can be placed more than once in a city. * It DOES NOT over-write the ingame Opera House (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis town hall reward. * It DOES NOT over-write any of my other Opera House lots (so can be used in conjunction with these as well). The stats have been made in accordance with the opera house bug fix (the vanilla Maxis opera house fills up very quickly and then causes your city to have all sorts of problems), but please note that the bug fix is not necessary for this download. The Opera House is a very useful reward for ensuring that older Sims in your city retain their educational quotient (if you only use schools/colleges, this EQ diminishes very quickly in an older population). Additionally it provides 281 civic jobs; it gives a region-wide residential, commercial and IHT boost, and increases desirability in the surrounding radius. --------------------------------------- STATS: Lot Size: 4x4 Plop Cost: §8,900 Bulldoze Cost: §9,780 Monthly Cost: §400 Wealth: High Demand Created: Jobs§ 58; Jobs§§ 127; Jobs§§§ 96 Demand Satisfied: R§§ 20,000; R§§§ 20,000. CO§§ 20,000; CO§§§ 20,000. I-H 20,000. Park Effect: N/A Landmark Effect N/A Mayor Rating Effect 30 over 60 tiles Pollution at Centre: 5 (air) /3 (water) /2 (garbage) Pollution Radius: 3/4/0 Power Consumed: 9 Mwh Water Consumed: 34 Gallons Capacity: 94,400 EQ Boost: 3 Effectiveness vs Age: 20 (0); 30 (0.3); 40 (0.3); 50 (0.3); 60 (0.75); 70 (1.5); 80 (3) Coverage Radius: 7,320 Occupant Groups: Reward; VIP; Taxi Maker; Opera --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: No dependencies are required for this file. --------------------------------------- To install, simply unzip these files into your plugins folder.
  9. NRG Astrodome

    Version 1.0

    258 Downloads

    This is my 3rd plugin/bat/mod, and here, i made a NRG Astrodome, the model itshelf belongs to me, i made it myshelf and sorry for the huge lot size, the Astrodome is far away than the square building selection thing, and i cant extend its boundary.
  10. Teaser

    After completely breaking my game and miraculously stabilizing it, I've lately been motivated to recreate my hometown. Beaumont is the regional hub of Southeast Texas and the center of the Beaumont-Port Arthur Metropolitan Area. The city is home to a downtown filled with historic buildings (that itself is listed as a U.S. Historic District), a major University, the 4th busiest port in the United States, and around 120,000 people. I'll explore those areas and more as we go, so for now, enjoy what I have so done so far for Downtown.
  11. TCC 99 Ranch Market

    Version 0.0.1

    373 Downloads

    99 Ranch Market (aka "99 Ranch" or just "99") is an American supermarket chain headquartered in Buena Park, California. The chain currently has 50 locations spread across 6 states (California, Texas, Nevada, Washington, Oregon and New Jersey). While stores are typically large and well-stocked with all sorts of items (including live seafood), the chain specializes in Asian foods and drinks. Almost all of its stores are located in suburban areas. This location is based on typical locations found in California and Texas. Like most California stores, there is a East West Bank ATM/branch inside the supermarket. The lot is 7x8 and can be found in your Landmarks menu. This is a Beta release that has been tested for bugs but does not currently feature nightlighting. Nightlighting should be available in future updates (hopefully). Dependencies: SHK Parking Pack 1.2 SuperSHK Mega Parking Textures 1.0.1 BSC MEGA Props - SG Vol 01 (v1.0) BSC MEGA Props - CP Vol 02 (v1.0)
  12. One Shell Plaza

    Version 1.0

    3,380 Downloads

    One Shell Plaza (OSP) is a 50-story, 218 m (715 ft) skyscraper at 910 Louisiana Street in Downtown Houston, Texas. Perched atop the building is an antenna that brings the height to 304.8 m (1,000 ft). At its completion in 1971, the tower was the tallest in the city. File content: Functional Landmark with 5,000 CO$$$_Dark Nite Version MAXIS NITE VERSION SOON: WAIT FOR IT. Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original. 2.- The models are not exact replicas of the original building. 3.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file. 4.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 5.- Acknowledgments and all the credits to the original authors of this building.
  13. Version 1.0

    237 Downloads

    El Paso & Ciudad Juárez in SimCity 3000. Two cities on each side of the border. El Paso is situated north of the border and the troubled Ciudad Juarez is situated south of the border. El Paso has a high level of control and is a functioning and civilized city. Ciudad Juárez, however, is the world's most dangerous city outside of a war zone. Therefore, crime is booming and the police are almost non existent.
  14. Great Southwest Building

    Version 1.1

    4,643 Downloads

    The Great Southwest Building, formerly the Petroleum Building, is a skyscraper built in 1926 and located at 1314 Texas Avenue in Downtown Houston, Texas, in the United States. The structure was originally commissioned by Joseph S. Cullinan, founder of The Texas Company, to house the offices of his growing oil and gas business. Designed by New York architect Alfred Bossom, the building features Art Deco style with unusual Mayan touches including reliefs and a stepped back style on upper floors to mimic a Mayan pyramid. This is the second version of this building, the old one is now unavailable. Textures and nightlights were improved. Click on the image to check the other views: If you like this model and you're able to donate something, I accept donations via PayPal: https://www.paypal.com/donate/?hosted_button_id=PCK9XFMPHR758 If you can't, no problem at all, just enjoy it! INFORMATIONS The model is available in two versions - LM and CO$$$ - and with and without the annex building. All of them are corner W2W. Landmark - with annex Plop cost: 70,000 Lot size: 3x2 Commercial Office - with annex: Lot Size: 3x2 CO$$$: 1,500 CO$$: 2,000 Landmark - no annex Plop cost: 55,000 Lot size: 2x2 Commercial Office - no annex: Lot Size: 2x2 CO$$$: 1,500 CO$$: 2,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Great Southwest Building (with annex - MN): this is the version with the annexed building for those who do not use SimFox Day and Nite Modd. Great Southwest Building (with annex - DN): this is the version with the annexed building for those using SimFox Day and Nite Modd. Great Southwest Building (no annex - MN): this is the version without the annexed building for those who do not use SimFox Day and Nite Modd. Great Southwest Building (no annex - DN): this is the version without the annexed building for those using SimFox Day and Nite Modd. Note: inside each .zip there are the Landmark and Commercial Office folders. If you don't want one of them you can delete its respective folder, but never the .SC4MODEL. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only).
  15. https://www.theguardian.com/us-news/2016/jul/31/austin-shooting-multiple-victims-reported-in-texas?CMP=Share_AndroidApp_Tweet As of when I'm posting this, there's little information circulating as to what exactly is going on. This article I found is as sufficient as I could find. I'll try to remember and update this thread with new information as it surfaces, but if I don't, if you guys would be so kind as to leave posts down below with new information regarding this, that'd be great. My prayers and condolences to the victims and their families as well as the city of Austin.
  16. This past week the carefully guarded design by Pelli Clarke Pelli for Weston Urban's Frost Bank Headquarters in downtown San Antonio was finally revealed. This will be the first major commercial office tower built in our downtown in almost 30 years, and we were promised an iconic, skyline changing building. "Weston Urban proposes cutting-edge skyscraper for Frost headquarters" - Richard Webner and Steve Bennett, San Antonio Express-News "Frost Bank Tower Design Signals a 21st Century San Antonio" - Iris Dimmick, The Rivard Report It's...err...shorter than what many were anticipating! That has been the immediate, universal reaction as the design will rise only to 400 ft. However, once you get past the diminutive stature, it's actually kinda pretty. Admittedly, downtown San Antonio has no modern glass towers, so this really is cutting-edge for us: For some, the octagonal glass design is too modern, while others think it is too restrained and boring. Seeing that skyline cut-'n'-paste with the octagonal Frost Tower flanking the octagonal Tower Life Building tells me Pelli Clarke Pelli knows exactly what they are doing. The current site is a motor bank landscaped along its perimeter with live oak trees, which the developers have promised to largely preserve, particularly the live oak allée: Not yet shown is how the rear base of the building will relate to the San Pedro Creek Improvements Project, which is creating a linear urban park out of a neglected drainage creek paralleling the Riverwalk. At one point, the creek project facing the proposed tower site would have looked wondrously like this, but it has since been toned down more like this. I admit, I was partial to the wondrous look. Frost Bank will also have new, more conventional buildings in Fort Worth and Dallas, but the benchmark for San Antonio was the iconic Frost Bank Tower in Austin, whose completion in 2003 inaugurated a rapid building boom in the Capital City. It is hoped that the San Antonio tower will herald a similar boom in Alamo City. The iconic crown on the Austin building always seemed to me to be squat and peculiar, and it was a wonder just what sort of comparable crown might San Antonio end up with. I do like this cleaner, serrated crown. Former Mayor Julián Castro surprisingly announced this unsolicited tower project and its complicated public/private downtown land swaps in 2014 just before leaving to become U.S. Housing and Urban Development Secretary, and this building is seen as the crown to his mayoral "Decade of Downtown" initiative. Construction is expected to begin at the end of this year and is aimed to be completed by 2018, in time for the San Antonio Tricentennial celebrations. Lastly, my own humor:
  17. Fountain Place

    Version 1.0

    7,612 Downloads

    Fountain Place is a 60-story late-modernist skyscraper in downtown Dallas, Texas. Standing at a structural height of 720 ft (220 m), it is the fifth-tallest building in Dallas, and the 15th-tallest in Texas. Link: https://en.wikipedia.org/wiki/Fountain_Place This file Includes: Functional Landmark with 4,800 CO$$$ Jobs JUST PLOPPABLE FILE Instal the version taht you need. To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins For Dark Nite you'll need install Dark Nite Mode: https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Have fun !
  18. Magnolia Building

    Version 1.0

    10,100 Downloads

    More pictures: DAY LIGHT MAXISNITE DARKNITE DESCRIPTION The Magnolia Building, also called the Magnolia Petroleum Building and currently Magnolia Hotel is an iconic building in the city of Dallas, TX, USA. Built in 1921 in the Beaux-Arts style, the building has the Pegasus horse at the top since 1934, the logo of the Magnolia Petroleum Company and later Mobil Oil logo as well when they merged. The Pegasus became a symbol in the city. If you like this model and you're able to donate something, I accept donations via PayPal: https://www.paypal.com/donate/?hosted_button_id=PCK9XFMPHR758 If you can't, no problem at all, just enjoy it! INFORMATIONS The model is available in two versions: Landmark and Commercial Service. Landmark: Plop cost: 50,000 Lot size: 3x2 Commercial Service: Lot Size: 3x2 C$$$: 4,000 C$$: 5,000 C$: 6,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Magnolia Building - LM-MN: this is the Landmark version for those who do not use SimFox Day and Nite Modd. Magnolia Building - CS-MN: this is the Commercial Service version for those who do not use SimFox Day and Nite Modd. Magnolia Building - LM-DN: this is the Landmark version for those using SimFox Day and Nite Modd. Magnolia Building - CS-DN: this is the Commercial Service version for those using SimFox Day and Nite Modd. Note: if you download both MaxisNite files you can delete one of the .sc4model file. The same applies to DarkNite. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only). THANKS TO Reddonquixote for this awesome sculpture he did for the building entrance. Thanks also to those who helped me with some issues rendering, Jasoncw, c.p., Mattb325 and mgb204. To check other models I'm working on just follow the link: https://community.simtropolis.com/forums/topic/61046-jp-schriefers-bats/
  19. So simtropolites, what is your opinion on High-Speed Rail in the United States? Be it in California, the Texas Triangle, Chicago, the Northeast Corridor, or any other proposed region. I just want to get y'all's opinions because I'm currently writing an in-depth research paper into the topic and I want to see if there are any potential arguments that I'm missing.
  20. Shooting at Fort Hood, TX

    http://news.yahoo.com/fort-hood-says-shooting-texas-army-224107447.html All things are currently developing. Right now we don't know all that much about the situation.
  21. Houston, Texas,

    Version 1.0

    1,325 Downloads

    G'Day Simtropians, This map of Houston comes courtesy of a request by old mate Portie. Thanks mate. Houston is a large port city in Texas. Named in honour of the then el Presidente of the Texas Republic, Sam. This is a real world map and was produced with dem and satellite data, it is accurate in scale and terrain and requires Wouanagaine's mapper or terraformer. If using terra one requires a 64bit OS and terra need to be patched with the 4GB patcher. Details are in the readme. The map measures 81.92km x 61.44km. That is I think about all. Cheers.
  22. Hey yall I've been trying to make a proper interchange with frontage roads which includes the turnaround lane, allowing for only one exit ramp to serve all directions. It also makes for a very compact interchange. Anyone who's ever been to El Paso or Pasadena TX has seen these—I assume they're all over the state. They're also underneath the Metropolitan Autoroute way up north in Montreal, Canada. I was trying to make it with RHW with fairly poor results has anyone attempted it?
  23. Brad? Janet? Denton USA

    Version 1.0

    210 Downloads

    G'Day Simtropians, Today I wish to present a map courtesy of a request by DaTSchikinhed, Thanks mate. Well we all know Brad and Janet live in Denton, don't we? Denton County Texas is just north of Dallas. See me up CLOSE and personal. This is a real world map and measures 53.248km x 49.152km. it was produced with dem and satellite data. It is in .SC4M format and requires Wouanagaine's mapper or terraformer to import it into SC4. The map is terrain and scale accurate. A readme is provided free containing instructions and links an a pic. I think that's all. Cheers
  24. Facts, History, and Information

    Dallas, Texas photo by Matt Clarkson Geography: Area: 385.0 sq mi (99.7 km2) Dallas city limits include several large man made lakes used for water for the rest of the metro area Topography: Located on the great plains, Dallas is mostly flat with scattered hills and shallow valleys created by streams; the Trinity River runs through the middle of Dallas Climate: Humid subtropical. Mild winters, occasionally strong cold fronts move in bringing snow and ice. Hot, dry summers. Spring and Autumn are both pleasant and warm, but stormy. Demographics: Population (2010 census): 1,197,816 (9th in the US) Metro Population: 6,477,315 (4th in the US) Density: 3,697.44 sq mi (1,427.38/km2) Diversity: 56.6% White, 23.2% African American, 2.5% Asian, 16.4% other race, and 1.3% from two or more races. Latinos make up 43.1% of the total population. Religion: Located in the "Bible Belt" there is a large Protestant, Baptist, Presbyterian, and Catholic influence. Islam, Buddhism, and Judaism is also have sizable communities. Economy: Metro GMP (Gross Metropolitan Product):$379,863 million Major Industries: Cotton, Telecommunications, Retail, Banking, Oil, and Natural Gas Fortune 500 Company Headquarters: 12; Metro: 24 Transportation: Major US Interstates: Interstates 20, 30E, 45, 635, 820 Major Airports: Dallas Love Field, Dallas-Ft. Worth International Airport Mass Transit: DART (Dallas Area Rapid Transit) Light Rail and Bus service History: Throughout the 16th to the mid-18th century, Caddo Native Americans inhabited the Dallas area. In 1841, John Neely Byran built a log cabin near the Trinity River and surveyed the area. After the survey, in 1844, J.P. Dumas laid out .5 square miles of blocks and streets near present day downtown Dallas. Dallas was incorporated in 1856. Right before the Civil War, Dallas county voted in favor of secession. The war did little damage to Dallas; however, the Reconstruction Period brought myriad hardships and challenges to Dallas. Slaves were emancipated in June of 1865. In 1871, Dallas officially became a city.The major north-south (Houston and Texas Central Railroad) and east-west (Texas and Pacific Railway) railroads crossed in Dallas in 1873. These railroads quickly made Dallas a center for grain and cotton in the South. In 1880,the Missouri-Kansas-Texas Railroad was built in Dallas and caused the city to become the cotton capital of the world. In 1904, the Trinity River flooded and reached a depth of 52.6 ft. with a width of 1.5 miles. Although only five people died, over 4,000 were left homeless, and there was an estimated $2.5 million in property damages. This devastating flood caused the city to think of ways to try to tame the Trinity. In 1911, largely due to Dallas being the cotton capital of the world, the Federal Reserve Bank opened its eleventh regional branch in Dallas. During World War I, aviation became a concern for Dallas, and so Love Field was purchased in 1927 and became Dallas' municipal airport. During the Great Depression years, Dallas fared relatively well. In 1930, oil was struck 100 miles east of the city in Kilgore, causing an oil boom. This new discovery of oil caused Dallas to quickly become the financial center for the oil industry in both Texas and Oklahoma.In 1936, the state of Texas chose Dallas to host the 1936 Texas Centennial Exposition. The Exposition lead to the creation of Fair Park, an art-deco filled complex that serves today as the fairgrounds for the Texas State Fair, the largest in the country. Fair Park additionally houses numerous museums today. In 1958, a version of the integrated circuit was created in Texas Instruments. this creation lead to Dallas promoting high-tech development and the creation of the term "Silicone Prairie" due to the large amount of high-tech manufacturing companies based in the Dallas area. On November 22, 1963, President John F. Kennedy was assassinated on Elm Street in Dealey Plaza. Lee Harvey Oswald shot Kennedy from the nearby Texas School Book Depository. Today, that building has been converted into a historical museum dealing with both JFK's life and assassination. Although the assassination dubbed Dallas as a "Hate City", the 1970s and the 1980s turned Dallas into a real estate hot bed. Dozens of skyscrapers were built. In 1983, DART (Dallas Area Rapid Transit) was created and began light rail and bus operations. After the 1980s, Dallas experienced a lag in growth largely due to the Savings and Loan Crisis. However, in the late 1990s, the telecom industry boomed in Dallas. This, along with another boom in the high tech industry, created a building boom for Dallas today. Currently, the recession and hard economic times have not been heavily felt in Dallas. Unlike most other major US cities today, Dallas is still a real estate hot bed and is experiencing a construction boom in downtown and the surrounding areas. In the next update, I'll show how far I am in recreating Dallas in Simcity 4.
  25. Version 1.0

    290 Downloads

    G'Day Simtropians, Today I wish to show the second map of the Beaumont-Lake Charles map pack as requested by TJ1. Thankyou for your requests Teej. Beaumont is a short distance across the Texas border and this map butts to Lake Charles although it does not overlap. It's also flat and lakey around the area, another bridge builders ball really. See this map up CLOSE and personal. Ok, the technical stuff. This is a real world map and meassures 65.536km x 81.92km. It's in 16bits and .SC4M format. One requires wouanagaine's mapper to import it into the game. Terraformer will not load this map as it is too big for it. It's also terrain and scale accurate and was produced with dem and satellite data. A readme is included that has links and instructions. That's it... No wait, I found the map generator! He was sitting infront of the monitors all the time. Unfortunately though he doesn't upload or download very well through copper. Cheers
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections