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Shannanigan O'Crabby

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Shannanigan O'Crabby last won the day on
March 15 2018

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About Shannanigan O'Crabby

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  1. This is great... its so tough to search for info on these forums when you don't really know exactly what you are looking for and the Paradox Wiki is a nightmare. Having a "hub" of straight forward information is much appreciated!
  2. Shannanigan: WIPs & Stuff

    Yeah for sure! I'm just waiting until the DLC comes out, I want to see if they made any changes that might effect the way the lights work (they were added with coding... so who knows!) P.S. I LOVE Carnivale... I was so mad how they ended it after only 2 seasons... and on a dang cliffhanger!!
  3. Shannanigan: WIPs & Stuff

    Yeah... still on the Halloween stuff. LOL! I realized I could make "glowing eyes" in the windows using the illumination texture. So by day its black... but at night the eyes cycle on with the rest of the house lights.
  4. Shannanigan: WIPs & Stuff

    But now with Parklife... I'm distracted again. I've been getting ready, making some Sideshow Fairway props. I really can't wait for Parklife... so excited!
  5. Shannanigan: WIPs & Stuff

    So I've gone totally off the rails lately.... abandoning the 1950s for a while and been making spooky stuff. Gonna create a Halloweentown... see how far I can get. Who doesn't want to live in a nice little Crypt? Lol!
  6. Cities Skylines: Parklife

    Yeah I have no interest in a sequel unless it can use all the same assets I've collected (and made!!). Seems like it can be fixed along the way rather than need a total reboot.
  7. Cities Skylines: Parklife

    I'm so excited about this!! EDIT: I wish they were a bit more clear what is included in the "Plus" pack. I'm wondering if its just the radio stations... in which case I'm gonna skip it. I play with the sound off. Lol! EDIT AGAIN: Nevermind, its more clear on the Paradox website than on Steam. Looks like it is just radio stations.
  8. CS logo competition

    Congrats!! I've always wanted to go to Stockholm... hope you get some "touristing" in outside of the Convention.
  9. Is there a way to do this on buildings without making them a prop? I have a couple of houses where I want to use the diffuse texture for the window glow color, but like props its "on" all the time.
  10. How to add lights to a prop?

    Thanks! I got it figured out... and now I have way too many lamps. I gotta fiddle with the glow placement... but this is awesome. Thanks to everybody who knows how to do this coding business and sharing it with us mere mortals.
  11. How to add lights to a prop?

    Not always... I did search a few times I find that if I don't use exact terminology when searching info on this game I get nothing. I don't ask questions before googling first... but thanks for the help!
  12. How to add lights to a prop?

    Yeah I just missed pasting it. But I figured it out... I was somehow missing the direction info in the "Propeffect1" line of code. DUR! But I still don't know how to start the game in -noworkshop mode... I'm still too Noob I guess. LOL!
  13. How to add lights to a prop?

    I decided to wade into custom light creation... following the main script (aside from removing the second variation, changing the numeric values). The location works fine but the direction has gone literally sideways! I checked the pre-fab setting for my light in Modtools, for some reason its not saving the direction info from the script. Its setting everything to 0. Any idea why that might be happening? Here is my script... When I put the center distance position on the right, it doesn't line up with the original location of the street light glow. I was worried that the light would be backward on the street if I turned my mesh direction in Blender, so I used the "Medium Street Light" as a reference. Maybe thats where I'm going wrong? var lightEffect1 = EffectCollection.FindEffect("Street Light Medium Road") as LightEffect; var pos1 = new Vector3(3.4f,10.5f,0f); var dir1 = new Vector3(0f,-1f,0f); var propEffect1 = new PropInfo.Effect {m_effect = lightEffect1, m_position = pos1 }; Full disclosure ... I am not using a local version of ModTools, its the one attached to the Workshop. I tried... but when I created a copy and put it in the my local "Mod" asset folder... its not showing up in the content manager. I'm assuming there is a step missing from the process that I don't know... *shrug*
  14. Scaffodling Animation... Too darn high!

    Thanks guys... I'll play round with this on my next building.
  15. Shannanigan: WIPs & Stuff

    I'm taking a break from 1950's Suburbia to make a building for my "Luau" Tiki Sign. Yes I realize that is a bit backwards...
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