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348 NotableAbout Matthias King
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Mystery Download
Matthias King replied to Matthias King's topic in Cities: Skylines Modding - Open Discussion
Update: Ok, so apparently Steam's most recent update caused a critical bug where every time you log in, you download an update. I've had the same 112 MB download three times now, all right after starting Steam. Also, there may be a problem with Steam removing all your mods from your mod folder. I haven't started CS since this to find out, but this is based on another user's post on the Steam forums. If anyone is having problems, check this thread: https://steamcommunity.com/discussions/forum/1/1643170903482092179/ -
Steam just updated a few minutes ago, and afterward I had two separate 100+ MB downloads, but I can't see what was downloaded. I don't see any updates for a base game update, and nothing in my assets list when viewed by date updated. Did someone yank all their assets off the workshop or something and they all just disappeared from my list at once? Anyone else have a mystery download?
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Help with Workshop Assets and Copies
Matthias King replied to Matthias King's topic in Cities: Skylines Modding - Open Discussion
I'm happy to report that this worked like a charm. And now I know how to do this again if I need to. Thanks again. -
Help with Workshop Assets and Copies
Matthias King replied to Matthias King's topic in Cities: Skylines Modding - Open Discussion
Awesome, this was exactly the information I needed. Thank you. I'll try this and keep my fingers crossed. The game takes so long to load, trial and error can be really time consuming. -
Help with Workshop Assets and Copies
Matthias King replied to Matthias King's topic in Cities: Skylines Modding - Open Discussion
Ok, now I have another question. I've found the assets I want to keep the RICO settings for, but every RICO file is an XML called "PloppableRICODefinition." What do I do with them if they all have the same filename? Do I put them in my local assets folder? And if so, do they need their own folder? And do the .crp files have to be in the same subfolder? I assume the game will still be able to "see" them if the .xml and .crp are both in subfolders within the normal assets folder? Thanks again for your help. -
Help with Workshop Assets and Copies
Matthias King replied to Matthias King's topic in Cities: Skylines Modding - Open Discussion
Yes, the settings the original creator set. I'm generally happy to keep those, I just want to change the building cosmetically. I'll check out the guide. Thank you for the help. -
Help with Workshop Assets and Copies
Matthias King posted a topic in Cities: Skylines Modding - Open Discussion
I'm having a problem. I sometimes load a workshop asset into the asset editor and change the props or color, etc. Then I'll either keep the original and just turn it off in the asset manager, or I'll unsub the original and keep my copy. With RICO assets, I keep the original so I can retain the RICO settings. The problem I'm having is a few assets I have turned off in the asset manager still show up in-game instead of my copy. I've checked multiple times and I definitely have the original turned off and the copy turned on. It's getting really frustrating. So my question is how do I keep the RICO settings for a given asset if I unsub it? Thanks. -
Emory Hills, old port district
Matthias King replied to Leeijo's topic in Cities: Skylines City Journals
I believe it's the dingbats. I'm looking forward to those. Very SoCal.- 95 Replies
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- california
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Emory Hills, old port district
Matthias King replied to Leeijo's topic in Cities: Skylines City Journals
What are those long, narrow houses in the lower left corner, between the street and the railroad tracks?- 95 Replies
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- california
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Cities: Skylines Industries - Discussion (Released 23rd October)
Matthias King replied to Avanya's topic in Cities: Skylines General Discussion
If I'm not mistaken, the new "Make Historic" feature could render the "Control Building Level-up" mod obsolete.- 39 Replies
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- cities skylines
- dlc
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Cities: Skylines Industries - Discussion (Released 23rd October)
Matthias King replied to Avanya's topic in Cities: Skylines General Discussion
That's cool. The oil and other industries are great, especially considering I'm building a SoCal city and you commonly see oil pumps everywhere, like in between houses in residential neighborhoods, but I'm more interested in general industry and especially light industry. Those are things that have been missing from the game from the start, like machine shops and things like that which don't pollute.- 39 Replies
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Cities: Skylines Industries - Discussion (Released 23rd October)
Matthias King replied to Avanya's topic in Cities: Skylines General Discussion
There's no generic industry stuff?- 39 Replies
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Cities: Skylines Industries - Discussion (Released 23rd October)
Matthias King replied to Avanya's topic in Cities: Skylines General Discussion
I'm excited for this. I've been hoping for working oil pumps like those for a long time.- 39 Replies
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- cities skylines
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Californian Coast - Rocky Beach Waterworks
Matthias King replied to Simulanten's topic in Cities: Skylines City Journals
That does look good. -
Californian Coast - Rocky Beach Waterworks
Matthias King replied to Simulanten's topic in Cities: Skylines City Journals
Nice. The city I'm building is SoCal, so any appropriate assets are always welcome. There are a handful of vanilla low residential assets that can easily pass for SoCal, especially if you get the rest of the neighborhood around them looking right. I wish there were a few more Victorian houses. There are a number of those in some of the older neighborhoods.
