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Issues with Monorail transport asset
Aubergine replied to Paul Morrison's topic in Cities: Skylines Modding - Open Discussion
Could it be that you added a normal track and not a station track? In the asset editor you need to add a station track to the station. -
A few questions about monorail
Aubergine posted a topic in Cities: Skylines Modding - Open Discussion
Hi. Hope you don't think I am taking advantage by posting here. I have tried to figure this out myself and gotten pretty far on my first asset but I have a few issues I hope you can help me with. First is the ugly monorail texture. How can I remove it? The overlay that looks like someone took a cheesegrater to it. I want mine to look brand new. I have all my textures loaded, alpha difuse, specular, and normal but the default monorail seems to go over it. How do I make windows? I need them to glow at night and be shiny black during the day. How do I make glowing parts for the additive shader? Is this too advanced? I hope someone can help me with some of this -
Asset flat after exporting from Blender
Aubergine replied to Aubergine's topic in Cities: Skylines Modding - Open Discussion
You can delete this. I solved it. Apply crtl a in object mode and apply rotation and scale. -
Asset flat after exporting from Blender
Aubergine posted a topic in Cities: Skylines Modding - Open Discussion
Hello. I have been working on my first asset. A monorail train. I have gotten far enough that I wanted to see if I could look at it in the game. I followed a torturial on youtube, checked all the boxes like he but something has gone wrong. The asset opens fine in the asset editor but it's height is all wrong. It is completely flat. Lenght and width look right. Very weird. Just to try I scaled the height very high in blender and that did work a bit but that distorts the whole thing. Does anyone know what is wrong?
