-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'americana'.
Found 11 results
-
Version 1.0.0
143 Downloads
Not sure if people want to use these, but I'm always on the lookout for smaller wall-to-wall buildings and only really started playing SC4 again after LEX was shuttered. Therefore until such time as the LEX restoration work brings back SG's content in its official form, I created fairly basic W2W lots for 62 (I think) of his buildings, mostly commercial although with two residential buildings as well. These are lotted without setbacks and therefore should visually match most North American-style W2W buildings (although possibly not Smalltown USA or spa's Halifax series). All the model files are in the BSC Common Dependencies Pack labelled "SG Models [type].dat". The only other dependency should be the SHK Parking Pack. (I will be back sooner or later with additional BATs, have just been dealing with a lot of mental health problems) -
-
Belmont is a 1950's fictional city set on the Pacific Northwest. I made the map, also i use PO, and a lot of assets, some from workshop, some made by me, some edited for cities by me, some from patreon.
-
-
-
-
-
Version 1.0.0
56 Downloads
After a long time of hiatus i returned to city builders. Because i really don't like how the steam workshop works, all my assets will be SIMTROPOLIS exclusive. For my first upload i have for you a pack of 11 U.S. billboards from 1951. IMPORTANT! Mandatory DLC - Campus Mandatory Mod - prop painter (to tone down the brightness) !!! High tris: almost 3.000 !!! Content: Angel Face Frostilla Goodyear (2 variants) Hotpoint (2 variants) Max Factor Mobiloil Packard 2 movie advertisments WARNING! The images used for the billboards are scans from my personal collection of vintage magazines. So the texture doesn't look very smooth or perfect! DO NOT REUPLOAD TO OTHER SITES! Video presentation of the assets:-
- 1
-
-
- billboards
- vintage
-
(and 1 more)
Tagged with:
-
Version 1.0.0
106 Downloads
This is a vintage americana totem for a burger drive in. It is based on a real life one. To install : C:\Users\...\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets In game it's a 1x1 building with an output of 15MW. Use the Painter Mod to adjust the luminosity as i made it darker. https://steamcommunity.com/sharedfiles/filedetails/?id=1372431101 -
Exurb's Main Street Americana Collection | Custom LOD Creation Guide Released
Exurbanite posted a topic in Cities: Skylines Modding - Open Discussion
Hey all, this is my first time posting on the C:S forum. Being an architecture student and urban design enthusiast, I have come to love this game and the fruits of its massive modding community. I've decided to dive into asset creation myself a couple weeks ago by learning Blender and model importation into C:S with the ultimate goal of creating a collection of "Main Street"-style American storefront assets. After a frustrating week and a half, I successfully uploaded a test model with a diffuse texture a couple days ago into the asset editor. Following tutorials on YouTube and elsewhere, I created a diffuse map via baking, but as you all can see (and I have later found out) this method should only be used for making LODs as the quality in game is pretty bad. Ideally, the model should be textured like this. Right now I'm kind of at a loss of what to do next in order to create an acceptable texture map for my first building. My question is how would I make a quality textured UV map in Blender that can be exported directly into the game? Another way to phrase this question is what is the procedure for creating finished UV maps such as these from the author Avanya? Or am I forced to export the UV layouts to gimp/photoshop and texture them there? I know there are many skilled authors with knowledge of Blender modeling and texturing that frequent here, so I ask if at least one could guide me through this rough patch; it would be massively appreciated. Here's a pic of my model's untextured uv map in Blender. What should be my next move? Thanks in advance, If I can figure out how to remedy this issue I look forward to contributing to the C:S community.- 127 Replies
-
- 1
-
-
- asset creation
- wall to wall
-
(and 3 more)
Tagged with:

