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365 DownloadsAs you will no doubt know, the Maxis SC4 website shut down a long time ago, and with it went the Maxis tools and DLC landmarks. The Maxis DLC landmarks were once available over on Screwpile Developments, but that no longer works. Also @MoofishPro made them available here, but the .ipb file means these cannot be installed on a Mac. (Staff Note: This has now been fixed and was broken due to an error with the file submission, where the zip extension wasn't assigned. So this can also be a viable alternative to the landmarks as packaged here.) You can find all of these by trawling the internet and various SC4 forums. But, in this simple .zip file, I've compiled the .dat files for all 29 Maxis DLC Landmarks. Installation Unzip Place the entire folder into your SC4 Plugins folder Done Contents 63 Building Adler Planetarium Air Force Base (actually a Civic Reward, not a landmark) Arc de Triomphe Brandenburg Gate Capitol Records Globe Arena Grand Central Station Grutze Industries Grutzehaus Kunjungjon Living Mall Longfellow Castle Lucky's Hang Ten Mayflower Port Nam Dae Moon (a.k.a. Sungre Mun) Parthenon Rockerfeller Center San Francisco City Hall Schloss Schoenbrun Shorty Burger Seoul City Hall Seoul Soccer Stadium Sobchak Lanes Stone House (a.k.a. Ian's House of Stone and Wood) Stonehenge Taipei Art Museum Temple Expiatiori de la Sagrada Familia Temple of Grutz As far as I can see, this is compatible with the 'AllInOne.dat' file from @toroca's Functional Landmarks mod.
Tarkus posted a topic in SC4 Mac UsersFor those who haven't heard yet, Apple announced at this year's Worldwide Development Conference (WWDC) that it was going to be phasing out support for 32-bit applications for macOS in 2018. The main points of the announcement are as follows: Beginning January 2018, no new 32-bit applications will be allowed on the Mac App Store. Beginning June 2018, all apps on the Mac App Store must have 64-bit support. macOS High Sierra (10.13) will be the last version of macOS to support 32-bit applications "without compromise". As SimCity 4 is a 32-bit application, and it is very, very unlikely that Aspyr would invest in conversion to 64-bit (it would require a complete re-work of the original source code from EA), this would appear to put the future of the Mac port of the game in doubt, particularly once macOS 10.14 is released. Since EA also built SC2013 as a 32-bit application, it would also be subject to the same. If so, this is a pretty huge blow on Apple's part, and even more damaging to SC4's Mac userbase than Microsoft's changes were for Windows users. -Tarkus
I recently upgraded to MacOS High Sierra, and I went to play a city today and noticed this weird texturing was happening (attaching image files isn't working in the forum right now, so I included a link to the image in my dropbox. I played the city a couple days ago when I was still on macOS Sierra, and it worked just fine, so it's clearly an issue with the upgrade. I was running NAM 35, but when I saw the error I updated to NAM 36, hoping it would fix it (it didn't). I'm running v1.1.1 of the Mac AppStore downloaded version. Does anyone have any ideas? Has anyone else run into this problem?
UPDATE - July 28, 2014 The NAM has returned to the Mac. With the release of NAM 31 fast approaching, we'd like to update the Mac community at Simtropolis about the future of the NAM on MacOS. As many of you may know, the NAM has difficulty running natively on newer versions of OS X, beginning with Lion (10.7), due to the removal of Rosetta support. This omission prevents PowerPC-era apps like the Mac port of SimCity 4 from running on newer versions of OS X, without the installation of Aspyr's Universal Binary Patch, which has a number of quirks and instabilities, leading to inexplicable crash-to-desktop situations with seemingly unrelated combinations of NAM Plugins installed. We remain unable to solve this issue. Additionally, as NAM 31 will mark a return to a "Monolithic" release paradigm, in which virtually all of the current separate-download plugins (e.g. RealHighway, Network Widening Mod, etc.) will be rolled into a single package with all of the "core" features, our releases will have much larger filesizes, such that the simple .zip folders in which we've traditionally released OS X versions of the NAM will become especially unwieldy in distribution. To this effect, here is our new policy with respect to the NAM on OS X, with respect to the NAM 31 release, and until further notice: The NAM Team is unable to provide technical support to users attempting to run the game natively on OS X 10.7 (Lion) or later, or otherwise using the Aspyr Universal Binary patch. As mentioned before, we have no solution, or even a hint of how to solve the related issues, and the Universal Binary patch introduces other quirks and instabilities into the game. Use the NAM on OS X 10.7 and later, and with the Universal Binary patch, at your own risk. The NAM Team will continue to offer support to those running OS X 10.6 or earlier without the Universal Binary, or using a dual-boot or emulation/kernel-layer system to run the Windows version of SimCity 4 on their Mac. The NAM for MacOS .zip download will be discontinued for NAM 31, though it will still be possible to run the NAM natively on compatible versions of OS X. There will be one, single download of the new version--the Windows installer. The Windows installer can also be run under WINE, and it is possible to extract files from the .exe using Keka, a free extraction utility. The insides of the executable in Keka will look roughly like the existing manual install .zip, though upon extraction, you will want to rename the $ folder to "z___NAM" for the new version. Because the compression ratio on NSIS installers is even greater than .rar files, you'll have a quicker download than you would have with the old .zip. Further details will be added as they become available.