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Everything posted by CT14
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The Silver King Coalition Mines Co Terminal has been released: It's built as a high-tech lot, for your old cities which are always in need of high-tech workers.
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- 651 Replies
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- 9
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- industrial
- industry
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Reference: IRM Filler Base Texturing Dirty - 0xd5b0464a Base texture for IRM I-D fillers uses North Country Dude's Railyard Textures (or the RRW override if installed): Manufacturing - 0x258d1000 Base texture for IRM I-M fillers uses Maxis concrete: High Tech - 0x258c2000 Base texture for IRM I-HT fillers uses a different Maxis concrete, not shown. In most of my work I use Manufacturing or even Dirty for old High Tech lots, since those types were considered high tech 100-150 years ago.
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New cast iron W2W building, based on the 1883 A. H. Johnson building from Portland, OR. Also testing prop families for the Silver King Aerial Tram 48m spans. This was the first in-game texture test, the brick and the facing are too bright and will be toned down. A bit more roofjunk to add, and nightlights, and variations.
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Hi, your work looks great! Angles and Overhangs aren't hard at all! You may have to move the prop around a few times to get it perfect, but the basic process is simple. Here is how I do it. First create a regular, no-wealth prop exemplar from the sc4model in SC4 PIM. Then use a 'blank' model to create a Ploppable CS Landmark (or whatever), create a lot from that building exemplar, and put the building prop on that lot. It's easier if the prop has dimensions planned to match the 16m grid. Also you'll need to find and understand directions for setting capacity. Each sidewalk tile in the default base texture is 1/10 the 16 meters. Setting W2W models 2 tiles from the road is standard. You can make this match easily on the ortho sides of the model. Experiment with the other sides. By the way, you'll probably also want to remove the sidewalk texture around the building before final render. I made a similar BAT/lot here which isn't perfect but illustrates the technique - examine it if you like: https://community.simtropolis.com/files/file/31471-fab-diagonal-industrials/
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You folks are good with those MMPs! I've been having a lot of fun with Diggis Ponds, Sudden Valley and Cascadia Tree Controller. I found you can make little islands with the corner bits. If you look closely you can see non-matching CAN-AM tiles - those have since been fixed with the Multiple Canals mod (confirmed working with NAM 37!)
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- 24,742 Replies
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The filler lots visible in the Fisher screenshots have been packaged and uploaded:
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There are some really large lists, plugin-pack-style, showing up on the LEX as 'shell packages' using the dependency tracker. You might be able to use that, especially since you do have unique content to go along with the huge lists.
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@BartonThinks This is really cool, and if you published the props I'm sure folks would use them. Same for the lots!
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Will dig in old plugin packs, someone must have these.
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- simcity 4
- custom content
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Sometimes if a lot has wacky capacity it won't get 'picked' to spawn. I see a capacity of 198 for one of the 4x2 lots in Reader. That seems okay but I'm not sure what else might be competing. You can juke the system with ctrl-zoning medium density residential with size 3x2 or 4x2 (or other sizes from later packs?) on Chicago, New York, Houston tilesets to try to get the RUSA lots to grow (R$ R$$).
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Custom BAT looks blurry when zooming in on it
CT14 replied to Joe_Winko_From_YouTube's topic in SC4 BAT & Lot Workshop
Thanks for letting us know it's working! Nice project, be sure to compare to Maxis BATs and consider toning down the bright colors a bit to match. -
Not sure if already discussed but JBSimio's RUSA apartment BATs/lots should be helpful - there are a handful, here is the first: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2085
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- zuidkasteel
- zuid
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Whispers and teasers from the upcoming NAM 37 (Now Released!)
CT14 replied to Naomi57's topic in NAM & Transit Networks
The small 90 drag road corners used to be confusing, probably because it would work for streets but not for roads. All great news.- 11 Replies
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Views of the industrial waterfront area.
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Freight spur to the docks.
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- 467 Replies
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- cities skylines
- downtown
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Old computer died. New computer built. Can now run Cities: Skylines. Yes, I know I have some unfinished SC4 assets remaining to publish. Here's my first try at a historical build, based on a Northwestern American port city.
- 396 Replies
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- cities skylines
- area
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28 - Santa Selena Cliff
CT14 commented on philforhockey51's City Journal Entry in Region of Mountain North (SC4)
Love the terrain, paths, railscaping and Super Chief! -
- 13 Comments
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- powerplant
- power
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