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Everything posted by CT14
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Version 1.0.0
423 Downloads
These 1x1 filler lots feature industrial concrete, dirt or grass base textures along with Girafe's flora, Simmer2's fences and custom overlay props. By default, they will appear in the landmark menu. Eye candy only - no effects. Included pieces: I-M Concrete with SM2 Dirty Concrete Wall I-M Concrete with SM2 Dirty Concrete Corner I-M Concrete with SM2 Dirty Concrete Gate I-M Concrete with SM2 Chain Link Fence I-M Concrete with SM2 Chain Link Corner I-M Concrete with SM2 Chain Link Gate I-M Concrete with Brownfields Dirt with Brownfields Grass with Brownfields I-M Concrete with Extender (2x1 overhanging prop, 1x1 base) All pieces stats: Plop cost: 5 Bulldoze cost: 0 Pollution: 0 Several new prop families are included, which ensure a bewildering variation of lot details. Dependencies: Girafe flora: BSC - VIP berries https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP feather grass https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 SM2 Mega Prop Pack Vol 1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 CT14 Prop Pack Vol 1 https://community.simtropolis.com/files/file/32714-ct14-prop-pack-vol-1/- 3 Comments
- 2 Reviews
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- industrial
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I really like all of the Dells, especially that first picture. They are so iconic in the karst region. I also am digging the aerial view from that plane!
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Liberace!!
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Water tank looks great and I think it's a good idea to release the finished version now before fiddling with our endless requests.
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Correct.
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Yes, the 2014 picture shows a version that should fit into any city new or old! As well as the removal of the giant billboards (which are great for modern city version, don't get me wrong). Thanks for being so open to feedback.
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This looks really great! Thirding the request for a 1921 version, and also looks like the water tower roof might not be textured yet.
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Lovely work, thanks for showing your modular Fisher build! You made me curious about the Zug Island hum, hmmm.... @BartonThinks the roads are custom eye-candy lots with static props. A quick way to make beautiful pictures.
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Love the juxtaposition of the viaduct, water and docks with the forest and farms here!
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Yoooo is that an unreleased grain elevator in the last pic? Nice industrial/ag scenes!
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Love me some Wisconsin! "NO HEELIES!"
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@korver you are a treasure. thanks for highlighting so many lesser known, beautiful regions.
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That's really gorgeous, @mitsos. Thanks for sharing all your historic scenes.
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Those new wooden trestles are putting in some serious work! Thanks for sharing, everyone.
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CS$$ pack is looking splendid!
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Thanks @1SweeTDreamS1... I don't know if they're perfect textures, but I had a lot of help and useful critique over the years from folks here. I give all the credit to them. #1 tip for me was try to match the brightness and hue to the vanilla buildings, and I think it was T-Wrecks that first alerted me to that. It's harder than it sounds and I haven't always succeeded, but it usually results in something usable.
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Version 1.0.0
436 Downloads
The Johnson Building, constructed in 1883, was a commercial building in Portland, OR. Located at the northeast corner of Front and Ankeny streets, the Johnson Building featured a cast iron facade and brick on timber construction. On left of Minor White's 1939 photo below: This building met the wrecking ball along with the rest of the block when the Harbor Freeway was constructed. Caveats: I've added bays to the width to span 16m. Real facade closer to 12m. Optional dependency: SCILT for your choice of sidewalk Install: Unzip to Plugins. Remove: Remove Plugins/CT14/W2W Johnson Building Models: 5 variations 2 story, 5 variations 3 story. Real building was 3 stories with a gray face. Lots: All lots are Growable 1x2 in all tilesets. Setback of 2 tiles matches Smalltown USA and other common lots. All lots use prop families for the building model, to help avoid the game's tendency to place more than one of the same building together. CO$$ 2 Story (stage 3) CO-$$ 37 CO$$ 3 Story (stage 4) CO-$$ 66 CS$$ 2 Story (stage 3) CS-$ 80, CS-$$ 22 CS$ 3 Story (stage 5) CS-$ 144 Bugs: Please report bugs with the lots to https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/- 2 Comments
- 6 Reviews
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Welcome to the development thread for CT14 lots and BAT. Reference/Notes Transit Textures JBSimio Smalltown USA Textures IRM Textures Prop Family Index Range: 0x5F85E900 thru to 0x5F85E9FF BSC Prop Family Index assignment record: https://www.sc4devotion.com/forums/index.php?topic=2490.msg500261#msg500261 Details of prop family IDs used: Releases (newest first) Original BATs W2W Johnson Building Fractional Angle Ugly Shed Towers Alpaca Scientific Instrument Corporation CT14 Prop Pack Vol 2 Silver King Coalition Mines Terminal Fisher Body Plant Modular Factory CT14 Prop Pack Vol 1 19th Century Small Shops Lyons Elevator FAB Diagonal Industrials Troy Gasholder Building Llama Terminal Company Relots, Warehouse Imports and Assorted Follies CT14 Industrial Grunge Fillers tadasu Ishihara Building - Diagonal Old Time Power Plants - jestarr Boilerhouses In-N-Out Lowrider Show Lowrider Props SABER LA River North American Freight Sidings --- North American Freight Sidings original first post:
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Just saying hello and I would like to get some of these WIP out the door this year - Seneca Breaker and Ice Docks. I've gone back to school full-time as of this term (and still working too) so my time is very short, but finishing these projects would feel great. Hope everyone is well!
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Dirt shoulders would probably be most prototypical or at least a messier border between the grass and dirt street. Streets can be wide, they just don't always have nice things like grading and intersection controls. We need dirt sidewalks too - dirt road + grass shoulder + dirt foothpath would be very authentic. But really, it looks ok as is.
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Found this old thread with a quick search, maybe it will be of help: https://community.simtropolis.com/forums/topic/52889-brown-boxes-fernelle-manor-simgoober/
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Seneca Breaker WIP
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