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About this City Journal

Highways & Interchanges, Railways & Infrastructure, Skyscrapers & Skylines, extensive mmp work and custom lots & BAT's.

Entries in this City Journal

TakemeThere
I've been spending a lot of my SC4 time working on this little pet project and now I finally have some results to show for it which I'd like to share with you. And by 'share' I mean release on the ST exchange. Rather than just being known as someone who only showcases his work I want to contribute my little bit to the community as well. These will be the first releases of custom content from the CJ this year and I promise there will be much more. Whether you think these types of structures are cool(like...
TakemeThere
This entry will not be an update of any particular area of my region but rather It'll be about my BAT project. To follow future developments in the project place check out the ToS project BAT thread or the progress report update. I've always had an interest in skyscrapers from the time I was little. It's the reason why I was originally drawn to the city simulation genre in the first place. I'm sure many of you can say the same. However I differ from the norm in that I also have an interest in other tall...
TakemeThere
Not the only power plant in the region, but the first one that comes to mind when people in the region mention anything about a power plant. Just a small section of it: Also a little over a month ago I started working on a street map for the region. Many years ago I had originally attempted to make a rail and street map using paint.net Needless to say the result was rather crude... First attempt at map making after completing the first couple of cities in the region back in 2006/07: Early Attempt at...
TakemeThere
Playing around with MMP's... something I never though I'd enjoy doing, but was I ever wrong about that. RE: Your Comments Huston Soon, very soon, I promise. Mymyjp Thanks! Haha and I was still planning a few more teasers! Just one more. Almost done with the plant, I just thought of a way I can improve upon it still though. Shouldn't take too long. 47ply Thank you. I've only recently started looking through the CJ section but your CJ definitely interests me very much as well. Yes the terrain has had a huge...
TakemeThere
Today I'll be taking a look at Broadcast Hill which is located in northern area of the city which is in the Middle East borough section of the city. Reference map; Here's an overview of the area; Located at the very top of the hill is the Broadcast Hill Tower and the studios for several TV and radio stations. The TV studio's for One Tree Hill News & Mother Prussia TV are located inside the broadcast building. In addition, the studios for the radio stations Kiss 92.3FM, Radio Polska & Chaz 103.5 are located...
TakemeThere
While everyone's off playing Cities: Skylines I'm sitting here making maps... but that's ok because I like making maps I used mapArt's maps as the template, with a few minor changes in the legend. Without further ado, here is the map of Cisco Bay; I'm fairly satisfied with how it came out. Let me know what you think. Also a peak at what the city looks like just after dusk; My personal favorite building in the city, just love the detailing at the top: One final view of downtown; Time to go for a drive, lets...
TakemeThere
The City of Cisco Bay is the largest city in the Eastern portion of the region. It's aptly named after the body of water it was built next to. It's position in the region can be seen in the map below: It was also the first city I built in the region almost 10 years ago. I recently modernized the city - replacing the maxis highways with RHW, added a fair amount of custom content and did some MMP work as well. Here's a look at the downtown area of the city and a preview of other area's around town I'll be...
TakemeThere
This update marks a return to the original concept I had for the CJ all those years ago: functional transportation improvements. You see Houston, we have a problem... While my region's highway network is already quite extensive, it turns out my constituents think much like Americans—you can never build enough freeways to satisfy them! In Pretoria, one of these issues exists in the Middle East Borough, where Lindin City is located. Overview of the Problem Below is a regional overview of the all the highways...
TakemeThere
Last time I showcased the 3D CAM in the City of Cisco Bay, this time around it's neighbor Lindin City takes the spotlight. Unlike CB Lindin City has undergone some notable changes, but I won't be covering that today because the central theme of this entry is movement; First some still shots of city from new angles. Here's downtown Lindin City with the Mount Royal transmitter overlooking it 3 4 4 5 5 6 7 8 Perspective view of the city Skyline Moving to the largest object in the city, the infamous Spaghetti...
TakemeThere
Wow, it's been so long I don't even know what to say! But I do know where to begin... A few weeks back I happened to come across this in my chrome homepage feed; https://gamerant.com/SimCity-4-change-camera-angle-3d-mod/ Immediately I assumed it was some sort of April Fools' joke due to the timing. I'm guessing most did, after all we've had a few of these in the past, exactly like this if I recall correctly. At first I shrugged the 'news' off, but in the days that followed I found myself thinking more and...
TakemeThere
Welcome Back to the Transfer. The highlight of this entry is the animation scenes but I left those for last as there's still a few other interesting things around the interchange that I'd like to show first. Originally I had planned to only have one entry on The Transfer but combined that would've been nearly 100 images which imo is probably a little excessive for a CJ entry, unless of course your name is Korver and your doing an end of the year special, definitely one of the few occasions we're it's...
TakemeThere
Hey guys it's been long time since the last update, a very very long time actually... Hard to believe it's been almost two years since the last entry and tbh, at one point I wasn't sure if there would ever be another one. But after a long gaming and internet hiatus the SC4 itch came back and it came back hard a couple months ago and I've been diligently working towards updating the CJ ever since. So without further ado welcome to Today's entry will cover another one of the regions signature interchanges...
TakemeThere
Hello simtropolis, it's been awhile but after a long adjournment I'm finally back with some new content. For those who many not be aware back in October my SC4(and windows) hard drive(SSD) crashed. This eliminated everything I had created after entry 35 on this Journal. Feb 2016 was the last time I backed everything up(plugins, cities, pictures, etc) on a separate hard drive. Foolish, I know. It's not that I overlooked the possibility of a hard drive crash, in fact all my important personal stuff is backed...
TakemeThere
This entry continues from where I left off last time at Aizen fall's. Here's a couple of wide pano shots to jog your memory in case you forgot where we were on this trip down the Scribosilyn river I spent a lot of time experimenting with mmps and creating different landscapes in the next area. I particularly like how these scenes look up close so as with the last entry the photo are from the closest two zooms. More of the area around the base of Aizen's fall. The first bridge crossing the Scribosilyn river...
TakemeThere
Talk about a complete one-eighty. When last we left Pretoria, I showed you the massive industrial monolith known as the Apotex Refinery. This time however we'll be looking exclusively at a natural landscape - the Rosco Valley. It's been a very long time since I made an entry where the main focus was nature. The last time mmp work was one of the main feature(s) of an update was back in The Ring of Steel(entry 21) and the last time it was the exclusive feature was for Gravenhurst Mosaics(entry 12). That was...
TakemeThere
This is the last update featuring the Apotex Refinery and the industrial area of Baycole. Parts of the refinery, specifically the hydro corridor, tank farm(s) & associated piping, power plant & incinerator were already seen in entry 38 & 39. This time I'll be showing the central areas of the refinery and mosaics of the whole complex both day and night. This will be the last industrial update for a few. Entry's on landscaping and a major highway interchange are next on the agenda. Central Unit Closeups 2....
TakemeThere
A little progress report on what I call the IRP - Interchange Rebuild Project. Highway system map: compared to the original pre-CJ map: Seems every week or two the map changes, there are multiple changes in this version. One section of a planned highway was rerouted and renamed 704(originally part of 705). As a result two other highways had to be renamed to maintain numbering consistency. I use a specific method when it comes to highway numbering. Highways which travel in a predominately east-west...
TakemeThere
This entry will cover the east end of the refinery district but before I get to that I'm trying to finalize the texture selection for the hydro pylons I recently created and I would welcome your input. Imo this mod would best be used in either and industrial or suburban settings. It might be interesting to use in areas of higher densities too, but it would be largely be hidden amongst taller buildings so I think its more important to decide on how well it contrasts with development in areas of lower...
TakemeThere
Entry number 2 from the city of Baycole, this time I'll by showcasing the industrial sector of the city which contains an oil production facility - the Apotex Refinery, a small coal power plant, incinerator and the associated docks, rail loading and storage facilities for all of the above. The Apotex Refinery is located on the north shore of Cisco Bay in Baycole, it is owned and operated by the Avalon corporation, one of the largest multi-national conglomerates on planet Azura. It is one of two massive...
TakemeThere
I'm finally back from my "semi hiatus". Haven't been around ST much and its been a over 2 months since the last CJ update, though it feels like it's been much longer. Long story short, too much going on IRL + SC4 burnout. Playing the game and being super active on ST was really cutting into my sleep time. But I think I'll be able to find a better balance going forward now Baycole is a medium sized city located on the north shore of Cisco Bay, it's location in the region is highlighted in red below. This is...
TakemeThere
I've never been one to make short entries so rather then making several smaller ones I'll be merging a few different items/topics into one. First on the agenda is that hydro crossing over Spaghetti Junction, below is the much improved new overhead crossing; 2 3 4 Spoiler I forgot to post some night shots in the last entry so here's a few for the road. 7 8 9 10 11 12 Why only no darknight? Unfortunately even with all that lighting the darknight mod doesn't work so well(imo) for highways and interchanges; A...
TakemeThere
Spaghetti Junction was originally showcased in entry 13. I remember that entry quite well because it was perhaps the most time consuming thing I've ever made in SC4. The making of the CJ entry itself took something like 4 days. Making diagrams, GIF's and labeling things all take a lot of time. Though it's still only second to entry 15. That one took me about a week to make because of all those diagrams, the actually in game stuff for 15 probably took an hour or two lol. These days it usually takes me a day...
TakemeThere
This will be the final entry from the South Shore borough and the Dresden. Dresden was joy to build, modernize(repeatedly) and finally showcase. But now 16 entries(a bit much for a single city right?) and 9 months later its finally time to close this chapter and move on. Much work still needs to be done on my future cities to reach the same level of refinement/detail as seen in Dresden and the pace of CJ entries will most likely slow down from here on. The currently pace of nearly one per week since the...
TakemeThere
This entry will cover the passenger and freight rail network in Dresden. Slight difference in format as this time I'll intersperse the mosaics' throughout the entry. I'll go over the passenger train network first and then go over the freight train network(s). Some of the images will cover locations already seen(but no duplicate photo's were used) but in order for this to be an all encompassing update they will be included here as well. However most of the mosaics seen below are taken from a higher and...
TakemeThere
This update will cover the last two neighborhoods of Dresden; Valhalla Park & Woodside which are located towards the central & southern portion of the city. These neighborhoods are largely suburban in nature with only a few small pockets of commercial, institutional or industrial development. How the cites areas/neighborhoods of Dresden are divided up; First some colorful closeups of Valhalla Park, arguably the nicest suburban area in the entire region. These photo's beg the question, is there such a thing...
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