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Showing results for tags 'mode'.
Found 6 results
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There is a mod that has had three threads (the first being the link to the mod and the other two being discussion): https://community.simtropolis.com/files/file/4408-my-sim-addon/ https://community.simtropolis.com/forums/topic/31049-adding-new-sim-faces-to-neighborhood/ https://community.simtropolis.com/forums/topic/71219-adding-new-sim-faces/ There hasn't been much discussion about it and I am wondering about a few things: 1) Someone said, in a different thread, that he used The Sims FaceLift to make new faces. The bitmap images that I was able to export using that aren't flat. Therefore, it looks like if I want to use faces generated with this I will have to make screenshots of the faces within the program and resize those with GIMP. I doubt the resulting quality will be good. Perhaps he used Facelift for the advisor replacement. Also, with Facelift, I have tried it and it is hard to get good faces out of it because it mixes children and adults, different adult age groups, makeup and no makeup, and allows for caricature proportions. It's also missing the ability to fix the necks so one often gets turkey necks. There are also cut-off heads (like someone sliced a portion of the top of a person's head away) and other issues. I think the original faces the program uses are also not so optimal, overall. Does anyone know of a better face creator for Sims 1 faces? I would like to upload sets of faces that match the style of the originals. 2) The second thread linked above has the statement that changing that names isn't so easy but I didn't see any further explanation. 3) The third thread has more instructional info than the others but it looks like the mod replaces the original faces. Is there a way to retain any of those? There are a few I have used in my cities and would like to keep. What seems as if it would be most ideal is to retain all of the original faces and have the extra pages for custom faces.
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Hello everyone, Another thing I would change is the way the game treats forests as if they have low land value. Simultaneously, mayor-planted forests are treated as if they have high value. This makes little sense. The forest animals also appear to have no value to the game. Has anyone made a mod to correct this, so that the forests created in god mode are treated as just as valuable as mayor-plopped trees? Thank you.
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hello everybody could someone create mode has the ability to making the lights of police and ambulances and fire brighten from time to time in the city? i mean without using the emergency icon in the game. that will be the best mode for simcity4 at ever
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Can you create a short step by step guide of full installing of the game?
Dreamerrrrrr posted a topic in SimCity 4 General Discussion
Hello! Can you create a short step by step guide of full installing of the game? During playiing even with original game with widescreen resolution, the game was crashed sometimes without save. And now, after installed some of addons, textures of some buildings didn't appear, for example, I don't see textures of the Fiesta de Turistica hotel and 2 others buildings at Commercial sectior, and when I have downloaded a separate building of Fiesta de Turistica recently, it still doesn't shows itself, and I have just rebuilt it by myself. And the game became more often crashing even when I am trying to make a save during the pause. Now I am thinking, maybe it would be much better to create a hot short guide of step by step game installing? Or it has already done? For example, a guide can contain something like this: 1) Install the original Rush Hour game; 2) Set the widesrceen resolution. 3) Download these packs of mods/addons firstly, and those pack secondly. 4) And if you wanna more trains, buses, download this for thirdly. Oh! And maybe, the next step would be beautiful (if its possible), for example: 5) And finally, if you wanna to reformat a map/cities to 3D, in GTA San Andreas Universe, only for riding, without build progress, but if you wanna ride at all the cities at the whole map, just do some things..., and if you wanna to join your cities with GTA SA cities, do this... (I am looking for GTA SA dimension becuase its not resoursable for computers, and it has the unlimited map; maybe, GTA Vice city also would be beautiful but its map had borders, and vehicles comes back to the center of the map automatically. For example, its possible to reconvert GTA IV to GTA SA, so, maybe if it will be something possible between SC4 and GTA dimensions?). Thank you! -
Europe west 6, region needs mayors, sandbox mode
lkoopertje posted a topic in SimCity (2013) Region Games
Hi, My region, Europe, needs mayors, it is in Europe west 6 I play in sandbox mode because i think you can do more, you have more money etc. If you want to join, add me: lkoopertje -
Version 1.0
4,681 Downloads
EBLTeam proudly presents, Industrial MMP set 1 by Gn_Leugim Want to give some more life to your industrial districts? Now you can, thanks to these simple and easy to use MMP's. There are 6 items included in this first set, and each have the same item repeated 3 or 4 times, so you have a chance to get the right rotation. In the end, there is a invisible item to finish up the chain. These props are not made by me (credits to its creators) and you will need the following dependencies: SC4D LEX Legacy – BSC Common Dependencies v8 (or above) BSC MEGA Props SG Vol01 v3 BSC MEGA Props JES Vol01 v2 BSC MEGA Props JES Vol07 v2 BSC MEGA Props MISC Vol02 v4 You probably have all of them. Installation Installation: Copy/extract the EBLT parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Any questions or doubts feel free to ask. Any questions or doubts feel free to ask. Merry Christmas to you all- 16 Comments
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