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Simtropolis Returns! 05/26/2026
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Showing results for tags 'add'.
Found 5 results
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New semi-serious 7 city Region looking for players
Bullet Filter posted a topic in SimCity (2013) Region Games
Hello! Although I have an odd feeling that no one will reply or bother to look at this thread, I would like to notify everyone that I am starting up a semi-serious simcity private region on Europe West 1. If you wish to join then add my origin: BulletFilter If you have any questions feel free to ask them with a simple reply. Thank you for taking the time to view this 3/7 CITIES CURRENTLY IN USE -
How to add lights to a prop?
AmiPolizeiFunk posted a topic in Cities: Skylines Modding - Open Discussion
EDIT: In this thread, boformer contributes a script to allow you to add lights to a prop whilst in the asset editor. Best is to install ModTools locally (also explained a few posts down) and run the Asset Editor in -noWorkshop mode. Once you have imported your prop, hit F7 to open the ModTools window. Copy and paste the script into the input box in ModTools and either press Enter or click "run". The light effects should immediately appear. In the script, you can control the position and rotation of the light effect. Later in the thread are examples for 3 light effects and 4 light effects, which have been tested and work! Here is the script: // --- FIRST LIGHT EFFECT --- // Used light effect var lightEffect1 = EffectCollection.FindEffect("Flood Light Orange") as LightEffect; // Final position in prop var pos1 = new Vector3(0f,10f,-1f); // this would be near the center of the prop, 10m above ground // Final direction in prop var dir1 = new Vector3(0f,1f,0f); // this would be up var propEffect1 = new PropInfo.Effect {m_effect = lightEffect1, m_position = pos1, m_direction = dir1 }; // --- SECOND LIGHT EFFECT --- var lightEffect2 = EffectCollection.FindEffect("Flood Light Orange") as LightEffect; var pos2 = new Vector3(0f,10f,1f); var dir2 = new Vector3(0f,1f,0f); var propEffect2 = new PropInfo.Effect {m_effect = lightEffect2, m_position = pos2, m_direction = dir2 }; // Apply effects to prop var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo; asset.m_effects = new PropInfo.Effect[] { propEffect1, propEffect2}; asset.m_hasEffects = true; --------------------------------------------- ORIGINAL POST: I'm trying to add lights to this Rail Lighting tower prop. Does anyone know how to do it? -
In SCP I see a label for network associated the different streets and avenues.Has anyone figured out how to add/remove agents to these networks? Is that even how it works? I would like to play around with some of the oil/garbage service roads and make them so that they carry other agents like ambulance/police/fire/etc. Also curious if water/power agent are added the same way. I was just curious if anyone had any information about these types of additions.
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My origin name is the same as here: shaamaa I started playing this week, true, but I learned really fast. I don't use sandbox anymore and I'm still making millions. I'm a generous partner ready to both mentor and be mentored. I am usually on Europe East 1 and sometimes on Europe West 3. By the way, I started playing simcity since 3000 but I was never the type to interact online. Guess this is what comes with simcity 5 and I must say, it's a nice change. So expect more from me on simtropolis
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Started new region and all alone. Has space for 16 so feel free to add me or post name below. Thanks

