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Showing results for tags 'night lights'.
Found 13 results
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ITT we pester Aspyr about the Mac BAT night lighting bug until they fix it
jonnyquest posted a topic in SC4 Mac Users
I don't know how many others still play this game on Mac but it seems completely ridiculous to me that the night lighting bug for custom content hasn't been fixed yet (or I assume it hasn't--I haven't tried the latest betas they've released for Apple Silicon compatibility). But given that Aspyr *is* still updating the game for Apple Silicon Macs this seems like the moment for them to finally fix the night lighting bug so we can enjoy the game on the same level that Windows users do (and maybe the transit bug as well that forces us to use iLive Reader to update BATs). I've created a support thread on Aspyr's website here: https://support.aspyr.com/hc/en-us/requests/207291. Would others like to chime in on that thread and express how much we'd like to see this change? We could also try leaving reviews in the Mac App Store about this for people who have downloaded that version of the game, or maybe they have a support email address as well? If we flood them with enough requests maybe they'll finally fix this bug, I don't know how difficult it would be to resolve but it's truly ridiculous that it's gone unaddressed for so long- 10 Replies
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Hi, i'm makye79 I am using two plugins: Simfox Day n Nite Modd, zz_LRMv40 MegaPack I downloaded GT Tower, Rose Tower, Oceanic Tower BAT and put it in the plugin folder but the light doesn't come on. Anyone who knows why?
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How do you change the intensity of the light cones if possible? i am referring to something like the free spot, want to make it brighter.
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I am having an issue with buildings and props not lighting up at night. Only the original simcity4 buildings and lots light up at night, none of the buildings or lots that I have downloaded light up anymore. Most of the files are DN. I have downloaded the darknite (simfox day_night mod), which did not solve the problem. With or without the darknite mod, the buildings still do not light up. Anyone know of a fix?
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I am revamping and TLC-ing SimCityFuturist's Regional Airport, and old favourite of mine. It's going well, and all the lights are on (I play night)... except for those that should be on the runway --if I am not mistaken, (airports real or SC4 not being my forte) I seem to remember some CJs of airports with lights along the runway (blinking, even !!!). Before I go rummage through my light props to see if I can cheat it out, has anyone some other suggestion ? SCF uses the AC airports stuff. Are there others ?
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The Right Bank Goes South - Happy Eleventh Anniversary
Patricius Maximus posted a City Journal entry in Franklin County
THE RIGHT BANK GOES SOUTH - HAPPY ELEVENTH ANNIVERSARY ------------------------------------------------------------- To Bobolee and PaPa-J, thank you for the likes. I'm always heartened to see that there are people reading this and obviously experiencing it as a positive addition to their lives. I would also like to use this occasion, the actual eleventh anniversary of Franklin County, to announce that all updates starting from the last one will be cross-posted to Franklin County's new entry in the dedicated city journal section. Don't worry - you will still be able to view updates in the forum, and probably will as long as the Simtropolis city journal forum exists. And, at the risk of repeating myself: HAPPY ELEVENTH ANNIVERSARY! It has only been one day since the last update, but I do have new developments, namely the most important part of downtown River Bend's planned densification has been completed, and the Right Bank (that's the western side) of North River's dense strip of development has at last been extended southward into River Bend, thus creating a seamless intertile area of city. Before we get to the Right Bank, I'd like to showcase the densification of River Bend. First off is the pre-existing situation, which one might call "legacy" FC development since it is obviously very old: Below is the reconstructed area - much nicer. I quite appreciate the skyline following the freeway, not unlike a particular section of Dubai that is pretty famous as far as cityscape photography goes. The diamond interchange has been converted into a roundabout interchange; also notice that the freeway has been doubled in width: Toward the east we see the pre-existing section before: And the reconstructed section after with more density and more modern infrastructure. Notice once again the beefed-up interchange, in this case a larger version of the previous junction. Also notice the leafy-wealthy suburb look worked in - I didn't have the heart to bulldoze the previous low-density development in this case, since it was so pretty, so I made it blend in with the surrounding environment more. One can also spy a tunnel at top center: Below you see the pre-existing bridges and riverfront area: And here you see the same area after my improvements. Notice the doubled width of the freeway carrying over across the river. Thank you to the RHW bridgemakers, though an RHW-8C bridge would be nice - an 8C was my original plan so I wouldn't have to bulldoze so much, but I was unable to locate an RHW-8C bridge in my search on the STEX and LEX. If anyone reading this can point me to one let me know in a reply to this post. Last but not least below is a zoomed-out view of the pre-existing downtown: And the new reconstructed downtown. This part is obviously not exactly complete, but there's more than enough going on here for you to get the idea. The freeway strip is of course complete now: What downtown journey would be complete without night lights? Below is a night view of the freeway strip in downtown River Bend, with west at the top. Quite nice, isn't it? Note the passenger trains toward the left - the line seems to be pretty busy these days. Below is a more close-in view of the gorgeous buildings, with south at the top: Moving toward the North River border we come across a new downtown, the extension of the Right Bank southward into River Bend. Below, the much awaited development: In keeping with recent trends, below is a night view, with south at the top, showing off how vibrant the temples of commerce and capital are in Franklin County these days: That's about all I have for the eleventh anniversary update, which I suppose could be considered part two of a larger undecennial initiative along with yesterday's post. Before I leave I present to you a regional view showing off the seamlessness of the development, and giving you a larger view as I always like to do: Any of your comments, suggestions, or questions are as always welcome.-
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Left Bank Rising Upon the Beginning of the Twelfth Year
Patricius Maximus posted a City Journal entry in Franklin County
LEFT BANK RISING UPON THE BEGINNING OF THE TWELFTH YEAR ------------------------------------------------------------- HAPPY ELEVENTH ANNIVERSARY! Yes, I know it's one day early - the anniversary isn't until the second of the month - but I have the update early this year . There may be more material soon, and if so I will post that then - ooh, a more than annual update schedule? How ambitious of me . The dense strip of development as detailed in my years-ago master plan for future development of Franklin County is what I have been building recently - more specifically the east side, or left bank (since downstream faces south the east side is to the left) of the Franklin River. Below is a picture of the new downtown Left Bank (of the North River city tile), shot during the golden hour. Note that generously proportioned roads are used as the backbone of the city's transportation system - indeed in game it doesn't even have mass transit, though buses and subways will be added if necessary, perhaps connecting to the right bank's high-speed rail line. I also would not altogether exclude the possibility of high-speed rail lines along the eastern side of the downtown, particularly if new less dense development appears further afield toward the northeastern plains of the county. Ground light rail inside the avenue medians could easily connect the eastern mass transit backbone with neighborhoods further toward the waterfront. Possibilities, possibilities... Further south from the Left Bank's core, one can see how dense development arrays itself around avenue roundabouts, bearing a superficial resemblance to lily pads in a pond. Note how the arterial roads in the newest developments are efficiently cleared of any connections with homes or businesses, instead only connecting to local streets. Skipping north of the center of town one can see that high structural density continues much further afield northward. Also notice the complete lack of traffic lights - all junctions are handled with yields or roundabouts, thus enabling traffic to flow freely across the city. Having sightseen the city in the reddish hues of sunset, time has gotten away from us and night has fallen. One by one the offices, residences, and hotels brighten up, forming into a man-made lightscape - quite beautiful in my opinion, especially gazing westward as we are here: Below is a gorgeous close-up of one of the most aesthetically pleasing parts of Left Bank: Pivoting ourselves to the Franklin River, we can at last gaze upon the waterfront in its full glory - notice the apartments arrayed in a strip along the seawall in a pattern characteristic of desirable riverfront real estate (east is up, the new development is toward the top of the image): Downstream we can see another view of the Left Bank's downtown: Pivoting our gaze northward and with day having broke, we can see another view of the northerly portion of the Left Bank's downtown: Looking more closely one can get a good view of the rush hour traffic characteristic of the new area: Even more rush hour traffic may be seen from this view - and much to our consternation traffic jams uncharacteristic of the country are starting to appear. Perhaps tomorrow Franklinites may have a chance at relief, since the government's annual term is up - they'd better hope, or else their transportation system's much-vaunted reputation as being arguably the world's most effective may become a national embarrassment. Interim measures are already being considered, though if it does not trend worse most are inclined to let the issue go for now. We close our downtown tour on this day with a sunset shot of one of the more aesthetic roundabouts of the downtown area: Zooming way out and looking eastward we can see a good big picture of how everything looks with regard to the central and southern portions of the new strip. I will let this image speak for itself: And secondly, the central and northern portions: I will close by giving a good in-game view of the traffic situation, centered in the northern portion of the Left Bank looking southward. You can also see that more than 100 000 sims have been added on with this development alone - as I said in previous updates there is a population explosion going on in this stage of Franklin County's development: Last but not least, to anyone wondering this is how the new development looks at the regional level - notice that I haven't added anything on to the other city tiles, but one can visualize how things will turn out if my designs reach completion: Well, that's all for the undecennial update, which is also by my official count update number 420, a nice round number. When I have significant new developments I will try to post a new update promptly. Here's to a twelfth year much better than our eleventh, and to the twelfth year of Franklin County being one of its best yet. Any of your comments, suggestions, or questions are as always welcome.-
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Could someone send me the download for building night lights.
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Has anyone experienced this bug ? If I bulldoze the kot in day mod, it"s OK. If I go to night mod and then bulldoze the lot (or back to day mod and bulldoze) I get this (idem with the other lot seen there) (those are dwho baseball and soccer field, and high scool soccer football if anyone cares to open those suckers up and understand better than I what they are made of:-)))) I took out anything I had directly or remotely related to lighting (mainly the LRM, as well as My Mashty Night mod) and it has no effect. Some football (not soccer) fields are lit and don't ghost, but very few sports park are lit anyway. I wonder why. Is it because the batlotters didn't play or care about night playing or because they thought no one played at night ? (!!!) OR because there is no non-buggy way to light sport fields ? (I'm thinking about AGS wonderful bats, in particular, but there are literally a dozen of others. I tried them all and wept.)
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From the album Ionica
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From the album Ionica
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From the album Ionica

