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City-building game(s)

Found 4 results

  1. Version 1.0.0


    Here are four Old Time Power Plants using jestarr's various small Boilerhouse models. Thanks to jestarr for the great props. All capacity/plop/monthly costs are balanced to the standard Maxis coal power plant's numbers. These lots feature smoke effects and normal levels of pollution. The diagonal Boilerhouse Type A lot and the Owosso lot have concrete base textures from NCD Railyard Textures pack, matching @T Wrecks' Industrial Revolution Mod I-D fillers. Other lots have grass or dirt base textures. The Owosso Boilerhouse has an overhanging portion: depending on neighboring lots, the basement access stairs will be hidden in a W2W setting, or show on pavement with IRM fillers. Menu Location: Utilities > Power Menu Sort: Before Default Lots Stats: Smokehouse Power Station Size: 1x2 Capacity: 550 Plop Cost: 900 Monthly Cost: 40 Theme: Grassy Boilerhouse Type A Prop family: Sterling Brown/Empire Red Brick Variations Size: 1x3 Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: Dirt Boilerhouse Type A 45 Size: 1x1 with overhanging diagonal prop (Sterling Brown only) Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: IRM I-D Owosso Boilerhouse Size: 1x3 Capacity: 1750 Plop Cost: 2900 Monthly Cost: 100 Theme: IRM I-D Dependencies: BSCMegaProps JES Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSCMegaProps jestarr Vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props - JES Vol05 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props - JES Vol06 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 Sterling Consolidated Manufacturing by jestarr http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1633 Railyard and Spur Textures, Mega Pack 1.02 by North Country Dude http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177 Installation: Unzip the file "CT14 - Old Time Power Plants - jestarr Boilerhouses.zip" into your Plugins folder. If prompted, merge with "CT14" directory if existing. Removal: Demolish any of these firetraps which have not yet engulfed their neighborhoods, nay, your entire city in an inferno, and move the folder "Plugins/CT14/Old Time Power Plants/Jestarr Boilerhouses" out of your Plugins folder. Bugs: Please report any problems with these lots to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  2. 1900 AD - A New Century!

    Welcome back to Winton, ready to begin the new 20th century? I can't wait to see the technological ideals arising, and to rise. Maybe more trains, and transportation, heck even maybe horses made of gears! It'll help out at the corral that's for sure. We do as the new year begins for us, have a new landmark for our little town. Welcome back, we see the general store and such at night lit up along Goodwin St. People gathering at the courthouse for a New Years celebration. Inside a band will be playing, food, and all in the first floor! Square Dancing, and so much more. All is welcomed! Free of charge! The neighborhoods are quiet, people are gathering at the courthouse, to see the quiet small streets like Broadmoor street here in its fine beauty. The school is also planting a small community garden, wish them luck in our climate; but it teaches the kids about real outdoorsy skills, and them not stuck inside on their washboards and guitars. This is the future, all of us outside, having a fun time! Now for the big landmark we were talking about! Which is named the, Alan Coleman Gazebo, after Doctor Alan Coleman, who was the town doctor till 1899 when he died at the age of 74. A great doctor he was, we miss him much in our town. We'll see you all in 1903.
  3. 1898 AD - Introduction of Winton

    Welcome to the town of Winton, Arizona! The county seat of Buchanan County, home of our marshal, a doctor, and even a general store all connected by the Union Pacific! Such a lot of things thanks to our growing town of 893 people! This small town home to our colorful citizens and more is a great adventure as much as riding horse back down the valleys and mountains just east of our little settlement of home. Established in 1865, we welcome you into our little pocket of home, and come by Hickman's Saloon for yourself a drink and a piano show! We look first at the end of main street, where our little courthouse sits at the corner, home of Judge David Puckett, our judge since 1892, and around it sits little shops and a hotel at the corner of it, a height of building we say, it can't get better then this! I do say, from his time as judge, we seen only 65 hangings of them outlaws! Oh no! Looks like some of em' horses got our the corral, the men are probably to wasted back at a saloon to give a hoot! Hopefully the corral men and livery stablemen, will take care of them escapees! Here is the blacksmith and livery building now, now is it me, or is not a good idea to have a old fire casually just lite up in the middle of town? n The railroad stop of the Southern Pacific, one of the most isolated stops of the track. We see a train stop every month or so, and tickets are sold rather quickly if you want to get out of our town, then again who would want to get out of our little patch of heaven? Now, this is Hickman's and a beaut she is, she is a popular spot for the frontiersmen to stop by, and Mr. Hickman himself enjoys his little place. While there may be a shoot outs occasionally and the marshal comes and puts it down while the law and order, it's usually quiet when one of em' don't occur. Just don't tell the marshal about the sometimes illegal poker games going down, might get a bit nitpick with the bartender and playsmen! Now, for them children's education, we got ourselves a school house, state of the art I tell you what! Mr. Wilcox is the best teacher in the whole county, and he's the only one as well! Now to end it all, a picture of a horse stable by the corral for all them horses who like to escape! Now, we'll see y'all real soon in 1900, to celebrate the beginning of the 20th century!
  4. Frontierland

    Version v1.0.1


    Inspired by the Wild West, Frontierland is a fictional island region which features a mountainous terrain, along with natural harbours, cliffs and plains. Everything has been hand-made using a combination of SC4Terraformer and the game’s terraforming tools. The map has been designed with playability in mind -- hopefully this means there’s a balance between aesthetics and functionality. For example, there are certain areas which have been flattened to make building easier. To keep it in proportion, the region is 4x4, consisting of 4 large city tiles. The summit of the island reaches 5040ft (1536m) above sea level. Frontierland has been optimised for use with Lowkee33’s Appalachian Terrain Mod. However, it also works with the standard Maxis terrain, or any other terrain mod (standard or HD). INSTALLATION The map is contained within a *.SC4M file, which means you’ll need to use either SC4Mapper or SC4Terraformer to install and render it. For Mapper the config.bmp file is contained inside this, but for Terraformer you’ll need to copy the included config.bmp. I’d recommend using SC4Mapper, as the latest version is designed for use with modern systems (Windows 7 and newer). SC4Mapper Unzip the archive. Copy Frontierland.SC4M into your Regions folder. Start SC4Mapper. Click Create Region > SC4M Browse and select the Frontierland.SC4M file, then click Open. Click Save Region. Confirm the name for the region, and click OK to complete. The game can then be started and the region loaded. You’ll need to save all 4 city tiles to remove the pre-rendered terrain colours. SC4Terraformer Unzip the archive. In your Regions folder, create a new folder named “Frontierland” (or whatever you’d like to name the region). Copy the config.bmp and the Frontierland.SC4M file. Start SC4Terraformer. Browse and open the new region folder you created. In the Global Tools menu, click “Import image”. Browse and select the Frontierland.SC4M file, then click OK. Click File > Save and confirm. The game can then be started and the region loaded. You’ll need to save all 4 city tiles to remove the pre-rendered terrain colours. Once rendered, you may delete or move the leftover PNG files and the SC4M file. Have fun! -Cyclone

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