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Found 17 results

  1. Hi Simtropolis - I'm a newish player to SimCity 4, and even newer to using NAM to customise transit. I'm embarking on a Modern Wild West type region based on a Grand Canyon map, using rail as the primary means of connecting cities. I'm really excited by the possibilities that the Real Railway add-on allows, but am struggling with some of the NAM elements. I've already watched tutorials from Haljackey and Rob's Red Hotspot, but am wondering if here are any good video tutorials or play through that go really deep into Real Railway functionality (it's possible one of the accounts above has it and I just haven't found it yet). I'm a visual learner so even just watching someone build would be helpful, even without narration. Do my fellow Conductors have any favorite resources/youtubers? Including a picture of laid track that captures the kind of situation I want to improve. I'm particularly interested in: - Understanding the different FARR angles/pieces, and how to transition in and out of fractionally angled segments. I seem to be able to start a fractionally angled segment using the flex pieces but can't figure out how to get back to diagonal/orthagonal or transition to a different fractional angle. This is something I am mostly focused on for flat sections since I've read they don't play well with slopes. - How and when to use single track rail/improving junctions. I'm creating a lot of junctions on the canyon floor, so there's a lot of nearby slopes and angles that I need to work around. Can single track function almost like slip lanes to allow for multi-directional travel in fewer grid squares? How else are you using it? - Strategies for steep inclines. I've already got the slope mod for NAM 49 and have my rail slope set to the easiest setting. I've been using a lot of tunnels, but am wondering how feasible it is to create zig-zag style switchbacks to get up to heights where there's not enough latitude to build a straight tunnel. - Any other fun mods. Any Mac-compatible mods for stations, trains, or other rail-related tools or props?
  2. Hello, is it possible to Play Timbuktu without the Tutorials? Could i delet em? Greets
  3. NAM36: Starting Out advice for newcomers One of the best NAM video collections for newcomers is the MGB NAM YouTube channel, because he explains carefully and moves very slowly. Thank you, @rsc204! Here's his best two videos for newbies, IMHO: Using FLUPs https://youtu.be/HpLGtqjjE8A?t=334 NAM Tutorial Part 3a (starting at 5:43 minutes) on the MGB NAM channel Using the NWM roundabouts and 2-tile networks https://www.youtube.com/watch?v=HpLGtqjjE8A NAM Tutorial Part 4 on the MGB NAM channel He's using NAM34 (I think), but I found his advice worked well in NAM36, too. I'm also building a set of SimCity 4 tutorials on various topics, with many static pictures, right here on Simtropolis, and some of them are covering NAM36. Coming from a background in software development and corporate software application documentation, my tutorials are high quality. SimCity 4 Gameplay Tips and Tricks by Naomi57 on Simtropolis. I've got a particularly comprehensive tutorial there on using OWR-4, and another smaller one about suburban roundabout interchanges and the Avenue Y-Stack. This DRI Draggable Ramp Interface cheat sheet posted by @matias93 is also extremely useful, when you're ready to move beyond the most basic MIS ramps for RHW highway interchanges. It provided the all-important clues for one vital piece of my recent Canarsie Veterans Circuit Interchange. I actually only started on the NAM just recently, and there's two key pieces of basic advice I have for newcomers: Create a "sandbox", a large city tile which is completely flat, away from the rest of the active development in your region, to experiment with the NAM features. Use Ctrl+Alt+Shift and click the God-mode button to access Quick Level Brush tool, to ensure the entire city tile is completely flat. SimCity 4, and NAM, work easier on flat ground, and when you consider real-life interchanges, they mostly happen on flat ground, too! Start small. Choose a city tile on the outskirts, which is not that important to your region, with lower traffic levels. Even just start with the NWM features under the Roads menu for improved suburban transit solutions, as covered by the MGB NAM videos above. I started with my Breezy Point city tile, which is a little peninsula with just 1 highway Neighbour Connection. I found the Network Widening Mod (NWM) a great place to start, because it enhances the RCI Build Roads features. It's very versatile, immediately useful for better managing high-capacity suburban traffic flows, and improving the look of your urban and suburban neighbourhoods. I'm completely ignoring NAM Project Symphony (Maxis Highway override mod) and Street Add-on Mod and NAM Rail features for now, because they don't add anything to the basic SimCity 4 gameplay. With a thorough review of the NAM36 documentation before I started, I decided to not even install those three sets of features ... but I installed everything else. The features in the NAM are truly vast, an incredible development project for a volunteer team ... I'm guessing it's on the scale of 20-30 TIMES the feature set of the original Maxis vanilla SimCity 4 Rush Hour! Be prepared that it will take a long, long time, hours and months and years of enjoyable (and occasionally frustrating) play. The NAM has literally transformed my SimCity 4 experience ... but it's a steep learning curve. Starting small will balance your frustrations and joy! :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: https://community.simtropolis.com/forums/topic/758317-a-comprehensive-youtube-collection-of-NAM/?tab=comments#comment-1719932 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: I'll be adding to this post in the comments below, as I come upon more resources that help NAM newbies. Click on the Follow button at the top of this post to get Simtropolis notifications when I add comments, NAM tutorial resources, and further info to this post.
  4. CSLModding.INFO » (unofficial wiki) ModTools Console for scripts - F7 Scene explorer - Ctrl+E No Workshop & Local Mods Realtime Asset Creation (Ingame Texture & Mesh Replacement) Color & Material Test Charts (Don't make your assets too bright or saturated) Other useful mods: AI Changer / UI Category Changer / Item Class Changer / Extended Asset Editor (for vehicles) / Precise Prop Positioning Tutorials Scripts Asset Source Files Mod Source Code Quick Help Response Videos Quick Tips
  5. Just yesterday there was a topic from a new player, catpower165061 discussing his lack of gaming skills. There was some good advice from several people including RSC204's link to his favourite tutorial, which I looked up and it is a good one. Couldn't that link be placed in the Omnibus section for newcomers? This made me think about how some of this information is not located anywhere on the site. Yes the Omnibus has tutorials but some of the more skilled/advanced/knowledgeable players know "stuff" that some of us less skilled/knowledgeable players might like to clue in on. Such as RSC204's NAM tutorials - I only checked those out very recently and boy those should be better advertised but the links are in his signature (Didn't pay attention to it - no need to hide your light under a bushel) and there I finally got information about roundabouts and how to create them properly! Custom content creators - trying to find some of these is getting more and more difficult on the STEX (the LEX is better organised and easier to use, however it is limited and not always on both exchanges) so there could be a list of creators who have created excellent content under Residential, Commercial and Industrial. As an example LNX in his CJs frequently suggested creators names for commerical (diagonal for instance), industrials and residential etc. From my experience, if I don't know what to look for I don't know what I'm missing. Even listing alternative SimCity sites with downloadable content such as ToutSims, the Polish site, Moonlights(Japan) site. Some of these I only found out about trolling through Paeng's CJs and others for inspiration (well stealing ideas ). A little note about googling A Nonny Moose's postings might be relevant. His old postings helped me when trying to have SC4 work better. Cori's Rock/Beach/terrain shoppes are an excellent feature - keep them coming. I personally like show and tell type tutorials that's how I learn best. As an aside the Lot Editor tutorial has lost all the pictures - can this be fixed/updated? Does any of this make sense to some of the more experienced players? Or the Newbies? Oh and I just thought about a link to the Plugins organisation thread. I wish I had known about that a few months back! When you are new you don't realise how you are going to regret not having a better organised plugins folder. According to the Lex I have downloaded one of BSC's dependencies 6 times no less (good grief - not sure how to fix that). I have to sort that plugins folder soon - there's excellent advice on that thread. Sorry about blathering on but wondered if some such information might be helpful to others. Any suggestions?
  6. Either my game is broken or I just can't put my finger on something. I'm sorry if I repeated threads like these time and time again, but something is wrong with my mindset since I can't figure out how to play this game, I just can't put my finger on it. It seems like all the time when doing a task my mind runs at 100 mph or something. Not seeing all my colored zones build up at all is what prevents me from wanting to continue and it's frustrating. I have some coordination problems too. How can I get my mindset right? I want to be able to build my own city, I just can't execute it properly.
  7. Cities: Skylines Index of Modding Tutorials & Information In an attempt to consolidate various tutorials & info on C:S modding, this topic will serve as an index. Basically, please post below links to anything aspiring modders may find useful! For example: Links to custom content related tutorials you've created in another topic (e.g. in this forum). Videos on YouTube, or similar video sites. Helpful links to online information / guides (e.g. Wiki articles, making best use of certain software features). Note: If you wish to post a tutorial / share some personal advice, it's preferred to do so inside a new topic here in the modding forum. This way it keeps discussion contained inside individual topics, making each subject easier to follow, and allows the author to respond to comments. I'll update links accordingly in the list below: Modding General Info (9 resources) (Info) Modding API – Paradox Interactive (Info) Unity Scripting API – Unity Technologies (Info) Unity Manual – Unity Technologies (Info) Location of User Data stored for the game – Paradox Interactive (Info) Modding Properties Info Compendium – TPB / Skylines Info Squad (Video) How to Install Cities: Skylines Mods – CapTon (Video) How to Download Cities Skylines Mods on MAC – YouTube (Video) Developer Stream: Mod Masterclass – HenkkaArt (Tutorial) Unity Tutorials – Unity Technologies Modding (7 resources) (Tutorial) Modding Tutorial 0: Your first mod - boformer (Tutorial) Modding Tutorial 1: Prop remover - boformer (Tutorial) Modding Tutorial 2: Road Tree replacer - boformer (Tutorial) Modding Tutorial 3: Show Limits - boformer (Tutorial) Modding Tutorial 4: Make historical - boformer (Tutorial) How to create a Building Theme Mod – Donnerwurm (Tutorial) Manipulating networks with a Hex Editor – Sims firehouse 3D Modelling (14 resources) (Info) Polygon Count (Wiki article) – polycount (Info) Free 3D Software and Resources for your Modelling Needs – Mr_Maison (Info) An important reminder about Normal Maps – Cool_Z (Video) Create an Asset for Cities: Skylines from Scratch – BigMasterBig (Video) Making a Custom Model for Cities Skylines – YouTube (Video) Import Model from Blender to Cities: Skylines – YouTube (Video) Blender: Creating low poly Stones and Rocks – YouTube (Video) Importing Sketchup Models – YouTube (Video) Basic Building UV Mapping with 3ds Max 2008 – YouTube (Video) 3ds Max 2010 Tutorials (22 video playlist) – YouTube (Video) Creation of a LOD model in 3ds Max – Shroomblaze (Video) Introduction to Blender - YouTube (Tutorial) How to turn a Model into Game Ready Asset (3ds Max) – Shroomblaze (Tutorial) Custom LOD creation in Blender – Exurbanite Asset Texturing (13 resources) (Info) NVIDIA Texture Tools for Adobe Photoshop – NVIDIA Corporation (Info) How NOT to make normal maps from photos or images – KatsBits (Video) LOD Texture Baking (3DS Max) - Ronyx (Video) LOD Texture Baking (Blender) - Jerenable (Tutorial) Bake Normal Maps for realistic, low-poly rocks, bushes and trees (and anything else) – boformer (Tutorial) Illumination Map Texturing Overview – GC_Vos (Tutorial) Detailed Nightlights – Cool_Z (Tutorial) Common Nightlight mistakes you should avoid – Cool_Z (Tutorial) Train Illumination.....a Different Animal – Mr_Maison (Tutorial) How to use Alphas for grilles or balconies – Cool_Z (Tutorial) Floors for Reflective Buildings... and others too – Cool_Z (Tutorial) Speculars without artefacts – Cool_Z (Tutorial) Map Editor: How to recreate roads from the real world – Krozjin Assets (13 resources) (Tutorial) Asset Creation 101 – Shroomblaze & various collaborators (Tutorial) Creating & Applying Custom Props – TallgeeseIV (Tutorial) How to add Custom Menu Icons to (almost) any Asset - The easier way – TPB (Tutorial) How to add custom Content Manager Thumbnails to assets – TPB (Tutorial) How to Place Assets Anywhere – TPB (Tutorial) Remove Dirt from Tree and Prop Assets – TPB (Tutorial) How to Change an Assets Category Tab while still retaining service info of another Category – Shroomblaze (Tutorial) How to make a Blinking Neon Sign – boformer (Tutorial) How to add lights to a prop – boformer (Tutorial) How to create your own (complete) Building Style – boformer (Tutorial) Tutorial for Decal Creators - boformer (Tutorial) Making Custom Sitting Assets - hadece (Video) Big Decals - Ronyx Custom Content / Workshop (4 resources) (Info) Steam Workshop "Who to follow?" Suggestions – TPB / Skylines Info Squad (Info) Content creator rights and how to enforce them - Avanya (Tutorial) Sub Buildings Enabler Documentation for Asset Creators – boformer (Tutorial) How to update your Workshop Assets - The easy way – TPB (60 total resources) Note: See this page for a list of Workshop modding guides / info, which may not already be listed above.
  8. I am officially opening my own thread with my first video. I have named my let's plays: Let's Learn to Play because I am going to learn as I go and try to show you what I learn and expect you to tell me what you have learn so we can keep learning to play Cities: Skylines better and better together. Feel free to leave your comments here or in the videos comment section. Latest video: Episode list: EP 1. https://www.youtube.com/watch?v=Ts-ykDrg37A building roads and utilities EP 2. https://www.youtube.com/watch?v=P2ll2sXgIYQ starting zones EP 3. https://www.youtube.com/watch?v=33O0-QuLtC0 getting services EP 4. https://www.youtube.com/watch?v=aqfnbbiiNgo expanding and districts EP 5. https://www.youtube.com/watch?v=hRniFxROGOs more services and high school EP 6. https://www.youtube.com/watch?v=VZlPjTuDhZM first traffic problems EP 7. https://www.youtube.com/watch?v=P6rrMgr3V0k expanding and traffic management EP 8. https://www.youtube.com/watch?v=GRYdFiRB-4I more traffic problems EP 9. https://www.youtube.com/watch?v=fVk0mGBCLro incinerators and university Ep 10. https://www.youtube.com/watch?v=7NzH7-XQgQM build offices and planing expansion Ep 11. https://www.youtube.com/watch?v=vLvwT-67HEk cargo train terminal and traffic fix Ep 12. https://www.youtube.com/watch?v=u1bN8PO2918 I test out a circular city design Ep 13. https://www.youtube.com/watch?v=yBxpSt1lsHU I start building my circular city Ep 14. https://www.youtube.com/watch?v=8jFcX4v_r-M developing the circular city Ep 15. https://www.youtube.com/watch?v=20euQ0M_YUM circular city and land value Ep 16. https://www.youtube.com/watch?v=MjH1lQbxSEM circular city and testing Ind. building upgrades Ep 17. https://www.youtube.com/watch?v=WhKSWKo2Rzo I try to understand the land value mechanic and industry upgrades Ep 18. https://www.youtube.com/watch?v=HIw2Vw7RdNo I add the big service buildings and land value problems show up Ep 19. https://www.youtube.com/watch?v=z_ekmblDhkg I try to reduce the parks in number to get more commercial demand Ep 20. https://www.youtube.com/watch?v=DqfKXn4On8U Patch 1.0.6b fixes the park-commercial bug Ep 21. https://www.youtube.com/watch?v=08IAo33aOHg An answer to how Industry levels up Ep 22. https://www.youtube.com/watch?v=FEm__414vcE using public transportation
  9. Aprus - The Rise of a Nation Behind the Scenes Tutorials, Tips, Tricks and Discussion Hello Simtropolians! I've created this topic over here at the Forums CJ section as a companion topic to my Aprus - The Rise of a Nation CJ, which you'll find over at the CJ Section of the site. This topic will be about sharing my limited knowledge and my "creative process" with you all, while learning a few things along the way myself. It's amazing how much more you learn when trying to teach others. I'll also be posting images of my progression and "behind the scenes" work for the main CJ over here. To get started I've made a list of tutorial types for you to pick from. If you would be so kind to participate in the Tutorials Poll at the top, I would greatly appreciate it! Tutorial Poll Details Video Fly-over Lesson: Capture, Edit, Encode and Upload high quality game footage. Description: In this tutorial I'll show you how I make my fly-over videos. I'll be showing how to download, install and configure FFSplit for high quality screen recording, how to convert/compress videos for smaller sizes and finally, for those of you who own Adobe Aftereffects, I'll be showing you how to do some basic compositing, editing, basic animations, and rendering. Difficulty: Intermediate/Advanced. Time to make: Longish. Image Maps Lesson: Create a cool image map with multiple click-able areas in the same image, useful for maps, city overview with direct links to each area, and much more. Description: In this short tutorial I'll be showing you how to easily create HTML5 Image Maps using on-line tools, and how to configure them for use in your CJs. Difficulty: Beginner/Intermediate. Time to make: Very quick. Photoshop Tips and Tricks Lesson: Where I'll share my knowledge of Photoshop. Description: In this tutorial I'd basically just share with you my knowledge of photoshop, and how I do most of my image editing. Difficulty: Intermediate/Advanced. Time to make: Medium. Formatting ST posts Lesson: How I format and create the layout for my journal entries. Description: A tutorial on an easy way to standardize your Journal layouts and formatting using HTML5 and CSS. Difficulty: Beginner/Intermediate. Time to make: Medium/Long. Embedding Audio and Video Lesson: Learn how to correctly embed Youtube videos, audio streams and/or songs into your journal entries(or anywhere else). Description: Quick tut on how to properly embed videos with the right resolution and other parameters. You'll also learn how to add audio streams or single songs to your entries. Difficulty: Beginner/Intermediate. Time to make: Fast. These are the tutorials I could think of off the top of my head, by all means, if you have any other ideas please let me know in the comments below! I know many of you already know how to do all this, and even better than me. Still, this is aimed at those who DON'T, or those who would like to learn a few more things. As mentioned above, my real aim is to learn together, and have an incentive to better myself and learn new skills(such as making tutorials) and share all with you guys. I certainly am no expert at any of these things and it is never my intention to patronize or offend anyone. Corrections and criticism is very much welcomed, as long as it is in a respectful and civilized manner. Also, if you have a tutorial related to CJ'ing that you'd like to publish here, that would be sweet. Thanks for stopping by and have a wonderful time!
  10. Ladies and Gentleman all those people who know or have made some kind of tutorials on Custom airport please come forward and share it with us we have a dearth of Custom airport tutorials !!!
  11. I have downloaded the RMIP and ACE Modular Airports Sets off SC4 Devotion and I need to find a tutorial on how to construct a realistic airport. I have come across a set of videos on YouTube, but they are not very useful for myself and the words overlay the content and the recorded Screen size is very small. There was a thread on another forum detailing the construction, but the screenshot have since been removed, or are no longer available. Is there a new and updated tutorial on this?
  12. Version 2.0

    2,797 Downloads

    The MTRDK came about as part of my earlier Sidewalk/Texture modding, but it's as useful today as it's always been. This updated version relies solely on the Automation options which are included in Rivit's excellent GoFSH tool (required). This download allows you to automate the creation of one or more of the following texture overrides: Sidewalk Mod Maxis Texture Replacer Extended Maxis Texture Replacer If you are creating a new Sidewalk Mod, using this download you can create a working override with just a few clicks. This is perfect for trying out multiple styles or changes without having to convert or pack textures and the like manually. But the core function is to take an existing sidewalk and extend it, so that it covers the vast number of lots that use the Maxis LE Textures. This image shows a city which is mostly comprised of Maxis lots, whilst a custom sidewalk has been installed, this is how things look without an additional Maxis (Lot Editor) Texture replacer. Here is the same scene, but including the MTRDK and MTRDK Extended replacements to match the sidewalk. Note how the Plaza and many commercial lots now have base textures that match the installed sidewalk, as do the driveways and other parts of the residential lots. In short this small mod, (otherwise included as part of SWN), can be used to both create an initial sidewalk mod and/or to better unify your game by adding your sidewalk to the Maxis lot textures which make use of them. I've kept this mod as a separate download, because many people might just want to update their own sidewalks, without using the entire SWN package. But it may also be useful for SWN users who'd like to customise these textures from their defaults. For example, the Paeng Sandstone (PSS) version of SWN is based around using all three sidewalk wealth textures. But Paeng's Sidewalks mod includes the ability to customise which wealth texture is used for each wealth. You can set GoFSH to mirror how you are using the three different wealths, to create MTRDK files that better match your personal setup. Of course, this process will work with any sidewalk or even textures you can find/make yourself, to create a game-ready mod using them. INSTALLATION It is very important that you extract the contents of the included .zip file into a single folder and that you do not change or alter the file/folder structure in any way. The extracted files are known as a repository, which includes all the resources you need for use with GoFSH, so it can build your custom mod for you. Using the Repository (Instructions) Run GoFSH and Click on the Run Script option from the main interface. Click on Select Buildfile, you need to tell GoFSH where the script from the download is on your computer and select it. Click on Select Textures The first thing you need is between one and three sidewalk textures, if using an existing mod this post details how to extract the textures from your sidewalk mod to use with this process. But you can simply click the Paving ? buttons to select any BMP texture to use for each of the three Sidewalks: At this point you can click on Start Build and GoFSH will create your custom mod. The created .dat files will appear in the same folder where you extracted the repository. Please see here for full step-by-step instructions on setting up and running GoFSH scripts, including links to a video tutorial. Note, the script MTRDK.txt by default only creates the MTRDK textures, if you want to create the base sidewalk mod also, you must open the script and remove the ' characters from the twelve lines under Build Sidewalk Mod. The ' tells GoFSH to ignore anything on the same line after it when reading the scripts. Essentially adding one to a line of the script disables that line, whereas removing them enables them again. Since these are also used to add helpful notes to the script, be careful not to accidentally enable those. But it provides a simple way to edit the script so you only build what you want. Need Assistance? Having problems and need some help? Or otherwise have feedback on my modding? Then please visit my threads at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack) where I'll do my best to help.
  13. I want to share this first tutorial on an overview of the SimCity Building Pipeline line based on information I've gathered from developers and Oppie. I really hope its helpful, especially to those of us who are more desigers than game developers/programmers YouTube SimCity Guide to Custom Creations - 01 - Buildings Materials Demystified Here is a link to a PDF version of the Presentation http://tinyurl.com/mmgvja4
  14. So... you want to mod for SC2013? This is the thread for you! There is currently only one tool for SC2013 modding. And that's SimCityPak, developed and created mainly by oppie. Here is where you can download the tool: http://simcitypak.codeplex.com/ NOTE: If the above link does not work, just go to the main Codeplex site, search SimCityPak in the search box, and it'll come up --------------------------------- Great, you downloaded the tool, but now you don't know what to do or how to get started. Lucky you, there are tutorials: http://simcitypak.codeplex.com/wikipage?title=Modding%20Tutorial&referringTitle=Documentation (Basic Modding Tutorial) http://simcitypak.codeplex.com/wikipage?title=Basic%20Retexturing%20Tutorial&referringTitle=Documentation (Basic Retexturing Tutorial) http://simcitypak.codeplex.com/wikipage?title=Basic%20Custom%20Vehicle%203D%20Models%20Tutorial&referringTitle=Documentation (Basic Custom Vehicle 3D Models Tutorial) I have also created two videos for the basic modding tutorial: http://www.youtube.com/watch?v=lS1ymJX4R98 https://www.youtube.com/watch?v=kxG90XQhlBA&hd=1 ---------------------------------- There is also some info on certain file types that can be modified: http://simcitypak.codeplex.com/wikipage?title=Property%20File&referringTitle=Documentation (Property File) http://simcitypak.codeplex.com/wikipage?title=RW4%20Model%20File&referringTitle=Documentation (RW4 Model File) http://simcitypak.codeplex.com/wikipage?title=RASTER%20File&referringTitle=Documentation (RASTER File) ---------------------------------- NOTE: Make sure you have Microsoft XNA Framework Redistributable 4.0 downloaded. If you do not have it, SimCityPak will not work. You can download this here: http://www.microsoft.com/en-us/download/details.aspx?id=20914 ----------------------------------- If you have any questions regarding SimCityPak, feel free to leave a post at this thread or at the threads listed below: http://www.simcitydefined.com/thread/21/simcitypak-modding-tool-simtropolis-oppie Also, be sure to talk with the following experienced modders (names are linked to their profiles): Xoxide Yayie Danny50205 HyugaHinata Banwashere MaxvSk MaxisGuillaume ProcsKalone oppie Tobse parkerwyoung (may no longer be active) Myself (although I'm definitely not that great of a modder) Feel free to contact any other modder that you know of. I have only listed the ones that I feel are experienced and that I've consulted with multiple times. ----------------------------------- I hope this thread has assisted you!
  15. Since there is enough interest in a tutorial video series I have just started making them. Link for the playlist of my SimCity video tutorials: http://www.youtube.com/playlist?list=PLRYGjguAn0CGfY2GD0jUoLUURXYYRdG-Y&feature=view_all Newest video, 27th part of my multi-city tutorial. In this video I develop the city up to maximum high density and put in some finishing touches. Any and all feedback is welcomed and you can ask for any content for me to go more in depth, test out, or to simply explain more some aspects of the game.
  16. Hey I made this video as a tutorial for beginners on how to build their first city from scratch. It is not the definite answer for creating a city, it is a brief guide for beginners of the game. Perhaps you will watch this video and give me your thoughts and feedback about it. thanks
  17. TUTORIALS Below is a listing of tutorials found throughout my BAT thread. Clicking on the link will take you to that post in this thread. GARDENER CENTER GLASS This entry explains the reflective metal coated glass material I created for Gardener Center. NIGHT WINDOWS WITH SELF ILLUMINATION This tutorial explains how to make nitelites using the self illumination feature of the Arch & Design material in 3ds Max 9 and newer. DERIVING DIMENSIONS (BRUTALIST FACADE PART 1) How to use Google Earth and Adobe Photoshop to figure out the dimensions of the Central Scotland Police Headquarters' Brutalist facade will be explained. This method is applicable to all facades. Part 2 covers how to model it. BASIC POLY MODELING (BRUTALIST FACADE PART 2) Extruding splines is the most commonly used method to create walls and other objects, but many forms can't be made by extruding splines. This tutorial explains how to create the basic shape of brutalist facade shown above, using the Extrude and Outline tools. SNAPS AND THE TRANSFORM TYPE-IN BOXES Being able to work accurately is essential for making clean, easy-to-work-on models. This entry covers Snaps, and the Transform Type-In boxes. TEXTURING SURFACE TOPOGRAPHY INSTEAD OF MODELING IT This entry offers advice on texturing subtle surface topography, like that found in relief carvings, spandrels, and ornament. CREATING BRICKS IN PHOTOSHOP Finding or creating brick textures that are large, have a lot of variation, and look good in SimCity can be a long and tedious ordeal. Here's a technique for creating good bricks quickly. GREEN ROOF This entry explains how to poly model large areas of green roof, and how to create random variation in the grass material. BRISE SOLEIL This entry explains how to use a material to make the louvers instead of modeling them. CATWALKS AND FENCES This tutorial explains how to use a combination of polygon modeling, splines, and materials to quickly make catwalks, railing, fire escapes, and more. REFLECTIVE METAL Learn how to make reflective metal materials. MANAGING WINDOWS Tips for window modeling and materials that are easy to make, modify, and that don't clutter your scene. NIGHT GROUND PLANE (SQUIGGLY NIGHT REFLECTIONS) Learn how to represent reflected streetlife lights on your facade. MASKING UNDERGROUND OBJECTS The most convenient way of masking parts of your building that are underground, like sunken plazas. MAKING BUSHES (NOISY BOX METHOD) Learn how to make a bush starting from a box. MAKING BUSHES (PREMADE METHOD) Tips on downloading premade bushes from online. MAKING BUSHES (PARTICLE FLOW METHOD) Learn how to make bushes using PClouds. BATS 2022 Turtle Publishing Target Savisaar Insurance Denton Corporation Beacon Apartments Wellman Building Apple Store Pack Continental Bank and Trust Kallax Residential Norfair Corporation 2021 D.B. Franklin Co. Farrand's Department Store Murray Museum of Modern Art Albee Amphitheater Judith Krug Branch Library Morrow Building Union Bank Plaza 2020 2 Commerce Street Great Lakes EMS Academy Wellington Place 2019 Hathaway Tower Residencial Rachel de Queiroz Guardian Building 2016 Trier Tower V2 Roosevelt Circle 994 Vargas Avenue Windsor Atlantica Hotel 2015 Warwick Square Oakland Tribune Grand Haven Lighthouse Big Red Lighthouse 220 West Congress Porto Ponta Negra Residence Design Research Northern Trust Bank 2014 M Maria Branch Library V2 Le Shangri-La Telus Plaza South Telus Plaza North MacDonald Station Telus Park Motown Museum Anchor Bar Paulo Victor Condominiums Aphrodite's Garden 2013 Charlotte Apartments Penobscot Building Telus Plaza Heroult-Deville Sojot Building V2 Oliver Place Apartments Oliver Place Equitable Bank and Trust Blackburn Tower Kerrytown Apartments 2012 Inland Steel Building Hillier Building LaVaughn BioTech Sturgeon Building Anthony Bikes Sundry Building 2011 Scarab Club Frosch Elementary US Bank Center Air Filter (1x1 Round) Toledo Glass Pavilion 2010 One Woodward Avenue Music Hall Gardener Center Byron Building Grosse Pointe Public Library Queralt Hotel 2009 211 West Fort Street Oullette Electronics Trier Tower Air Filter Modern Walk-Ups Farnsworth House Trier Station Oehler Building 2008 J.W. Reid Building Nafmis Department Store Roth's Department Store Brisco's Department Store Barcelona Pavilion TruNite Rig and Tutorial Jasoncw CamLight Rig and Tutorial The Pylon Patrol Car Lot Central Police Station M. Maria Branch Library The Knoll Building Benjamin Pump Perry Station 2007 VanWingerden Plaza C VanWingerden Plaza B VanWingerden Plaza A A. D. Rean Branch Library Happy Camera & Brei Market Chase Tower Marietta Hotel Washington Square Arch The Sojot Building The Olde Building 2006 The Audubon Building The Vinton Building Chicago Water Tower HK Pawn Shop Regal Theater Pearl Place Train Station Set Wagner & Diehl Snow Modd The Detroit Free Press Building Fisk Insurance 2005 Mary Hotel Wagner Hotel Medium Sized Train Station Small Train Station 3 Houses Monkey-Dragon Games Poirer's Pictures mipro Recreations Releases from 2009 and earlier do not include DarkNite versions.
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