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Found 6 results

  1. Version 1.0.0

    300 Downloads

    AKNOWLEGDEMENTS: This mod would have fundamentally impossible to do without the work of Rivit, MGB, Gobias and KOSC. I'm basically blending their creations or mimicking them, and using their software to create usable plugins. DESCRIPTION: King of SimCity recently published a repository of its SuperSHK and SuperSHK+ textures and taking the opportunity to expand the coverage of my sidewalk mod, I've downloaded it and created this custom textures, that REPLACE KOSC's ones. Why replace? Because it allows you to use them directly on any lot that already uses SuperSHK parkings, and because I'm lazy enough to not even try to get my own IID range. As a design choose, this textures doesn't include the coloured tiles on the paving (because keeping it produced some strange cropped and jagged motives), but only the base tiles, subtlely wealthified as in the sidewalk mod. This is the Sudden Valley version of the retexture, but it uses an open source texture that merely matches the colour and feel of Gobias' mod, so there is no actual redistributing of his work. In the near future and according to the users' demand, I'll release more versions for SD and HD grass textures; same thing if I manage to publish the basalt tiles' sidewalk. COMPATIBILITY: This mod REPLACES the original SuperSHK and SuperSHK+ (FAR) textures, so get sure it will load AFTER THE ORIGINAL KOSC FILES; alternatively, you can overwrite them to use less disk space, but that's not necessary. As they are a replacement pack, the textures will be automatically changed on all lots that use the original textures. FILE FORMAT: The files are updated on 7z format, because it does wonders with repetitive bitmap files. You'll be downloading the full pack on just 3.4 Mb, while the full repository is 180 Mb. To open this files, you'll need Seven Zip, which is a free, open source, cross-platform, lightweight and programmable file compressor (unexplainably not the standard for everything); download it here. If, for any reasons, you cannot open the file or can't download sevenzip, send me a PM or left a comment here and I'll upload a more compatible zip version in no time DEPENDENCIES: <-- copied from the original SuperSHK readme "None. This set will serve as a future dependency for my [KOSC] lots. While it is technically a standalone texture pack, SHK Parking Pack is very, very highly recommended to take full advantage." As is obvious, this mod will work but look awkward without using both Gobias' Sudden Valley terrain mod and my Veredas Santiaguinas sidewalk mod. You can also achieve a more seamlessly look complementing with MGB's TGN for Sudden Valley. Even more obvious, as this is a replacement pack for a dependency, you'll see nothing of it working unless having lots that use the textures: look for lots that require the SuperSHK textures or use KOSC Superparking modular lots to create your own parking lots ingame. LICENSE: This mod has a Creative Commons Attribution - Non Commercial 4.0 International license, what means you can use all its content directly or creating something derivately, while you give explicit attribution to all previous authors, and while you don't charge for accessing or using this content or a derivate you create of it. To create the textures, I used a grass texture on the public domain and Paint.net to mimic the colour of Gobias' Sudden Valley; and obviously, KOSC's SuperSHK repository. This last one is subject to its own license (check the linked post above) and previous authors, particularly Shokthrpy. SUPPORT and HELP: I made a development and support thread on Simtropolis, you can visit it on the following link:
  2. Hi guys ( and girls ). I am using Sudden Valley terrain mod, without any height modifications. Suddenly, out of nowhere it started to show snow ( white terrain ) on very low heights. When I save and get back to region, there is no snow. I tried getting out of game and restarting computer but same thing happens again. Any idea? I just saw it is an Easter egg from the developers
  3. Version v2.0_SV

    5,724 Downloads

    The mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. Gobias' Sudden Valley Version Click these links to download either the Appalachian, Berner Oberland or Pyrenean versions of TGN. v2 of TGN (1st Jan 16) includes the following improvements: Both US and EU versions have been merged into one, simple to use installer. Better support for LHD textures. Improved quality textures due to new processes. Extended rail texture coverage, still with options for Maxis/NAM Default, PEG 205 and RRW (Real Railway) compatibility. Many fixes/improvements. Supports NAM 34 textures. NEW Optional overrides for many of the grass textures contained in the BSC Texture Mega Packs Vol.1 - Vol. 3 NEW LHD support for US users. NEW Pyrenean Terrain Mod variant. When you click download on this page, you will be required to select ONE of TWO files: You can select from either a Single "Unified-Wealth" or "Multi-Wealth" version of TGN. Multi-wealth has three grass types, one for each wealth used in-game, $, $$ and $$$. Whereas the unified versions use the same $$ wealth grass texture for all three wealths. Perfect for creating a hassle-free, totally unified set of transport textures. Avoiding the problem of matching up different wealth grasses forever :). Installation Warning: Existing users should completely remove any existing TGN files BEFORE installing this update. This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod. My MGB Diagonal Filler Set. Paeng's Parks 205 Gobias Sudden Valley HD Terrain Mod - Note: You should install the "Base Texture Replacer" from this package. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway). Coverage for all NAM road networks excluding RHW. Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Notes: This mod Is pretty comprehensive, with much more detailed textures. Be aware at around 40MB you may find your game loading slower with these installed. In-game performance should not be affected though. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
  4. So the Sudden Valley texture mod keep crashing my game, I tried removing all plugins and just having only the mod installed and it still crashed. What should I do?
  5. I've installed the BSC Parks set over Sudden Valley and I've come across this interesting thing: I assume SV changes the grass texture, creating an effect as elaborated in the pictures above. The grass texture used in the paths is no longer the same as the empty space texture, which ruins the effect of a uniform parkway. This leads me to two questions: Is there a fix for this available? If not, how do I fix it?
  6. Hello. I have a problem with my terrain mod. Because every time go to god mode and plant trees, there is coming a lot of other things as trees ( see the picture below) this happens when i get to a to high altitude, or a slope. I am using the sudden valley terrain.
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