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City-building game(s)

Found 1 result

  1. Version 2.45

    2,651 Downloads

    This mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. TSC/Orange Pyrenean (PY) Version Click these links to download either the Appalachian, Berner Oberland or Sudden Valley versions of TGN. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing and Street Textures When installing TGN, you can de-select both the Rail Crossing Textures and Maxis Street Textures. These options exist, so users with other mods for those features, will no have issues when installing TGN, even if TGN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. The Maxis Street Textures should be de-selected if you do not use the default Maxis Streets. For example, if you use Tarkus’ Asphalt Streets or Rivit’s Urban TSR Streets. Note: No TGN support is included for such optional custom textures, you need to get TGN compatible versions from elsewhere, or those networks will remain with the default grasses. This feature simply allows you to prevent TGN from conflicting with them, by simply not installing any Street textures. See here for details of how to create your own TGN compatible versions of many texture mods. Compatibility / Dependencies This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, RRW (Real Railway - NAM Default) or legacy Maxis/PEG styles. Coverage for all NAM road networks excluding RHW. There are technically no dependencies for this mod, the base changes are suitable for use with the vanilla game. However I highly recommend using it in conjunction with the Terrain Mod it was made for and the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod TSC/Orange - Pyrenean Terrain Mod My MGB Diagonal Filler Set Paeng's Parks 205 Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Flann, for greatly helping me cope with the current deluge of textures by passing me updates directly. Notes: This mod is pretty comprehensive, with much more detailed textures. Be aware at over 100MB you may find your game loading slower with these installed. In-game performance should not be affected though. Since every included texture is an override of an existing NAM one, DATPacking TGN and the NAM (Network Addon Mod) folder together will make your game startup faster. Be sure the structure you DATPack will ensure TGN loads last if you attempt this. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
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