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City-building game(s)

Found 5 results

  1. Scoty UI Carbon Skin

    Version 1.5.0

    1,048 Downloads

    This Mod replaces the SC4 interface. Its dominant colors are Anthracite and Gray. And not only ... More than a simple graphic layer, CarbonSkin offers light retouching, corrections and repositioning of interface objects. Also slight adjustments to fonts (+1|2 points). Nothing too disruptive for this version (the next one perhaps ). And a new icon set. “old”* players will find their way there. The choice of gray, rather than full anthracite, is a compromise with my original intention. It should be noted that certain «Budget» windows are generated in the EXE where the text color is forced to Maxis Blue. In addition, hundreds of query windows and buttons (partially) personalized in the plugins - follow my gaze to the BSC team ;-) - retain the Maxis colors, ... !! What this interface does or does not do CarbonSkin doesn’t make your breakfast, even though its round head looks like a coffee maker. It does not support the small screen interface (800x600), «tutorial» mode, Developer mode or non-transparent mode - details below. Scoty Carbon Skin supports|redeclares and adapts the following plugins : DAMN Manager .. >> .. STEX damn-manager ... Small buttons for easy navigation NAM (47... ) .. >> .. SC4E NAM ... More compact Queries-windows ... ! GTM «GodMod» .. >> .. STEX god-terraforming-in-mayor-mode SAVE WARNING button .. >> .. STEX save-warning ... Only the A option («Disabled») !! Added translation in 12 languages ** YELLOW PAUSE REMOVER .. >> .. STEX smp-yellow-pause-thingy-remover RAISE UI MOD .. >> .. STEX raise-the-ui-mod ... 40 px sup. REGION CENSUS DLL .. >> .. STEX region-view-census-ui-dll-plugin CAM 2.5 - RC2 >> Only on request (PM on Simtropolis) CENSUS REPOSITORY FACILITY v4.0 .. >> .. STEX census-repository-facility-v40 ... Choose [... 4_Expanded.dat] or [... 4_Regular.dat] as your plugin installation. RCI DLL Query Upgrade .. >> .. STEX rci-dll-query-upgrade 3.0 ... Choose one of the 5 window styles (A to E) as your installation of this plugin. Submenus DLL .. >> .. STEX submenus-dll Data View Extensions DLL .. >> .. STEX ExtendedDataWiew Extended Terrain DLL .. >> .. STEX ExtendedTerrain v. 1.5 : Building Style Control UI for the Building Styles DLL .. >> .. STEX BuildingStyle UI CAM 3 - Casino Specialization .. >> .. STEX CAM Casino CAM 3 Core Files .. >> .. STEX CAM Core Files Installations and recommendations Drop the directory contained in the ZIP: [ z____scoty_mods ] as is into your Plugins\ directory. It is imperative that ScotyCarbonSkin loads after any plugins modifying the interface. If you have installed all the plugins mentioned above, nothing more to do! Otherwise ... Open: z____scoty_mods\z__Scoty_Carbon_Skin\. Delete files ending with the name of plugins you don’t have installed. (They start with a w_, y_ or z_). HOWEVER ... I cannot recommend enough that you keep «SaveWarning»: [w_scoty_Carbon_CB_SaveWarning_optA.dat] .. and read the CycloneBoom article for this plugin. This plugin is fully redeclared in ScotyCarbonSkin. Game setup As mentioned above, this Mod requires being in Interface transparency. Make sure you have checked this option in the «Graphics options» panel. If not, nothing dramatic, just ... the ugly Maxis buttons come back, aaargh! So ... Due to lack of knowing how to do it properly, I did not translate into Japanese, Chinese, etc. Non-Roman Characters. Any help in this direction will be welcome. * if you play SC4 after 20 years, you’re not that young anymore.. sorry! As for the others, don’t smile, it will come quickly!! Waaaarf ! ** English, French, Dutch, German, Danish, Swedish, Norwegian, Finnish, Polish, Italian, Spanish, Portuguese
  2. Version 0.0.4

    123 Downloads

    This mod is the successor of the CS1 homonimous mod. It allows changing vanilla methods of name generation to custom name sets. You can find several name files at Addresses Files repository at GitHub. These files will work for both CS1 and CS2 versions of this mod. NOTICE: Surname files are not compatible with the CS2 version. To make them compatible, open the file and remove all text like {0} from the file. This is done automatically when using the ingame Addresses Files' GitHub importer. Installation & Prerequisites This mod requires BepInEx 5 (the support for v6 is being considered for next months) This mod also requires Extra UI Screens installed After having BepInEx and EUIS installed, just unzip this folder under plugins folder. The mod will be automatically enabled in the game News in 0.0.4 Addresses Files repository integration ingame: Now you can browse by the repository searching for files that will fit your city needs without needing to get out the game! There's a button in bottom of Nameset Management tab to import files directly from there. Warning: Due this using an simple GitHub integration, this only will work for 60 requests/hour. If this limit get exceeded, you shall wait an hour to retry or download the files manually via OS browser. Ingame file editor/creator: You also not need to open an external editor to edit a namefile. Just select the option to create a new file or edit an existing one to open the editor screen. Add one entry each line to make it work ingame. Other current features In-game filename viewer, showing the weight of each word. Words with a higher weight tends to appear more frequently Raise word weight by creating several lines with same content in the name file. Organize your file names using subfolder in the namesets folder (NEW) Choose files to override name generation of: Male cims Female cims Surnames (are last names as default, but may be inverted to follow oriental standard) Dogs (NEW) Roads (Global and by district) Districts Roads qualifier rules editor (NEW) Use ingame UI to create several rules to differentiate streets, avenues, highways, etc by their characteristics Very limited options to customization at this moment, might be enhanced later Use district and road names to name your public transport stations! (experimental) Experimental mod warning! This mod may cause issues in the game due their early stage of development. This may be updated in the future until the official platform PDXMods get done and released Support The most up to date information about installation and known issues and bugs is at the XTM Support Topic inside of Cities Skylines Modding Discord Server. As well, follow Kwytto bot at Twitter to get news about updates.
  3. Version 0.0.5

    247 Downloads

    This is successor from both Transport Lines Manager (TLM) and Improved Transport Manager (ITM) from CS1. The overall idea is bring some tools to better manage and visualize the public transport of the city. Installation & Prerequisites This mod requires BepInEx 5 (the support for v6 is being considered for next months) This mod also requires Extra UI Screens installed After having BepInEx and EUIS installed, just unzip this folder under plugins folder. The mod will be automatically enabled in the game Current Features Auto color - import palettes to the city then apply to transport type 20+ default palletes included. Create your own palettes using the game UI Palettes can be grouped in "folders" to organize better your library Palettes used in the city are now saved along them. No more issues if changing the global palettes! Line listing - Very simple by now, might be improved in the future Detailed linear map - View detailed info about stops, vehicles and also transport integrations Customize line naming - You can use the game name pattern to use the route identifier as you wish, using any kind of characters Lines shields - like it was in TLM: Hexagon for buses Trapeze for trams Square for metro Circle for passenger trains Diamond for passenger ships Pentagon for passenger airplanes Octogon for freight trains (NEW) 8-point star for freight ships (NEW) Thick square cross for freight airplanes (NEW) Experimental mod warning! Since it's a very complex mod, it may cause issues in the game due their early stage of development. This mod may take months until get the same number of features it had in CS1. Support The most up to date information about installation and known issues and bugs is at the XTM Support Topic inside of Cities Skylines Modding Discord Server. As well, follow Kwytto bot at Twitter to get news about updates.
  4. Version 0.0.7

    382 Downloads

    Use additional monitors This mod is designed to allow use any screen available in current PC to show other mods information. It also allows creating a new overlay over the game screen, both integrated with game and as a new separated layer (as it was an extra screen). Modders can take advantage from this mod to create complexes UI, like report tables, map drawings or advanced mod setups. This mod is just a platform for other mods, it does almost nothing in the game alone. Installation & Prerequisites This mod requires BepInEx 5 (the support for v6 is being considered for next months) After having BepInEx installed, just unzip this folder under plugins folder. The mod will be automatically enabled in the game Ingame usage If you have any additional monitor installed, loading the game for the first time with the mod will make all monitors shows an EUIS "desktop" with all EUIS applications enabled by default. You can disable monitors by configuring it at settings menu mod's section. If you have a single monitor, you can find the EUIS screen by pressing Ctrl+Tab shortcut. This is enabled by default also when you have additional monitors however. To disable it, just disable using monitor 1 at settings. The "start like" button will show all applications already installed in this session. For now I have two other mods that have EUIS support: Addresses CS2 and Extrended Transport Manager (ST links here soon). You can configure in which monitors you want to see the applications in the taskbar. Due to Unity limitations, you can have up to 7 extra screens (plus the main screen by using Ctrl+Tab) For mod creators Check the base react project at my GitHub to get instructions about how to create a new frontend application into EUIS. Soon will be available a base project for creating mods windows over the vanilla UI keeping the interactivity with vanilla UI. Also there will have a way to add simple buttons to toggle tools in the vanilla UI in a dock group - like Unified UI (UUI) used to do in CS1. The mod window over vanilla UI explained above also will generate a button there. Detailed tutorials soon! Feature roadmap - ✅ Allow using extra monitors available as UI container for mods apps - ✅ Allow selecting which app to be available each screen - ✅ Allow creating a new layer over main screen (toggle using Ctrl+Tab when enabled) - ✅ Allow each mod to create more than one app for different purpoises - 🔜 Allow creating integrated apps in the main game UI - 🔜 Allow creating a shortcut toolbox for tools like UUI did back in CS1 - 🔜 Allow have more than one app open in some screen - ✅ Disponibilize basic project for modders to create apps in extra screens/main UI overlay - 🔜 Disponibilize basic project for modders to create integrated apps to main UI Notice Cities Skylines 2 uses Coherent UI to emulate a simplified version of Chromium to render the game UI, so not all common web features are available to use in game UI. For more information check the Coherent UI documentation Experimental Mod Warning Since it's a very complex mod, it may cause issues in the game due their early stage of development. However, by the nature of this mod it's very unlikely it to break after game updates - but watch out the mods that may be using this mod as UI platform because they may be sensible to game updates. Support The most up to date information about installation and known issues and bugs is at the EUIS Support Topic inside of Cities Skylines Modding Discord Server As well, follow Kwytto bot at Twitter to get news about updates.
  5. UI Blue Skin

    Version 1.3

    4,821 Downloads

    Here is a new interface for SC4. If your favorite color is green, look away from this skin, because there is ... blue! Nothing really extraordinary, just a slight remodeling of the original skin. New icons but in the spirit of the original. Pretty much! The idea is not to change everything, but just not to have that pale blue-gray! The interface support for DAMN Manager, overloading its icons. As well as the God terraforming Mod .. If you do not use this plugin, delete the [ z__scoty_blue-skin_God_Mod.dat ] file from the directory. Support for Submenus-DLL (Main menu banners, with return indicators). Install the contents of the ZIP in your Plugins folder. Et voilà ... !
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