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Jiwoahn

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About Jiwoahn

  • Rank
    Freshman

Profile Information

  • City-building game(s)
    SimCity 4
  1. Ree Industrial Gentrification

    I have embarked on a quest to turn a local industrial district into a gentrified upper-middle class dwelling area. I did not spent a lot of time on it, so it doesn't look promising. But it does look different, sort of. This is the next step of my large-scale plan to turn dirty and manufacturing industry areas into tight-knit residential neighborhoods filled with c.p. rowhouses. I already tried it once, 200 game years ago. Here is the result: Imagine, a large area full of Dead Forest Papers and both types of Patch's Paint slowly being bulldozed and rezoned into THIS. (I haven't given this district a name yet, so let's just call it Bayback or something.) Anyway, Bayback is such a success, I decided to do the same thing to Ree, an industrial district just like pre-gentrified Bayback, but... actually, it's just the same thing, but with one way roads. Here is Ree before the project started: Again, not much work has been done, but progress has been made: My plan is to turn it into another Bayback, but that will probably take another 200 ingame years. Anyway, I gotta get back to work.
  2. Follow Up

    I did not expect such a response to my last journal entry 5 weeks ago. So I am back for more. Where I last left off, Acadia City had around 1,009,000 people in it. Now it doesn't, due to some abandonment issues. Talking about "unemployment" and "no buses". Bah! It still has around a million people, but it likes to fluctuate between 990,000 and 1,010,000 Sims. Anyway, I have been working on some improvements to the road network, because Jamil Herd keeps interrupting me with urgent message popups. One of the problem roads was one that connected a residential district to the large commercial district next to the airport. It used to look like this: But now it looks like THIS: SEAMLESS. Except for some rezoning, but that'll get covered over. Anyway, here are some pictures that I took (With descriptions!): A busy road into an Industrial district during the morning rush hour. A much more beautiful picture of a highway exit next to a gascooker IKEA, surrounded by trees. I like @madhatter106 commercial BATs. especially the low wealth ones, because they're unique enough to look nice, but generic enough to squeeze into a large area without it getting repetitive. The result of going Away From Keyboard with a Persistent Automata Mod installed. That's gotta violate a noise ordinance or something. Anyway, that's it. Goodbye.
  3. Show us Your Oddities!

    "A new day! Time to leave the Hyde Condos Garage in my new car!" (Drops to their death)
  4. Show us Your Oddities!

    "You have a lot of Sainsbury Grocer Locations, Mayor!" "Really? How many?" "Absolutely none!"
  5. Introduction

    This is my first attempt at City Journals, so please keep that in mind. Anyway, welcome to Acadia City, Pulnanski! I have been working on this city for 3 months. Here is the city as it is located in the region. It is in the top left corner: And here is a hastily stitched-up picture of the entire city: At the time of writing, Acadia City houses 1,009,618 Sims within the city tile. I know this because it tells me in the region view picture. Acadia City is full of small neighborhoods, each with their own feel. There is a 500 year old borough made up of Maxis Chicago Row Cottages and Bungalows: And High-Rise-Land, which houses 3 out of 4 people in Acadia: A neighborhood full of c.p. Rowhouses, with custom backyards I made myself: A Low Wealth Commercial Service District made of @madhatter106 BATs: Commercial Skyscraper Land: Nice Suburbs to the north: Poor Maxis Chicago neighborhoods: And there we go! The journal is done! Any feedback would be appreciated.
  6. @Cyclone Boom Thanks! I'm thinking of doing a City Journal, actually.
  7. I already do have the yellow pause border removed. But the minimize button remover I'll check out.
  8. Wow, I did not expect this kind of response! So I decided to try it out, and this is the result:
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