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City-building game(s)

Found 17 results

  1. Adding Pictures to a Club Album

    i was not able to post a screenshot in the club images section. i tried 3 or 4 times, and cleared/rebooted my browser in between. the 2Mb limit thing, one image was 137Kb and one was 1.56Mb, so even together they were less than 2Mb. is this a permission thing, that i do not have? or a site error? i.e. should i try again later, or not try, because i'm not allowed... thanks for any info
  2. Share your miscellaneous banished images: interesting, funny, one-off, or beautiful screenshots that don't necessarily fit on a long form, story-type post... captions welcome floating llama floats
  3. Cities Skylines 2 Released

    The first gameplay video and screenshots from CS2 have arrived. Looks great too. For more information an game-play discussion, visit the forums here at Simtropolis.
  4. All my city screenshots

    I play SC4 on Steam so all of my screenshots are in here https://steamcommunity.com/id/ice1/screenshots/?appid=24780&sort=newestfirst&browsefilter=myfiles&view=imagewall enjoy
  5. Photos Of My City (Pearl Island)

    Hello! I'm happy now with my new city; tbh I had some serious problems with heavy earthquakes and other disasters while building ''Pearl''; some areas were so destroyed again and again that I decided to fill some of the space with beautiful parks. I started with European buildings style, but... I prefer the Asian buildings, they seem more diverse and look more beautiful to me. Again it's a pretty dense city: 1.200.000+ inhabitants. Had some serious issues at the start with polution and debt (Hard difficulty setting, with loan and 1900 year as starting date) and the city was growing a little slow, but ofc when I got the SpacePort, it was a boom... The RCI demand kept being a little low for this city, but it's ok, balanced... Had no 'Great Recession' this time. Some photos of the city:
  6. Version 1.0.0

    41 Downloads

    This simple spreadsheet automates the process of calculating the center coordinates of a boundary box (B²) and getting it's according "SetViewTarget" cheat code string. It is mainly meant to easen the centering of the view for screenshot purposes. Simply type in the size of the B², the origin cell's coordinates and cardinality, copy the result and paste it in your cheat code box. The origin of the B² is obtained through the "TerrainQuery" cheat code. X and Z axis units are in cell(s) except for the Y axis which is in meters. As such, use "cell x [...] / cell z [...]" values for X and Z and "y=[...]" value for Y. B²'s orientation (width & depth) can't be changed yet and for this reason the south side is it's front (west = left, east = right, north = rear),. The origin's cardinality specifies which corner of the B² has the provided coordinates. This tool was created following the reading of this tutorial :
  7. I upgraded recently to WQHD displays and as is necessary to run SC4 in DirectX with this resolution, I am using a Wrapper for compatibility, in my case dgVoodoo2. DXWrapper is a no-go it seems, was giving me BSODs! Anyhow, I've been using InfranView for a long time to take in-game screenshots and am very happy with it. However, today when I tried to take screenshots in-game for the first time since I installed the Wrapper, I noticed I now get a screenshot of my Windows Desktop instead of the game . Has anyone else come across similar?, any chance I might be able to get InfranView to work? Otherwise, for others using Wrappers, can you tell me any preferably open-source apps that can do this?
  8. Better Exact Position In City Screenshots Technique (Pixel Aligned City Pictures) This is useful for before and after pictures as well as a progression series. I've discovered a previously unknown cheat code in the vanilla game which makes the EPIC technique so much easier. CB and I then worked together to figure out exactly how to control it. (Without his help, I'd've dismissed it as bugged.) This new tutorial replaces my old one here. I'll use my Farmhouse in Corillion as the sample again, but then the rest will all be new. Cori's Farmhouse in the Year 884: Cori's Farmhouse in the Year 1924: ^ Click an image and then use the right and left arrow keys to flip between them. Tutorial If you already have development in your city tile then you can use buildings or roads or such for positioning. For the above I used the Broquard's Cement Plant in the lower right as my guide by noting how much shows and where the edge cuts off part of the silos. (This is for double checking in a later step.) For this little tutorial, I'll start in an empty tile with a rail line running thru it. First I positioned the world how I want it for later pics. Then I plopped power towers in the lower right so one of them is nearly touching the taskbar and the edge of the game's window border. Next pull up the cheat code box using Ctrl+x. Type in sizeof 200 and press the enter key. ^ Note: There is a space between the sizeof and the 200. Open the cheat code box again (Ctrl+x). Type in TerrainQuery and press the enter key. Click the Query Tool. Change to the Zones DataView and hover the query tool in the center of the image. Make note of the values for x, y, and z. If they have a number to the right of the decimal point, include the decimal point and number too. If that's a zero to the right of the decimal point, then you need not worry about it. Using those numbers, type in SetViewTarget CoriSaysGoTo 2120 267 697 and press the enter key. (The numbers are obtained from the above query, ofc.) Also note that there is a space between the SetViewTarget and the CoriSaysGoTo as well as between the Numbers. Zoom out to the size which you started with. ^ Notice the power towers are right where we want them to be and can now be bulldozed. (This is the double checking the position part I mentioned before.) Do copy that command (the SetViewTarget CoriSaysGoTo 2120 267 697 (with your own numbers, ofc)) to a text file and save that so you have it anytime you want to take a later screenshot which will be perfectly pixel aligned with prior images. Cori Edit Start: Special Note About Decimal Points in the Coordinates Let's say you have this instead of a simple one like I showed above: ^ In this case you'd use SetViewTarget CoriSaysGoTo 2116.3 309 1900.1 Cori Edit End. Sample Progression Series Here are example pics of how this can be used. I'm showing the progression of how I grow a small farming town which has a wee bit of industrial. Click an image and use your right and left arrow keys to flip between them. More Info Check out the next post where @Cyclone Boom uses this technique to show the expansion of a growing town. He also presents some tips and tricks he discovered while we were testing. Additionally: Thanks to CB for creating the Banner Pic up top of this thread.
  9. See here for a much easier way to do this. Old tutorial: Exact Position In City Technique for Centered City Screenshots (This is useful for before and after pictures.) This is a technique I discovered a long time ago and both @Cyclone Boom and I use it. We've been intending to write up a little tutorial for it and I'm just now getting around to it. The basic idea is that peeps do have incremental saves of their cities and might at some point want to show before and after pictures. Here's an image I posted a year or so ago and I was curious what that area looks like now. Cori's Farmhouse in the Year 884: I go to the same location in Year 1924 of my current play version, press Ctrl+X to bring up the cheat dialog box and type in terrainquery then press Enter: ^ Note: Neither this cheat command nor the upcoming sizeof require the Extra Cheats DLL, but it's ok to have that mod installed. To activate said Terrain Query, click the Query button: Edit Start: @Cyclone Boom has found this should be done in the Zones DataView. Sometimes when centering on the coordinates and having the trees and buildings visible, it can be off by 1 to several pixels in the final screenshots. When using the Zones View, this little glitch does not occur and the images will match up pixel for pixel. End Edit. Next mouse over a location where the image is to be centered. Write down the X and Y coordinates. (In this case X=2143.9 and Y=2716.2.) Right click to center the city there: This gets it really close, but it's way too easy to wiggle the mouse a fraction of an inch and not really be centered exactly where it should be. So, Ctrl+X again and type in sizeof 13 in the cheat box: After you press Enter, the city will be zoomed in more than you can do with the mouse scroll. It'll get all pixelated, but that's ok. Find your exact position again for X and Y and right click. Because you have some wiggle room where the X and Y doesn't change, this'll be more precise: Save the city: As soon as the save finishes, the zoom is reset: Exit the game and copy in your prior saved version of the city. (Be sure you have a separate saved copy of the current one, ofc.) Center that roughly the same as the other image: ^ This won't be lined up perfect yet. That comes next. Do the terrainquery and sizeof 13 cheats, then find the exact position for X and Y that you wrote down, and right click the mouse to center this one the same as the other: ^ Note: You can use a larger number than 13 (up to 64) for sizeof. I picked 13 for this tutorial as a balance between precision and still being able to make out the location visually. It is the X and Y coordinates which are the important part. Save the city and now you are ready to grab the screenshot(s). I did several zooms for each picture and then re-numbered them so they are in Before and After sequence. (To best see how precise this method is, click one of the pictures below and use your right and left arrow keys to flip between them.) An additional use for the sizeof cheat is to use sizeof 0 to zoom out one more notch when you want to see more of a large city tile.
  10. Hey guys, Here: https://imgur.com/a/uOCcL you can see some screen shots on how my logging area looks like in my youtube series and the lumber industry as well. Hope you will enjoy them. Also you can see 2 screen shots from the album to have an idea Youtube video: Cheers!
  11. I have taken screenshots of all standard buildings in the game, including DLCs, and made them available here. You are also given the option to load the content to your own computer for better performance. The buildings are identified by their in-game name. So, you can refer to a building like I have done here: L1 4x4 Detached02. Hope someone finds this useful.
  12. Paris (WIP)

    Here my Paris im currently building i hope u like it
  13. Hello guys! I am an youtuber and I love this game! I had many problems to start the game because of a crazy crash. The main reason is the STEAM. But there is a simple way to fix the problems. Hope it will work for you as it did for many others youtubers. 1. Start the STEAM 2. Turn off the internet (unplug the cable) 3. Start the game 4. Load your save game 5. After the game is loaded plug in the internet or turn it off if it is wifi Good luck! You can also check my youtube page: https://www.youtube.com/channel/UCXlNqOmA-ewyaHJV2a71Ihw to have a look on a beautiful city and the work that I put there! It's for fun and hope you can join me! Cheers skyliners!
  14. Hey Simtropolis, After all that hassle and frustration to get my Boston saves running again I felt like going to a lonely town somewhere out west. Somewhere in the Rockies, with just a train link and a national road going through, one school bus, a Main Street with a bit of struggling commercial buildings and not much more. Here it is, the beginning of it all - RED ROCK, Colorado named after Tarantinos fictional Wyoming town and an opportunity to create a place from the very beginning, playing around with the theme editor, the map editor and finally with all the incredible mods and assets that make this game fun (It's a showcase for MrMaison's trees basically...). I still don't use Dynamic Resolution - so bear with the image quality. This first entry is just the start of a little gem nestled in the Rocky Mountains, with all the time of the world to care about tiny details, props and with the possibility to get to know every single of those 124 inhabitants it has so far... This is the entry to the valley.Two roads merging and a train line. A lot of conifers, red rocks and a little snow left on the peaks: From behind the little town - the rivers and valleys still lack detailed vegetation and rocks. I plan to explore the surroundings of the town as soon as the town center is working. Yay! It's raining - and apart from the glaring rocks in the background it sure looks nice! Only a few buildings around Main Street a little old court house and the school bus...: The bridge just before entering the station of Red Rock. The line finds its end here: The still small residential area - great vehicle assets for the rural american feel...: A little further down the valley there is a small freight station serving the local industry and maybe some forestry and mining in the future: The popular local diner. I wonder who had the idea of naming it "Two Whales" when it's far from the Pacific...: And the same road in the other direction. Last sunlight of the day on the rocks above the valley: Between Main Street and the train station there is a covered wooden bridge. Unfortunately its scale is a bit too big - otherwise perfect: A brand new beautiful asset - Fargo's WAFFLE HUT is now located at the entry of the town. Still lacking a few details: And the last one for today - Main Street in all its glory, the school bus is going home to the depot: Looking forward to living in Red Rock for a while. There's tons to explore! Welcome back soon! Thanks again to all the modders and asset creators! Dominic
  15. Cities: Skylines After Dark Beta Screenshots

    Check out some screenshots from the upcoming Cities: Skylines After Dark expansion!
  16. Hey everyone, I have the most beautiful town on SimCity, in the formation of a bunch of circles (you'll see what I mean) that in the middle one, would be the feature of your mod. Of course, I have to test the mod, but if its good, your mod can be in it. You can PM me or post here, I really don't care. Also, you can choose which filter you want for your photos, but if you don't, I'll pick one which would usually be vintage, warmer, cooler, soft, and neutral. Mods may be used for design implementations, and I may even futurize the city for the CoT mods. Example with beautiful park with vintage filter:
  17. Opening Day

    A few screenshots from cities I built on opening day. A shot from the new Land Value Data layer Hope you enjoyed. Thanks!
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