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City-building game(s)

Found 2 results

  1. Misc cities around the Nation

    Here are some pictures about some cities around the country (actually, some of my experimental/incomplete works that I never showed/featured anywhere): Experimental Swartzia Decided that the forest need more flowers and less diversity of pines, even if maybe I exaggerated in the number of flowers in the actual Swartzia. Also, I switch some buildings to make a better fit. This is just a scratch, there is nothing around this scenery area. Saint Paul It is based in a more fantasy version of the Brazilian City São Paulo ("São Paulo" means Saint Paul in english), in the super small size map of SC4. The result was good, but a bit far from the real Saint Paul (São Paulo). I really thing that I should have took this far, it would be a good work. I used to have trouble at generating traffic with external plaza, but I happened to find a mod that would generate traffic right on the streets without needing a car plaza. (Unnamed) Multiple Islands City Not a bad idea, but not a new one either. It is commonly used in some racing games. The more common approach for islands is to make something rural, paradise style, with beachs, some trees, etc... However, the idea here is to create a big and dense city spread in several islands. The main problem I found was finding something different than a beach to put on the coast, something a bit more creative and functional. Not much buildings done that. Lierenopolis I could look on google for a more "Anselli" style name, but I decided to just put the one I used. It was supposed to be a creative medium size city, with the objective to be a vacation city to a big center. The final result was a bit weird...Maybe too much creative...In the end I decided that it was too exotic to render something interesting. Claire Coast I named this originally as "Bright Coast" in portuguese ("Costa Clara"), and it was supposed to be one of my two main cities (that had portuguese CJ´s of their own: "San Matheus" and "Arvoral", the first was completely reworked and redone once and has 2 versions). However, the city file corrupted suddenly and I had no backup, just very few pictures (in the end I just archived one). Some concepts were re-used for later cities, but the idea of big parks and important governmental buildings was reserved for the capital of Anselli (I was supposed to get it done last year but found no motivation to do so, I got tired of SC4 again after getting Viminalis and Swartzia done). Phoenix With portuguese name "Renascença" (Reborn in portuguese, Phoenix is a more elegant but unprecise translation), I decided to take a new style that I never done before. I think it is based on some poor New York Style, not sure. I actually not disliked the work, but I had a shot with it on a brazilian version of one of these images competition ("ImageVSImage") (originally started on SC4Devotion) and it was a failure. The city look kind depressive and not pretty, and, even having a style didnt compensated its flaws. Experimental sunset on San Matheus The idea was to create a different mix of colors, and create a blur effect on the ground that decreased with the highness. Not bad, but it wasnt an "oh!" work and it took too much work to get it done, and my photoshoping skills are actually not good (I know just the very basics for 00´s days). That´s it!
  2. Swartzia - Overall view

    @kschmidt: Thanks for your comment! Trying to put one map next to another and make the whole region as one city it is not the best solution (I tried). Every sim can only commute to the map behind him. If the works are in one map and the residential area is at a non-neighbor map, the travel can´t happen. Some regions have some serious imbalance because of this. Sadly, everything is really about short distance commute. Swartzia - Overall view Swartzia is a small, but touristic city in Anselli. Generally, it is most visited at December. It is also known by its flowers. Here are the pics: P.S.: If you havent seen last update, it is a text with some interesting stuff about commute, its a good read:
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