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TMTS

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About TMTS

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    Hitchhiker

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  1. The Mega Mix -- Best of Pictures Plus Nature Video Montage!!!

    Super cool, seeing your work and video made me more relaxed =).
  2. The Simtopian Dream

    I liked your creativity, your city looks different and it does look like a Simtopian Dream. I laugh out loud when I saw your region with "The Simtropian Dream" at the terrain, it looks funny.
  3. Close up view

    Like the buildings, it looks like Maxis Classic Style. Just one tip: Hide the menus while taking the pictures, even if we will always know that it is SC4 it makes the pictures looks less like a game and more like a real picture.
  4. San Donato

    I like your european town and would love to see it get bigger and other cities like this. I have a small story to tell. I used to had a monitor with low contrast, everything looked so gray, but not the lifeless gray, some kind of gray which I cant find words to explain. And that included SC4.I used the editor and increased contrast, a lot, and it looked way better. But one day, after not getting what was said on the comments, I switched to a new monitor, and my edited images looked quite bad. I was ruining my pictures from almost every other monitor except my old one. So, my message with the story is: Try to look your images in a better monitor or TV, you will notice that your editing at contrast and/or saturation is way too heavy.
  5. Introduction to Suryamadi

    Press G to hide grid. Help the píctures looks better.
  6. meizhou_Second

    I like your skyrises, I like your transportation system, it looks sophisticated. Your city looks good, interesting buildings, really, and it kind of rembember a high density asian city. Keep up the good work! PS: Disabling the iDrive icons (is that how you call it?), I mean, the icons with the helicopter and cars, would make your pictures better. You also could send the request to get to the main page, I dont remember seeing your city in there!
  7. I am a "retired" SC4 player, but I pass here times to times to take a look on a few CJs, and this topic caught my eyes on the first page. I took a time to read stuff here, and I think that my saying and suggestions would be relevant. My native language is not english but I think my english is enough to be understood. I think that it would be a good idea to have a content manager (a little bit like the content manager in assetto corsa), have a program that moves the stuff in and out of your plugins folders for you and manage all the files. We could have a very large pack, as much complete as possible (some GBs isnt a problem for a hard drive today, but could be a problem for servers). The user could do the download in a few hours (or in a whole night).And then, the user launches a program (the content manager) and from there, he(or she) could select what he wants to be active and what he wants to be unactive. With hundreds of buildings, managing one by one wouldnt be much efficient, so it would be way better if the user manages packs instead. So, if I want to create a New York Style City, I would select the New York Pack. If I want to create a city with highrises, and some houses, I would pick the regular houses and highrises pack. And so goes on. We could select the mods in another options area, so we could able or disable the mods included. It would be good to have some pre-setups made in this area. For example, "scenery creator only" would activate all cheats that works with money, demand, and all that stuff so you can focus on creating the scenery (supposing you are not interested in any kind of simulation). Or an option that deactivates any cheats and only keeps the MODs that doesnt mess with the game simulation. Then, the content manager moves all the files, including the required dependencies, and starts SC4. We should be able to save our configurations so we could load them later. Actually, if we could link a configuration to a city we wish to load It would be even better. Another cool feature would be if the content manager gets some of the SC4 Launcher proprierties, like changing gaming resolution and other more advanced stuff. The program could have a "begginers light setup" with only essential and fixes. I have not good skills at programing, I have no idea if a program of this is possible for SC4, but this program would be, at least in my opinion, a better solution instead of releasing several seperated packs on the website. And way more pratical and quite easy to use. About the question of ethics... Although I think the laws of patents are quite unfair for the inventors, but they got one principle that would be fair here. I think that, for the greater good, every author that created custom content should lose the copyrights rights after some period of time. Like the patents expire in 20 years, the BAT and MOD rights should expire in a certain period of time. Otherwise, as many mentionted, there would be loss for the community. I think 5 years would be a reasonable number. So, my suggestion, for the creation of the pack, anything X (lets take 5 for example) years or older could be included without any authors direct notification. Instead, before the MOD Pack releases, a topic would be created listing every old (>5 years) stuff to be included, and, if the author doesnt show up saying "hey, I dont want my stuff to be included", it would be taken that he agrees with the inclusion. Just for the old stuff, where most authors likely disappeared and doesnt care anymore. For the newer stuff, we could apply the copyright rules, and the authors would be asked for authorization. If they dont answer, it should be taken as "No, not authorized", because the BAT is not old enough to lose its rights for the greater good. Now, personally, I think that a Super MODPACK would bring me back. Not instantly, but I think I would be back playing SC4 after months of the MODPACK release. I had played some other games with MODs, and SC4 is the one which gave me more headaches by miles. Dozens of lost dependencies, things that doesnt work... The time downloading stuff and selecting your buildings are a pleasure for me, but the time searching for dependencies and figuring out why certain things are not working are a pain. Losing a whole city because the data became corrupted because you didnt know that X thing couldnt be used with Y is painfully, and, to be honest, it is not a good life experience go through that. SC4 plugin managent is quite a headache. I felt relief in this point when I stopped playing SC4. Sometimes, in the old days, I felt that custom content creators included dozens of dependencies so we would give up and get forced to buy the CD. I, personally, would like very much a complete MOD Pack, but one that I could manage. PS: Maybe the program (not the content of the MODPACK) could be "sold" for $1-5 dollars (but, please, international users should have ways for getting it) instead of selling the community CD. It would help keep the servers up (or perhaps give some few bucks for the creator).
  8. Suburbs

    Looks quite nice and convincing. Good job!
  9. A-Z Cars

    Mazda RX-8
  10. Night Scene HongKong style city

    Looks good!
  11. Freeway at night

    I really like it! It is simple, but looks cool.
  12. Northern Valethorn Area WIP

    Very nice, looks good and alive. It looks amazing actually. Im sorry to ask, because Im completely uninformed, but which game/simulator is this? It looks good, except the cars.
  13. CitiesCorp Concept - Released on Steam

    Although not pretty, the concept looks nice.
  14. Mosaic

    The city looks good and it is a good executed project, but what I like the most was the show of a growing city. Gas station and then the city appears, love it! That was creative and cool!
  15. Myrtos Beach

    This is one of the greatests beachs ever made on SC4!!! Amazing job, really worth 5 star! No, wait, it deserves 6! Thanks! -korver
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