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City-building game(s)

Found 6 results

  1. Los Santos from GTA V

    Version v.1.0


    Fan of GTA V? Here's the completely built region of South San Andreas including the cities of Los Santos, Palomino, and Sandy Shores. Ever wanted to challenge and continue the vibrant metropolis of Rockstar Games? Now you could! You'll have to deal with multiple problem like employement, ecology, waste disposal, and water gestion. Hope you'll enjoy my creation! EDIT : Added an external link from workshop in order to let you install it manually. Original file is still available here : http://steamcommunity.com/sharedfiles/filedetails/?id=406684124 HOW TO INSTALL : Just put the file on your savegame folder in C:\Users\**Username**\AppData\Local\Colossal Order\Cities_Skylines\Saves Mod required to work : 2x4 parking lot which can be found on the link below : http://steamcommunity.com/sharedfiles/filedetails/?id=405879157 Please do not ask me for an external copy of the dependency, I do not own it, and you will to ask the authors of it for any question relating this dependency. Thanks! Also unlimited money because the town is in debt, it was expensive ^^ This content is free, but if you like it and/or want more content this type, feel free to donate at the below link. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=75S6SEPXHVRMS All donations are greatly apreciated!
  2. I have a dream...

    I have a dream that someday we will see a citybuilder using a graphic engine as powerful as GTA V's engine. I don't know if you saw those vids, some made using a free camera mod : It blows Skylines out of the water, it kills CXL... Maybe now that Skylines made a success they will ivest in a better engine for the second one... but for a moment, imagine if those vids could be from a city builder !!!
  3. BAT Soapbox

    Greetings! I'll ask everyone to bear with me here while I try once again to produce some BAT's, and hopefully get a few of them onto the STEX this time perhaps... Since I don't expect my presence to be known by anyone outside the ST live chat room, I'll just say that some many ages ago I attempted to kick-start a BAT thread which never got anywhere and I've staggered into BAT'ing on and off since. I have a limited knowledge when it comes to working in 3dsmax and everything I know I taught mostly myself, however I'll mainly be doing most projects I think with Gmax, so forgive my potential crudeness... Now to business - I've gathered the courage to start this thread and face the criticism (I hope) of the now very experienced and professionally BAT community so that I can finally contribute at last... by this I mean strictly Toronto BAT's, for now at least. However I don't have anything really I can post here yet, I do apologize if this thread turns out to be a little pre-mature, but as I am still busy in the real world I'll be sure to make the time to get something to show after the weekend when I get to really sit down and hammer something out... Looking forward to having something to show later and hear what you guys think! Cheers!
  4. Video games algorithmics

    Hi, I was wondering if anyone know a website, or lessons, to learn the needed algorithimics to make a video game (simple, and advanced like strategy and racing games)? I'm not interessed in using the video games making softwares, I'm more interrested in the core of it, the programming of it, or more precisely the algorithmic thinking and the algorithms needed.
  5. Bonland

    Version V1


    This is my 2nd region I've made today. Bonland is my biggest region ever created, featuring lots of space to build you farms, countrysides, and anything you plan on building. It also has some rivers and seas, suitable for building tropical paradises. But it doesn't include any mountains, cities, or trees, as shown in the pictures, and it may look different depending on what mods you have (if you've installed any, of course). Enjoy, and go to my website to see more of my stuff! Setting up the region Make a new folder, then put all the files from the archive in that folder. Start SC4, then hit ALT+CTRL+SHIFT+R to open up the box where it asks your for the terrain grayscale image. After you find my files in your folder you created, hit OK and the game will begin generating the region. Depending on your computer and CPU processor, this can take anywhere from 30 minutes to about 2 hours. For me, it took exactly 1 hour. The same also applies whenever you're loading regions of this size. Bigger regions take longer to load than smaller ones.
  6. Vice City map from GTA

    Version v1.0


    Converted from GTA Vice City, this mod brings the VC map to SimCity 4. Included in this region are new added islands, (with the rest of map being slightly different from the original one.) I worked really hard on it, trying to make it look exactly as original, but with new islands. You can either make as many cities as you want in the map or, recreate the whole original city. The region has really big city squares. Islands: The islands included in this region are: Hawaii, (near the 3 islands mentioned just below it, and just in the middle of Vice City) Oahu, Tampa, Crescent, Starfish Island, Ocean View (East Vice City) Donnel Island (West Vice City) Pete and Dete Islands (South Vice City) Portland (Near the Corner of East Vice City) HOW TO INSTALL: First, make a Vice City folder into you C:\Users\(username)\Documents\SimCity 4\Regions folder. If you have Windows XP, then follow this path: (C:\Documents and Settings\(username)\My Documents\SimCity 4\Regions). Then extract all files in this archive into the folder, then launch SimCity 4. In-game press ALT+CTRL+SHIFT+R and it should show a box. Depending on your version of Windows (etc. XP or 7), select the paths that were mentioned above, then go to the Vice City folder, and you should see "terrain.jpg" file. Click OK, and it should be busy generating the map. Note that generating may take some time, maybe a long time. It usually takes about 20-35 minutes, but that does depend on your computer. Enjoy!!

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