Jump to content
         

totalnoob

Member
  • Content Count

    25
  • Joined

  • Last Visited

Everything posted by totalnoob

  1. Canal Vs River

    I downloaded the Busan map and one of the cities has a river that extends inland into the next city. I want to extend it even further through a valley to connect to another river to simulate a shipping canal for barges carrying agricultural goods, sort of like how the Erie Canal connected the Hudson River to the Great Lakes. When I began looking into canal pieces, mods, etc here I started to learn that you can't really connect a canal to another "natural" waterway (basically, the canal can't connect to open water, it has to be a self contained network). Is this really the case? If so, I guess my only option is to actually extend the river itself. I wanted to use this river to create a canal with a shopping/medium density residential district, sort of like in Amsterdam, and then of course also have facilities for delivering and processing the raw agricultural materials that are being barged in. If I do it as a river, though, what mods/downloads/etc should I be considering to line the river?
  2. So I downloaded the non-DRM version from Amazon, but the file paths are different from the disc install on my old laptop. Everything installed either to my desktop or to the 'Program Files (x86)' folder, but nothing to the regular 'Program Files' folder. That being said, where am I supposed to drop my old plugins and regions, NAM, etc when I transfer from my external?
  3. So I just bought a new laptop with Windows 10 and I'd like to continue playing. I have my entire game saved on an external. I don't do any BATing myself, but I love including custom content (including NAM) into the game. Where should I be going for an online version? (I can't find my original game install disk for whatever reason, so license code is gone).
  4. Tiradentes Building

    Is it a growable office or plopable? Also, any way to make it educational. It reminds me a lot of a building I saw on a college campus in Bogota once.
  5. Rebuilding a City From Scratch

    WOW I love that college campus! Could you tell me what some of those buildings are at the center of campus (the round glass one surrounded by water and two buildings on the same lot as well as the immediately adjacent buildings). I'm trying to lay out my entire region right now and I need a lot of good college props/lots to add some variety to the different universities
  6. East Enokido Rail Line

    I have to ask about yet another one of your lots! That train station, where!? I love the updates!
  7. Progress / Handa port & Atayami

    Lookin' good! Where did you get those green container dock cranes from? Same with the rice fields?
  8. XXIX ・ Some Random Town, Part 2

    Wow, what's that train station that you used? And are those concrete railroad crossing textures standard with RRW?
  9. LBT_BajadaBalta

    The dependency links don't work anymore Anyone know what they are?
  10. LBT_ERJ_CostaVerde

    Hey can you list the dependencies? The old links don't work anymore
  11. NOB/SOMY Support

    I've been downloading a ton of content to develop some seaports and have followed a lot of the threads. I like a lot of the SOMY content and some of the NOB stuff as well, but I am struggling to find any detailed information on their products and translating the pages to English offers equally limited info. I'm specifically interested in stats/dependencies for the following: NOB Dry Dock, SOMY Car Loading Port (RoRo), SOMY Container Port, SOMY Grain Loading Harbor, SOMY Coal Loading Port. Also, if anyone has support info on other NOB products found on this website (http://hide-inoki.com/~nob/), it would also be greatly appreciated. Other SOMY products I've been able to find uploaded to STEX by Equinox, so those have more detailed info, but not the ones listed above. If anyone has the info or can link me to a thread that has the info for the above add-ons that would be great!
  12. Welcome to Saitama International Airport

    I also would like to know where you got that transition from el to underground...and that ferry terminal. The whole this is magnificent! Bravo!
  13. Attached is an image depicting what I'm trying to do. At the bottom center are tracks I'd like to sink into a cut. I'd do a basic 15m hole digger but there is a road on the next tile over. From there, I'd like it to enter a tunnel. Are there any pieces that can be suggested (I've seen tunnel portals into mountainsides somewhere on here but I can't find it now. Would that work?). I'm familiar with the underground rail pieces that come with NAM, but other than the grass ped mall piece, I haven't been able to find anyway to send it under blank terrain other than "inducing" a tunnel, but this only works for straight sections. Any way to do a curve? Also, anyway to have underground rail so that you can zone the tiles above. I've heard of the rail to subway transitions, but I believe they block freight, no? Finally, I need another portal for when it emerges out of the hill. If I have to settle for the existing underground rail NAM pieces, then so be it, but I figured I'd ask the pros first.
  14. If you'd look at the image I attached, you'd see the relatively short distance I'm looking to accomplish this with, and you'd see it does lead into a central station. In Baltimore, there is a long freight tunnel right under downtown, so there is precedent in the real world. Also, in New York, the Empire Connection (the line along the Hudson River from Spuyten Duyvil to Penn Station) is electrified only for the portion immediately entering Penn Station. The rest of the line, including much of the tunnel portion, is done as a diesel operation, so again, precedent. The line is primarily for passenger rail services, but I don't want to block freight access since the line is the main access to the port. Nowhere did I say I was trying to run freight down a light rail line, so I'm not sure why you'd bring that up. rsc204: Yes, that tunnel entrance you have is similar to what I'm interested in for the mountainside, but the one from the cut would enter into a tunnel under the street tile (Imagine a 15m hole digger tile with a bridge passing over. That bridge is the tunnel portal).
  15. Thanks for the quick reply! If you take another look, the rail actually would be going under a current ped mall network so that part is solved (except for a small portion towards the top, but that just takes swapping the placement of the ped mall and the placement of the zoned tiles). I was just hoping there was a way to have the tunnel portal built into the mountainside by the station and that there was a way to zone on top of the URail. Also, there's no piece to have the rail sunk into a cut? I swear I'd seen one on here somewhere. The other idea I'm toying with is obliterating the top right developed corner and running the track as elevated rail, but I don't like the slope that the el rail to ground rail transition uses so I'd have to leave enough space for a gradual slope down.
  16. Canal Vs River

    I am looking to have canal bridge heights, and (correct me if I'm wrong) I won't actually see ships traveling the river between ports so I guess functionality is moot. So perhaps the canals are a suitable solution, especially since I saw a CJ where the canal transitioned seamlessly into the game water. Do you have a link to the explanation you previously showed? Also, I thought the canals had automata and functional ferries (whose terminals were connected by subway), or was I wrong? Sorry if this all sounds ridiculous, I'm very new to doing mods like this.
  17. terraforming rivers/coasts

    Thanks! I have done some terraforming for industrial shorelines for ports, but nothing tight like a 2-3 tile wide wannabe canal. I'll post the results if successful!
  18. terraforming rivers/coasts

    Are there any tutorial videos on terraforming a river coast line? I'm trying to make a river look sort of like a canal so I can put in a neighborhood that has a Dutch feel, with a 2-3 tile wide canal/river flanked by pedestrian walkways and then low level dutch apartments/commercial buildings. The problem is, I already built up some of the area about 2 tiles in from the coast line, and a lot of the waterfront pieces I already have sit lower than what I have already built. How do I see what level the land is at?
  19. City walls

    All good, I found a work-around that I rather like, but I am now having an issue with the other content I downloaded. The residential and commercial buildings look very different when plopped. They are entirely different from what they're supposed to be. Am I supposed to wait a certain amount of time for them to convert into the white-walled buildings you BATed, or am I missing some dependency that I overlooked? Also, is there a specific tile set for the growable versions?
  20. Can't find it?... Ask here!

    I've googled the hell out of this and I can't seem to find the answer. Is there a way to make the standard sc4 large and medium sized plazas transit enabled for pedestrians? That way I can place them at the junctions of pedestrian plaza corridors
  21. Can't find it?... Ask here!

    Thanks for the help SimCoug. Those walls are too thin for what I'm looking to do (In Cartagena, you can walk along the top of the wall all around the city). I've figured out how to use ILs walls, so that's good news and they blend oddly well with Pegs Fort, so hooray for that! I'll keep that set in mind though for any future projects as it is very nice. I'll see if I can incorporate the harbor as it does have that "historic" aspect to it, but it's not what I'm looking for as the dominant image. Those Romualdillo houses though are PERFECT!
  22. Can't find it?... Ask here!

    Loooooooooong time lurker, first time commenting. I'm looking for content on LEX and STEX to build a waterfront walled colonial city, perhaps similar to Cartagena (Colombia) or San Juan (Puerto Rico). I've downloaded all the PEG CDK content for the old seaport (which may not be entirely appropriate for this project, but are the best I can find unless someone can offer a better suggestion?). I've also downloaded ILs 'Kairouan's city walls' for the walls, but I'm having trouble getting the road to pass through them. So folks, any suggestions? Design, content, etc. Thanks in advance! Merged with the "Can't Find It" thread, your question will receive more attention here. - TekindusT (A&UP moderator)
  23. City walls

    I just downloaded this and I'm having the same problem with trying to pass the road through. I'll place the wall, then try to place the ped mall tile over the side(s) of the gate, but the game doesn't let me place it there, saying it's an occupied space. I tried placing them next to the wall, and I still can't get the road to pass through. Shame because I really like the look of this and it's perfect for the next city I'm trying to create. Are there any unlisted dependencies perhaps?
×