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Everything posted by FANTA1990
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Version 1.0.0
76 Downloads
Here is a project I crafted a long time ago but never got around to releasing—until I recently rediscovered the files! This mod replaces the game's default Freight Train and TrackChecker. The train models are extracted from the classic PC game Emergency 4, while the various cargo loads on the freight cars are carefully selected from SimCity 4's own model assets. Features: Mix & Match: The locomotives (train heads) and freight cars are packed as separate, independent files. This allows you to cherry-pick your favorite combinations or mix them with other train MODs. Prop Pack Included: This mod also provides Prop files for these trains and cars, allowing you to use them in the Lot Editor to decorate your own custom lots Graphics Compatibility: The package includes two separate options tailored for different rendering modes. Please choose the appropriate files based on your game's settings: Software Rendering Version (For Video Options set to Software) Hardware Rendering Version (For Video Options set to Hardware) I hope you all enjoy this blast from my past! -
Version 1.0.0
28 Downloads
Placement: Can be built/plopped directly on water surfaces. Power Requirement: None (No power connection required) Description: This generator immediately spawns classic steamboats cruising across the water once placed. Known Issue: Please note that placing too many generators or leaving them unchecked may cause an excessive number of steamboats to spawn simultaneously, all performing identical synchronized movements. Dependencies & Support Files: To ensure these mods function correctly, you must have the following support file installed: Plugin_007_AirForceBase.dat You can download this official Maxis support file from the Maxis Files Archive on Simtropolis: https://community.simtropolis.com/sc4-maxis-files/ (Note: Originally, this SteamBoat feature would only trigger after building the official Air Force Base. However, with this mod, you only need the support file—you do NOT need to actually construct the Air Force Base in your city.) "Special thanks to the advanced AI of the future for helping me translate this 13-year-old document!" -
Version 1.0.0
36 Downloads
Lot Size: 1x1 Park Power Requirement: None (No power connection required) Description: A unique 1x1 park lot that schedules a spectacular flyover event. Once plopped, an air show flight formation will appear in the sky every odd-numbered month on the 15th (e.g., January 15th, March 15th, etc.). Note: Each park lot spawned will generate exactly one flight formation group. Dependencies & Support Files: To ensure these mods function correctly, you must have the following support file installed: Plugin_007_AirForceBase.dat You can download this official Maxis support file from the Maxis Files Archive on Simtropolis: https://community.simtropolis.com/sc4-maxis-files/ (Note: Originally, this air show feature would only trigger after building the official Air Force Base. However, with this mod, you only need the support file—you do NOT need to actually construct the Air Force Base in your city.) "Special thanks to the advanced AI of the future for helping me translate this 13-year-old document!" -
Version 1.0.0
103 Downloads
New Walking Sims - Additional Pedestrian Variety Description: In the vanilla game, most pedestrians share the same standard walking animation, which can feel a bit unrealistic. To add more variety and life to your city streets, this mod introduces custom walking animations derived from the "My Sim" characters you invite to reside in your city. The mod is divided into 13 individual files, numbered according to different walking styles. You can pick and choose which animations to add to your Plugins folder based on your preference. Important Notes: Compatibility: This mod coexists with the vanilla pedestrian walking animations and does NOT replace them. Spawn Rate: Adding too many styles at once will lower the appearance rate of the original vanilla pedestrians, which might look a bit unnatural. It is highly recommended to only select a few styles rather than installing all of them at once. Fun Feature: With this mod installed, you might even see Sims riding bicycles across park lawns! Bug Fix Included: This mod also fixes a vanilla visual bug where the direction of the Sims' bicycles was inverted/incorrect. Special thanks to my friend LRD for helping fix the bicycle orientation bug! "Special thanks to the advanced AI of the future for helping me translate this 13-year-old document!" -
Version 1.0.0
81 Downloads
C&C General Farm Vehicles Description: This mod brings classic agricultural machinery into SimCity 4! The models are sourced from the iconic real-time strategy game, Command & Conquer: Generals. This pack features eight different farm vehicles that will automatically spawn and drive around your Agricultural Industrial (I-R / I$) zones. Features: No Conflicts: These custom vehicles coexist perfectly with the game's default traffic and will not replace or conflict with vanilla industrial vehicles. Prop Pack Included: The mod includes individual Props of these vehicles, allowing you to manually place them to decorate your farms using the Lot Editor or custom lots. "Special thanks to the advanced AI of the future for helping me translate this 13-year-old document!" -
Version 1.0.0
341 Downloads
Alishan Forest Railway Alishan Forest Railway (Chinese: 阿里山森林鐵路; pinyin: Ālǐshān Sēnlín Tiělù; Pe̍h-ōe-jī: A-lí-san Sim-lîm Thih-lō͘) is an 86 km network of 2 ft 6 in (762 mm) narrow gauge railways running up to and throughout the popular mountain resort of Alishan in Chiayi County, Taiwan. The railway, originally constructed for logging, has become a tourist attraction with its unique Z-shaped switchbacks, and over 50 tunnels and 77 wooden bridges.[2] Taiwan's Ministry of Culture has listed the forest railway as a potential World Heritage Site.[3] Source:https://en.wikipedia.org/wiki/Alishan_Forest_Railway Replace passenger train Video options Hardware:ALISAN Train-WHITE Video options Software:ALISAN Train-WHITE-256 -
SPAMMAr - SPAM Municipal Airport
FANTA1990 reviewed Craig-Abcvs's file in SPAM - SimPeg Agricultural Mods
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- 7 Comments
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- british rail
- automata
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(and 2 more)
Tagged with:
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simpeg-forum-threads SPAMMAr - SPAM Municipal Airport
FANTA1990 replied to Craig-Abcvs's topic in SC4 BAT & Lot Workshop
Nice to see your very nice lot work !Craig- 30 Replies
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So these (as well as the mod for the smaller cranes) will only be useful if you use the MAXIS Seaport as well as that Niagara Skyscrapers Prefabrication Facility. then? So these won't have any effect on PEG's CDK as well as the BSC Functional & Upgradeable Seaports then? Because I use those instead of the MAXIS Seaport. You can find the seaport. Use this crane. http://community.simtropolis.com/files/file/23001-replacement-seaport/ http://community.simtropolis.com/files/file/16217-upgradeable-seaports-revamped/ http://community.simtropolis.com/files/file/13715-additional-cdk-seaport/ http://community.simtropolis.com/files/file/1373-seaports3-additional-functional-seaports/
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http://www.ongstar.jp/icc/bat.htm
- 21,245 Replies
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- simcity 4
- custom content
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- 15 Comments
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Legitimately patch valid copy of SC4 to 1.1.640 and play without CD?
FANTA1990 replied to ImAGreatMagician's topic in SimCity 4 General Discussion
I have a mini image (A few KB file as only NO CD) but I do not know if this upload -
It retains all the capabilities of the default craft. I'm not certain, but I believe it leaves the ground when you plop a state fair... I have never seen a default one in my cities. Do we already have a balloon in SC4?? Please find these details and tell us if it really flies around the city. After the construction of Farmer's Market. Could produce hot air balloon, but the machine is low You can try using Generator., I set to produce the 1st of odd months
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- 27 Comments
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- tree
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