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Entry 72 -- Cindersville complete after 2 1/2 years in the making

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Entry 72: Cindersville Completed!

First of all thank you for the comments from the last entry and all the comments over the years. Now this project has been ongoing since the Spring of 2018, it started with new buildings and the idea of a highway cutting through a city built upon the joining of two valleys. After delays, being stumped as to how to proceed and a mega push this Summer and Autumn I have finally completed Cindersville.

So sit back and enjoy this large entry as first I show the key locations of Cindersville and then second dedicate the rest of this entry to the northern part of Cindersville's City Centre.

 

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The two valleys are Cinders Valley (the largest one and the flattest), it runs from the south and then bends westwards. The second valley is Moreley which gently slopes downwards from the east and connects with Cinders Valley. The city centre is the joining of the two valleys.

 

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The city centre is divided in two by the M6 highway. Above is the southern half of the city centre.

 

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South of the city centre is Chumley.

 

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West of the city centre.

 

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East of the city centre.

 

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East Chumley which is built against a eastern slope.

 

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The centre of Hefnall which is built upon the Moreley Valley. Hefnall gets it's name from a nearby local mountain (Mount Hefnall).

 

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The northwest of Hefnall which is built against the southern slopes of Mount Hefnall.

 

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The southwest of Hefnall is built on the northern slopes of Paxton's Mound- the round-shaped hill in the south-east of Cindersville.

 

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Mount Hefnall, one of three tall mountains that dominate the Cindersville skyline and located in the northeast. The other two mountains are: Pillar (in the northwest) and Rock of Heaven (southwest).

 

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Hefnall Forest begins on the northern slopes of Mount Hefnall and the corresponding mountain ridges. This is the western part.

 

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The eastern part of Hefnall Forest.

 

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Paxton's Mound. While smaller than Mount Hefnall, Pillar and Rock of Heaven, large parts of Cindersville are built around it. Plus Paxton's Mound is a famous tourist attraction too.

 

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Even the valleys have valleys. South of Paxton Mound is the area of Cindersville known as Paxton (built in the south-east part of the city).

 

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Paxton extends around Paxton Mound, here are the western and northern areas which border Chumley and the city centre.

 

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North of the city centre meets immediately with the hilly and mountainous landscape dominated by Pillar and Mount Hefnall. Between these two mountains is a minor valley cutting between the two, this is known as Maular Valley. This A-road is actually a mountain pass which ends at the very tip of the northern half of the city centre.

 

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At the top of Maular Valley is the village of Kingsley, immediately next to Kingsley is the smaller mountain known as Pratchit's Top. Now Pratchit's Top is part of a mountain range, Temson Raise, which includes Pillar, Pratchit's Top marks the eastern-most point of this mountain range.

 

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The southern half of Temson Raise (in the right half of the picture).

 

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The northern half of Temson Raise, with Pillar in the bottom left of this picture.

 

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This part of Cindersville is known as Awnsale. This suburban area is squeezed by the northern slopes of the Rock of Heaven (bottom part of the picture) and the southern slopes of Temson Raise and to some extent Pillar. The M6 highway cuts straight through Awnsale.

 

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This is East Awnsale and is the first suburban area west of the city centre.

 

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Between Chumley and the village of Derton (just seen in the picture's top) there is the Honister Mountain Pass. Now Honister is the name of a winding valley which snakes around the southern half of the Rock of Heaven.

 

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Moving deeper into Honister Valley we reach the village of Derton.

 

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The tallest of the mountains to border Cindersville is known as the Rock of Heaven.

 

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And we come full circle to the northern half of Cindersville's city centre, we also see in the bottom of the picture the end part of Maular Valley.

 

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The flat centre of Cindersville.

 

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With the what's what and where's where of Cindersville complete, let's begin the entry proper!

 

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We shall start with the northern half of the city centre.

 

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Parts of this area are some of the very first locations I built in Cindersville, other parts are the last!

 

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For the midrise buildings I used a mixture of Bixel's and Mattb325's content.

 

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Midrise or low-rise but wide was very important as the city centre comes to a very abrupt end due to the terrain of the area.

 

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To the left is the Youtube HQ which was created by Mattb325.

 

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A very fine addition to any city!

 

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Reaching the northeastern fringes of the city centre.

 

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Running from east to west.

 

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Monty's Roundabout.

 

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Making use of C.P.'s FA buildings.

 

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The literal centre of the city centre's northern half is Jacqueline Park.

 

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The avenue fillers were created by Motokloss.

 

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Mid-rise and chunky is ideal for building realistic city centres.

 

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Jacqueline Park.

 

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It took several hours to complete this area as I needed to find the right kind of park plus select the right kind of buildings. Technically Jacqueline Park is a square roundabout!

 

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I even squeezed in a tiny bit of fractionally-angled buildings too!

 

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To the right of the FA building are some of Simgoober's low-rise commercial buildings. Old but gold!

 

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Special thanks must be given to KingOfSimCity who created these fantastic parks.

 

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The northern half of the city centre is defined by the M6 highway.

 

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Incorporating the M6 highway was very tricky and ultimately required a lot of MMP work.

 

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Since the curving areas can never be fully filled-in this necessitates a small green divide between highway and urban areas.

 

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And here is another one of KingOfSimCity's parks!

 

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One of my favourite areas of Cindersville purely for the contrast of concrete car park and green city park!

 

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One of the reasons for building Cindersville was creating actual grid-busting city blocks. This became possible in 2018 with a whole bunch of fractionally-angled buildings created by Mattb325. Throw in the fractionally-angled industrial and 19th century buildings of C.P. and of course the other diagonal buildings made throughout the years (old and new) and scenes like this are now possible. As an added bonus I decided MMP back alleys and car-parking was the only way to go. Now urban MMPing is very time-consuming but well worth it!

 

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After this large entry I'll be posting the next one this Thursday.

 

See you then!

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Ooooo... woooooooow!!!

Amazingly beautiful. Those MMP paths on the hills, the use of the diagonal and FAR networks and buildings. Just wooow! 

Thanks for sharing these beautiful images!

- Tyberius

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I congratulate you on the end of your colossal and painstaking work! It looks amazing.

How many people live in this area?

I really like that you didn't fill the whole city with skyscrapers!

Health and good luck to you! *:thumb:

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I've said it before and I'll say it again, we need a jaw-drop llama emoji thing.

10/10 man, will instruct Quark to put a few for you on my tab.

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16 hours ago, Indiana Joe said:

Bittersweet, and absolutely amazing.  Thanks for all the amazing content!

There's still more to come, the 20+ entries from Cindersville and of course there is the New York recreation project to finish as well (The Big Mango). So I'll be retiring from SimCity 4 sometime in 2021.

 

15 hours ago, Tyberius06 said:

Ooooo... woooooooow!!!

Amazingly beautiful. Those MMP paths on the hills, the use of the diagonal and FAR networks and buildings. Just wooow! 

Thanks for sharing these beautiful images!

- Tyberius

First and only city so far which I can truly say is grid-busting. Three years I didn't even think this was possible.

 

15 hours ago, Schulmanator said:

Well done! This is excellent and detailed work.

Thank you! Also good to see you around as well!

 

14 hours ago, Kloudkicker said:

~Kloudkicker walks away speechless and tripping on his jaw.~ Outstanding job 🏆

Cheers! There's another 20+ entries from Cindersville, so there's a lot more to show and a lot more mosaics to create.

 

14 hours ago, Scaley McSlither said:

Absolutely jaw-dropping! Bravo!

:yes: Thank you! :yes:

 

10 hours ago, Silur said:

I congratulate you on the end of your colossal and painstaking work! It looks amazing.

How many people live in this area?

I really like that you didn't fill the whole city with skyscrapers!

Health and good luck to you! *:thumb:

I think it's about a 100000 people in the city tile and it's a functional city. It's not the only work that needs completing, there is still of course my New York recreation project to finish and one or two others that have been started but not finished...

 

3 hours ago, Whte_rbt said:

I've said it before and I'll say it again, we need a jaw-drop llama emoji thing.

10/10 man, will instruct Quark to put a few for you on my tab.

:rofl: Thank you! It saves me having to puke latinum droplets from one of my stomachs! :rofl:

Personally my favourite llama emoji is the llama moving from side-to-side. I use those as my highest level of praise, below that the thumbs up llama, below that the nodding llama and below that the like.

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Such a beautiful city tile.

I can't believe it's been 2.5 years. I hope was as enjoyable to make as it was for us to view.

The way you blend all of the various creator's content into something seamless, something that responds to the terrain, has a sense of purpose and place (and of course the incredible use of MMPs) is beyond comparison. Can't wait to see what you have for us next!

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Two years in the making!
Thank you so much for your work.

A green and modern urban concoction. Very nice.

 

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Amazing, beautiful job! Very well detailed city you've built. You made me feel shame of city I've made!

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It is remarkable to see this level of quality and attention to detail applied across such a large canvas. Hard to think of many other examples that meet the standard you've set here. Congratulations, and good luck on your next CJ. *;)

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Late to the fray but joining the chorus. Excellent, EXCELLENT green MMPing and use of terrain, excellent choice and seamless blending of buildings.  And BTW, why the heck should you retire from SC4 ? *:) Doooon't !

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Simply jaw-dropping.. still can't believe how REAL this looks! I can't even put into words how amazing your mountains are, the rock textures, trees, hiking trails, I could go on and on..

If this doesn't excite someone to keep playing SC4, Idk what will. 5 STARS!!! :8) 

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On 11/2/2020 at 7:54 PM, mattb325 said:

Such a beautiful city tile.

I can't believe it's been 2.5 years. I hope was as enjoyable to make as it was for us to view.

The way you blend all of the various creator's content into something seamless, something that responds to the terrain, has a sense of purpose and place (and of course the incredible use of MMPs) is beyond comparison. Can't wait to see what you have for us next!

Thanks for that Matt! Most of the time it was enjoyable but for the last three months it was a real slog as I knew what had to be done, it was simply getting it done! I also use many things to blend everything together, including the Sudden Valley terrain mod, building themes (hand-picked so to speak) and of course a grass lot terrain conformity mod which was created by rsc204.

 

On 11/3/2020 at 11:06 AM, ulisse said:

Beautiful images. Good job

Thanks!

 

On 11/3/2020 at 7:11 PM, MilitantRadical said:

It's so green I can smell the crisp, fresh air from here. The detail is off the hook.

You're going to smell that even more in the following entry!

 

On 11/4/2020 at 4:22 AM, reg said:

Two years in the making!
Thank you so much for your work.

A green and modern urban concoction. Very nice.

 

Thanks for your comment! It was a concoction of sorts, especially the rural areas where I used MMP themes to match general terrain elevations.

 

On 11/4/2020 at 6:37 AM, Coolioassss said:

Amazing, beautiful job! Very well detailed city you've built. You made me feel shame of city I've made!

Cheers for the compliment. Also this stuff takes time and experience. I never expected Cindersville to take so long but it came out as it should in the end.

 

6 hours ago, BartonThinks said:

It is remarkable to see this level of quality and attention to detail applied across such a large canvas. Hard to think of many other examples that meet the standard you've set here. Congratulations, and good luck on your next CJ. *;)

Korver does something similar with quality and various details, he builds giant city scenes with techniques which we mortals don't have access to. Everything you see here can be created solely from use of downloaded buildings, lots, fillers, terrain textures, road textures, MMPs and mods. It can just take a long time to finish!

 

5 hours ago, tariely said:

Late to the fray but joining the chorus. Excellent, EXCELLENT green MMPing and use of terrain, excellent choice and seamless blending of buildings.  And BTW, why the heck should you retire from SC4 ? *:) Doooon't !

Thanks for that tariely! Probably used some of your parks and Paeng park extension sets SOMEWHERE in this city tile. I'm retiring from SC4 (after two more projects are finished) because Cities: Skylines is the future and I'll be upgrading my computer rig. Thus the time is ripe to move on but there is still some unfinished business left with SC4, which will keep be busy well into 2021. But an end is in sight!

 

4 hours ago, Urban Abstraction said:

Simply jaw-dropping.. still can't believe how REAL this looks! I can't even put into words how amazing your mountains are, the rock textures, trees, hiking trails, I could go on and on..

If this doesn't excite someone to keep playing SC4, Idk what will. 5 STARS!!! :8) 

:yes: Thank you! :yes:

One other technique I use is GIMP to sharpen the colours, make them contrast more, or make the picture more vivid and of course mosaics! The mountains will look even better up close and I am planning square-mosaics of entire rural areas to see every part of them. I haven't created one of those in years!

 

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Thank you for the comments, the praise and the feedback.

Rest assured the entries from Cindersville will push this CJ comfortably into 2021. While there is the New York recreation project (The Big Mango) to finish off and at least one another project I would like to finish. So it will be some time in the middle of 2021 when this CJ finally comes to an end and I finally leave SC4 to move on to Cities: Skylines.

Meanwhile, here is your next SC4 fix.

An entry of the following area below known as Paxton-

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Enjoy the weekend!

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Great job, it's very nice to see the incredible amount of work you put into this city, and how realistic it turned out. Amazing!

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On 11/6/2020 at 5:56 PM, dgfh233go said:

wow amazing

Thank you!

 

On 11/7/2020 at 7:44 AM, sucram17 said:

This makes me wanna start playing again.

It's never too late to start playing again. Thanks for your comment!

 

On 11/7/2020 at 8:05 PM, JulioC said:

Great job, it's very nice to see the incredible amount of work you put into this city, and how realistic it turned out. Amazing!

A lot of things came together, including a unity of tree controller flora and building lot flora. I have never achieved that before which creates a more seamless transition from the urban to the rural! Finally glad it's all done!

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