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An Introduction to The URS

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Welcome to The URS!

What is The URS?

Well...

 

1.

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The URS stands for Urban/Rural/Scenic.

 

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This CJ will cover all sorts.

 

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Lush, green suburbs...

 

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With rich details and some nice patterns.

 

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Commercial areas and civic complexes...

 

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With some realistic spacing and division of areas.

 

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Diagonals are covered too!

 

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And I throw in all kinds of fillers to make areas look interesting.

 

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And what about the urban, W2W and inner city areas?

 

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No problem!

 

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But we are forgetting industry!

 

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And of course the MMPs!

 

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Rougher, low-wealth and rundown areas are also covered in The URS.

 

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Old content meets new content. You will see old plugins effortlessly fit in with new content, new mods and new fillers.

 

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And of course every area and every city will have its own feeling to it.

 

So that's The URS in a nutshell.

This month and the next I am working on a city tile. After that I'll be specialising in a particular area: farms, industry, forestry, suburbs, seaports, power plants, etc...

There will be weekly updates.

So... See you around and I hope you have enjoyed these pictures.

 

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I like how the interior of many of the blocks of the lush, green suburbs have shared communal parks or linear parks.  I grew up in such a neighborhood, which was planned out in the early 1940s with attached housing lining gridded mega blocks penetrated by cul-de-sacs.  This layout created within the mega blocks large areas of parks and fields which many backyard areas abutted, though many residents opted to not even fence in their yards but to instead leave them open to these communal parks.  Where proximity of the houses on the block were tighter, a narrow access path between opposing backyards still remained, and this path often became its own linear park.  The larger field parks and the narrower linear parks formed their own interconnected path system, so it was possible to walk around almost the entire suburb via the park system rather than by walking along sidewalks of the streets.  Sadly, later radical redevelopment of the community removed the cul-de-sacs in favor of thru-streets, breaking up much of the integrated park network into smaller park segments.

I have not really seen a similar setup since, as most suburbs I see either have specifically programmed parks on unusable or unsellable land, fenced-off linear dry creeks that are intended primarily for drainage and not communal use, or outer greenways meant as buffer zones against neighboring developments.  Yours is actually the first that I have seen with significant regularized parks and linear parks for its suburbs that recalls the layouts I grew up in.

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Nice design, just enough curves and angles to break-up the monotony of the grid and well landscaped with greenery.  A made for people kind of development where industry and commerce are not overbearing and intrusive.    

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Amazing keeping all those residential set so vigorously at bay !  building style choice do make a differentiation, Newyork or Chicago or Europe or Houston or none using the no maxis sets mod; turning of all american will rip of and make european cities more european. This instance a specific standard set is used or are they plopable´s ? Well done !

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Wow, the suburbs look so beautiful and realistic. You not only created a nice layout but also set the mood. 

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1 hour ago, Dukestoner said:

Wow, the suburbs look so beautiful and realistic. You not only created a nice layout but also set the mood. 

Thanks a lot!

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