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City-building game(s)

Found 9 results

  1. Hi there, I'm having a problem getting hotels to spawn; I'm building a gambling/culture city that is going pretty well, at the moment the city have 5 casinos (1 luxury hotel full with $$$ gambling addons, 2 sleek and 2 cheap with full $ and $$ gambling addons), all the 3 possible landmarks (Edificio Copan, Empire State Building and Sydney Opera House) and the Pro Stadium; the city have all forms of public transportation except streetcars (3 ferry and boat terminal, one train station and 1 municipal airport with 4 passengers addons and 4 runways); the city have a draw of 65k/85k with more then 1k tourist/h and it's going decently (1kk$/day profit) but I'd like to get some hotels. The problem is that no matter what I do they somehow refuse to spawn; I tried running the Sydney and Pro Stadium events everyday for quite some time, bulldozing some medium density commercial from all wealth class every day and the city is not at the beginning of year 6 but not a single hotel spawned; I could plop them with the plop mod but before doing that I'd like to get some hotels to spawn naturally. Is there anything that prevent hotels from spawning while playing offline? Am I doing something wrong or am I being just incredibly unlucky? Thanks in advance for helping, Paraffine
  2. https://www.youtube.com/watch?v=6kATuiFcPIo Welcome back it's been too long, hasn't it?
  3. I have 1 active (and 1 closed) Roman luck casino and 1 recently put-in sleek casino (just to temporarily get money from the medium wealth). I have 4 high density hotels next to them. I also have the Dutch windmill, Arch de Triomphe and the Statue of Liberty. (see Images, attached). I have tried running it for a while with 2 Roman luck casinos active, no medium hotels, nothing apart from docks for inter-city/region transport and an elite tourism crown. I was losing about 10000/hour and sometimes dipping to 30000/hour and apart from one or two ships with some on, no high wealth gamblers. I don't really know what to do, any suggestions? Images.zip
  4. [UPDATE]Wealth Exclusive Casinos

    Version v2.0


    I have tweaked parkerwyoung's Casino Overhaul Mod to now have wealth-exclusive casinos. You can now build a city which gets only high wealth or medium wealth tourists. I tested this mod with the Elegant Casino (High Wealth Only) and have attached screens as proof. Note that if you place a landmark, this mod will not work and you will get other wealth tourists. To use this mod as is intended, DO NOT PLACE ANY LANDMARKS. This is intended to be an OFFLINE-ONLY mod. Installation: NOTE: If you have parkerwyoung's CasinoOverhaul package file in ...SimCity\SimCityUserData\Packages, remove the file from the Packages folder. 1. Place "Mod-Nexus91110-WealthExclusiveCasinos.package" in ...SimCity\SimCityUserData\Packages 2. Place the provided "SimCity-Scripts_287520926.package" in ...SimCity\SimCityUserData\Packages 3. Place "Mod-Parker-CasinoPlopExtension-v1.0" in ...\SimCity\SimCityData I have written in the "ReadMe.txt" file what changes I have made to parkerwyoung's Casino Overhaul mod. I have also made some changes to the number of signs you can place for some casinos. This mod has all the features of parkerwyoung's Casino Overhaul Mod. Now you can bring in only medium wealth or high wealth or low wealth tourists. Have fun creating the ultimate rich people resort !!! Special thanks to: Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ parkerwyoung, creator of CasinoOverhaulMod and for helping me out with the technical aspects of this mod
  5. Version 1.0


    This mod attempts to make casinos a little more fun! It balances and upgrades all of the SimCity Casinos. It also gives larger casinos more of a competitive edge and makes them a worthwile investment. Features - Balance and Upgrades to all 5 Casinos and Modules, including Gambling HQ - Helps boost the larger casinos to make them easier to maintain and invest in - Includes a chart breakdown of all of the upgrades and changes to each building and module - Significant increases to module limits (8 to 48, 4 to 24, etc) - Includes package files for each casino (allowing you to pick and choose casino upgrades) - OPTIONAL: Doubles the plop region (distance from main building) for standalone Casino modules - OPTIONAL: Includes Special Edition Las Vegas Metro Police vehicles to complete your casino city Technical - Significant increases to module limits (more than double on some, quadruple on others) - Huge increases to casino tourist capacity (gamblers) able to play inside the casino - Increased sign and marquee limits to 2, 3 and 5 depending on available plop points - Balanced building costs and maintenance fees, based on available tourist capacity - Fixes to a few current casino bugs (sleek marquee maintenance fee too high, sci-fi had too many jobs, etc) - Increase plop distance from 200 units to 500 units for all building modules Please see included Chart.png for more information and exact value changes for each building and module. Planned Future Versions - Separate "God Mode" Scripts which remove maintenance costs, reduce construction cost and lower resource consumption (for experimentation) - More Balancing and Upgrade Abilities (with help from the community suggestions) Installation Instructions: Casino Overhaul - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityUserData\Packages\ folder (not the \SimCityData\ folder) - Be sure to include the most recent versions of the SimCity EcoGame Scripts. I have provided them for convenience. - If you already have the EcoGame scripts, make sure they are up to date. No need to have duplicates. - You may alternatively use the individual package files in the "IndividualFiles" folder to select which casinos to upgrade. Please see included Folder.png screenshot if you are still unsure on how to install this mod. Installation Instructions: Casino Plop Extension - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder (not the \SimCityUserData\Packages\ folder) Installation Instructions: Las Vegas Police Vehicles - Install by copying the .package files into your ...\Origin Games\SimCity\SimCityData\ folder - For each vehicle, there are three versions; Police Station, Police Precinct and French Police Station - You may install one vehicle for each Police HQ (up to three files total) - Do not install more than one file per station type, this may crash your game Warning - This script is intended for OFFLINE MODE. Using it on Online Mode may cause issues - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page Related Overhaul Mods - Power Overhaul - http://community.simtropolis.com/files/file/29373-SimCity-power-overhaul-power-upgrade/ In light of my recent trip to Vegas, I decided to take my experience and apply it to SimCity Casinos. Like the Power Overhaul mod, I wanted to give a nice twist on Casinos without affecting the balance negatively. If you have suggestions for the mod, please comment below or message me. Don't give a bad rating if you don't agree with certain aspects of the mod. Instead, contact me and let me know what your concerns are about the balance, let's work together on it. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy Modding Parker Skyestorme Review: https://www.youtube.com/watch?v=IrFLzIEkj_8 <iframe width="560" height="315" src="//www.youtube.com/embed/IrFLzIEkj_8?rel=0" frameborder="0" allowfullscreen></iframe> Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Johnathan_Tycoon for initial request and testing Special thanks to Skyestorme for an awesome YouTube review!
  6. Hello people of Simtropolis! I'm starting a brand new region for low wealth gambling cities! This region will use Viridian Woods and will be in sandbox mode. Rules: 1. 1 City per Player 2. No starting great works without permission from me Origin ID: Jonathan_Tycoon, You can see it on the right .
  7. Mayor Juan Ford has just signed a deal that will allow a few construction companies to come in and create a more "level field". Construction has begun already on Eohat Island when rumblings of Marriott Hotels wanting to open a new establishment, on the island. (Thank you to everyone for the Slope Mod suggestions. It looks amazing.)
  8. Hey guys, this is my first post in this forum and I would like to talk about Casinos today. I'm from Brazil, where Casinos are prohibited by law, and I have been playing Simcity for a long, long, long time. I thought that my "experience" playing this game so far, would help me building a Casino City, but it wouldn't. Everytime I tried to bring a Casino city to life, I failed when I put the Sci-Fi Casino. Because of that, I've started spend my time in something else. I went to the top in Trade, Eletronics, Oil and Metal. But no Casinos. When I get vacations from my University, I started working in this kind of city again, and I will show to you a "timeline" to follow to build the best casino city! Yes, I finally did it! First of all, at the moment you create your city, go in the Casino submenu and click in "guide". This will help you a lot. Put the first Gambling House, in a avenue not so far from your city entry and near a train station. And a police station VERY CLOSE to the casino area. When this GH reach aprox 20k/h, put another, right next to the first. When both of your Gambling Houses reaches 20k/h, time to put the Sci-Fi Casino and the bigger bus terminal. About this time, you have to do: Add more cells and police cars to the police station. Put monuments like Tower of Pisa, Liberty Statue, Eiffel Tower, Washington monument or Giralda near of your casinos. And a show house for medium and lower class, like the Expo Center or Globe Theater. Every night, make a show in both or just in one, this will help attract tourists to your city. When you reach Level 2, put the Games division in the headquarters. This will allow you to put more game modules in your casinos, attracting more tourists. With this, you will be very close to go to Level 3 in Casino Specialization, but it is not enough. Time to put the Luzidio. If your city is small, I mean, with a lot of mountains or water, you can just put another police station. However, if it is a full size map, put the bigger, the police district. Keeping make events/shows in your city. If you have water, put the cruise module in your ferry station. This should bring the first high end tourists. The mid-range casino, Luzidio, is the most profitable casino. With it, you will reach Level 3. Put the hospitality division. Why? This will permit your tourists to stay in your city more time. Now, you should have a good profitable casino city. But it is not enough. Time to put the Elegant Casino. About this time, you should have the following in your city: In your police district, make sure that you have increase the police cars to the max and put at least two cell blocks. A bus terminal increased to the max too. If you have space, put another ferry station and train station. Make sure that you have at least 3 kick-ass monuments near your casino area. Before put the Luzidio, put trams in your avenues, to link all the city areas to your casino area. WARNING: Casinos are really unstable. Make sure that you are making profits with your events at the Expo Center or whatever else. To help bring more high end tourists, make room for Sydney Opera House. This will bring a LOT high end tourists. Keep having events until you think that the high-ends tourists numbers are fine to you. (The mid-range casino should be crowded by now with high-end tourists, near to the capacity of them) Put the Elegant Casino (with hotels modules). Remember this casino is very expensive to maintain, so put it when you have a 1.000.000+ in your city funds. Just to make sure you won't fail. In addition of that, this casino is very unstable. But don't get rid of it. Make more events in the Sydney Opera. After a couple times, stop it. Just keep making events in the Expo Center. This will make your high-end tourists go to the Elegant, since Sydney Opera is having nothing. By now, your Elegant should be profitable finally. So, wait until you reach 400k of profit to make the last improvement to the Casino headquarters. Here are some photos of my two Casino cities, Berkeri and Petra: Berkeri: Petra: A nice monster. Any doubts or tips? Talk to me here! I would be glad to help. And sorry for any English mistake... haha
  9. This is a city I made pre patch in a region which has a city that provides all the utilities to my tourism, gambling city. My casino city had only 8,000 tourists per day before the patch and 4 casinos where empty most of the time not making real profit. Now post patch 2.0 this city has 65,000 tourists a day and in total generates $2 million income. Here is a in depth view of this city:

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