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From the album Mayon Province !
Thareau woods agriulture development -
From the album Mayon Province !
Ingle Town Airfield -
Version 2.0.1
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Ulisse Wolf - Building Style: Rural - Far West / Old West / Wild West This mod allows you to add the Rural building style based exclusively on Rural and Far West/Old West/Wild West architecture (1803-1912). Please note that this pack is expected to receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. Installation This package is a simple .zip file. Just extract the Ulisse Wolf folder to your My Documents\SimCity 4\Plugins directory (or equivalent, if you have a custom Plugins folder location). SC4Pac users must import the Building Style - Rrual-Old West SC4Pac Installer.json file in order to install mods compatible with Building Style. DLL Dependencies In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents section): Submenus DLL - You need it to get the exempalr patching working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Allow More Building Styles - You need it to get the building style working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Building Style Control UI for the Building Styles DLL - Essential component for the UI. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Dependencies The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents section): SC4D LEX Legacy - JMyers Homes Pack SC4D LEX Legacy - CP Early 19th-Century Residentials Pack SimCoug Lots Vol01 of JMyers Homes Vol01 SimCoug Maxis R$$ Homes SimCoug's Old R$ Neighborhoods SimCoug's Farmhouses R$ SimCoug's R$$ Diagonal Homes Credits The following members contributed models, textures, and modding support to this collection: Ulisse Wolf This package has been made possible by the Project ZIP efforts of Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore & Simtropolis (STEX). And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)-
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"Cities: A quick view of interesting places" Full Map Vesto (38.078) Velo (5.998) Palés (2.033) San José de los Vientos (13.256) Tiyi (31.001) Tiyi Industrial (13.564) Altos de Wer (2.327) Villa Hermosa (25.826) Metropolitan train to Yuti and Xá cities: We hope you visit our islands, See you on the next article, Stranger.
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"Towns: Comodoro, Queirós and Santo Malé" Three towns between Wer and Luquenz. Connects to Villa Hermosa and Yuti by bridge. Full Map Metropolitan area: 9.352 Town of Comodoro Town of Queirós Town of Santo Malé We hope you visit our towns, See you on the next article, Stranger.
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1. Hello everyone. Welcome to Santa Cleopatra monastery celebrating the Ferragosto or the 15th of August feast common in Italy & Greece. Agrento fields and village have a new addition, apart from the majestic islet of Porphyri. This time I tried to build a monastery inspired by the Meteora, Greece. Extensive landscaping work has to be done in order to create the base of the monastery. Overview of the final work and the 3 parts of the How to do are on youtube: 2. 3. We had also to landscape the nearby area in order to house the vineyards that are providing the income and the annual amount of wine needed for the monastery and also as an export for the local community. Some vegetable and lavender fields built also with a limited amount of olive groves and fruit trees, mostly towards the motorway. 4. 5. 6. 7. I created a serpentine road, which is quite common for the old rural or national network around the European south. Then I placed some tram poles lowered as the old style barriers. Agricultural housing used are still from the vanilla costal EE assets, for which I also recreated a 2 floor farmhouses. Props, various flora and rocks added alongside with dead tries to enhance the immersion. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. The trees added are mainly apple trees, oaks and a mod called very long trees in order to recreate cypresses. 18. 19. 20. 21. 22. Another update is that I downsized the highway from 6 to 2 lanes after being such a hot topic on my reddit posts. 23. 24. 25. Last addition, was the feast of the 15th of August feast at the monastery. For this one I used a good amount of ploppable citizens provided by the CS2 mods section. I added also the coaches parking and the stalls selling food to clothing to the visiting pilgrims. It is a quite a thing on an every religious feast happening around the Mediterranean villages, especially during summer. Of course, the size is significantly smaller than the real ones, but it worked as a space filler and adding some uniqueness to the whole build. 26. 26A. 27. 28. 29. 30. 31. 32. Some pics from around the area. 33. 34. 35. 36. I hope you enjoyed another Agrophilia V2.0 entry ! Please feel free to share your comments.
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2. Riu d'Oms: from rural outskirts to city center
kergelen posted a City Journal entry in Eloaria Region
Hi all! Second entry of my CJ, after a summer break. The city's construction adapts to the topography with low density areas on the small hills and a downtown in a narrow plain between hills. Hope you like it!- 6 Comments
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@TheMurderousCricket Thank you! I've since found better ways to detail the sides of the streams with more appropriate flora for the climate! It has been some time since the last update; the computer I play SimCity 4 is effectively a desktop from now on after its battery went bust so I am leaving it in my weekend home. Obviously I can't play SimCity 4 on the weekdays as a result! Also, shoutout to the guys from the SC4 Show Us.... thread for giving constructive suggestions on improving MMP realism, especially alongside rivers and streams! All of this is MMP so it has been a lot of work indeed to achieve this end result. Back to the city journal.... ================================================================================================================================================================= The village of Gunung Gundul is the city tile just west of Citanggung, continuing the downstream path of the Citanggung river. By the way, "Ci" means river in the local language, so basically....ATM Machine! (chuckles) Gunung Gundul is named after the nearby mountain of Gunung Gundul, appropriately named as due to strong winds at its peak, it doesn't have trees. "Gundul" means "bald" in the local language. Like Citanggung, the village is mostly scattered settlements along the main road, with farms along the entire valley. Here, the river takes a bend, with the river valley only occupying just one corner of the entire 4x4km tile. Lets' start the tour.... Entering into Gunung Gundul, the first signs of settlement is this collection of small roadside businesses and the town school. A bridge connects the other side of the river, where people have settled along the steep and extremely narrow valley. Across the bridge and down to the foothills lie a thin, yet dense settlement and more farms. Most villagers here are low income farm laborers who work seasonally during harvest season and migrate to the main town of Rancabodas for whatever manual labor work is available, outside of harvest season. This is theoretically the center of Rancabodas, where the valley widens on one side, so most farms are here. The local clinic is here, so is the village hall (it is actually a Police Station lot but okay!). A local facility recycles lead acid batteries.....the people here aren't educated enough to care about the dangers of lead pollution on crops! Mo Moving north, the valley starts to close, here lies the village's only fuel station and the village's other school. Both are elementary schools. High school and middle school students must commute to neighboring Watukapur to continue their education. Here the Citanggung river is joined by an unnamed tributary stream from a nearby spring at Gunung Gundul. The valley from that point on is too steep and unstable for built development to continue. ==================================================================================================================================================================
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Going downstream - the village of Citanggung in the Regency of Rancabodas
zahrul3 posted a City Journal entry in The SimNesia Journals (Regency of Medang & Kamulan + Regency of Rancabodas!)
Greetings everyone! Everything from the previous updates have been lost with my old computer, but I figured that I could "continue" this City Journal with the same theme (almost) in new map, as I still had a backup of the plugins folder! @Propfam: tagging @bhmantan ================================================================================================================================================================ The Regency of Rancabodas is a growing, predominantly agricultural region tucked far up in a bowl shaped valley surrounded by mountains. The place is known for its cool temperatures due to its high elevation, allowing for temperate crops to grow there, year round, with almost permanent springtime weather. We start going down the Citanggung River and the village of Citanggung named after the river itself (how creative!) Citanggung is a small village tucked in a very narrow valley, at the junction between Citanggung River and an unnamed stream leading down from a cattail covered natural spring. Life is very slow and simple up here! ================================================================================================================================================================ Natural spring and fish farms making good use of the natural spring to farm the cleanest tasting carp from the cleanest water ever! Water from the spring re-emerges at an unnamed creek a few hundred meters north. Nature still dominates here The village's iconic bridge and the intersection which is practically also the village "center". Is is really a village or just some houses and farms lining a road? Now leaving Citanggang for the next village, Watukapur! What does that village look like? -
Okay, this one was not on my plan list for the week, and I sort of just did it on a whim. While making a plugin recommendation video for some residential buildings, I saw this area here... And so, I thought... Hmmm... the rails are a bit bumpy, I should flatten them. And then, the SAM-1 streets is a bit too much, and I just got the SAM-6 Detroit installed, let's see how it looks with it. And maybe I can extend the streets and make a connection with the road on the bottom left of the picture. Then the farms broke since I cut them in half, so it would be best to grow new farms for all of them, right? Just streets cutting through farms would be boring, let's zone some residential so it'll be more lively! And of course, farms wouldn't be complete without some paths and canals. Let's also place a passenger station for the Sims in this little area. And might as well add some detailing works while we're at it, too! One thing leads to another, and voila... my weekend! Direct street access for this farmhouse is blocked by some houses, so they have to cross the rails and make their own paths for it. I have a couple of dirt rails crossing, but the texture is not suitable for Scoty's field paths that I'm using here. Maybe I should make my own crossing for it. I really like the look of SAM-6 Detroit for this area, and I think the T21 works well here. Just the right amount of foliage and decorations to make the streets look lively, with enough variations so it won't be too repetitive. Just overall a busy crossing area. Sims are waiting at the bus stop, on the station's platforms, some are playing and hanging out on the basketball court, and some others are just having a chit-chat on the street side. A scenery like this always reminds me of when I was a kid, when the school hours were done, we just went outside to play & do all kinds of things on the fields. Some fancy houses in the corner with a private pool. The family that lives there owns most of the farms around this area. --- The area in motion Also made these short showcases for anyone to see how lively the area is. That's it, thank you for visiting my CJ. And I hope to see you again on the next one, cheers!
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Made a little progress of this river & shoreline MMP project recently. And since it would be too much if I wait for it to be done first, thought I should start writing an entry for it and chipping on my todo list. So, here's a little progress... Rural Landing Strip It's a small landing strip with just dirt and sand for the runway. Barely enough for the crop dusters and small airplanes transporting produce of the local farms in the area. Rural Dock Mainly for the olive farm, but the local farmers along the shoreline also use this dock. Here they load their produce and send them outside of the town. Sims also come here to buy fresh produce directly from the local farmers. Rural Flying School With the airplanes become such a major instrument to the life in the town, whether for passenger and transporting goods, it's necessary to have a flying school to train sims into skillful pilots. Although, there are lots of complaints about the runway that is clearly need a little bit of expansion, especially considering that this is for beginners learning to fly. But they mayor just ignore it and told them "If the runway is not enough, just use the river... git gud" And here for the main actions (turn on the volume 🔊) Probably the coolest shots I caught by accident. I was recording for a landing, but got a better one instead. How would you rate the skill of this pilot? Also, made some of these short showcases of the area. I thought you guys would love these too, so here they are. --- Okay, that's all for this entry. And since I'm doing this Youtube thing, please give the videos a like if you enjoy them. That would help my channel a lot, I mean seriously... that helps A LOT. Thank you for reading, and I hope to see you again on the next one. Cheers! --- Bonus (just photo dump)
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Generations of Early Expansion ~ Part 5
Daeris posted a City Journal entry in Uncovering the Junon Vale
(I apologize for the length of this post! I was perhaps a bit too ambitious and I tried to do too much for this entry. Sorry ) Previously on Uncovering the Junon Vale: Hiddenbeck founded! ~ "Sim Bunyon once again has cut down the most trees this month!" Unseen Lake and Unseen River named, from the mysteriously manifesting bodies of water to the south of Oakfall. Timbercove founded! ~ "Looks like all these logs clogged up the river again... Damn!" Hiddenbeck Timber Co. and Hiddenbeck Timber Co. South branches founded! Pitstop founded! Bridgemaker Quarry founded! Ancient Bridge Ruins discovered by the Tidehook sailors, venturing inland on the Sea's Pride vessel! Tidehook expanded, becoming the largest town in the realm. Tidehaven Island, aka Sleepless Sands is founded! Truthseekers founded! ~ "Seeking the truth about our simgod since... wait what year is it? " Knowers founded! ~ "Knowing there is no such thing as a simgod. " Most settlers in the realm considered these the best course of actions: The bridgemakers west of Graincove were leaning towards naming the river the Slyside River, after the lake that it flows from. Tidehook sailors on the Sea's Pride ship decided to found a new port just to the south of the Ancient Bridge Ruins they discovered, knowing many other settlers would soon be coming their way to study & explore. The folks on Godhaven island didn't really notice all of the exceptional accomplishments of the Tidehook folk, and they planned to continue expanding their territory like busy little bees. The Truthseekers believed they would find answers to the realm's mysteries near the mysteries themselves, such as the Ancient Bridge Ruins, the manifesting Unseen Lake and Unseen River leading up to Hiddenbeck, the growing rocks by Graincove, or the haunted forest north of Port Novel. The Knowers were also intrigued by the Ancient Bridge Ruins, so they chose to focus their efforts there, as well as on improving the roadways in some of the realm's towns. The previous map: Knowing the truth is something most people wish for in life, and one tends to find the truth by seeking the truth. And therein lies the similarities between the Truthseekers and the Knowers, though they may not see those similarities presently; perhaps they never will. While the Knowers focus on what they know to be fact (or what they believe they know), the Truthseekers seek truths to be known within all of the mysterious phenomena of the realm. Ironically, if the Truthseekers found truths, the Knowers would accept those truths as known facts... wouldn't they? And likewise if the Knowers proved there was no Simgod, the Truthseekers would accept this and seek truths in places other than the existence of a god... wouldn't they? Perhaps it was far too soon to tell, for these two philosophies were just getting started. For now they both moved forward in accordance with their goals. The Tidehook sailors whom found the Ancient Bridge Ruins were mostly Knowers, or most would go on to become part of that group. They decided to fulfill their purpose of expansion, and they founded a new port just south of the ruins: Prideheart founded: ^Prideheart was named after the Sea's Pride ship, which made the remarkable discovery of the Ancient Bridge Ruins. The Sea's Pride dumped off her initial supplies for the settlers to found the port, then began sailing on repeated trips hauling additional supplies from Tidehook and Timbercove, including red granite bricks from Pitstop. ^Very quickly, a group of Knowers seeing opportunity founded a company known as the Prideheart Pioneer Services. Some of the red granite bricks were used to construct a shipping station for this new company. Interestingly, the Prideheart Pioneer Services (or PPS as they would perhaps one day come to abbreviate their company name) offered a variety of services, ranging from shipping goods and parcels, as well as ferrying workers and residents to & from Prideheart. Some of the pioneers even offered adventurous excursions if the buyer was wealthy enough, and the pioneer was renowned enough to be worth such a payment. Many of the workers took pride in being the couriers, adventurers, and pioneers of the great unknown. Many PPS shipping stations of similar style quickly arose in various key ports across the realm, including Port Novel, Tidehook, Slyside Lake, Graincove, Port Ravenloch, and Talonway Bay. ^The Truthseekers quickly erected a building in Prideheart as well, a church to worship the Simgod they believed in, and to praise the discovery of the Ancient Bridge Ruins. ^Near the Ancient Bridge Ruins themselves, settlers of all different walks of life erected a dedicated archeological site for the purpose of excavating and studying the ruins, with warehouses for cataloguing and storing any relics that may be found. A small house nearby served as an informative center for any visitors that wanted to see the ruins with their own eyes. While the area was somewhat open to the public, it was very heavily regulated by the Prideheart constables. Meanwhile, the bridgemakers working on the bridge west of Pitstop (mostly Knowers) were very pleased to finally finish construction. Prospect Path was finally completed, with no gaps from Tidehook to Graincove & Timbercove. This was quite significant as it allowed settlers to get to their destination much faster by easily crossing the Slyside River instead of needing to circle around Slyside Lake or charter a boat. ...but the Knowers work didn't stop there. They knew there would be many settlers aiming to travel to the newly founded Prideheart to pursue their own curiosities (which is also why the Prideheart Pioneer Services were founded). They decided to immediately lay a path towards Prideheart, which first entailed a bridge crossing the Unseen River mouth near the Hiddenbeck Timber Co. South in Timbercove: ^The bridge was simply called Timbercove Crossing From there they pioneered forth eastwards into territory not yet traversed by foot nor horseback, which they called the Keygate Corridor: ^Keygate Corridor was named such because the area consisted of a small corridor of water leading towards Prideheart. Many settlers considered this central corridor not only serving as a gateway into the vast unexplored eastern portions of the realm, but that the unexplored east would also somehow be the key to unlocking many discoveries. Thus, Keygate Corridor was the moniker that stuck. ^Another bridge was constructed, since the Knowers were apparently able to construct bridges in their sleep now. This bridge was called the Keygate Crossing, quickly becoming the longest bridgespan in the realm; the new path as a whole became known as the Pioneer's Passage... ^The pioneering Knowers even started working on an unnamed path to the north, on the eastern side of the Unseen River (top left in the screenshot), but they didn't get very far as this was not a priority passageway. ^The Pioneer's Passage continued all the way up to Prideheart where it concluded (at least at first) at the eastern portion of the Ancient Bridge Ruins. The Knowers planned to eventually construct another bridge here... I mean come'on the ancient people living here clearly did! This area must be perfect for bridges! However, the Knowers really hadn't been getting a lot of rest recently, so in these parts at least a bridge would need to wait. Let's hope settlers get paid overtime in this realm. As we mentioned earlier, knowing the truth is a pursuit of many, however when it came to knowing the accomplishments of the Tidehook sailors, the Godhaven Island folks couldn't have cared less. Sure, they knew of the Ancient Bridge Ruins being discovered, and sure they saw a new beacon on that cute lil' island by Tidehook ("What was that lil' island called again," they thought ), but ultimately the were completely indifferent to this apparent competition Tidehook was going on about. As such, the Godhaven folks just continued building up their own idyllic island (much to Tidehook's dismay of course ). First they expanded west and finally settled Westlance: Lancepoint founded: ^The path heading in to Lancepoint was simply named the Westlance Path, after the landmass of which it traversed. ^Lancepoint seemed to have everything, and quickly! Located at the very western tip of Godhaven and pointing out towards Tidehaven Island, Lancepoint saw a LOT of ships traversing the area. There was even a branch of the Prideheart Pioneer Services. Because of the shipping lanes, this port quickly came to rival Tidehook's port. ^The masons of Godhaven were even able to replicate the lighthouse they noticed on that cute lil' island to the west. They named this lighthouse the Godseye Beacon. ^On the northern shoreline of Lancepoint, a field of thousands of daffodil flowers was discovered. Deemed too beautiful to destroy for the sake of any housing, the shoreline was quickly dubbed the Daffodil Coast. Occasionally at night, shadowed figures could be seen rowing ashore from ships in the bay and perhaps stomping some of the daffodils, but what sailors would do such a thing... . At any rate there were so many daffodils the stomped flowers were never even noticed. Not long after Lancepoint was founded, the settlers of Godhaven would petition all of the realm to name the massive bay to the west the Godseye Bay in honor of the Godseye Beacon lighthouse in Lancepoint. This was immediately denounced by Tidehook, whom claimed the bay should be named the Tidehaven Bay, in honor of the Tidehaven Beacon lighthouse on Tidehaven Island. Nothing was settled upon immediately, and it seemed the naming of the bay would go to a vote of the many sailors from all the realm's ports... Over the past several generations, most of the flatland on Godhaven had been turned into farmland, as the towns slightly expanded and were upgraded with red granite brick roads. Let's take a closer look at how well the Godshaven towns have expanded over the past generations: Port Ravenloch: ^Comprised of mostly flatlands, Port Ravenloch quickly became the primary agriculture hub on Godhaven, though Talonway Bay wasn't far behind. In fact, the Port Ravenloch farming industry grew even larger than that of the mainland's Sundown Fields and Graincove. Farmers from Port Ravenloch exported their crop yields to the mainland to feed countless settlers. ^Of course, a PPS branch was right at home in the growing Port Ravenloch. A small community of farmers was also founded to the east, heading into the foothills: Sparrowtail Hills Founded: ^Sparrowtail Hills was really more of a quaint farmers outpost than a full-fledged town, but still their voice was a loud one. Their belief was all of Port Ravenloch looked more like a sparrow than a raven . This led to many disagreements, with the majority sticking to the raven side, but many secretly agreed with the Sparrowtail community. Talonway Bay: ^Over time, a proper port was finally established in Talonway Bay, as opposed to the small smuggler-style dock available at first. Of course, you guessed it... a PPS branch found its way here as well. While Godhaven settlers clearly hadn't noticed much of Tidehook's doings lately, one thing they did notice was the work of the Knowers, both in constructing multiple key bridges in the realm, and in the laying of brick roads in major town centers. As such, one of the more recent endeavors of Godhaven was to commission the Knowers to construct a bridge from Timbercove to the northern shores of Godhaven Island. While the Knowers were quite busy, this commission certainly interested them, however there was much debate of what they would ask of Godhaven in return. While Godhaven was a beautiful island, they weren't particularly wealthy and didn't exactly have skills other settlers across the realm didn't already possess. The Knowers would need to give this more thought. In all due time: Speaking again of Timbercove, let's also take a look in at the expansion progress of the Graincove & Timbercove area over the past several generations, and since the recent completion of the Prospect Coast Bridge: Graincove & Timbercove: ^Graincove and Timbercove expanded fervently immediately following the completion of the Prospect Coast Bridge, for a variety of reasons. One: Pitstop was just to the west, with the quarry producing slabs of granite used extensively by the Knowers for bridge construction and road upgrades. Two: While Port Ravenloch was the primary agriculture hub on Godhaven, Graincove was undoubtedly the primary farming hub on the mainland, with more crop yield than Sundown Fields to the direct north. Three: Hiddenbeck to the north drifted most of their timber down the Unseen River to Timbercove, making this area also the hub for the timber industry. Four: With the new Timbercove Crossing and the Pioneer's Passage leading into the great unknown towards Prideheart, there was certainly increased carriage traffic from every walk of life. Graincove and Timbercove even started bickering over what the town should officially be called, arguing over which industry was more defining of the area, timber or farming. Naming aside, the city (cities?) even became a sliver more populous than Tidehook. One settler noticed an open plot of land on the other side of the Unseen River mouth, across from the Hiddenbeck Timber Co. South and they had a clever, perhaps devious idea... With all the timber drifting south from Hiddenbeck, they could create a rival logging company to snatch up some of the timber and process it before anyone knew what happened: ^They named their timber company the Otherside Timber Co. The founder must have been pretty well off, because they also commissioned the Otherside Bridge to slow down and catch more logs for processing. Not long after this clever ploy, perhaps an even more clever settler founded the Quickfox Timber Co. even further up the river. Would this be a sign of things to come? The Hiddenbeck Timber Co. was going to need to do something about this ... ^The Truthseekers used some of the Quickfox Timber Co.'s lumber to build a church in the area as well (lower left), so they could worship and examine the nearby Unseen River, which was a river that had miraculously manifested afterall. One seemingly normal day while all the realm's settlers were asleep, a truly remarkable phenomenon transpired; a mystical event of seemingly cosmic importance which would never be forgotten... Similarly to the growing rocks that suddenly appeared near Graincove all those years ago, a new formation of rocks appeared out of thin air. However, we aren't simply talking about a small formation smaller than a town, we are talking about an entire mountain range with mountaintops touching the clouds. Over time many of the settlers would claim they were awake to see this take place, but in truth none of them were. Perhaps they were all coincidentally tired at the same time, or perhaps they were made to sleep by the Simgod (if there is such a thing). One thing was certain, the settlers all knew in their hearts the mountain range was named the Loomterra Mountains, with the entire range seemingly stretching from Tidehook up to the Northwatch Tower and beyond! Frankly, an unfathomable distance for mountains to simply manifest. They never challenged the name the knew these mountains to hold, for the mountaintops were looming high into the sky. While the settlers wouldn't have such a view until aerial technologies were invented, you have the privilege of seeing the Loomterra Mountains from a god's point of view: ^The Truthseekers - and frankly all the settlers - were absolutely floored that the world was capable of such wonders. They knew there existed the chance for geological features to manifest within their world, but the never fathomed something could manifest on this scale. It was a miracle there were no deaths during this cosmic event. There even were some cliffs that manifest on Godhaven Island, not exactly part of the Loomterra range, but certainly part of this legendary event. Many settlers felt the immediate priority was to map every nook of the mountain ranges, setting up camps as needed. The Knowers were interested in what resources there might be hidden in these new mythical mountains. With this much granite, they could upgrade every road in the realm... if they had the time and manpower to do it. "In time, in time" they thought. Meanwhile the Truthseekers just worshiped the mountains, and pondered what such a cosmic wonder even meant. After the Truthseekers stopped drooling over the Loomterra Mountains, they finished up the other immediate churches they had initially planned. Over time, a logging trail from Timbercove up to Hiddenbeck was formed, which was dubbed the Truewood Trail. While this path was mostly used by the loggers to travel alongside the river so they could quickly break up any log jams, it was also used by the Truthseekers to build several churches along the Unseen River. Some of the Truthseekers claimed their Simgod had spoken to them and they spread their beliefs in these areas, claiming what they shared was the word of the Simgod. Thus, the nickname the trail received was the Trueword Trail. Riverbend Founded: ^Riverbend is a small village of Truthseekers that formed along the logger's Truewood Trail, or as the religious came to call it, the Trueword Trail. Riverbend is just east of Sundown Fields, along the Unseen River. ^Some loggers thought the town was quaint and settled in as well, though they weren't always sure how they felt about those preaching weirdos. Pocket Founded: ^The next village the Truthseekers founded was in a little pocket recently found after the Loomterra Mountains had manifest, hence why the quaint village name of Pocket stuck.The Truthseekers could kill two simbirds with one stone here, worshiping and studying both the rock and the water. ^Meanwhile, Hiddenbeck to the north continued chop chop chopping away at the woodlands surrounding the town. "Were these massive mountaintops to the west always here?" they wondered, "Oh well, still more trees to chop. Maybe if we keep chopping we'll reach those mountains!" While the logging industry was continuing to boom, they heard some unsavory news of some thieving companies named Otherside and Quickfox plucking their logs out of the water down near Timbercove. ^(messing with CameraPitch 15 at Hiddenbeck. Pocket off to the left/south.) Pitstop: ^The Truthseekers even plopped a church (or maybe their Simgod plopped it... ) down in Pitstop, which had expanded a wee bit with quarry workers building more homes nearby. Pitstop had a monopoly on the granite slab industry for some years at this point, but with the new Loomterra Mountains looming to the north, what would happen now? Lastly, with the newfound manifestation of the Loomterra Mountains the Truthseekers were finally brave enough to venture forth into the forest they've historically thought of as being haunted, where they set up their latest church. They ventured just a bit north from Port Novel, laying a few winding paths up the hills... Darkwood Founded: ^It wasn't hard to understand why Darkwood earned its name. Considering Port Novel is just down the hill to the south, let's take a look at how things have developed here over the past many years: ^Over time, Port Novel also built itself a suitable new port just to the north of the beach where their great ancestors had first awoken into this strange realm. This realm which still didn't have a name that they knew of at least. While the port perhaps wasn't quite as big as that of Tidehook or Lancepoint, it certainly was a step up from the previous moorings. Newport Founded: ^Newport considered themselves part of Port Novel, however to differentiate the latest port from the old port, this area was dubbed Newport. A branch of the Prideheart Pioneer Services made itself right at home here. Overlook Bluff Founded: ^The more well-off families of Port Novel couldn't resist heading a bit further up the hill from Newport, and breaking ground on a beautiful town they called Overlook Bluff, which easily had one of the best views of the western waters in all the realm. One wealthy settler in the area build up a lighthouse overlooking those western waters. 'Say... wait a second...' thought the settler, '...why don't we ever send sailors to the west, to see what exists out there?' ...An interesting thought to say the least, but just as quickly as they had the thought... poof! It was gone. Anyways, the next thought given to them was to name their lighthouse the Dreamer's Star; over time their home became known as the Lightkeeper's Home. A dreamlike patch of flowers lined the cliffside behind the home. ^Dreamer's Star Lighthouse at night. ^As beautiful as Overlook Bluff was, this did end up having some setbacks almost immediately. The wealthy residents of the area could be quite demanding on the Port Novel leaders, to ensure constant supplies and amenities were provided to their community. Additionally, Overlook Bluff brought in many sightseers to gaze out over the western waters, to look up at the stars above, and to see the Dreamer's Lighthouse and the precious flowers. The residents of Overlook Bluff didn't like the "riffraff" as they called them coming into town , and they really didn't like the riffraff bringing all sorts of trash up onto their bluff. What caused the sightseers to almost hypnotically drop their trash when gazing out over the western waters? Nobody knew... . Was it the western waters, the serene flowers, the nearby haunted forest, or the Simgod herself ? Perhaps they never would know what about his area was so mesmerizing. However, at any rate the residents of Overlook Bluff demanded that Port Novel deal with this trash situation at once! ^Port Novel progressing forward with a PPS branch of their own. To differentiate between the port in Newport and Port Novel's first port, most residents started referring to the original port as Oldport. ^(messing with CameraPitch 15 at Port Novel. Past Oldport is Newport, and Overlook Bluff. To the upper right we can glimpse Darkwood.) While we are nearing the end of our glimpse into our settlers progress in this post, there are yet a few more glimpses of their expansion we can still give. With the Truthseekers busy doing their wacky worshiping (those are the Knowers words, not mine... I mean... poof), the Knowers were busy laying brick roads on the busiest towns thoroughfares. Slyside Lake: ^Slyside Lake was becoming quite the tourist destination, primarily for the resident's laid-back laissez-faire approach to life. The quality of life for the realm's settlers wasn't exactly exceptional; it was full of long hardworking exhaustive days for fishermen, sailors, farmers, loggers, quarry workers, bridgemakers, and pioneers of all kinds. As such, the concept of a bit of R&R at Slyside Lake became more appealing over the years. Even though it was still fun to poke fun at the lazy slysiders, it wasn't a secret more & more settlers viewed it as a vacation destination. Besides the PPS branch that found purchase on the shoreline, a variety of saloons, clothiers, restaurants, hotels, and cabarets also found quick residence in the downtown. The downtown square became known as the Cabaret Crossing, where hardworking men would drunkenly spin with their friends to chose the next cabaret where they would attempt to woo the women. Often times the men left empty handed of course, but not without a night of merry memories they would hold dear and remember even in old age. Perhaps some men & women found their soulmates while having the time of their lives. ^A lighthouse was built near the port, and some claim it would shine with a captivating red light during nighttime festivities. This became known as the Rougefire Lighthouse. Directly to the east was a courthouse where Slyside leaders often deliberated over the punishments of rambunctious vacationers who perhaps pushed the proverbial envelope a bit too far in one way or another. The punishments were often light, for afterall Slyside Lake didn't want to keep the visitors away. The visitors brought commerce and merriment. ^The foothills of the recently appearing Loomterra Mountains butted up against Slyside Lake, turning the entire area into a beautiful valley, allowing a variety of vistas for any vacationers that weren't too hungover to go hiking on either side of the valley. Careful not to fall while hungover! A town found purchase on the main road heading into Slyside Lake from the west; a town of which the road would earn also earn name, the Rushmore Road. Rushmore Founded: ^Rushmore was a town venture taken on by many of the business owners in Slyside Lake. The purpose was one of advertising, perhaps some of the earliest advertising of this kind in the entire realm.The concept was to place Rushmore on the pathway leading into Slyside Lake, to give travelers a little taste of the excitement that laid just ahead. If a traveler had a good time in Rushmore, how could they resist the urge to travel onwards to see the dancing girls of Cabaret Crossing? Even the town name was conceived to instill the idea that travelers need to have some quick fun in town, but then rush more quickly into Slyside Lake for the real festivities! Since the business owners were invested in both towns, whether some travelers preferred Rushmore or Slyside Lake, it was all the same to the owner. Further to the west, at the fork where Rushmore Road met the Southpath along with Sharktooth Trail, another little village was founded, but for very different reasons: Perchance Founded: ^(Forgive the pic, I had to stitch it together from two city tiles). Perchance was an interesting little village, founded out of necessity for there being a fork in the road where carriage traffic was heavy. Coming from Port Novel to the north, the Southpath met the Sharktooth Trail which went further south to various small towns and Tidehook. However, the other direction was the Rushmore Road heading down to Slyside Lake. Many young adults leaving Port Novel for the first time would stop here in Perchance where they had to make a choice... head south to Tidehook looking for work on a sailing vessel, or head east towards the fun-filled Rushmore and Slyside Lake. Many times a coin flip dictated the fate of which direction a young traveler would choose, hence the town name of Perchance. ^If the choice was Slyside Lake, often times the traveler would toss their coin into the Lover's Well as they passed by. Perhaps a better name would have been the Lusting Well , or the Drunkard's Well , because usually it wasn't love that was found in Slyside Lake, but then again sometimes it was. At any rate, the recommendation was to forego drinking the water in Perchance. For some reason it always had a strange taste . ^(messing with CameraPitch 15 at Slyside Lake, looking northwest towards Rushmore and Perchance.) Tidehook: ^Tidehook continued to develop over time, upgrading their seaport with bricks from the quarry in Pitstop. While commerce was a'buzzin', there was a very big problem creeping up on Tidehook, and none of the prideful sailors wanted to admit it. They had run out of room to expand! This was especially troubling because the Godhaven folk seemed to have not even noticed how amazing Tidehook's port was, how exceptional Tidehaven Island was, nor how acclaimed the discovery of the Ancient Bridge Ruins and the founding of Prideheart was. For now, Tidehook was content focusing their efforts on Prideheart, but know this... there were the seeds of dissent within the ranks of many a sailor in these waters... . ^(messing with CameraPitch 15 at Tidehook. To the right/south in the water we see Tidehaven Island, also known as Sleepless Sands.) Oakfall & Oxtrain Village: Without a doubt the two villages which had the most remarkable view of the mysterious Loomterra Mountains was Oakfall and Oxtrain Village. Let's take a peek from their perspective... or should we say peak? A peek at peaks!...shall we? (Yes we shall ). ^A stupefying glimpse into one of the Loomterra peaks looming largely above lil' ole Oakfall. ^Oxtrain Village's vistas of the Loomterra peaks were also unrivaled. ^Oxtrain Village proper, while heavily traversed there was no need for any of that classy brick road stuff over here in oxen country. Say, llamas are as tough as oxen, right? With more rigorous land to explore in the area, a handful of farriers wisely pounced at the chance to perform their oxen and equestrian shoeing work at a farrier's camp along the Oxtrain Pass: Faircamp Founded: ^A view of Faircamp looking along Oxtrain Pass to the east, onward to Oakfall. ^Faircamp was aptly named after "Farrier's Camp", which is what this little podunk town was. Everyone here worked on oxen or horses, everything from shoeing to feedin' to nursing, and telling them they don't smell bad too! ^The newly manifested Loomterra peaks were a sight to behold, and these peaks hadn't even been visited, measured, nor named yet! ^(messing with CameraPitch 15 at Oxtrain Village, looking northeast. Northpath runs on the left side, leaving the frame towards Northwatch Tower. To the right is the Oxtrain Pass heading east to Oakfall.) So in a time when the settlers were seeking to know the truths of their world, the world flipped them on their heads (not literally, though perhaps the Simgod could to that, if there were a Simgod) with the mythical mountain-manifestation event that only posed more unknowns. To achieve something so monumental though, did hint towards a new "known" -- Whatever force was at work in their world... that force was likely powerful enough to destroy the entire world. But so too was this force likely able to make the world a utopia. This line of thought caused the Truthseekers to ponder prayer, to ask the Creator to continue to demonstrate such feats. The Knowers just laughed and said they would continue to play the hand that was dealt to them; they believe asking the clouds for miracles was fruitless. 'No, no,' they thought... 'the settlers must be the authors of their own miracles.' There was one thing all the settlers did agree on however... somehow, somewhere, somewhen soon... they were on the brink. On the brink of what? Unknown. But it was known they were on the brink of something that would change the course of their existence forever. However, pondering such silly thoughts of sims is unbecoming of gods, or whatever you are, so instead let's look at the map of the latest expansions of our settlers: A closer look to the North: The majority of settlers agreed, these were the most pressing matters that needed consideration next: What should the Knowers ask of Godhaven Island as payment for the requested bridge? What Industry is more vital to the Graincove & Timbercove area? The Hiddenbeck Timber Co. plans to take Otherside & Quickfox to court, for their filthy log snatching! However, not many towns even have courts! What town should be petitioned to take on a case of this magnitude? What approach to the Overlook Bluff trash situation should Port Novel recommend to the realm? What is the most deserving name to label the bay by Tidehook and Lancepoint? *(I'll always do my best to honor the votes, but please note if voting is slow I may get impatient and move forward with my own choices) Updates of Uncovering Junon Vale Prideheart is founded! ~ "Did Godhaven see this place yet?" Prideheart Pioneer Services branches found in many of the realm's largest port towns. "We aren't disgruntled, that's just how pioneer's sound!" Prospect Path Bridge completed, allowing direct carriage traffic from Tidehook to Graincove & Timbercove. Timbercove Crossing Bridge completed, starting the passage eastwards into lands unknown, towards Prideheart. Keygate Corridor named. "Keygate Strait just doesn't sound as cool..." Keygate Crossing Bridge completed, allowing passage across the Keygate Corridor waterway. Pioneer's Passage laid from Timbercove to the shoreline east of Prideheart. Westlance Path laid from North Ravenloch to the western tip of Westlance. Lancepoint is founded! Home of the Godseye Beacon Lighthouse. "Say, what has Tidehook been up to these days? We don't talk much anymore..." Daffodil Coast named. "Who would stomp flowers? Say, is that a Tidehook ship out in the bay? " Port Ravenloch greatly expanded, becoming the realm's largest agricultural center. Sparrowtail Hills is founded! "Sparrows are cuter than ravens! Who cares if they aren't as smart?" Talonway Bay greatly expanded, now with a bonafide port; not far behind Port Ravenloch in food production. Graincove & Timbercove greatly expanded, becoming the most populous town (towns?) in the realm! Both the farming & timber industries are boomin'. Otherside & Quickfox Timber Companies founded. "Log possession is 9/10ths the law." Loomterra Mountain Range magically manifests, ranging from Tidehook to beyond the Northwatch Tower. Smaller unnamed mountains also manifest on Godhaven Island. Truewood Trail is laid from Timbercove to Hiddenbeck, allowing loggers quick access along the river to clear any would-be log jams. The Trutheekers call it the Trueword Trail instead. Riverbend is founded! "Naming towns creatively isn't our strong suit, but hey our town has a cool river to look at!" Pocket is founded! "The dresses in pocket DO in fact have pockets!" Pitstop slightly expanded. Darkwood is founded! "This is no longer the haunted forest, we now decree it the haunted-esque forest..." Newport is founded! "If Port Novel builds a newer port somewhere else we are screwed!" Overlook Bluff is founded! Home of the Dreamer's Star Lighthouse. "No littering!" Port Novel expanded, referred to as Oldport to differentiate from the new port. Slyside Lake greatly expanded! The legendary Cabaret Crossing is known all across the realm, for their renowned saloon showgirls! Now home to the Rougefire Lighthouse. Rushmore is founded! Rushmore Road is named, which connects Southpath to Slyside Lake, running through Rushmore town. Perchance is founded! "Drinking the water from Lover's Well might not taste great, but it sure does turn a profit!" Tidehook is... only slightly expanded, while the boastful sailors have no nearby land to expand to. Oxtrain Village slightly expanded. Faircamp is founded! "Come shop for the latest style of oxen shoes! [Fine print: there is only one style of oxen shoe]" Truthseekers build their churches in/near towns closest to all the realms unexplained phenomena. Knowers upgrade the thoroughfares of the realm's most populous town centers to brick roads. (Phew... like I said sorry for the long entry, but THANK YOU so much for reading, voting, and/or commenting!)- 6 Comments
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Hi! I'm having trouble getting the rural regions around my city to grow. I'd apprciate any advice, tips or cool mod suggestions. Thanks! x P.S. I'm going for a North European/Scandi/British vibe so if you know of any good BATs or props I'd appreciate it.
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Generations of Early Expansion ~ Part 4
Daeris posted a City Journal entry in Uncovering the Junon Vale
Previously on Uncovering the Junon Vale: Prospect Path was formed, a merchant path aiming to connect Tidehook to Slyside Lake and the farming towns Graincove and Sundown Fields. Shoresteppe founded! ~ "Watch your step while dancing on the tables!" Pinnacle founded! ~ "Can we roll a boulder down the hill to break up the Shoresteppe parties?" Bridge workers from Graincove were building the bridge to connect to Prospect Path, trying not to let the nearby Mysterious Growing Mountains spook them too much! "Maybe those rocks would be good for the bridge though..." North Ravenloch was founded! Talonway Bay was founded! "We have the coolest shaped town in all of... well whatever this realm is called" Settlers of Port Ravenloch, North Ravenloch, and Talonway Bay dubbed their great island Godhaven, and the western peninsula was known was Westlance. The bay of which Talonway Bay village was named after - of course - was also known as Talonway Bay. Northpath Trail is dug in following the path the brave scouts took to the Lands Beyond the North, along the trail Northmoor and Northend villages were founded. Northwatch Tower became a small outpost, where settlers manned the tower and watched North in shifts, awaiting the possible return of the scouts. None of the watchers dared travel far past Northwatch Tower. Unnamed Inland Shortcut became known as the Quickland Path over time, as it was a quick inland shortcut from North Ravenloch to Talonway Bay. Unnamed Shoreline Path became known as the Longcut Path over time, as it was a longer coastline path connecting Port Ravenloch to Talonway Bay. Amongst the most renowned families of fishermen and farmers, it was recently decided*: *(forgive me voters from last CJ entry, several more votes came in after I started making changes, so I ended up compromising and combining outcomes to make all voters happy!) To make their town vital and important, Oakfall would focus on founding and monopolizing the realm's timber industry. They would venture Southeast to find an ideal spot for a new timber camp. "Shiver me timbers, we have a logging industry? Where is Oakfall again?" Out of spite of Godhaven's accomplishments, Tidehook would carry out a trifecta of accomplishments to remind those of Godhaven where they originally came from. Tidehook would send explorers further inland to scout for new ports to settle, they would claim and settle the little unnamed island at the mouth of the river, and they would expand the port of Tidehook as much as possible. "Godhaven? More like Blahblahblahhaven. Look how cool Tidehook is!" Most of the realm's settlers adhere to one of two philosophies: 1.) There are those who believe the story of their existence belongs in the hands of a Simgod, a Creator, and through understanding the Creator's mysteries truths will be revealed, and 2.) There are those who don't care about such things, and believe only through science and expansion will the settlers prosper. Also, as can be seen I use various text colors in my CJ entries. It's a pretty loose & informal system, but here is the general key: Purple - This will tend to denote an action of some kind by the settlers or other sim groups, or by various mysterious forces that may or may not exist in Junon Vale. Blue - This will tend to denote when a new village or town is formed, or when the news pertains to one of these towns. Green - This will tend to denote when a new path/road has been formed, or perhaps a new trade route. Or perhaps when something vital has occurred or changed on an existing route. Orange - This will tend to denote when a new area was founded, such as a location that the settlers find important (maybe a coast, a mountain, an island, a neighborhood, etc). Or perhaps when something vital takes place in one of these areas. Underlined Italicize - This will tend to denote a very specific physical building, which usually holds special meaning. Such buildings may develop meaning over time, therefore they won't have the underlined italicize until later. Neon Pink - This will denote when a new group or faction has been formed, or perhaps a new nation. In the future, this may also apply to specific larger corporations if applicable. Let me know if you have other color or formatting ideas for other things you'd like referenced during this CJ! The previous map: Pride is a strange thing; it can lead sims to great triumphs, but also to great downfalls. Perhaps in the case of the people of Oakfall, their wounded pride would lead to both... A great triumph in pioneering the realm's first major timber industries, and a great downfall because... well... trees would soon be falling down all over the place ! At first, the people of Oakfall started cutting down the trees in the immediate vicinity of their little village... ...however, the hills to the north of Oakfall proved to be a bit steep and dangerous. Still, lumber camps formed up in the hills, north of Oakfall. It was becoming a bustling place, and endless convoys of wagons from Oxtrain Village would haul the lumber out, whilst bringing in new workers from Port Novel. The lumber was in quick demand as the shipmakers along the coast were eager to build new, more advanced vessels for exploration and fishing. New villages were also sprouting up all over the realm, with lumber being the primary structural resource. While demand was high, a major logistical issue arose: Oxtrain Pass was proving to be a dangerous route to export lumber, and there was a noticeable increase in injuries to sim and oxen (don't worry all the oxen survived )! As such, some workers looked to solve this issue by exploring to the Southeast. Their goal was to locate ideal locations for new lumber camps, as well as the means to create a new path to the south, giving the timber co.'s another means to export their lumber. Hopefully, a route that proved safer than Oxtrain Pass... ...and this is when things got a little weird. To the southeast, the workers found a small lake and south-flowing river that had apparently manifest out of thin air. This was certainly not here a generation ago, hell it wasn't even here a few weeks ago. What was going on here ? These Oakfall workers had heard word of the mysterious growing mountains near Graincove, and - though they've never traveled through the forest to the south, they knew Graincove wasn't that far to the south. Maybe this new river was somehow related. It's likely the river flowed down to Graincove in fact... At any rate, this would be literally a perfect spot for a lumber camp, and a perfect new way to export the lumber to the south. Time to get to work... Hiddenbeck founded: ^Because of their strange manifesting nature, the lake and river were quickly known by the locals as the Unseen Lake and the Unseen River. ^Hiddenbeck was built up as a lumber town from the moment it was conceived, with major lumber camps sprouting up to the west and south. ^Most felled timber from the Oakfall lumber camps and the Hiddenbeck lumber camps found itself funneled down to the Hiddenbeck Timber Co. where it was cut and processed. Afterwards, the timber would find itself loaded onto boats for shipping south. Sometimes workers would toss the raw timber directly into the Unseen River so it could float naturally down towards Graincove... "they'll find something to do with it I'm sure ," most workers thought. ^The quaint Hiddenbeck Port was a busy place overnight, and always smelled of freshly cut trees. ^Western lumber camps, where workers worked quick as can be, but their camp was always a mess. ^Southern lumber camps, where workers were slower but claimed their cuts were better than the Western lumber camps. Meanwhile, with all the timber floating south from Hiddenbeck, the people of Graincove had to do something... Timbercove founded: ^Directly to the east of Graincove, the Unseen River formed into a small delta-like feature, as it emptied into the larger unnamed bay north of Godhaven Island. This served as an ideal location for Timbercove, a southern village where most of the timber from Hiddenbeck flowed through, either via ship or by raw logs drifting in the river. ^Before any of the farming families from Graincove could get any ideas, some of the timbermen from Hiddenbeck built up the Hiddenbeck Timber Co. South, becoming the south branch of the same company from the north. ^Hiddenbeck Timber Co. South from a northern view. A bridge was not constructed across the Unseen River yet (Most settlers wanted to ensure the river would - you know - actually stay there and continue to exist), though an ideal location for a future bridge was scouted. ^Timbercove's port became just as busy as Hiddenbeck's, in fact more busy since this would serve as a greater hub to export lumber to all of the realm via ship. With all of the commotion to the east of Graincove, let's not forget to check in to the west of the farming village. If you recall, the sim settlers there were previously tasked with building a bridge, to span the river, allowing a prosperous pathway from Graincove to the Prospect Path, running all the way to Tidehook. ^ Unfortunately, the bridge has been slow going. For starters, this will be the biggest structural span the sims have tried building since their mysterious awakening in this realm. Secondly, most the sims can't decide what to even name this river... Slyside River (after the lake to the north), Prospect River (after the merchant path to the west), Shoresteppe River (after the small village on the west side), or the Lazy River (due to how slow-going progress has been, and a slight nod to the carefree residents of Slyside Lake town to the north). Thirdly, to span something this large, bridge-builders quickly realized they needed more than just timber from Hiddenbeck, they needed rock. If only there were some nearby rocks that mysteriously grew out of the ground... Pitstop founded: ^ Overcoming their nervousness, nearby bridge-makers ventured towards the mountains that mysteriously grew from the ground, and they realized the entire area was abundant with granite slabs that would make for ideal bridge foundations. The sims didn't quite know how this rock was known as granite, but almost as if a voice spoke inside their heads, they suddenly knew it was known as such. And they knew granite would be ideal for bridge construction. And so they founded a quarry at this very location. ^ Pitstop was the name this dainty little quarry town was given, for a few reasons: 1.) Quarry workers needed a place to grab a drink and relax after processing granite slabs, and it was thought once the bridge connected to the Prospect Path, many many merchants would stop here for a quick respite, and reason 2.) this place was quite literally a pit in the ground . Regardless, the sims knew this would have their bridge complete in no time, and maybe even help employ them for future bridge constructions all across the realm... ^A closer look at what became known as the Bridgemaker Quarry ^ Bridgemaker Quarry from another angle As we already discovered earlier, pride can manifest itself in several different ways, leading to different outcomes as well. In the case of the sealords from Tidehook, pride (and let's be honest, a good deal of jealousy over the accomplishments of their Godhaven descendants) lead them to demonstrating their superiority not once or twice, but thrice. First, it was decided they would send a state-of-the-art exploratory vessel inland, to discover a new port to settle -- one that would rival that of Port Ravenloch or Talonway Bay. Thus, a ship - coincidentally known as the Sea's Pride - ventured inland to make a discovery that would rock the world... or well, whatever this realm was called within the world. If this was a world. While sailing inland, the sailors spotted what appeared to be ancient ruins along the shoreline, on both sides of a wide river: ^ Sailors had surprisingly sailed this path many years before, but perhaps they passed here under a pitch black night, for they had never seen these ruins prior. ^ The ruins clearly appears to be a sort of ancient bridge. ^ Closeup, of the ancient ruins, where sailors also noted the abundance of wildlife, wild horses and deer seemed to roam the woods undisturbed. Secondly, it was decided that Tidehook would expand its own port to rival the Godhaven ports as much as possible, just in case no ports inland proved themselves exceptional (this decision was made prior to the ruins being discovered of course). With Tidehook being the largest port on the mainland, and serving as a central shipping center for the entire realm, this second goal seemingly happened naturally. Over short time, the Tidehook port became by far the most impressive and unchallenged port in all the realm: ^ With its expansion, Tidehook became the largest town on the mainland, with a populous of approximately 1100 families. This surpassed that of all of Godhaven, which had approximately 975 families. In addition to the port expansion, the city itself developed into a tiered arrangement of homes and businesses. Needless to say, Tidehook was pleased with their accomplishments, and they would tout victory over the denizens of Godhaven for years to come... ^The Tidehook Port took on a life of its own, goods coming and going in a clockwork rhythm, as if Tidehook was now the heart of the realm, pumping life into all the other ports. If Tidehook had their way, perhaps they would name this entire region Tidehook Vale, or something similar... ^ With the port bustlin', so too did the commerce of Tidehook. Inns, Grocers, Saloons, Banks, Mercantile Stores, Clothing, Butchers, etcetera... you name the business, Tidehook either had it, or was on the brink of having it. ^ A lighthouse - The Wavecrest Point - was erected as a beacon for all would-be ships at sea. The lighthouse attendant was granted the honor of living in a nearby house of unrivaled beauty. Thirdly, as if the other accomplishments weren't enough, Tidehook wanted to put a cherry on top of their cake. That cherry was the decision to finally claim and develop the small island at the mouth of the bay, leading inland towards the Godhaven Island. Here, whatever they build on this island would hopefully be a reminder to all passing sims that the sea and the land belonged to Tidehook, not Godhaven. And thus... Tidehaven Island founded: ^ Tidehaven Island, named as a subtle and yet not-so-subtle mockery to Godhaven Island, as seen from Tidehook to the North. ^ Tidehaven also took on a nickname of sorts, the Sleepless Sands. This was due to the rather monumental lighthouse placed towards the summit of the island. When light emanated from this lighthouse, it constantly would cast light on the homes all across the island, making sleep rather restless on Tidehaven. Officially the lighthouse was named the Tidehaven Beacon, but more commonly it was called Sleepless Point. While commerce was not as buzzing as Tidehook, it was still amicable, with local taverns known to throw all-night parties. I wonder why they were all-night parties... ^ Sleepless Sands from the South. ^ Tidehaven Island viewed from the East, during the sleepless hours of the night. Many generations have passed but still the sims aren't much closer to any answers of their origins, or their future, since the first days they awakened in this realm. They still do not know what this realm is called, though occasionally some claim to glimpse the region's name in their mind's eye. The sims know not what they are; people, or sims, or both? For now, they know they are settlers. They know not if this is a dream, or a world, nor the shape, though something tells them it's flat . They know not if they are alone, or if there are others like them. They always wonder if their scouts sent to the north will return, but it's been many generations since they've left at this point, so if any were to return, it would be the scouts descendants, unless some other magic of this world may preserve them. Still, they watch - religiously - from Northwatch Tower. The settlers know not what their purpose is, but they know whatever they set their minds to, the world seems to provide. Their... Simgod... their Creator... seems to provide. Or at least some of the settlers believe. Others, are not so sure. Two general mindsets started becoming commonplace and distinct groups were formed; while all settlers had their own thoughts, they mostly adhered to one of these two groups. Truthseekers Founded: The Truthseekers believe there is a Creator of some kind, whom some call the Simgod. Many Truthseekers disagree as to whether this Simgod is a loving god, malevolent, or indifferent, but they believe the Creator is out there, watching. Perhaps even controlling, manipulating the way of the world. Truthseekers goals are to pursue the spiritual nature of things, to discover the mysteries of this realm, and uncover the truths of their own origins, the nature of the Creator and the world, and the purpose and fate of things to come. Truthseekers deeply long for the return of the scouts from the North, hoping for answers to the beyond. They care less of the technological advancement of the settlers, unless this advancement would help lead to truth. Knowers Founded: The Knowers focus on the facts that they know, with most believing that there is no Simgod. Others may believe there could be a Simgod, or there is an indifferent Simgod, but either way... they believe the focus should be on what is known. The Knowers goals are to simply live, and to prosper. They wish to learn and expand their own knowledge of the world they live in, via technological advancements. They are happiest when uncovering new resources, and putting those resources to good use building up the communities around them. Knowers also long for the return of the scouts from the North, but they hope the scouts will bring knowledge that will advance and improve the way of life of all settlers. Knowers care less of spiritual matters, and while they acknowledge there are mysterious occurrences in this world (such as mountains and rivers that spontaneously manifest), they believe there is a logical reason for these occurrences. And so the suns and moons passed and more of the truth of the realm was now known: A closer look to the North (sorry for lower quality, I may upload a better version in time): A closer look to the South (sorry for lower quality, I may upload a better version in time): The realm has clearly been a very interesting place lately, with some major developments! The settlers are putting their minds towards some of their next actions, but as usual they seem a bit indecisive. Let's help them decide on a course of action for some items, some trivial, some perhaps important... What should the bridgemaker's near Graincove finally decide to name the river flowing down from Slyside Lake? Considering the mindblowing discovery of ancient ruins from the inland Tidehook sailors, what should their next course of action be? How do the denizens of Godhaven Island feel about the recent accomplishments of Tidehook? What should be the next course of action for the Truthseekers? What should be the next course of action for the Knowers? *(I'll always do my best to honor the votes, but please note if voting is slow I may get impatient and move forward with my own choices) Updates of Uncovering Junon Vale Hiddenbeck is founded! ~ "How much wood would a sim chuck good if a sim could chuck wood good?" Unseen Lake and Unseen River named, from the mysteriously manifesting bodies of water to the south of Oakfall. Timbercove is founded! ~ Like a cove of grain, but of timber instead... Hiddenbeck Timber Co. and Hiddenbeck Timber Co. South branches founded! Pitstop is founded! ~ "Stop in and have a nice refreshing drink of... granite dust beer? Don't worry you'll be too drunk to taste it!" Bridgemaker Quarry founded! Ancient Bridge Ruins discovered by the Tidehook sailors, venturing inland on the Sea's Pride vessel! Tidehook vastly expanded, becoming the largest town in all the realm. Tidehaven Island, aka Sleepless Sands is founded! ~ "That'll teach those Godhaven snoots. " Truthseekers founded! ~ "We knowww there is a Simgod, and we talk to her every day! Wait, our Simgod is a her right... " Knowers founded! ~ "We knowww there is no such thing as a Simgod. What we don't know is why the Truthseekers are so silly enough to believe... "- 13 Comments
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Every journey begins with a first step...
Honolulu posted a City Journal entry in Somewhere far away
Hello everyone, As writing is not my strong point, this diary won't contain many comments, if any at all. Many people have talent and experience in creating environments. So any advice (do's, don'ts, etc.) is most welcome. I'd like to thank the entire SC4 community for their contributions in helping me rediscover this game, whose creative possibilities I'd never imagined. My first steps Many texture and MMP experiments on this tile with mixed results. May this experience benefit me for my next tile. Some images of MMP. So much for the first chapter. Thank you for taking the time to read this diary. -
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14. Some farmlands
zahrul3 posted a City Journal entry in The SimNesia Journals (Regency of Medang & Kamulan + Regency of Rancabodas!)
@Jidan Hello fellow Indonesian! Karasem by 976 is the only other CJ that I know of, which has a distinctly Indonesian theme, and I do use much of the same lots made by 976 and uploaded to Kaskus! But many of the dependencies needed are lost so I hope this CJ is not the last! =============================================================================== This update will focus on farmlands in a valley just west of Kamulan....in Kedawung Village! Not much context here so just enjoy the relaxing pictures of SimRural 4 By the way, all of this was taken 10 years ago. I have the BATs and lots, but not all and I have no idea which missing dependencies I have, so despite having this entire region, every time it opens I get a whole load of brown boxes! Some family compound surrounded by farmland School in the middle of farmland. Kids drive motorcycles to school from an early age for a very good reason! Thats it for all! Hit like or comment down below if you like the content or have any suggestions on further content!- 2 Comments
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13. The City of Kamulan (10 year update)
zahrul3 posted a City Journal entry in The SimNesia Journals (Regency of Medang & Kamulan + Regency of Rancabodas!)
@All This has been 10 years since the last update so no replies from me, sorry Today's update will cover Kamulan, 10km away from Kebonagung and 14km away from Medang. Been quite a long time since I haven't updated, didn't it? 10 years! Last update was in 2014! Who could've guessed! Sadly no more (new) updates are possible - while I have the hard drive containing the town, I haven't transferred all plugins (dependencies especially!) meaning brown boxes here and there. This is just something I found on my Imgur, 10 years sitting around right there sitting dust. This update covers the district of Kamulan, a high tech industrial hub in the regency of Medang and Kamulan. Like many Indonesian towns, development in Kamulan is centered around the towns' "Alun-Alun" or Great Central Park and all the businesses sprouted around that center! Somewhere in Kebonagung, the highway transitions into a protected two lane avenue. A freight rail hub creates an attractive investment destination for industries, here we can see high tech industries dominating! Major industries include a couple of contract cosmetics manufacturer, a processed food manufacturer, a semiconductor packaging plant, and warehouse complexes belonging to local e-commerce startups! Continued! The residents here notably have more income due to their employment in high tech industries, of course aided by generously sized lot sizes and none of the smog that tends to settle at the bottom of narrow enclosed valleys! Road heading east from Kamulan towards a neighboring (and predominantly rural) subdistrict of Wadasan, a cookie cutter housing development and a grey tower block has been built in quick time to satisfy housing needs for workers moving in! The pace of industrial development is clearly visible and notice the modern planning of the area compared to Medang! Kamulan was established earlier as the seat of the regency, but population initially grew faster in Medang and South Medang due to the fisheries sector and the port and the regents' seat moved there at some point in time. None of this is visible though, as all remnant of history has been demolished (except for the former regents' house, now a lowly district office for the area!) Less fortunate sims are pushed out into the hills. The city hasn't quite kept up with growth so these Sims do not have water service, but for the cheap cost of land they can build decently large homes relative to their salary. Universitas Muhammadiyah Medang Kamulan, the creme de la creme driving high tech talent. Students come here and (usually) do not find a reason to move back home! =================================================== That's all for now, If you like this, 5*, +1 or just put in a comment below!- 1 Comment
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Story Note: Before you read this last Smallville story, you may want to read or reread the first Smallville story if you have not done so already. It has been posted on Simtropolis in the Banished Club, and the pictures have been restored to Smallville on the World of Banished blog : https://worldofbanished.com/index.php?topic=1312.0 Intro This is the 100th and final story in the Smallville Series which began 7 years ago on Oct 16, 2016. It tells about the 20th and final expedition to leave that town. The 1st expedition went to Pumpkin Hollow story 3 in year 26 SVT. This last one leaves Smallville in year 100 SVT and heads south along the river, well south of Central City of story 98, to where it all began when the mountain came down and destroyed a family settlement and most of its inhabitants. The surviving children were the founding families of Smallville, and it is their descendants who formed this final expedition to return to the homeland of their ancestors to build a memorial and establish a settlement of their own. Like the first settlement at this location, this one has no name either; it is just a small family settlement, a small town. I call it Small Town USA since Smallville's World was based somewhat on USA's climate, seasons, regions, and past history. I am using the same vanilla start and some of the same mods that I used in Smallville. Most of the other mods I am using did not exist back in early Smallville Time. Map seed # 713336956 Valley, Small, Mild, Disasters Off, Vanilla Easy (6 Families) Most Mods ever activated for a map and load order are: Map Changing and Starting Mods: Banished UI Maps, Labor Window, RK Minimized Status, CC Light Rain, override Climate, Settler Deco, Jinxie Natural Decorations, Kid Deco Tree Fall, New Flora Edit, New Trees, Kid Vegetable Garden Start Tweak Mods: Better Fields, Bigger Wheelbarrows, Hunting, Hunting Season, Increased CC, 1:1 Alternative (Voeille), Rock Respawn, Tiny Smoke Major or Must Have Mods: An Empty Square, Nomads (Kid), override Uneducated, Storage Crates, Jinxie Festival Park, Kid Abandoned Places SE (updated again), Kid Colonial Resources, Kid Old Town, Kid Tiny, Kid Tiny Downtown, Kid WorkPlace, Mini Buildings Supporting Mods: Beach, Beach Party, Chicken Coop, Christmas Mod, Colorful Little Houses, Christmas, DS Fences & Deco, DS Wagon Vendor, Deco Tombstones (new), Colorful Little 2 Floor House, Country Little House, Deco Sunflower, DS Fences and Decorations, EB Chapel, EB Ice Cream Cart, Eb Statue Cristo Redentor, EB Village Resort Deco, Garden She, Greenhouse, Kid Animal Breeder, Kid Deco Farm Animals, Kid Deco People, Kid Deco Wreath, Kid Farmyards, Kid Festival Ground, Kid Fish n Ships, Kid Forest Fellow, Kid Frozen Ponds, Kid Fruit and Nuts, Kid Gingerbread Village (new), Kid Hedgerow, Kid Market Carts, Kid Nativity Chapel, Kid some Boats, Kid Washing Mod, Kid Workshop, Maypole, Nordic Houses, Red Creamery Cows, Sample White Chicken, Water and Other Decorations, White Picket Fence. Mod note: Kid Abandoned Places has been updated again, again my fault. A cider barrel has been added along with the deco willow tree that I love from Kid Fish n Ships. Also added are 3 deco ponds that are the same size as the ones in Kid Frozen Ponds. If you have a mod before Frozen Ponds that changes the climate from more-snow, you can use one of the deco ponds and then in winter replace it with a frozen pond for ice skating and ice fishing. Thanks @Kid1293 for this update. Yes, weary traveler, we are descendants of the founders of Smallville; their great grandchildren were our great grandparents. Much of what we know has been passed down from generation to generation; much of that was learned from the native people and the earlier Elven ancestors, like how to take care of the trees and the animals. We wanted to build a memorial to those ancestors in their native homeland where it all began, so we set off on an expedition being told, like so many others before us, "go bravely into the future but always remember the old ways". Come, weary traveler, sit by the fire with a mug of warm old-time honey ale and I'll tell you my tale.
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From the album Season 9 - Fall Pics
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From the album Season 9 - Fall Pics
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From the album Season 9 - Fall Pics
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