Generations of Early Expansion ~ Part 5
These most pressing matters - across a variety of subjects - need the swift input of the Settlers! (Questions explained more throughout the CJ post, and summarized at the bottom)
10 members have voted
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1. What should the Knowers ask of Godhaven Island as payment for the requested bridge?
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2. What Industry is more vital to the Graincove & Timbercove area?
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3. The Hiddenbeck Timber Co. plans to take Otherside & Quickfox to court, for their filthy log snatching! However, not many towns even have courts! What town should be petitioned to take on a case of this magnitude?
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4. What approach to the Overlook Bluff trash situation should Port Novel recommend to the realm?
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5. What name is most deserving name to label the bay by Tidehook and Lancepoint?
(I apologize for the length of this post! I was perhaps a bit too ambitious and I tried to do too much for this entry. Sorry
)
Previously on Uncovering the Junon Vale:
-
Hiddenbeck founded! ~ "Sim Bunyon once again has cut down the most trees this month!"
- Unseen Lake and Unseen River named, from the mysteriously manifesting bodies of water to the south of Oakfall.
- Timbercove founded! ~ "Looks like all these logs clogged up the river again... Damn!"
- Hiddenbeck Timber Co. and Hiddenbeck Timber Co. South branches founded!
- Pitstop founded!
- Bridgemaker Quarry founded!
- Ancient Bridge Ruins discovered by the Tidehook sailors, venturing inland on the Sea's Pride vessel!
- Tidehook expanded, becoming the largest town in the realm.
- Tidehaven Island, aka Sleepless Sands is founded!
-
Truthseekers founded! ~ "Seeking the truth about our simgod since... wait what year is it?
"
-
Knowers founded! ~ "Knowing there is no such thing as a simgod.
"
Most settlers in the realm considered these the best course of actions:
- The bridgemakers west of Graincove were leaning towards naming the river the Slyside River, after the lake that it flows from.
- Tidehook sailors on the Sea's Pride ship decided to found a new port just to the south of the Ancient Bridge Ruins they discovered, knowing many other settlers would soon be coming their way to study & explore.
- The folks on Godhaven island didn't really notice all of the exceptional accomplishments of the Tidehook folk, and they planned to continue expanding their territory like busy little bees.
- The Truthseekers believed they would find answers to the realm's mysteries near the mysteries themselves, such as the Ancient Bridge Ruins, the manifesting Unseen Lake and Unseen River leading up to Hiddenbeck, the growing rocks by Graincove, or the haunted forest north of Port Novel.
- The Knowers were also intrigued by the Ancient Bridge Ruins, so they chose to focus their efforts there, as well as on improving the roadways in some of the realm's towns.
The previous map:
Knowing the truth is something most people wish for in life, and one tends to find the truth by seeking the truth. And therein lies the similarities between the Truthseekers and the Knowers, though they may not see those similarities presently; perhaps they never will. While the Knowers focus on what they know to be fact (or what they believe they know), the Truthseekers seek truths to be known within all of the mysterious phenomena of the realm. Ironically, if the Truthseekers found truths, the Knowers would accept those truths as known facts... wouldn't they? And likewise if the Knowers proved there was no Simgod, the Truthseekers would accept this and seek truths in places other than the existence of a god... wouldn't they? Perhaps it was far too soon to tell, for these two philosophies were just getting started. For now they both moved forward in accordance with their goals.
The Tidehook sailors whom found the Ancient Bridge Ruins were mostly Knowers, or most would go on to become part of that group. They decided to fulfill their purpose of expansion, and they founded a new port just south of the ruins:
Prideheart founded:
^Prideheart was named after the Sea's Pride ship, which made the remarkable discovery of the Ancient Bridge Ruins. The Sea's Pride dumped off her initial supplies for the settlers to found the port, then began sailing on repeated trips hauling additional supplies from Tidehook and Timbercove, including red granite bricks from Pitstop.
^Very quickly, a group of Knowers seeing opportunity founded a company known as the Prideheart Pioneer Services. Some of the red granite bricks were used to construct a shipping station for this new company. Interestingly, the Prideheart Pioneer Services (or PPS as they would perhaps one day come to abbreviate their company name) offered a variety of services, ranging from shipping goods and parcels, as well as ferrying workers and residents to & from Prideheart. Some of the pioneers even offered adventurous excursions if the buyer was wealthy enough, and the pioneer was renowned enough to be worth such a payment. Many of the workers took pride in being the couriers, adventurers, and pioneers of the great unknown. Many PPS shipping stations of similar style quickly arose in various key ports across the realm, including Port Novel, Tidehook, Slyside Lake, Graincove, Port Ravenloch, and Talonway Bay.
^The Truthseekers quickly erected a building in Prideheart as well, a church to worship the Simgod they believed in, and to praise the discovery of the Ancient Bridge Ruins.
^Near the Ancient Bridge Ruins themselves, settlers of all different walks of life erected a dedicated archeological site for the purpose of excavating and studying the ruins, with warehouses for cataloguing and storing any relics that may be found. A small house nearby served as an informative center for any visitors that wanted to see the ruins with their own eyes. While the area was somewhat open to the public, it was very heavily regulated by the Prideheart constables.
Meanwhile, the bridgemakers working on the bridge west of Pitstop (mostly Knowers) were very pleased to finally finish construction. Prospect Path was finally completed, with no gaps from Tidehook to Graincove & Timbercove. This was quite significant as it allowed settlers to get to their destination much faster by easily crossing the Slyside River instead of needing to circle around Slyside Lake or charter a boat.
...but the Knowers work didn't stop there. They knew there would be many settlers aiming to travel to the newly founded Prideheart to pursue their own curiosities (which is also why the Prideheart Pioneer Services were founded). They decided to immediately lay a path towards Prideheart, which first entailed a bridge crossing the Unseen River mouth near the Hiddenbeck Timber Co. South in Timbercove:
^The bridge was simply called Timbercove Crossing
From there they pioneered forth eastwards into territory not yet traversed by foot nor horseback, which they called the Keygate Corridor:
^Keygate Corridor was named such because the area consisted of a small corridor of water leading towards Prideheart. Many settlers considered this central corridor not only serving as a gateway into the vast unexplored eastern portions of the realm, but that the unexplored east would also somehow be the key to unlocking many discoveries. Thus, Keygate Corridor was the moniker that stuck.
^Another bridge was constructed, since the Knowers were apparently able to construct bridges in their sleep now.
This bridge was called the Keygate Crossing, quickly becoming the longest bridgespan in the realm; the new path as a whole became known as the Pioneer's Passage...
^The pioneering Knowers even started working on an unnamed path to the north, on the eastern side of the Unseen River (top left in the screenshot), but they didn't get very far as this was not a priority passageway.
^The Pioneer's Passage continued all the way up to Prideheart where it concluded (at least at first) at the eastern portion of the Ancient Bridge Ruins. The Knowers planned to eventually construct another bridge here... I mean come'on the ancient people living here clearly did! This area must be perfect for bridges!
However, the Knowers really hadn't been getting a lot of rest recently, so in these parts at least a bridge would need to wait. Let's hope settlers get paid overtime in this realm.
As we mentioned earlier, knowing the truth is a pursuit of many, however when it came to knowing the accomplishments of the Tidehook sailors, the Godhaven Island folks couldn't have cared less. Sure, they knew of the Ancient Bridge Ruins being discovered, and sure they saw a new beacon on that cute lil' island by Tidehook ("What was that lil' island called again," they thought
), but ultimately the were completely indifferent to this apparent competition Tidehook was going on about. As such, the Godhaven folks just continued building up their own idyllic island (much to Tidehook's dismay of course
). First they expanded west and finally settled Westlance:
Lancepoint founded:
^The path heading in to Lancepoint was simply named the Westlance Path, after the landmass of which it traversed.
^Lancepoint seemed to have everything, and quickly! Located at the very western tip of Godhaven and pointing out towards Tidehaven Island, Lancepoint saw a LOT of ships traversing the area. There was even a branch of the Prideheart Pioneer Services. Because of the shipping lanes, this port quickly came to rival Tidehook's port.
^The masons of Godhaven were even able to replicate the lighthouse they noticed on that cute lil' island to the west. They named this lighthouse the Godseye Beacon.
^On the northern shoreline of Lancepoint, a field of thousands of daffodil flowers was discovered. Deemed too beautiful to destroy for the sake of any housing, the shoreline was quickly dubbed the Daffodil Coast. Occasionally at night, shadowed figures could be seen rowing ashore from ships in the bay and perhaps stomping some of the daffodils, but what sailors would do such a thing...
. At any rate there were so many daffodils the stomped flowers were never even noticed.
Not long after Lancepoint was founded, the settlers of Godhaven would petition all of the realm to name the massive bay to the west the Godseye Bay in honor of the Godseye Beacon lighthouse in Lancepoint. This was immediately denounced by Tidehook, whom claimed the bay should be named the Tidehaven Bay, in honor of the Tidehaven Beacon lighthouse on Tidehaven Island. Nothing was settled upon immediately, and it seemed the naming of the bay would go to a vote of the many sailors from all the realm's ports...
Over the past several generations, most of the flatland on Godhaven had been turned into farmland, as the towns slightly expanded and were upgraded with red granite brick roads. Let's take a closer look at how well the Godshaven towns have expanded over the past generations:
Port Ravenloch:
^Comprised of mostly flatlands, Port Ravenloch quickly became the primary agriculture hub on Godhaven, though Talonway Bay wasn't far behind. In fact, the Port Ravenloch farming industry grew even larger than that of the mainland's Sundown Fields and Graincove. Farmers from Port Ravenloch exported their crop yields to the mainland to feed countless settlers.
^Of course, a PPS branch was right at home in the growing Port Ravenloch.
A small community of farmers was also founded to the east, heading into the foothills:
Sparrowtail Hills Founded:
^Sparrowtail Hills was really more of a quaint farmers outpost than a full-fledged town, but still their voice was a loud one. Their belief was all of Port Ravenloch looked more like a sparrow than a raven
. This led to many disagreements, with the majority sticking to the raven side, but many secretly agreed with the Sparrowtail community.
Talonway Bay:
^Over time, a proper port was finally established in Talonway Bay, as opposed to the small smuggler-style dock available at first. Of course, you guessed it... a PPS branch found its way here as well.
While Godhaven settlers clearly hadn't noticed much of Tidehook's doings lately, one thing they did notice was the work of the Knowers, both in constructing multiple key bridges in the realm, and in the laying of brick roads in major town centers. As such, one of the more recent endeavors of Godhaven was to commission the Knowers to construct a bridge from Timbercove to the northern shores of Godhaven Island. While the Knowers were quite busy, this commission certainly interested them, however there was much debate of what they would ask of Godhaven in return. While Godhaven was a beautiful island, they weren't particularly wealthy and didn't exactly have skills other settlers across the realm didn't already possess. The Knowers would need to give this more thought. In all due time:
Speaking again of Timbercove, let's also take a look in at the expansion progress of the Graincove & Timbercove area over the past several generations, and since the recent completion of the Prospect Coast Bridge:
Graincove & Timbercove:
^Graincove and Timbercove expanded fervently immediately following the completion of the Prospect Coast Bridge, for a variety of reasons. One: Pitstop was just to the west, with the quarry producing slabs of granite used extensively by the Knowers for bridge construction and road upgrades. Two: While Port Ravenloch was the primary agriculture hub on Godhaven, Graincove was undoubtedly the primary farming hub on the mainland, with more crop yield than Sundown Fields to the direct north. Three: Hiddenbeck to the north drifted most of their timber down the Unseen River to Timbercove, making this area also the hub for the timber industry. Four: With the new Timbercove Crossing and the Pioneer's Passage leading into the great unknown towards Prideheart, there was certainly increased carriage traffic from every walk of life. Graincove and Timbercove even started bickering over what the town should officially be called, arguing over which industry was more defining of the area, timber or farming. Naming aside, the city (cities?) even became a sliver more populous than Tidehook.
One settler noticed an open plot of land on the other side of the Unseen River mouth, across from the Hiddenbeck Timber Co. South and they had a clever, perhaps devious idea... With all the timber drifting south from Hiddenbeck, they could create a rival logging company to snatch up some of the timber and process it before anyone knew what happened:
^They named their timber company the Otherside Timber Co. The founder must have been pretty well off, because they also commissioned the Otherside Bridge to slow down and catch more logs for processing.
Not long after this clever ploy, perhaps an even more clever settler founded the Quickfox Timber Co. even further up the river. Would this be a sign of things to come? The Hiddenbeck Timber Co. was going to need to do something about this
...
^The Truthseekers used some of the Quickfox Timber Co.'s lumber to build a church in the area as well (lower left), so they could worship and examine the nearby Unseen River, which was a river that had miraculously manifested afterall.
One seemingly normal day while all the realm's settlers were asleep, a truly remarkable phenomenon transpired; a mystical event of seemingly cosmic importance which would never be forgotten... Similarly to the growing rocks that suddenly appeared near Graincove all those years ago, a new formation of rocks appeared out of thin air. However, we aren't simply talking about a small formation smaller than a town, we are talking about an entire mountain range with mountaintops touching the clouds. Over time many of the settlers would claim they were awake to see this take place, but in truth none of them were. Perhaps they were all coincidentally tired at the same time, or perhaps they were made to sleep by the Simgod (if there is such a thing). One thing was certain, the settlers all knew in their hearts the mountain range was named the Loomterra Mountains, with the entire range seemingly stretching from Tidehook up to the Northwatch Tower and beyond! Frankly, an unfathomable distance for mountains to simply manifest. They never challenged the name the knew these mountains to hold, for the mountaintops were looming high into the sky. While the settlers wouldn't have such a view until aerial technologies were invented, you have the privilege of seeing the Loomterra Mountains from a god's point of view:
^The Truthseekers - and frankly all the settlers - were absolutely floored that the world was capable of such wonders. They knew there existed the chance for geological features to manifest within their world, but the never fathomed something could manifest on this scale. It was a miracle there were no deaths during this cosmic event. There even were some cliffs that manifest on Godhaven Island, not exactly part of the Loomterra range, but certainly part of this legendary event. Many settlers felt the immediate priority was to map every nook of the mountain ranges, setting up camps as needed. The Knowers were interested in what resources there might be hidden in these new mythical mountains. With this much granite, they could upgrade every road in the realm... if they had the time and manpower to do it. "In time, in time" they thought. Meanwhile the Truthseekers just worshiped the mountains, and pondered what such a cosmic wonder even meant.
After the Truthseekers stopped drooling over the Loomterra Mountains, they finished up the other immediate churches they had initially planned. Over time, a logging trail from Timbercove up to Hiddenbeck was formed, which was dubbed the Truewood Trail. While this path was mostly used by the loggers to travel alongside the river so they could quickly break up any log jams, it was also used by the Truthseekers to build several churches along the Unseen River. Some of the Truthseekers claimed their Simgod had spoken to them and they spread their beliefs in these areas, claiming what they shared was the word of the Simgod. Thus, the nickname the trail received was the Trueword Trail.
Riverbend Founded:

^Riverbend is a small village of Truthseekers that formed along the logger's Truewood Trail, or as the religious came to call it, the Trueword Trail. Riverbend is just east of Sundown Fields, along the Unseen River.
^Some loggers thought the town was quaint and settled in as well, though they weren't always sure how they felt about those preaching weirdos. ![]()
Pocket Founded:
^The next village the Truthseekers founded was in a little pocket recently found after the Loomterra Mountains had manifest, hence why the quaint village name of Pocket stuck.The Truthseekers could kill two simbirds with one stone here, worshiping and studying both the rock and the water.
^Meanwhile, Hiddenbeck to the north continued chop chop chopping away at the woodlands surrounding the town. "Were these massive mountaintops to the west always here?" they wondered,
"Oh well, still more trees to chop. Maybe if we keep chopping we'll reach those mountains!" While the logging industry was continuing to boom, they heard some unsavory news of some thieving companies named Otherside and Quickfox plucking their logs out of the water down near Timbercove.
^(messing with CameraPitch 15 at Hiddenbeck. Pocket off to the left/south.)
Pitstop:
^The Truthseekers even plopped a church (or maybe their Simgod plopped it...
) down in Pitstop, which had expanded a wee bit with quarry workers building more homes nearby. Pitstop had a monopoly on the granite slab industry for some years at this point, but with the new Loomterra Mountains looming to the north, what would happen now?
Lastly, with the newfound manifestation of the Loomterra Mountains the Truthseekers were finally brave enough to venture forth into the forest they've historically thought of as being haunted, where they set up their latest church. They ventured just a bit north from Port Novel, laying a few winding paths up the hills...
Darkwood Founded:

^It wasn't hard to understand why Darkwood earned its name.
Considering Port Novel is just down the hill to the south, let's take a look at how things have developed here over the past many years:
^Over time, Port Novel also built itself a suitable new port just to the north of the beach where their great ancestors had first awoken into this strange realm. This realm which still didn't have a name that they knew of at least. While the port perhaps wasn't quite as big as that of Tidehook or Lancepoint, it certainly was a step up from the previous moorings.
Newport Founded:

^Newport considered themselves part of Port Novel, however to differentiate the latest port from the old port, this area was dubbed Newport. A branch of the Prideheart Pioneer Services made itself right at home here.
Overlook Bluff Founded:

^The more well-off families of Port Novel couldn't resist heading a bit further up the hill from Newport, and breaking ground on a beautiful town they called Overlook Bluff, which easily had one of the best views of the western waters in all the realm. One wealthy settler in the area build up a lighthouse overlooking those western waters. 'Say... wait a second...' thought the settler, '...why don't we ever send sailors to the west, to see what exists out there?'
...An interesting thought to say the least, but just as quickly as they had the thought... poof! It was gone. Anyways, the next thought given to them was to name their lighthouse the Dreamer's Star; over time their home became known as the Lightkeeper's Home. A dreamlike patch of flowers lined the cliffside behind the home.
^Dreamer's Star Lighthouse at night.
^As beautiful as Overlook Bluff was, this did end up having some setbacks almost immediately. The wealthy residents of the area could be quite demanding on the Port Novel leaders, to ensure constant supplies and amenities were provided to their community. Additionally, Overlook Bluff brought in many sightseers to gaze out over the western waters, to look up at the stars above, and to see the Dreamer's Lighthouse and the precious flowers. The residents of Overlook Bluff didn't like the "riffraff" as they called them coming into town
, and they really didn't like the riffraff bringing all sorts of trash up onto their bluff. What caused the sightseers to almost hypnotically drop their trash when gazing out over the western waters? Nobody knew...
. Was it the western waters, the serene flowers, the nearby haunted forest, or the Simgod herself
? Perhaps they never would know what about his area was so mesmerizing. However, at any rate the residents of Overlook Bluff demanded that Port Novel deal with this trash situation at once!
^Port Novel progressing forward with a PPS branch of their own. To differentiate between the port in Newport and Port Novel's first port, most residents started referring to the original port as Oldport.
^(messing with CameraPitch 15 at Port Novel. Past Oldport is Newport, and Overlook Bluff. To the upper right we can glimpse Darkwood.)
While we are nearing the end of our glimpse into our settlers progress in this post, there are yet a few more glimpses of their expansion we can still give. With the Truthseekers busy doing their wacky worshiping (those are the Knowers words, not mine... I mean... poof), the Knowers were busy laying brick roads on the busiest towns thoroughfares.
Slyside Lake:

^Slyside Lake was becoming quite the tourist destination, primarily for the resident's laid-back laissez-faire approach to life.
The quality of life for the realm's settlers wasn't exactly exceptional; it was full of long hardworking exhaustive days for fishermen, sailors, farmers, loggers, quarry workers, bridgemakers, and pioneers of all kinds. As such, the concept of a bit of R&R at Slyside Lake became more appealing over the years. Even though it was still fun to poke fun at the lazy slysiders, it wasn't a secret more & more settlers viewed it as a vacation destination.
Besides the PPS branch that found purchase on the shoreline, a variety of saloons, clothiers, restaurants, hotels, and cabarets also found quick residence in the downtown. The downtown square became known as the Cabaret Crossing, where hardworking men would drunkenly spin with their friends to chose the next cabaret where they would attempt to woo the women.
Often times the men left empty handed of course, but not without a night of merry memories they would hold dear and remember even in old age. Perhaps some men & women found their soulmates while having the time of their lives.
^A lighthouse was built near the port, and some claim it would shine with a captivating red light during nighttime festivities. This became known as the Rougefire Lighthouse. Directly to the east was a courthouse where Slyside leaders often deliberated over the punishments of rambunctious vacationers who perhaps pushed the proverbial envelope a bit too far in one way or another. The punishments were often light, for afterall Slyside Lake didn't want to keep the visitors away. The visitors brought commerce and merriment.
^The foothills of the recently appearing Loomterra Mountains butted up against Slyside Lake, turning the entire area into a beautiful valley, allowing a variety of vistas for any vacationers that weren't too hungover to go hiking on either side of the valley. Careful not to fall while hungover!
A town found purchase on the main road heading into Slyside Lake from the west; a town of which the road would earn also earn name, the Rushmore Road.
Rushmore Founded:
^Rushmore was a town venture taken on by many of the business owners in Slyside Lake. The purpose was one of advertising, perhaps some of the earliest advertising of this kind in the entire realm.The concept was to place Rushmore on the pathway leading into Slyside Lake, to give travelers a little taste of the excitement that laid just ahead. If a traveler had a good time in Rushmore, how could they resist the urge to travel onwards to see the dancing girls of Cabaret Crossing? Even the town name was conceived to instill the idea that travelers need to have some quick fun in town, but then rush more quickly into Slyside Lake for the real festivities! Since the business owners were invested in both towns, whether some travelers preferred Rushmore or Slyside Lake, it was all the same to the owner.
Further to the west, at the fork where Rushmore Road met the Southpath along with Sharktooth Trail, another little village was founded, but for very different reasons:
Perchance Founded:
^(Forgive the pic, I had to stitch it together from two city tiles). Perchance was an interesting little village, founded out of necessity for there being a fork in the road where carriage traffic was heavy. Coming from Port Novel to the north, the Southpath met the Sharktooth Trail which went further south to various small towns and Tidehook. However, the other direction was the Rushmore Road heading down to Slyside Lake. Many young adults leaving Port Novel for the first time would stop here in Perchance where they had to make a choice... head south to Tidehook looking for work on a sailing vessel, or head east towards the fun-filled Rushmore and Slyside Lake. Many times a coin flip dictated the fate of which direction a young traveler would choose, hence the town name of Perchance.

^If the choice was Slyside Lake, often times the traveler would toss their coin into the Lover's Well as they passed by. Perhaps a better name would have been the Lusting Well
, or the Drunkard's Well
, because usually it wasn't love that was found in Slyside Lake, but then again sometimes it was. At any rate, the recommendation was to forego drinking the water in Perchance. For some reason it always had a strange taste ![]()
.
^(messing with CameraPitch 15 at Slyside Lake, looking northwest towards Rushmore and Perchance.)
Tidehook:
^Tidehook continued to develop over time, upgrading their seaport with bricks from the quarry in Pitstop. While commerce was a'buzzin', there was a very big problem creeping up on Tidehook, and none of the prideful sailors wanted to admit it. They had run out of room to expand!
This was especially troubling because the Godhaven folk seemed to have not even noticed how amazing Tidehook's port was, how exceptional Tidehaven Island was, nor how acclaimed the discovery of the Ancient Bridge Ruins and the founding of Prideheart was. For now, Tidehook was content focusing their efforts on Prideheart, but know this... there were the seeds of dissent within the ranks of many a sailor in these waters...
.
^(messing with CameraPitch 15 at Tidehook. To the right/south in the water we see Tidehaven Island, also known as Sleepless Sands.)
Oakfall & Oxtrain Village:
Without a doubt the two villages which had the most remarkable view of the mysterious Loomterra Mountains was Oakfall and Oxtrain Village. Let's take a peek from their perspective... or should we say peak? A peek at peaks!...shall we? (Yes we shall
).
^A stupefying glimpse into one of the Loomterra peaks looming largely above lil' ole Oakfall.
^Oxtrain Village's vistas of the Loomterra peaks were also unrivaled.
^Oxtrain Village proper, while heavily traversed there was no need for any of that classy brick road stuff over here in oxen country.
Say, llamas are as tough as oxen, right?
With more rigorous land to explore in the area, a handful of farriers wisely pounced at the chance to perform their oxen and equestrian shoeing work at a farrier's camp along the Oxtrain Pass:
Faircamp Founded:
^A view of Faircamp looking along Oxtrain Pass to the east, onward to Oakfall.
^Faircamp was aptly named after "Farrier's Camp", which is what this little podunk town was. Everyone here worked on oxen or horses, everything from shoeing to feedin' to nursing, and telling them they don't smell bad too!

^The newly manifested Loomterra peaks were a sight to behold, and these peaks hadn't even been visited, measured, nor named yet!

^(messing with CameraPitch 15 at Oxtrain Village, looking northeast. Northpath runs on the left side, leaving the frame towards Northwatch Tower. To the right is the Oxtrain Pass heading east to Oakfall.)
So in a time when the settlers were seeking to know the truths of their world, the world flipped them on their heads (not literally, though perhaps the Simgod could to that, if there were a Simgod) with the mythical mountain-manifestation event that only posed more unknowns. To achieve something so monumental though, did hint towards a new "known" -- Whatever force was at work in their world... that force was likely powerful enough to destroy the entire world. But so too was this force likely able to make the world a utopia. This line of thought caused the Truthseekers to ponder prayer, to ask the Creator to continue to demonstrate such feats. The Knowers just laughed and said they would continue to play the hand that was dealt to them; they believe asking the clouds for miracles was fruitless. 'No, no,' they thought... 'the settlers must be the authors of their own miracles.' There was one thing all the settlers did agree on however... somehow, somewhere, somewhen soon... they were on the brink. On the brink of what? Unknown. But it was known they were on the brink of something that would change the course of their existence forever.
However, pondering such silly thoughts of sims is unbecoming of gods, or whatever you are, so instead let's look at the map of the latest expansions of our settlers:
A closer look to the North:
The majority of settlers agreed, these were the most pressing matters that needed consideration next:
- What should the Knowers ask of Godhaven Island as payment for the requested bridge?
- What Industry is more vital to the Graincove & Timbercove area?
- The Hiddenbeck Timber Co. plans to take Otherside & Quickfox to court, for their filthy log snatching! However, not many towns even have courts! What town should be petitioned to take on a case of this magnitude?
- What approach to the Overlook Bluff trash situation should Port Novel recommend to the realm?
- What is the most deserving name to label the bay by Tidehook and Lancepoint?
*(I'll always do my best to honor the votes, but please note if voting is slow I may get impatient and move forward with my own choices)
Updates of Uncovering Junon Vale
-
Prideheart is founded! ~ "Did Godhaven see this place yet?"
-
Prideheart Pioneer Services branches found in many of the realm's largest port towns. "We aren't disgruntled, that's just how pioneer's sound!"
- Prospect Path Bridge completed, allowing direct carriage traffic from Tidehook to Graincove & Timbercove.
- Timbercove Crossing Bridge completed, starting the passage eastwards into lands unknown, towards Prideheart.
-
Keygate Corridor named. "Keygate Strait just doesn't sound as cool..."
- Keygate Crossing Bridge completed, allowing passage across the Keygate Corridor waterway.
- Pioneer's Passage laid from Timbercove to the shoreline east of Prideheart.
- Westlance Path laid from North Ravenloch to the western tip of Westlance.
-
Lancepoint is founded! Home of the Godseye Beacon Lighthouse. "Say, what has Tidehook been up to these days? We don't talk much anymore..."
-
Daffodil Coast named. "Who would stomp flowers?
Say, is that a Tidehook ship out in the bay?
"
- Port Ravenloch greatly expanded, becoming the realm's largest agricultural center.
-
Sparrowtail Hills is founded! "Sparrows are cuter than ravens! Who cares if they aren't as smart?"
- Talonway Bay greatly expanded, now with a bonafide port; not far behind Port Ravenloch in food production.
- Graincove & Timbercove greatly expanded, becoming the most populous town (towns?) in the realm! Both the farming & timber industries are boomin'.
-
Otherside & Quickfox Timber Companies founded. "Log possession is 9/10ths the law."
- Loomterra Mountain Range magically manifests, ranging from Tidehook to beyond the Northwatch Tower.
- Smaller unnamed mountains also manifest on Godhaven Island.
- Truewood Trail is laid from Timbercove to Hiddenbeck, allowing loggers quick access along the river to clear any would-be log jams. The Trutheekers call it the Trueword Trail instead.
-
Riverbend is founded! "Naming towns creatively isn't our strong suit, but hey our town has a cool river to look at!"
-
Pocket is founded! "The dresses in pocket DO in fact have pockets!"
- Pitstop slightly expanded.
-
Darkwood is founded! "This is no longer the haunted forest, we now decree it the haunted-esque forest..."
-
Newport is founded! "If Port Novel builds a newer port somewhere else we are screwed!"
-
Overlook Bluff is founded! Home of the Dreamer's Star Lighthouse. "No littering!"
- Port Novel expanded, referred to as Oldport to differentiate from the new port.
- Slyside Lake greatly expanded! The legendary Cabaret Crossing is known all across the realm, for their renowned saloon showgirls! Now home to the Rougefire Lighthouse.
- Rushmore is founded!
- Rushmore Road is named, which connects Southpath to Slyside Lake, running through Rushmore town.
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Perchance is founded! "Drinking the water from Lover's Well might not taste great, but it sure does turn a profit!"
- Tidehook is... only slightly expanded, while the boastful sailors have no nearby land to expand to.
- Oxtrain Village slightly expanded.
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Faircamp is founded! "Come shop for the latest style of oxen shoes! [Fine print: there is only one style of oxen shoe]"
- Truthseekers build their churches in/near towns closest to all the realms unexplained phenomena.
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Knowers upgrade the thoroughfares of the realm's most populous town centers to brick roads.
(Phew... like I said sorry for the long entry, but THANK YOU so much for reading, voting, and/or commenting!)
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