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Showing results for tags 'survival'.
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Just as i did with Medieval Dynasty, this will be an introduction to another RPG with a city builder twist. This time playing out in feudal Japan, during the Sengoku Jidai. A period of continuously civil warfare in the 15th and 16th century. The game is still in early access. Editorial : This story may not always follow actual gameplay content.
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- rpg
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Right now I am mostly playing Medieval Dynasty. It is in early access, but already a brilliant game. I did not post this in city builders, as it is made in a RPG first person style, but lets say it is a Village Builder, where you create your settlement, house by house and hire settlers to work for you. Farming, hunting, cooking and crafting to fulfill the need of you settlement. As a player you can also do all of that, but the beauty lies in all the nice decorations you build and place, making your village people happy. While also expanding the settlement and trading with vendors at nearby villages. This tread will be pictures and notes from my game, the games starts in what I have chosen to call springtime 501 AD. (in-game year 1) This is me, I am 22 years old, married to 27 years old Skarbimira, we got a son, two years old Waldemar. Currently I am in the nearby woods, cutting trees down, helping the settlement with firewood, as is very cold right now.
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Story Note: Before you read this last Smallville story, you may want to read or reread the first Smallville story if you have not done so already. It has been posted on Simtropolis in the Banished Club, and the pictures have been restored to Smallville on the World of Banished blog : https://worldofbanished.com/index.php?topic=1312.0 Intro This is the 100th and final story in the Smallville Series which began 7 years ago on Oct 16, 2016. It tells about the 20th and final expedition to leave that town. The 1st expedition went to Pumpkin Hollow story 3 in year 26 SVT. This last one leaves Smallville in year 100 SVT and heads south along the river, well south of Central City of story 98, to where it all began when the mountain came down and destroyed a family settlement and most of its inhabitants. The surviving children were the founding families of Smallville, and it is their descendants who formed this final expedition to return to the homeland of their ancestors to build a memorial and establish a settlement of their own. Like the first settlement at this location, this one has no name either; it is just a small family settlement, a small town. I call it Small Town USA since Smallville's World was based somewhat on USA's climate, seasons, regions, and past history. I am using the same vanilla start and some of the same mods that I used in Smallville. Most of the other mods I am using did not exist back in early Smallville Time. Map seed # 713336956 Valley, Small, Mild, Disasters Off, Vanilla Easy (6 Families) Most Mods ever activated for a map and load order are: Map Changing and Starting Mods: Banished UI Maps, Labor Window, RK Minimized Status, CC Light Rain, override Climate, Settler Deco, Jinxie Natural Decorations, Kid Deco Tree Fall, New Flora Edit, New Trees, Kid Vegetable Garden Start Tweak Mods: Better Fields, Bigger Wheelbarrows, Hunting, Hunting Season, Increased CC, 1:1 Alternative (Voeille), Rock Respawn, Tiny Smoke Major or Must Have Mods: An Empty Square, Nomads (Kid), override Uneducated, Storage Crates, Jinxie Festival Park, Kid Abandoned Places SE (updated again), Kid Colonial Resources, Kid Old Town, Kid Tiny, Kid Tiny Downtown, Kid WorkPlace, Mini Buildings Supporting Mods: Beach, Beach Party, Chicken Coop, Christmas Mod, Colorful Little Houses, Christmas, DS Fences & Deco, DS Wagon Vendor, Deco Tombstones (new), Colorful Little 2 Floor House, Country Little House, Deco Sunflower, DS Fences and Decorations, EB Chapel, EB Ice Cream Cart, Eb Statue Cristo Redentor, EB Village Resort Deco, Garden She, Greenhouse, Kid Animal Breeder, Kid Deco Farm Animals, Kid Deco People, Kid Deco Wreath, Kid Farmyards, Kid Festival Ground, Kid Fish n Ships, Kid Forest Fellow, Kid Frozen Ponds, Kid Fruit and Nuts, Kid Gingerbread Village (new), Kid Hedgerow, Kid Market Carts, Kid Nativity Chapel, Kid some Boats, Kid Washing Mod, Kid Workshop, Maypole, Nordic Houses, Red Creamery Cows, Sample White Chicken, Water and Other Decorations, White Picket Fence. Mod note: Kid Abandoned Places has been updated again, again my fault. A cider barrel has been added along with the deco willow tree that I love from Kid Fish n Ships. Also added are 3 deco ponds that are the same size as the ones in Kid Frozen Ponds. If you have a mod before Frozen Ponds that changes the climate from more-snow, you can use one of the deco ponds and then in winter replace it with a frozen pond for ice skating and ice fishing. Thanks @Kid1293 for this update. Yes, weary traveler, we are descendants of the founders of Smallville; their great grandchildren were our great grandparents. Much of what we know has been passed down from generation to generation; much of that was learned from the native people and the earlier Elven ancestors, like how to take care of the trees and the animals. We wanted to build a memorial to those ancestors in their native homeland where it all began, so we set off on an expedition being told, like so many others before us, "go bravely into the future but always remember the old ways". Come, weary traveler, sit by the fire with a mug of warm old-time honey ale and I'll tell you my tale.
- 60 Replies
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- banished
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Some of the Banished players have been trying out Patron on Steam Its minimum system requirements are a bit much for my computer re graphics, so I haven't tried it out myself Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200 Memory: 8 GB RAM Graphics: GeForce GTX 1050 3 GB or AMD Radeon™ RX 560 4 GB DirectX: Version 11 Storage: 10 GB available space Sound Card: DirectX compatible sound card https://store.steampowered.com/app/1538570/Patron/
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Unturned is an early-access indie game being developed by Nelson Sexton. Set in the remains of society after a zombie apocalypse, the gameplay combines elements of survival and sandbox games in a way similar to Rust, DayZ, and Minecraft, while retaining its own original charm and visual style. Unturned allows you to scavenge, build, grow crops, hunt for food, loot, and explore in an open world, all while trying to survive. You can play alone or with others on PvP and PvE servers. Currently, there is only one map, based on Prince Edward Island in Canada, but more are planned to be added as the game progresses. In addition to these features, Unturned is highly driven by the community. In the words of the creator: "The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback." Possibly the best part - the game is completely free. You can get it here on Steam. Has anyone else played this game? What do you think of it?
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So the big one we've all been waiting for has released. These last few years I've jumped back into SC4 and found a new passion for the game. It's quite frankly the fact that it never gets old. The creativity is near-endless. Whilst it could probably do with a patch to fix its stability (I am unaware of any of the latest patches from 3rd-party vendors) it more or less hit the nail on the head 90% of the time in being the 'perfect' SimCity title. So as I experienced Cities XL's numerous incarnations and the quite amusing SimCity Societies I always found myself back at SC4 - sometimes in an unhealthy binge! It's just bloody addictive! Fast-forward March last year. I found out the new Simcity was being released. I thought it was a joke. I had googled 'new simcity' probably every month ever since I got back into the 4th version. Then the glassbox engine. Wow! It looked cool right? All those colours and sprites tunnelling around under the roads. The whole multi-city concept sounded so far from what I was expecting. So Awesome. This was followed by videos, interviews, demos and a beta. Hell I pre-ordered in an instant. And then this... Okay. So all these messages I am seeing from Maxis do really seem quite genuine. I know it's their job. And anyone who has read Marketing 101 knows that this is obviously an outcry to consumers for their continued support. When a brand stuffs up. The company has an enormous task to reassure them that they will be compensated - in this case round the clock server updates and a free game. Otherwise Maxis is probably never going to recover - which would be a massive shame. I noticed that their logo has been re-introduced into the Sims 3 game as well. Looks like EA might be trying to tout some kind of 'we support the developer' thing. They are an awesome company. And I remember from when the Sims 1 & 2 and SC4 were released the enormous 'community' feel the games had from their online forums. Maxis is all about creating a community-feel in their games. That's why they really pushed the whole custom content thing. And now they've attempted to expand upon this. I'm not too sure on the general consensus of this community, but the wider public are very (and understandably) outraged. But we gotta hang in there. They're gonna fix it (I hope). Let's just hope that, for the wider gaming developers out there, they have learnt from this. That's just my 2-cents.

