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Everything posted by rare_guava
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Glad I'm not the only one who feels that way about their BATs and texturing. I found this website browsing through old BAT threads that might help with seamlessly tiling textures: https://www.imgonline.com.ua/eng/make-seamless-texture.php Also, I've had decent results with expanding a texture using Photoshop's generative expand feature. You would need to update PS to at least the 2024 version though.
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Got a quick SC4 question?... Ask here!
rare_guava replied to City_Slider's topic in SimCity 4 General Discussion
That explains why Flora weren't showing up on my lots. TY TY -
Got a quick SC4 question?... Ask here!
rare_guava replied to City_Slider's topic in SimCity 4 General Discussion
That makes sense. Thank you @brancra! -
Got a quick SC4 question?... Ask here!
rare_guava replied to City_Slider's topic in SimCity 4 General Discussion
Hi everyone. I'm using PIM-X for some tree models, and was wondering what are the differences between the descriptor choices "Flora", "Flora Prop", and "Tree Prop"? Thanks -
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- los angeles
- california
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Coming along nicely! I don't think there are enough slope tolerant buildings, so adding foundations to these would be most welcomed
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Version 1.0.0
424 Downloads
This is based off Club Sega Building 1, in Akihabara, Tokyo. Inside are floors of all types of arcade games, claw machines, gashapon, photobooths, 3d simulators, and more. Hope you and your sims enjoy. Details: Lot Size: 1x1 Type: Ploppable (with jobs) and Landmark Purpose/Wealth: CS$$ (Ploppable version) Night Lighting: Maxis Nite and Dark Nite models included Dependencies: DarkNite version requires SimFox's Day and Nite Mod- 3 Reviews
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- commercial
- landmark
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I think everything looks great. Your texturing rivals some of the best that I've seen. And overall, your BATs capture the charm and colors of the original art design really well. The details on the roof of the apartments are stunning. But just to nitpick, I think you could decrease the amount of roofjunk by maybe 10-20%. Due to the game's view, the roof gets a lot of attention naturally, and having that much roofjunk puts even more visual weight on the roof, therefore drawing attention away from the building's walls. I feel like the schools are perfect as is. I'm finding in my own BATing journey that details are what elevates a BAT, but for roofs in particular, it's a spot where taking artistic license instead of modeling everything as realistically as possible leads to a more aesthetically pleasing BAT. Right now you've got a really good balance. The other details in your BAT are excellent, I especially like the art on the outside walls, they remind me of the school I would walk by on my way to work when I was living in Taiwan. Can't wait for you to release these!
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Looking really good!
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Give it a shot, it's fun The BAT software is free and you can find the download link here on Simtropolis. You can also use Blender now, it's open source and an incredibly powerful tool. The learning curve for 3d modeling is steep, but there's a huge amount of tutorials aimed at complete beginners. I'm still a novice but I think it's safe to say that 20% of the tools will get you 80% of the results (the Sega building is mostly boxes with some other basic shapes here and there). I started BATing because I also wanted to see buildings that I liked be added to my cities. If you're really interested I could share some of the resources I found to be most helpful, lmk!
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Almost finished!
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- residential
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- 2 Comments
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- office
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Version 1.0.0
230 Downloads
Hello. This is my first ever BAT, Scranton Business Park. It's the location of the Scranton branch of Dunder Mifflin Paper Company, from the US version of 'The Office'. The real building is in Los Angeles, California. General Specifics: Lot Size: 3x4 Type: Ploppable (with jobs), and Growable Stage 4 Purpose/Wealth: CO$$ Night Lighting: Maxis Nite and Dark Nite models included Dependencies: *BSC-VIP Girafe Poplars: (https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora) *BSC Mega Props JES Vol01: (https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack) *BSC Mega Props CP Vol01: (https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack) *SHK Parking Pack: (https://community.simtropolis.com/files/file/27563-shk-parking-pack/) *SuperSHK MEGA Parking Textures: (https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/)- 2 Comments
- 6 Reviews
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- office
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Been working on my first BAT. Almost ready for export.
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RWH not used by neighboring inhabitants.
rare_guava replied to Mercandelle's topic in SC4 Bugs & Technical Issues
@Mercandelle No problem! So you want to go from 1 lane to 2 lanes, right? You need to use the FLEXWidth Transitions (FLEX-WT), found under the highway menu. Once selected, press "home" or "end" until you get to the "lane add" version. Place the piece, and then drag real highway through it. There's instructions here, search for "FLEXWidth Transitions (FLEX-WT)". https://www.sc4nam.com/docs/feature-guides/realhighway-mod/#transitioning-to-other-networks -
RWH not used by neighboring inhabitants.
rare_guava replied to Mercandelle's topic in SC4 Bugs & Technical Issues
Yep, you need a few extra steps using neighbor connector pieces like Jidan said. You can see how to use it here under the Neighbor Connections section: https://www.sc4nam.com/docs/feature-guides/realhighway-mod/#neighbor-connections -
I believe this one is "Luxury Clubhouse" found under Rewards here (maxis nite version): https://www.sc4evermore.com/index.php/downloads/download/16-civic/117-sc4d-LEX-legacy-mattb325-civics-and-rewards-maxis-nite
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I am so dumb. That fixed it--it's all working well for blender 4.3.2 on mac. Thank you!
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I'm having a similar issue. I keep getting Error: Unable to access jarfile {path to fshgen}. I have java installed, am running command prompt as administrator, and believe I have the PATH configured correctly as well. Not sure what I could be missing.
