Entry 21: Peninsula South Coast, Part 2
We are here:
Responses:
@Girafarig Thak you very much for your comment, and your explanation. I also thought it's important to protect the boats from big waves during storm, so I decided to add a wavebreaker there. As for the restaurant: I added some restaurants nearby, although, none of them is a dedicated seafood restaurant. You can see the sea from there, but making the view more panoramic would be possible. I'll try to improve that as soon as I'm getting a good idea.
@JulioC Thank you very much, too. It's an honor to hear that from you, your last scene in your CJ has been very impressive. I'm actually quite surprised myself that the cove turned out so well, I was more or less just messing around.
@justforfun Also a big thank you for your interest. Glad to hear you like it.
Today's entry:
In today's entry, we are going to further explore the area on the southern coast of the peninsula, where Sebastianskirch is located, as already outlined in this sketch from the last entry. To be exact, we are looking into the center of it, between Taubenhag and Krabbenfels, the villages that have been shown off in the last entry.
I should, by the way, mention that I've heavily terraformed the coastline, in fact, this has taken me much more time than in any other entry in this CJ so far. My main reason for that was to make the coast more rugged, it was supposed to have more beaches, as well as cliffs. Here's a picture of the coastline before any development, and how it is looking now:
As already mentioned, this is an area where poor people from another country settled after moving into Maxiland, building small villages close to each other with a small village core and otherwise being scattered over the landscape, along with some sheep pastures, fishing coasts and harbors, and occasional farm fields. The style of the villages you are going to see doesn't differ much from what you've seen in the last entry; however, I decided to add a few extra points of interest. As for the nature, most of the forests are conifer or pine forests, with the occasional shrubbery plains in close proximity to the coast itself.
We start at the east of this area, with the hamlet of Widderstein. It doesn't have much space, but an extensive beach that is partly used by tourism, partly under protection, with the salt water pond surrounded by cord grass.
Moving to the west, we get to the next small hamlet, Maienbach. In this case, the old village core is located around the ascending street, there are a lot of shops there, to serve the fishing people when they are returning home from work.
Between Maienbach and Widderstein, there's this monastery on the rocks, being the main cultural center of this area.
Here are two close-ups of Maienbach that I already shared before, I just like to repeat them here for your convenience. One of the fishing beach, and one of the small creek there, which has even been decorated with hydrangeas by the people living nearby.
We now continue to the largest village there, Zirbenbucht. The Zirbe (full German name Zirbelkiefer, pinus cembra, sometimes also known as Swiss pine) is a coniferous tree growing in Europe, mostly the Alps, which can stand harsh conditions like cold and wind, and is growing even near treeline in the mountains. It is also popular as a park tree, and it has a variety of uses, such as its pine cones being edible and its wood is smelling nice. Unlike the other villages, it is very compact, mostly due to space constraints, and it has a large village core, part of it even on stakes in the water.
And a few close-ups, the first two of the old village core, the sea village, the fishing harbour, and up to the church.
Despite the steep slopes, there are some areas used for agriculture. Some people have even built terraces there. This is my first try at making terraces, although they look odd because I'm bound to the grid and one can clearly see this.
And to the westernmost part, we are arriving in the hamlet of Maxweil. I like this one most, I think I got the idea of making one small village core with a lot of scattered houses there best.
Maxweil also has some interesting spots along the coast that I'd like to show off. First the bay with the beach, second the lighthouse, third the creek estuary with the fishing coast. I should mention, by the way, that in earlier days the main route along the coast was actually the small street winding its way along the coast on the bottom right of the first picture - the road came later, as sort of a shortcut and because of the advent of motorized traffic.
And the lighthouse, I like the way this coastal area turned out best:
And the creek estuary. The main idea was making sand islands between the creek arms, although I should try this once with bigger islands better:
Maxweil is also located near one of only two creeks in this area. It is flowing through two small lakes with a small canyon in between, my first try at making a canyon (which turned out to be very difficult, mostly because of some bug which places the rocks I want to put there higher than intended; also, next time I'm using smaller rocks). The lower lake, with a few huts of fishing people, and the sawmill.
And the upper lake, with a few more separated farmhouses in the forest there.
We conclude today's entry with an overview over the entire city tile at zoom level 1. I hope you liked it so far. Next up - I don't know. There are a few loose ends to tie up, such as the village at the far east of the peninsula, and as you may have seen in the first screenshot in this entry, I removed the forest in the mountains close to Storchenfeld; I'm going to make something special there, perhaps an alpine scene - as soon as I'm getting an idea of how to pull it off.
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