Jump to content
  •   Announcement

Maxiland

  • Entries
    30
  • Comments
    125
  • Views
    3,682

Entry 21: Peninsula South Coast, Part 2

We are here:

8HEJgRI.png

 

Responses:

@Girafarig Thak you very much for your comment, and your explanation. I also thought it's important to protect the boats from big waves during storm, so I decided to add a wavebreaker there. As for the restaurant: I added some restaurants nearby, although, none of them is a dedicated seafood restaurant. You can see the sea from there, but making the view more panoramic would be possible. I'll try to improve that as soon as I'm getting a good idea.

@JulioC Thank you very much, too. It's an honor to hear that from you, your last scene in your CJ has been very impressive. I'm actually quite surprised myself that the cove turned out so well, I was more or less just messing around.

@justforfun Also a big thank you for your interest. Glad to hear you like it.

 

Today's entry:

In today's entry, we are going to further explore the area on the southern coast of the peninsula, where Sebastianskirch is located, as already outlined in this sketch from the last entry. To be exact, we are looking into the center of it, between Taubenhag and Krabbenfels, the villages that have been shown off in the last entry.

TTiJlPW.png

 

I should, by the way, mention that I've heavily terraformed the coastline, in fact, this has taken me much more time than in any other entry in this CJ so far. My main reason for that was to make the coast more rugged, it was supposed to have more beaches, as well as cliffs. Here's a picture of the coastline before any development, and how it is looking now:

33w4S0i.png

 

As already mentioned, this is an area where poor people from another country settled after moving into Maxiland, building small villages close to each other with a small village core and otherwise being scattered over the landscape, along with some sheep pastures, fishing coasts and harbors, and occasional farm fields. The style of the villages you are going to see doesn't differ much from what you've seen in the last entry; however, I decided to add a few extra points of interest. As for the nature, most of the forests are conifer or pine forests, with the occasional shrubbery plains in close proximity to the coast itself.

We start at the east of this area, with the hamlet of Widderstein. It doesn't have much space, but an extensive beach that is partly used by tourism, partly under protection, with the salt water pond surrounded by cord grass.

pnK6lWA.jpg

 

Moving to the west, we get to the next small hamlet, Maienbach. In this case, the old village core is located around the ascending street, there are a lot of shops there, to serve the fishing people when they are returning home from work.

t5mdg5S.jpg

 

Between Maienbach and Widderstein, there's this monastery on the rocks, being the main cultural center of this area.

01rwWW9.jpg

 

Here are two close-ups of Maienbach that I already shared before, I just like to repeat them here for your convenience. One of the fishing beach, and one of the small creek there, which has even been decorated with hydrangeas by the people living nearby.

wbRcc58.jpg

 

UsNHkFg.jpg

 

We now continue to the largest village there, Zirbenbucht. The Zirbe (full German name Zirbelkiefer, pinus cembra, sometimes also known as Swiss pine) is a coniferous tree growing in Europe, mostly the Alps, which can stand harsh conditions like cold and wind, and is growing even near treeline in the mountains. It is also popular as a park tree, and it has a variety of uses, such as its pine cones being edible and its wood is smelling nice. Unlike the other villages, it is very compact, mostly due to space constraints, and it has a large village core, part of it even on stakes in the water.

hA93Cdk.jpg

 

And a few close-ups, the first two of the old village core, the sea village, the fishing harbour, and up to the church.

2u2tmf3.jpg

 

0RkVhWV.jpg

 

Despite the steep slopes, there are some areas used for agriculture. Some people have even built terraces there. This is my first try at making terraces, although they look odd because I'm bound to the grid and one can clearly see this.

zuLYBhR.jpg

 

And to the westernmost part, we are arriving in the hamlet of Maxweil. I like this one most, I think I got the idea of making one small village core with a lot of scattered houses there best.

TcoJU03.jpg

 

Maxweil also has some interesting spots along the coast that I'd like to show off. First the bay with the beach, second the lighthouse, third the creek estuary with the fishing coast. I should mention, by the way, that in earlier days the main route along the coast was actually the small street winding its way along the coast on the bottom right of the first picture - the road came later, as sort of a shortcut and because of the advent of motorized traffic.

qhnchRC.jpg

 

And the lighthouse, I like the way this coastal area turned out best:

2WTw2Jw.jpg

 

And the creek estuary. The main idea was making sand islands between the creek arms, although I should try this once with bigger islands better:

FB4DoMS.jpg

 

Maxweil is also located near one of only two creeks in this area. It is flowing through two small lakes with a small canyon in between, my first try at making a canyon (which turned out to be very difficult, mostly because of some bug which places the rocks I want to put there higher than intended; also, next time I'm using smaller rocks). The lower lake, with a few huts of fishing people, and the sawmill.

6HQsMT2.jpg

 

And the upper lake, with a few more separated farmhouses in the forest there.

5rUlfNP.jpg

 

We conclude today's entry with an overview over the entire city tile at zoom level 1. I hope you liked it so far. Next up - I don't know. There are a few loose ends to tie up, such as the village at the far east of the peninsula, and as you may have seen in the first screenshot in this entry, I removed the forest in the mountains close to Storchenfeld; I'm going to make something special there, perhaps an alpine scene - as soon as I'm getting an idea of how to pull it off.

rW7OIPM.jpg

  • Like 10


4 Comments


Recommended Comments

Amazing work! SO many picturesque spots, I love the estuary, the lake, the beaches, the fields... too many to mention! I can almost smell the Swiss pines and hear the water running down the stream. Can you recommend a restaurant near the harbour?

  • Like 1

Share this comment


Link to comment

Good job with the elevation differences in Zirbenbucht! I always struggle with towns like this, but you made it look really natural. The small square looks really cozy too!

  • Like 1

Share this comment


Link to comment

Beautiful towns, as always —I love your indented coast, it looks remarkably lifelike!

Now, I know you didn't ask for advice this time, but I can't help myself. The trick with terraces is first building the slopes, in whichever way you like, and then adding some wall retaining lot before placing the zones. I place my agricultural zones in slopes (as long as I can fully reserve a 9x9 block, I'm game) but I do have other built-up areas in terraces and I always build slopes first, roads then, and finally zones:

677b22c6213e1_Terraza1.jpg.cf79000621f8bea58f0db2bae570dc1f.jpg

Note the houses on the right, built on what's essentially a 3-tile wide terrace. Ascending streets work great for breaking the grid (as well as using diagonal retainers), and if you have a steep enough hill, you can make the terrace contour follow the climbing street. 

As for the seafood restaurant, there's one main reason you tend to find them right next to fishermen's coves: seafood tastes far better when it's fresh, as fresh as possible. I've eaten in some rather ghastly restaurants by the coast, with little to no view of the sea —but if they get their supplies from the shore nearby, the food is always great.

  • Like 2

Share this comment


Link to comment

Sorry for the late response - before Entry 22, I wanted to include answers to your comments in the next entry, but since there's a timespan of almost a year between this entry and the next one, I decided to change my ways and writing you the answers directly - I don't want to keep you waiting 11 months anymore :boggle:

@justforfun: Thank you for your interest, I'm glad you liked it. Actually there are three restaurants close to the harbour (see the picture below), the seafood restaurant (blue rectangle), the traditional restaurant "Serkanner's" serving food of all kind (red rectangle), and the "Library Tea House" (green rectangle), serving tea, coffee, and various pastries of all kind, while at the same time hosting a library.

@Dead_End: Thank you, too. In fact, although terraforming isn't easy in SC4, it's the thing I interestingly like most, as well as placing my villages and dragging my roads in hilly terrain.

@Girafarig: Thank you for your interest and your explanation. I'll keep it in mind, although there may have been a misunderstanding: I was talking about farming terraces, not terraced areas in villages, and I'm not very satisfied with how it turned out. Perhaps next time, I'll try to leave an area of a size of 1 cell between the fields and make a steep slope there, instead of using lots with a retaining wall.

21 Antwort an justforfun.jpg

  • Like 2

Share this comment


Link to comment

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections