Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'broken'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 19 results

  1. Half demolished building

    Version 1.0.0

    74 Downloads

    In every city there are some buildings that are half demolished. But I couldn't find anything on the STEX, so I made this little thing so I could make my city more realistic. It's a 2x1 lot which you can find in the park menu.
  2. Broken Texture in SC4

    Good Day, I have a problem that in SC4 some Textures are broken (see pictures) I already reinstalled the game but that didn't fixed it and I changed the graphic settings to test that. Does someone know how to fix this ? I have SC4 Deluxe Edition on Steam. I have win10 with a NVIDIA GeForce RTX 3050 Laptop GPU Hope someone can help thanks. On the first Pic there is the Bug on Roads which are getting Builded. On the Second pic its the Zones that getting zoned and on the Third pic its in UDI Cars and Sirenes has the problem.
  3. Error saving city

    I am using windows 10. I have my game on Origin. I open origin and then use the SimCity 4 launcher I downloaded on simtropolis to open the game. Whenever my city reaches a certain size, usually about 20 - 35% of the map, I am unable to save. Message "error saving city". I have also noticed today that even if I save my city and then quit without save that my city, regardless of size, is no longer savable. It will get the same error message. Can anyone, who has knowledge of or has personally had to fix this issue, please explain to me how to fix it. I have tried running game as administrator, downloaded the SC4 638 fix, doenloaded NAM, unable to download SC4 641 and subaequantly B.A.T(it requires SC4 641). I have spent a month back and forth with EA help but everytime I get a reply it is a new person and we start all over again and they each have no idea how to help me. Is it possible that I need TPM on my computer or maybe a newer computer which I doubt since mi9ne is a 2010 and the game is based on programs and computer specs from the early 2000's.
  4. I just installed SC4 through Steam and spent a fair amount of time working on my city. I saved the city, exited to region and then quit the game. On return, to pick back up where I left off, the city that loaded had roads and streets missing and thus zoning which was previously functional and full was empty, highway sections were missing in tiles and the cities infrastructure was pretty disrupted. The same thing happened when I saved and exited to region and started another city on a different tile. Both times the city’s were financially profitable. Is this an issue with the game saving properly? Or do the cities continue to ‘play’ and move forward in time even if you’re not playing and potentially leading to deterioration/collapse? Have been trying to find threads and forums describing this but can’t and it’s a bit frustrating when you go to resume a city and it’s looking broken. Many thanks!
  5. HELP! One of my region's main cities seems to have become "broken". A number of the buildings, while still there, appear to be showing "blank" or missing details. The year magically reset itself to 1/1/00. While the residential population remains, when I run the simulation, it's as if "nothing" is happening as nothing grows, changes, etc. The advisers all show messages as if it's a new city. Also, on the region view, all of the commercial and industrial jobs have "disappeared", even though the city itself still shows them all there (what's weird is that the residential population still shows on the region view and counts towards my regions population). I fear that my city is broken with no way to restore it, which would really be upsetting to me beyond words (I spent a ton of time working on it). Has anyone else experienced this, and if so, any suggestions for what I can do?
  6. I really love this asset, but the broken overlapping orange flickering texture under the walls just drives me crazy. Anybody else? Think it would be hard to fix? I'm a bit intimidated by all of the custom animations on the bears and stuff. Would all of that stuff still be there if you tried to export the asset and reimport it with template props reload button ticked?
  7. Hi this is Ghosty20 I am having to write this post on a new account via Google, as it seems that trying to sign in via Facebook is completely broken keeps telling me something went wrong and not sure why.. Thank you for all for the help I am now able to log in via FB now which is very cool thank you..
  8. Hi everyone, Continuing on from recent discussions, we think it'd be helpful to start collecting evidence about issues with STEX files. Such as: Broken formatting [Example]. Errors when downloading files (e.g. 3D161/G - File not found). Corrupted archives (e.g. broken ZIPs). Invalid or missing dependency links (e.g. [Old] >> [New]). Missing descriptions / screenshots. Irregular download counts (more downloads than views). Any other abnormality, or function not working as intended. So if you discover any of the above, please reply below with this info. The more examples of evidence we collect, the easier it'll be to determine patterns. Afterwards, it can be used for further investigation, in attempt to find solutions once and for all. Supporting details such as screenshots, abnormalities in the HTML, or error codes are also welcome. The following posts will form index lists. Regarding a STEX overhaul, we've got to begin somewhere. I believe focussing on the more serious shortcomings makes sense as a starting point. Once these are hopefully addressed, it'll become a much clearer picture. Looking ahead, it may then lead onto more ambitious projects including the previously mentioned tagging, and the ideas which @rsc204 and @Tarkus discussed (e.g. here and here), amongst others. We're in this together as a community, and continuing on, any input or assistance would be welcome. Some files are not in a good shape, much like old property that needs a little TLC. Just like an architect, although it's a fact of life, people never intended their creations to reach a state of disrepair. As a result, being fair to authors past and present, it's time to commence action for the benefit of the whole community going forward. Thanks!
  9. Am so upset. Just installed SC4 after many days for a quick play through but now I find that the ST Exchange download button is broken. Any idea how to download now? I need the RCI Multi Mod and PEGPROD Garbage Chute Mod... Can anyone give me an alternate download link?
  10. So I discussed this with A Nonny Moose already in August 2015, but his suggestions did not fix my problem. This is not good, as this problem, until I understand exactly what is causing it, is pushing me away from SC4. I am convinced it is a bug or glitch of sorts, so until I know that it isn't, it's hard to look past it. Anyways, here is a copy-paste of what I wrote A Nonny Moose, here's to hoping somebody can help me fix this!: "My problems are as followed, these always happen, I have yet to see it not happen and I have been playing on and off since 2006 or so. Do note that I have yet to find somebody with the exact problem, thus I could not properly fix this myself yet: Whenever I start a new region, my first city is always perfect, it always works without problem, and any problems that arise are manageable, for example, my first city in a new region I started is 100% finished with 172K people and I am very proud of the city. Now I started a new city on the block right next to it, this is where the problems begin. I notice that I-D demand is -6000. How can this be? I have no clean air act or similar ordinances, I have the taxes at the standard 9% (even changing it to 0%, just for a test, doesn't change anything after 6 in-game months). As with most people I always start with dirty industry, this won't work. As odd as it seems, Manufacturing & High-Tech always want in and build up right away, where as in the first city it was the opposite (until much later in-game of course). So basically, in city 1, it's normal, at the start, dirty wants in, but not manufacturing or high-tech, but in city 2 it's vice-versa, and even after 27 in game years (I play at turtle speed) no matter what I do, dirty has never once wanted to come in, despite me never doing one single thing to negatively influence their demand. I also have no RCI or demand mods installed. For some reason, in city 1, unemployment was manageable and no annoyances occured, sure it's not 100% employment, but that isn't my goal of course, my goal is fun and enjoyment. In city 2, despite being more commercial and industrial jobs than citizens, unemployment keeps coming and coming (my worst attempt saw nearly 65% unemployment). Residents want in, but commercial and industry wants out aka doesn't develop. Odd thing is that the unemployment is changing between all wealths, it's not just upper-class like by so many others that have this problem. This always seems to happen when I connect the two cities aka make use of the roads and what not. Pretty much acting as if city 1's citizens are stealing city 2's citizens' jobs but not vice-versa. Mass-transit doesn't seem to help much either and this is quite frustrating... So yeah, those are my problems that ALWAYS (at least by me) seem to happen when I start a second city in a region, I always play on hard difficulty, but believe it or not, hard difficulty in city 1 is vastly easier than in city 2, which makes no sense. I realize that I get more citizens because some from city 1 will come, but why is it that tactics that worked in city 1 for per se, 30K citizens, doesn't work in city 2 for 30K as well? 30K's 30K, how should that make anything harder, this is just an example, but still. I am so frustrated that I already attempted city 2 10 times, I haven't started the 11th attempt yet. I feel as if something is wrong with the industry if the start is the same in both cities, yet city 1 wants dirty, whereas city 2 doesn't. Hmm, I hope I didn't confuse you, explaining is a serious weakness of mine. I thought i'd ask you first before posting to get your two cents since you seem to be the elite of elites in terms of knowledge :)"
  11. I am having a weird problem where sims from city A refuse to travel to city B for work, even though they are literally a block or two away from the border and there are heaps of avaliable jobs right on the other side of the connection. More specifically: City A has a mix of R$, R$$, CS$, CS$$, CO$$ and IHT. City B has R$$, CS$$ and Manufacturing. The RS$$ sims from city B are perfectly happy to travel into city A for employment. The problem is that the RS$ sims in city A right at the border refuse to use the connections (three avenues and a subway) and will instead get no job zots and eventually become abandoned. Freight from city A is perfectly happy to use the connections (and is the only thing using the connections going from A to B) To make the situation even weirder, city A has plenty of other neighbour connections that are working perfectly well, the problem is just with this one particular city, and in this direction. This problem is really frustrating me and I can't seem to figure out how to get the game to reset this glitch. Replacing the connections hasn't worked, letting 10+ in game years pass hasn't worked. I am using NAM improved path-finding. Any insight as to what is causing this problem and how to get the game to overcome it would be appreciated.
  12. Hi all! I was wondering what First-person camera you are now using. Ever since I started playing CSL I've been using First-person Camera by Nlight on the Steam Workshop. It was great until the last update! Now I can't seem to toggle out (exit) the first-person camera. Before I would walkthru my city automatically, riding a train, following a person at street level, or a car basically any moving object -- I made a whole video riding through one of my cities on my train system. It was fantastic! However now I can't seem to exit out of camera mode and the workshop creator hasn't updated the camera. Is there another mod you guys are using right now? Thanks!
  13. This website is broken?

    Why is it so frustrating to find what you need here? The search sucks and is pretty much useless, any link from before 2011 for some reason DOES NOT WORK, so you have almost no luck getting dependencies for older files. I'm trying to download this casino and the dependency link is broken and the name of the dependency is unknown so i can't google it. Also several files have MISSING download buttons. Who runs this place? Does anyone care? It's freaking irritating because i can't even find help for these issues because nothing shows up on google either. Here is an example: WHY IS THERE NO DOWNLOAD BUTTON? WHY HASN'T THIS BEEN FIXED? Also this: Click the link he posted for the dependency to find your dead-end. This is just two examples off the top of my head i just encountered.
  14. One of the greatest mods available, Search Box seems to have been busted by the delightful Snowfall. It worked on Snowfall's launch day, but was incredibly slow at loading results and would hang. Now it crashes any map I attempt to load with SBM enabled and now I've disabled it, the game works fine. Noticed there's a few comments on Steam noting that it's broken too. Has anyone had any issues with this? Really hope the creator CWMlolzlz can enact a fix when possible. Workshop link:http://steamcommunity.com/sharedfiles/filedetails/?id=540758804
  15. Broken asset

    Hi, guys. It happens that every time I launch the game (either in the map editor or the main game) I get this message: Now, once I dismiss the message, the game runs ok. Is there a way to know what asset is giving me the message? Without having to manually deactivate/reactivate them one by one? Thanks!
  16. Hey everyone. So I installed a couple iffy beta mods/assets today (Namely, the Network Extensions mod and the two Toll Booth Turnpike assets). I then opened my game to encounter this: After closing the error box, I'm left with a slightly ominous message in the debug log ('32768 broken vehicles detected and removed') and my viewpoint stuck in this spot. I'm not asking anyone to fix or resolve this issue. I'm sure the beta mods caused it by conflicting with something. I can just uninstall the mods and load a not-too-old backup of the city. I am, however, asking, mostly out of curiosity, if this is what a corrupted savegame looks like? If so, could I do anything to rescue this if I hadn't backed it up? Thanks.
  17. Alright, I recently got an updated PC and installed my copy of SC4 to it. When I started a new city and placed a few residential zones, it turned out that every single residential tile showed that it had no road connection, when most, if not all of them, clearly did. It was only residential zones affected, industrial and commercial zones function normally. As you can probably imagine, this is pretty game breaking (after all, how can you have a city with no people?). I've downloaded every patch and run into the same problem. I don't think anyone one else has run into this. Anyone got any suggestions? See picture. Not that great, but gives a basic visualization.
  18. Does the Carpool Incentive Program Ordinance do anything good or bad in SimCity 4? I had lots of traffic, so I implemented this ordinance and I couldn't really tell the difference. Who has gotten it to work? How? And what effect does it really have on the city? Thanks!
  19. New Urban Clinic

    Version 2

    3,417 Downloads

    Updated 12.25.04 Since moonei had uploaded an Urban Clinic without a lot file, I finally decided to give him a hand with it. This is the result. I picked this building as I thought the game default to be a bit old. I wanted something new and thought that moonei had done a nice job with the building. So here it is. Enjoy. Name: New Urban Clinic Lot Size: 2x2 Coverage: 400 meters or about 23 tiles. Capacity: 3299 HQ Boost: 25.52 Bulldoze: 100 Plop Cost: 100 Dependencies: THIS ONE IS AN ABSOLUTE MUST AS YOU CANNOT SEE THE BUILDING WITHOUT IT....... Urban Clinic model file by moonei available at: https://www.simtropolis.com/STEX/index.cfm?mode=files&filetype=BAT&Str=urban%20clinic PEG_ForestDevPack_205.dat (PEG Mountain Development Pack 205) now found in the PEG MTP Super Pack: PropPak_mjb_TreesShrubsAndFlowers02a.dat is now part of BSC MEGA Props - MJB Vol. 01 at: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 [Edit] Updated 12.25.04 Found that the foundation/lot threshhold was incorrectly set for anything other than absolutely flat ground. That has now been fix. [/Edit] Staff Edit 05/17/2020: The Urban Clinic file is no longer available on the STEX (nor is it on the LEX). However, the dependencies have been updated. If we find the Urban Clinic file, this will be updated with the proper link. -CF
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections