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BOOST15673

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  1. The reason I always wanted to start with I-D was since I didn't know the reason behind it never being in demand, I always only had a chance to ever start with it, all my cities in all my regions were because of this not being known, all neighbourless and thus all were capable of starting with I-D. Before the help I have received here, I simply have had zero experience starting a city any other way, now that I know that it is a feature in the game and actually nothing out of the ordinary, I will attempt to learn how to do this with commercial and/or industries other than dirty. In my first city btw, I bulldozed every single dirty industry once all the other types started wanting in, needless to say, dirty helped me get going in city 1, that I am thankful for. I am like pretty much everybody else though, if I can do without, then dirty industry will not exist in my city one way or another. Now that I know it is possible to start a city without it providing the demand exists, I have no reason to start with I-D anymore, thanks for the help as well. Also, I have some major high-rise offices in my first city, so I know very well just how insane the density of serious commercial buildings can be, just like in reality, the sky's the limit with these guys! I do like how you pulled that off in your screenshots though, multiple sections of just one type of building in one zone, it looks awesome!
  2. @CorinaMarie Thank you very much, I will take note of this in my SC4 folder for future reference if needed
  3. Thanks, but as you can see above, CorinaMarie has solved my problem, I do not have any problems with sims working, the only problems I had were that the demand was never there making me start city 2 with Dirty Industry very hard. Thanks though anyways, I have made a text document and copy-pasted your suggestions for use in the future as needed
  4. @CorinaMarie: Wait a minute, you just embarrassed me to no end! Oh gosh, please forgive me! The last time I played Zerristia before the edits this topic suggested was around November 2015! Oh god I completely forgot about my subway lines that went all over the place! (Please don't use public transportation if you ever move there, it's built very confusingly, haha). Ok, Now I deleted the connections AND the subway lines as well that were connected and now it is like a blank unconnected block. Thank you SO SO MUCH. You fixed my problem by mentioning the subway lines, thanks thanks thanks. Now I know it is no glitch but, like you perfectly stated "It's just as if you had more land available in Zerristia." EDIT: Thank you very much, now it's my turn. Now I will have to see if I want to start off as if it was city 1 and then run into serious population increases once I connect the two cities, or play as if it is an extended Zerristia and start off hard but end up with an even better city. This will be fun! I heard you like my city? It's the first city I ever fully completed! What I mean is, my goal was to fill every single tile with something, and that I did, I am proud of my city
  5. I do not have a OneDrive account, but I have a website I like uploading files to for sharing, here's the link: City 1 - Zerristia EDIT: Whoops forgot to say, hope you don't mind I reconnected the roads to city 2 after seeing how getting rid of them did nothing.
  6. Nothing changed, the only plugins I have that I know affect demand (or I believe do) are the following: IH_census_10_78_12_fixed industry_quadrupler Upon removing these, nothing has changed. The neighbor connections & plugins removal both changed nothing.
  7. I understand exactly what you say, well explained sir. But the problem is, I usually only have R$ zoned until I get around 30 - 50k citizens, or start running out of room. Then I gradually upgrade them in accordance to the available jobs/zoned land, wealth-wise. I don't start from scratch with R$$ or R$$$, I like starting in a small low-wealth town and turning it into a sprawling metropolis over time. In city 1 I got I-D demand from the start before building anything at all, which I used to help start my city, but since this is no longer the case (unless I am misunderstanding something you wrote), I don't know what to do without I-D. I might be misinterpreting it as a glitch/bug when in reality, according to what you wrote, it isn't, but it is strange that it works perfectly in city 1, but not 2, I always start a city in the same way, then change it as the city needs it, the start of the city is what is baffling me. Although I understand what you wrote, I may have misunderstood one thing despite being convinced I get your point. I-D does not want in no matter how low-wealth my city is, lack of water, education, etc. This is what I am not understanding. Also, the R$ requirements are always that high at the start of a city, so how is this something special? Out of curiosity I am asking. I have no problem starting off a city if I-D demand is there, but since in city 1 it was there at the start before doing anything, I simply zoned low-wealth residential, commercial, and dirty industry, the start worked out fine, but the exact same situation in city 2's start is here except for the fact that I-D demand is -6000, what I don't understand is why is there a difference in the start of city 1 & 2? How is city 2 starting differently than city 1 before I even do anything? Please do forgive me if this is frustrating you, I just need to make sure that I know exactly what you mean.
  8. City 1 shows -6000 I-D demand yes, interesting... Never heard of these connected cities acting as one thing, makes sense. In City 1, the tax rate is 9% for low res, so I put it in city 2 to 7%, medium and high were set to 10% and 12% respectively. Then later I raised the two to 20% as a second test. Nothing has changed, the demand is still at -6000 Both of these ideas are the stuff I always do by default when I start on a second or third, etc. city. If one doesn't work then I try the other, but currently, neither of your two suggestions have worked.
  9. So I discussed this with A Nonny Moose already in August 2015, but his suggestions did not fix my problem. This is not good, as this problem, until I understand exactly what is causing it, is pushing me away from SC4. I am convinced it is a bug or glitch of sorts, so until I know that it isn't, it's hard to look past it. Anyways, here is a copy-paste of what I wrote A Nonny Moose, here's to hoping somebody can help me fix this!: "My problems are as followed, these always happen, I have yet to see it not happen and I have been playing on and off since 2006 or so. Do note that I have yet to find somebody with the exact problem, thus I could not properly fix this myself yet: Whenever I start a new region, my first city is always perfect, it always works without problem, and any problems that arise are manageable, for example, my first city in a new region I started is 100% finished with 172K people and I am very proud of the city. Now I started a new city on the block right next to it, this is where the problems begin. I notice that I-D demand is -6000. How can this be? I have no clean air act or similar ordinances, I have the taxes at the standard 9% (even changing it to 0%, just for a test, doesn't change anything after 6 in-game months). As with most people I always start with dirty industry, this won't work. As odd as it seems, Manufacturing & High-Tech always want in and build up right away, where as in the first city it was the opposite (until much later in-game of course). So basically, in city 1, it's normal, at the start, dirty wants in, but not manufacturing or high-tech, but in city 2 it's vice-versa, and even after 27 in game years (I play at turtle speed) no matter what I do, dirty has never once wanted to come in, despite me never doing one single thing to negatively influence their demand. I also have no RCI or demand mods installed. For some reason, in city 1, unemployment was manageable and no annoyances occured, sure it's not 100% employment, but that isn't my goal of course, my goal is fun and enjoyment. In city 2, despite being more commercial and industrial jobs than citizens, unemployment keeps coming and coming (my worst attempt saw nearly 65% unemployment). Residents want in, but commercial and industry wants out aka doesn't develop. Odd thing is that the unemployment is changing between all wealths, it's not just upper-class like by so many others that have this problem. This always seems to happen when I connect the two cities aka make use of the roads and what not. Pretty much acting as if city 1's citizens are stealing city 2's citizens' jobs but not vice-versa. Mass-transit doesn't seem to help much either and this is quite frustrating... So yeah, those are my problems that ALWAYS (at least by me) seem to happen when I start a second city in a region, I always play on hard difficulty, but believe it or not, hard difficulty in city 1 is vastly easier than in city 2, which makes no sense. I realize that I get more citizens because some from city 1 will come, but why is it that tactics that worked in city 1 for per se, 30K citizens, doesn't work in city 2 for 30K as well? 30K's 30K, how should that make anything harder, this is just an example, but still. I am so frustrated that I already attempted city 2 10 times, I haven't started the 11th attempt yet. I feel as if something is wrong with the industry if the start is the same in both cities, yet city 1 wants dirty, whereas city 2 doesn't. Hmm, I hope I didn't confuse you, explaining is a serious weakness of mine. I thought i'd ask you first before posting to get your two cents since you seem to be the elite of elites in terms of knowledge :)"
  10. Can't find it?... Ask here!

    No, I just used the words you said. I searched +"wall deco" simcity 4, Google gave me 204 results, one of them was a torrent with a lot of files. I found the wall deco files there and realized they were inside a .zip of other kind of wall (probably due to that you didn't find it). After that I just looked for it on STEx Wow, well you certainly have it a little easier than me since in reality, due to being under-educated as a child, it's quite hard for me to diversify and increase my vocabulary, obviously limiting my searching capabilities. Ah well, it's done now, which is nice, thanks a bunch man. All I have is one more mod to find, but I'll wait and post here about it in a few weeks if not found.
  11. Can't find it?... Ask here!

    @JP Schriefer: BULL! You found it! This has been annoying me for so long and degrading my liking of the let's play because of it as well. Thanks to you I can finally have yet another wish in SimCity 4 fulfilled! Sir, how did you even find it? Do you use them yourself or used to?
  12. Can't find it?... Ask here!

    I have been searching for some specific walls for years on end with no success due to their vague as can be in-game name in the parks menu. It's simply called "Wall Deco", the description in game seems to read "Build a wall to block out traffic, or nosy neighbors.". For some odd reason, the uploader of the video linked below himself doesn't seem to know the name or have any links. Many people ask on his videos, but nobody seems to have gotten the exact ones yet. This mod is from 2012 or earlier since the video was uploaded in 2012. You see the walls many many times throughout the let's play, but this specific video is the first time it's seen: The walls are seen from 12:27 - 13:24ish (Full screen + 720p HD recommended to see the tiniest details): https://www.youtube.com/watch?v=eHV-GifT2No&feature=youtu.be&t=12m27s If i recall correctly from later videos in the let's play, I THINK the walls actually work properly in the sense that traffic volume IS reduced. I have been lead to many different files near and far in the STEX & LEX but to no avail. Will you guys help end my year-long search?
  13. Technical problem with a mod that confuses me

    Damn, well thanks anyways guys. I was hoping for a fix or an alternative underwater kit, but these seem to be the only underwater kits, hmm... Well unless a moderator here knows anything, he/she may go ahead and close the topic.
  14. Technical problem with a mod that confuses me

    @NKF5: The underground view, be it subways, pipes or anything else doesn't affect it by me, still broken afterwards. Besides, another thing I noticed is that even if the water's textures cover up the cables as they should, boats still crash when driving over them, literally like an invisible brick wall. So basically, the mod is completely broken on my personal SC4, obviously can't be by everybody this way, but hey, it certainly doesn't like my copy! No water mods, have yet to install any, that I can guarantee you. Hardware renderer, Marrast did not specify anything I know of, and as stated above, hardware or software rendering doesn't fix this. Mine is retail, bought in 2014, version 641 (I believe that's the newest). @SimCoug: I haven't installed any mods since then, and all I did was remove a mod for a "Methane Power Plant", but even right away after removal, the cables still worked fine, not like it would've affected them, but still. He also said that it wouldn't affect water transport, which it does by me. I would not prefer that mod as I am a realism freak, and in terms of mod design prefer US stuffs. So keeping both in mind, this mod would not suit me, unless of course there is a different reason I should give it a go? Also, thanks for the topic move, my bad.
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