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shokthrpy

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Everything posted by shokthrpy

  1. supershk SuperSHK MEGA Parking Textures

    I haven't been on here in years, glad to see my stuff expanded on like this. So much I never even conceived of. Awesome work man!
  2. SHK Parking Pack

    Version 1.2

    114,438 Downloads

    The SHK Parking Pack is a combination prop and texture pack designed to enable lotters to create varied and distinct parking lots with little or no need for multiple dependencies. This project is the result of many months of work with the overall goal of providing everything I could think of to make any configuration of parking area needed. There are 3 parts to this download, textures, vehicles and parking props. Textures Contains a set of 5 asphalt and concrete base textures as well as a few overlays for bridging connections at various points where other textures meet. In addition there are 2 files which contain the bulk of the overlays. Two identical sets have been created utilizing both white and yellow space lines, that when used correctly work as a texture changer to enable utilizing either all white or all yellow space lines for any lots. Vehicle Props The largest part of the pack is the vehicle props, starting with 150 single timed and untimed vehicles in both orthogonal and diagonal varieties (300 total). In addition there are a large number of orthogonal and diagonal timed clusters (68 total). Both the individual vehicles and clusters utilize a special timing system that along with the included prop families enable the creation of ever changing lots with little to no chance of repetition. * For full details on this system and others within this pack, please refer to the included documentation. Parking Props A collection of over 100 props to add character and life to your lots, everything from shopping carts to speedbumps. *Note - This download contains no lots, it is intended as a dependency for my own and others future lots. Credits Props, textures and modding by shokthrpy. Special thanks to my fellow Nightowls Paeng and Murimk, for without their knowledge, assistance, determination and occasional prod with a sharp stick would this have ever been possible. Feedback & Support I test my content as thoroughly as possible, but should you encounter any issues please visit my BAT thread at http://www.simpeg.co...hp?topic=9391.0
  3. SHK Tropical Fire Station

    Version 1.0

    7,586 Downloads

    This is the third in my series of tropically themed civic buildings. It uses a set of 6 different timed building props to effectively change the look of the station at various times throughout the day. The stats are similar to that of the default 2 engine station, with the exception of an increased coverage area and a couple more jobs. Stats Lot size: 3 x 2 tiles Menu position: Building: Civic,Building: Fire Jobs: Jobs $ : 7,Jobs $$ : 3,Jobs $$$ : 0,R-$ : 7,R-$$ : 3,R-$$$ : 0 Plop cost: 250 Bulldoze cost: 100 Monthly cost: 125 Coverage Radius: 500 Flammability: 37 Max. Fire Stage: 2 Power consumption: 2 MWh/month Water consumption: 5 Gallons/month Air pollution: 1 over 2 tiles Water pollution: 1 over 3 tiles Garbage pollution: 3 over 1 tiles Dependencies HBS_FloraPropPackvol.01.dat BSC MEGA Props SG Vol 01 Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0 Additionally these lots will be available for download at the WorkingMan Exchange.
  4. SHK Tropical Library

    Version 1.0

    3,578 Downloads

    This lot represents the second in a series of tropical themed civics that I am creating. The stats differ from the default small library in plop cost and in effect. The EQ effect of the lot is such that it will more realistically mimick that of an actual library. The base EQ level has been raised slightly and the effect vs. average age has been evened out to provide a more level effect across the age spectrum. In other words it won't get you I-HT demand by itself, but it will get you to 50 or so EQ within it's radius. Stats Lot size: 3 x 2 tiles Menu position: Building: Civic,Building: Library Jobs: Jobs $ : 3,Jobs $$ : 7,Jobs $$$ : 0,R-$ : 3,R-$$ : 7,R-$$$ : 0 Plop cost: 500 Bulldoze cost: 100 Monthly cost: 250 EQ Effect: +5 Flammability: 35 Max. Fire Stage: 2 Power consumption: 0 MWh/month Water consumption: 2 Gallons/month Air pollution: 0 over 0 tiles Water pollution: 0 over 0 tiles Garbage pollution: 0 over 0 tiles Dependencies HBS_FloraPropPackvol.01.dat Orange MegaProp V.01.dat Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0 Additionally these lots will be available for download at the WorkingMan Exchange
  5. SHK Tropical Clinic

    Version 1.0

    4,943 Downloads

    This lot represents my first BAT and upload to the STEX and is the first in a series of tropical themed civics I am creating. Stats are similar to the default small clinic, with the exception of a slight increase in coverage radius, and a more level effect across the age spectrum. Stats Lot size: 2 x 2 tiles Menu position: Building: Civic,Building: Health Jobs: Jobs $ : 1,Jobs $$ : 6,Jobs $$$ : 1,R-$ : 1,R-$$ : 6,R-$$$ : 1 Plop cost: 400 Bulldoze cost: 100 Monthly cost: 300,100 Hospital Effect: 12 Flammability 35 Max. Fire Stage: 2 Power consumption: 4 MWh/month Water consumption: 10 Gallons/month Air pollution: 0 over 0 tiles Water pollution: 0 over 0 tiles Garbage pollution: 4 over 2 tiles Dependencies HBS_FloraPropPackvol.01.dat Orange MegaProp V.01.dat Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0 Additionally these lots will be available for download at the WorkingMan Exchange.
  6. SHK Villas

    Thanks all. @ IL - The cypress and olive trees are from BSC Mega Props - CP Vol02, and there are a couple of Girafe's Oaks and Parasol Pines in as well.
  7. SHK Villas

    Version 1.0

    2,960 Downloads

    This set consists of 4 Italian style villas on transparent base textures for use in any remote location or anywhere else you might see fit. They are eye candy only and are completely neutral in Landmark/Mayor effect, pollution and utility consumption. In addition there are 45 degree angled models included for any lotters. Stats Lot size: 1x1(2), 1x2 and 2x1 tiles Menu position: Building: Landmark Jobs: N/A Plop cost: 1000 Bulldoze cost: 50 Monthly cost: 0 Park effect: None Landmark effect: None Max. Fire Stage: 30 Power consumption: 0 MWh/month Water consumption: 0 Gallons/month Air pollution: 0 over 0 tiles Water pollution: 0 over 0 tiles Garbage pollution: 0 over 0 tiles Dependencies None Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.msg186454#msg186454
  8. SHK Tropical Police Station

    Version 1.0

    7,549 Downloads

    Here is the fourth lot in my series of tropically themed civics, the police station. The stats are similar to the default Small Police Station, with the exception of an increased coverage area and a couple more jobs. Stats Lot size: 3 x 2 tiles Menu position: Building: Civic,Building: Police Jobs: Jobs $ : 10,Jobs $$ : 12,Jobs $$$ : 0,R-$ : 10,R-$$ : 12,R-$$$ : 0 Plop cost: 250 Bulldoze cost: 100 Monthly cost: 125 Coverage Radius: 400 Flammability: 36 Max. Fire Stage: 2 Power consumption: 2 MWh/month Water consumption: 2 Gallons/month Air pollution: 1 over 2 tiles Water pollution: 1 over 3 tiles Garbage pollution: 5 over 1 tiles Dependencies HBS_FloraPropPackvol.01.dat BSC MEGA Props SG Vol 01 SHK TPS Props.dat - Included Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0 Additionally these lots will be available for download at the WorkingMan Exchange.
  9. SHK HD Rock Mods

    Thanks folks! @Kimchi - It's not a tree controller, just mmp's. Specifically Girafe's Parasol Pines, Orange's Aesculus and I think Moonlight's Bamboo.
  10. SHK HD Rock Mods

    Version 1.0.1

    12,017 Downloads

    This is a collection of 5 different rock mods in HD resolution (1024x1024) to be used with any HD terrain mod (e.g. Pyrenean & Appalachian Terrain Mods). They can be used with standard definition terrain mods as well, but any tiling will be more visible. Note - In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop. Installation Unzip to your plugins folder and choose only one of the 5 files, store the others in a safe place. To avoid conflicts ensure you have no other rock mods installed. Dependencies None Credits All textures by shokthrpy. Support If you encounter any problems please visit my BAT thread at (Mod Edit: Link removed, SimPeg is no longer there )... for support, please ask in the SC4 Bugs and Technical Issues thread, where someone should be able to help you.
  11. SHK Brigantine 2.0

    Thanks everybody.
  12. SHK Brigantine 2.0

    Version 1.0

    17,437 Downloads

    This is a suite of "new" water mods based on the wave pattern of an old standby, Peg's much revered Brigantine. Due to the different texture tiling properties when using HD terrain mods (namely Lowkee's Appalachian and Orange's PTM), older water mods will not scale correctly to the terrain and look odd. Thus I have taken the original Brigantine and effectively doubled the resolution, as well as created 7 other colors utilizing the same wave pattern. *Note - In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop. Dependencies None Credits Thanks to Pegasus for his fantastic work on the original! Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0
  13. Rock 'n' Stones

    Excellent as always.
  14. Paeng's Pocket Plazas

    Jeez took you long enough.
  15. SHK Maxis Palm Replacement Mod

    Thanks everyone. [quote name='PluginFun' timestamp='1313623010'] What mod did you use for the curving streets like that in your picture? I've been looking for that mod forever. [/quote] That's just part of the [url="https://www.simtropolis.com/forum/files/file/26585-network-addon-mod-nam-for-windows/"]NAM[/url].
  16. Version 1.0

    10,723 Downloads

    Most people have a rather strong aversion to the standard Maxis palms, and I can certainly share that sentiment. However for those of us who like to create tropical landscapes it seems a shame to give up the palm tree when we can just replace it. Here I present a simple mod I created for myself that will replace all Maxis palm trees with Heblem's excellent variety. This includes all street and road palms, as well as any instances on standard or custom lots. In addition I have configured this mod to place only the large Heblem palms on streets and roads, but use a family of the large and medium type on any lots using the Maxis palms. Lastly while it's impractical to test this with every single street mod out there, I did test this using Jeronij's Street Side Mod and the SFBT Street Tree Mod. As long as this file is run after either of these mods, all aspects of them will remain unchanged with the exception of the street trees being replaced with Heblem's. Dependencies HBS_FloraPropPackvol.01.dat Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0 Additionally these lots will be available for download at the WorkingMan Exchange.
  17. SHK CSX Jacaranda MMP's

    Version 1.0

    3,465 Downloads

    This is a fairly in-depth MMP of CSX's Jacaranda trees created by Colyn. Included are 5 separate files any of which can function on their own or all together, so you are free to pick and choose which you would like to keep or remove. The first two are seasonal sets and require the Seasonal Flora Patch in order to function properly. If you do not plan to use the seasonals this dependency is not needed. The original prop set is a 4 stage seasonal, however due to the limitations of MMP's only 3 stages can be used. Because of this I have created two seasonal sets: SHK_CSX_Jacaranda_Seasonal_A.dat - A more realistic seasonal where the trees will drop their leaves. SHK_CSX_Jacaranda_Seasonal_B.dat - A more colorful seasonal utilizing the floral, summer and fall variances. *Note - For proper seasonal alignment, it is necessary to pause and plant on the 1st of September of the simulation clock. The remaining 3 files are individual sets for the Summer and two Floral varieties, as such they are static/non seasonal. SHK_CSX_Jacaranda_Summer.dat - Stay green all year long SHK_CSX_Jacaranda_Flower_A.dat - A bluish purple variety. SHK_CSX_Jacaranda_Flower_B.dat - A pink and purple variety. All sets have multiple trees that can be cycled through with subsequent mouse clicks. I created this MMP out of my own particular affinity with this tree, and while it's certainly not for everyone, hopefully others can now enjoy it as much as I have. Dependencies CSX MEGA Props - Vol06.dat Seasonal Flora Patch For All Terrain Mods - Only needed if using the seasonals. Credits Modding by shokthrpy. Original models by Colyn of CSX. Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0 Additionally these lots will be available for download at the WorkingMan Exchange.
  18. Surfers

    Awesome, glad you got these finished.
  19. SHK Beach Houses

    Thanks everyone. [quote name='Bipin' timestamp='1309640782'] Very nice, but is it ;possible to make them MMP? [/quote] Technically it is possible, but it would be impossible to control the orientation of the buildings. Also depending on the slope the buildings would sink into the ground, or if made conforming would not be level.
  20. SHK Beach Houses

    Version 1.0

    6,063 Downloads

    This set consists of 3 ploppable 1x1 beach houses on transparent bases for use in remote areas or anywhere else you might deem necessary. Each has a custom foundation making them slope friendly in varying degrees, and are completely neutral in Landmark, Mayor Rating, pollution and utility consumption. Stats Lot size: 1 x 1 tiles Menu position: Building: Landmark Jobs: N/A Plop cost: 1000 Bulldoze cost: 100 Monthly cost: 0 Park effect: None Landmark effect: None Max. Fire Stage: 30 Power consumption: 0 MWh/month Water consumption: 0 Gallons/month Air pollution: 0 over 0 tiles Water pollution: 0 over 0 tiles Garbage pollution: 0 over 0 tiles Dependencies None Support If you encounter any problems please visit my BAT thread at /forums/topic/68471-plex-on-the-stex-community-support/forum/index.php?topic=9391.0 Additionally these lots will be available for download at the WorkingMan Exchange.
  21. SHK Tropical Fire Station

    Thanks everyone, much appreciated.
  22. SHK Tropical Fire Station

    Thanks all. A police station is in the works actually.
  23. SHK Tropical Clinic

    Thanks everyone, more to come..
  24. Hi, I'm posting in regards to the Railway Upgrade Mod. First thanks for the hard work you put in, the mod is working great. I did have one issue for which I'm posting more to offer some hopefully useful information. When I initially installed this I allowed it to go to it's default location, having no obvious mods that could effect it later on in the file structure. The one problem I had was the transparent underlay I selected during install was not functioning, the typical Maxis dirt was showing (tried with both transparent and mossy). I checked the RUM folder and the correct file was there. I have a typical ZZZ folder for any texture mods I have and moved the mod there to no avail. After much trial and error removing all my plugins one at a time I narrowed the issue down to the SMP sidewalk replacement mod contained in the same ZZZ folder. The RUM still runs after the SMP, however it still caused the underlay texture not to overwrite the Maxis one. I then renamed the RUM folder to start with ZZZ and moved it out to the root of the plugin folder. This put it to run last over absolutely everything except my DAMN menu folder, still no fix. In the end I moved the SMP back out to it's default location and everything works fine now. In every instance the RUM was in a position to run over the SMP but did not until the SMP itself was moved. Strange that a sidewalk mod would alter a rail underlay though. I tested this by zoning a few residential tiles bordering a length of basic rail and str, both with and without street intersections. Maybe this is one of those things that somebody with a better understanding of the game will understand, but I just wanted to offer up the information should it be useful to someone. Again thanks for all your work.
  25. AGS Tropical Isle Cottages

    Great idea, too bad there's a lot with some props and no house.
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