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Everything posted by inusan
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Nice, I always liked this game. Though I still have the disc, but this is great news still. Hopefully it being on steam will encourage people to mod this game a bit more.
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"Ugh. This is some dank nature. Dank nature and garbage."
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Top secret military-grade wormhole generator.
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OSAHRA: collaboration series with Two Dollars Twenty
inusan replied to Skibitth's topic in Cities: Skylines City Journals
Having been to the MENA region, this is an interesting take on it. Not exactly the way I remember Egypt, it reminds me more of Quatar and the gulf countries more, but this does peak my interest! Looking forward to more updates in the future.- 43 Replies
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- cities skylines
- osahra
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What do you want in Cities: Skylines?
inusan replied to AidanA28's topic in Cities: Skylines General Discussion
I would like the ability to choose city network signs and road texture styles without a mod. Ability to place all the games props in both map editor and in the actual game mode without having to use mods. Ability to set district wealth levels. So you can make some districts low-wealth only meaning only level 1 and 2 buildings will grow. On a high-wealth district it would restrict it so only level 3+ buildings can grow, but only if the conditions for that district permit buildings of that level to grow. If it doesn't then nothing will grow. This allows more control over your districts without having to use a make historical mod or RICO. Bridge styles. It fathoms me why the ability to select your bridge style is not available. Would've though Mass Transit would've implemented it. Also, since I'm at it, ability to toggle bridge types for all roads. It's weird that small 2-lane roads can't even have the steel suspension bridges that are already in the game by default yet highways can have them. Why the restriction? Vehicle types related to buildings level. Why would a Cim that lives in a small level 1 house drive the sports car? It doesn't seem like they would be able to afford it. Separation of office zoning into it's own demand. It doesn't really make much sense for it to share the industrial demand. It would add more challenge to the end-game game-play if it were a separate demand.- 307 Replies
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- cities: skylines
- features
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Nothing really fancy. I got the inspiration for this from playing the game "Night In The Woods". A sleepy forever-autumn rural town. I went for a more Euro-American hybrid look though instead of a full American look like that in the game. This store here is based off the baseball bat light bulb scene with Gregg, with some creative liberty. And this is part of main street. The entrance section of it that connects to Roadway 55, the town's narrow and twisty "highway" connection. It's simplistic and nothing fancy. Further down the road are more W2W buildings, but I didn't take a photo of them. Far out there is the industrial sector, which is ironically stagnant in its development. Btw, can someone suggest an Autumn-looking LUT to me? @Pluispixel Cape Chadwell
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Has horrible smog emissions.
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What Music are you listening to right now?--The Second Verse
inusan replied to Livin in Sim's topic in General Off-Topic
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- 4 Comments
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- by sfabrikan
- simcity 4
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Comprehensive SimCity Music Collection, Version 3.2
inusan replied to trar's topic in SimCity 4 General Discussion
Don't know if it is worth mentioning, however user Tasty-Turnips on newgrounds.com did a quick remix of the song "Railroad Rap" from SC2K which you can listen and download. http://www.newgrounds.com/audio/listen/136722 I myself also created an extended version of Tasty-Turnip's remix, however I haven't uploaded it anywhere. -
My current town of residence has an LDS church quite similar to this. Though I've personally had bad experiences in the past when dealing with certain members of this church, I'm not going to let that cloud my judgement. As for the BAT, I must say that it is certainly well rendered and nicely presented for your first BAT. And for that I must both congratulate you and thank you for sharing this. :thumb:
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- 6 Comments
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- mod
- background
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- 30 Comments
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- hard mode
- difficulty
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The only thing I don't like about this mod is the name "Paying Parking" it doesn't sound right. I suggest keeping the effects of this ordinance the same, but instead rename the ordinance to "Parking Fines" so it would not only make more sense, but also be more reminiscent of the parking fines ordinance found in SimCity 3000. Also "Legalize Gambling" should be "Legalized Gambling", though I know that this mistake is an error not on your part, it still irritates me that Maxis nor anyone in the community has corrected such a simple typo after all these years. :lost: Anyway, great mod you've done here and thanks for the effort you've put into it. :)
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I've invested a total of 8+ months of gameplay - a whopping 1,780 in-game years - into this region, and I must say that this is one of the best custom regions I have ever used. The landscape works well with slope mods and has plenty of enough terrain features to suit almost any game-play style. The Sims currently living in Possum Kingdom (As I've named the region) are loving this region too. :P
